CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (205 messages)

#170137 aaaa 2 zzzz Message #170194
wade, alas, i think you are most probably correct. logic notwithstanding, if you had a gnat, say, on one triangulated face, and you morphed that triangle to a different shape, logic would dictate that the gnat would only change shape in accordance with the surrounding triangles but alack, it doesn't…
aaaa 2 zzzz Message #169717
to anyone and everyone, this probably is best answered by applying boyle's 3rd gas law or gary's 2nd law of texture mapping, but it's still a mystery; i need to simultaneously morph an object and texture map. the two models have identical numbers of cv's. one is is the shape…
#166214 multi-camera howzat? Message #166748
mark, thanks. i'll need all that and more. michael
#165934 multi-camera howzat? Message #166747
bob, thanks for the message. i missed the boat for a couple days here. i'll try your suggestion and let you know how it works. many thanks, michael
#165724 #multi-camera howzat? Message #165915
bob, jeez, that sounds almost too good to be true but since you have obviously done it, ever upward, ever onward! there are so many great and interesting ways to solve problems that one person can rarely find them all. this sounds like a terrific way to make the machine…
#165502 #multi-camera howzat? Message #165675
mark, sounds like a plausible and interesting idea. now that i've opened this little box of worms, i guess i ought to try out a couple different approaches and find out which gives me the greatest latitude. so i appreciate your responding very much. michael
#165577 multi-camera howzat? Message #165672
jeffery, thanks for the input. it sounds like we are on the same wavelength about how best to do this. hopefully, a provision for multiple cameras will be forthcoming as it is a very usefull feature. appreciate you suggestion. michael
#165277 #multi-camera howzat? Message #165485
jonas, thanks for acknowledging my request. it did occur to me that one workaround would be to "instantly" move the camera to the various positions it needed to be at any given time but i am concerned that while rendering to fields, i would produce a bizarre frame between camera…
#165300 multi-camera howzat? Message #165482
gary, i'm not certain quite how i've missed finding this technique but will certainly investigate and see if i can divine it's use. actually, i'm sure there is a slew of great workarounds that i don't know about and that's just one of many great things about the asoft forum…"from…
#165285 multi-camera howzat? Message #165481
bob, the mystery deepens….the net queue? i've obviously missed something quite intriguing and potentially usefull. i am summarily dismissed to rtfm to find out what and how this new feature works. i do hope you are not referring to anything involving multiple rendering stations as all attempts to make that…
#165244 #multi-camera howzat? Message #165252
gary, thanks for the information. jonas provided a similar solution (see my response to jonas concerning a considerable amount of extra futzing to produce a 10 second piece with five cameras) the ability you have given us to "hide" and "unhide" objects during any given animation is an extremely useful…
#165201 #multi-camera howzat? Message #165250
jonas, while your response is quite valid, the amount of extra time spent will be considerable. i.e., if you have four or five cameras, each of which will be used for 30 or so frames before switching to another camera, it will necessitate doing ten animations (as there is no…
#multi-camera howzat? Message #165181
to anyone and everyone, logic, being the somewhat overrated thing it is, would dictate that if you wanted to have multiple camera views over the course of say, a ten second animation, should be easy to do without having to render all 300 frames for each camera view. LOGICALLY, using…
#158756 game developer needed Message #158977
gene, thanks for responding. i'll forward the pertinent data to my client and hopefully he will contact you. many thanks, michael
kevin, here in the relative peace and quiet of my 48 hour pass from insanity central, i honestly can't remember quite what i did (or didn't) do. i'll try again monday and see if i can figure this little gremlin out. thanks and regards, michael
kevin, i did indeed attempt to "construct" everything to accomplish playing flics on the output monitor but continue to be unsuccessful. i did as you recommended, making a duplicate 3ds.set file, changed the RDPADI output to vibrant and re-booted 3ds. not only did the flics not play on the output…
andrew, thanks for all the info on who you are and what you do. sounds like you would be an excellent source of info for my client. i will forward this infor to him and hopefully he will respond in kind. thanks, michael
i am much indebted to you for actually typing all this up. i understand exactly what you mean when you refer to setting up targa+ cards to do ANYTHING! what a nightmare. anyhoo, i will set up these files in my computer and see if i can do what really…
kevin, aha!!!! in knew there was some little gnarly trick involved. if i'm reading you correctly, by specifying RDPADI as my output, i'm locking myself out of overriding that which i'm specifically trying to do. i know that didn't make much sense but i THINK i understand and will give…
nik, thanks for responding. i attempted to choose a targa driver while in animator pro and each choice (there are three) crashed the system. i must not be doing something correctly. obviously there are times when it would certainly be useful to output a flic directly to tape or disk.…
martin, yes i do have animator pro and i attempted to select one of the three targa+ drivers. each choice crashed the system and i naturally thought twice about selecting any of them again. since it sounds like the only way to do this mehaps i'd best try it again.…
#game developer needed Message #156459
to anyone and everyone, i have a client here in the charlotte nc area who is in need of someone who speaks game development. it would be nice if you were located in the southeast but not necessary. please leave a name and number where i might have my client…
to anyone and everyone, we have the standard vanilla targa+32 two monitor system. i am attempting to get flics to play on the output (RDPADI) monitor and regardless of how i configure my vibrant drivers, i am unable to get a flic to play on the output monitor. does anyone…
From: michael poly Autodesk Multimedia Forum · Autodesk 3D Studio February 15, 1995 10:36 PM
gary, in a former life, i spent five years running an sgi box using unix and alias. i spent many a fine moment opening multiple windows and doing all kinds of housekeeping, deleting old junk, and innumerable jobs watching in amazement that the bloody thing could keep up with all…
#152580 nyet to flames Message #152973
From: michael poly Autodesk Multimedia Forum · IPAS Usage February 13, 1995 9:32 PM
ed, i thought i was doing as you are suggesting but mehaps i missed one of the o.k.'s thanks for the information, i'll give it a try. michael
#150854- pants are too short Message #152358
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads February 10, 1995 9:02 PM
sorry to be so tardy…it's been gangbusters getting all the pieces ready for the new season (inside winston cup racing on TNN). thanks for the suggestion. you're correct in thinking that it's pretty much what i attempted to do. i rendered the letters to be cut out in the front…
#150426 pants are too short Message #150827
martin, amazingly enough, it's all done and looks rather spiffy although i used spurting sparks instead of flame (it's cutting through a gold ingot and i couldn't get flame.axp to remember its secodary data motion) thanks for the support, tips, and encouragement. michael
#150343 #pants are too short Message #150382
martin, thanks for all the good information. i've still got little visible seams but i think i'll bite the bullet and repaint the opacity maps. unfortunately, my letters "10 YEARS" are in a semi-circle which makes the mapping adjustments just a bit more tricky to see but i will use…
#150337 nyet to flames Message #150381
From: michael poly Autodesk Multimedia Forum · IPAS Usage February 1, 1995 8:23 AM
alan, roger willco. many thanks. michael
#pants are too short Message #150323
martin, i've located the x-crossed palm trees, i've walked twelve paces in the direction of the setting sun, i've dug down exactly five feet, three inches, i've found the brass spangled oak chest, and i'm seated in front of the treasure with only one thing missing…..the key! how, beside trial…
#150237 #nyet to flames Message #150278
From: michael poly Autodesk Multimedia Forum · IPAS Usage January 31, 1995 3:16 PM
alan, whoaaaa! the UPGRADED VERSION 1.x?? from whence did that come, and how may i find and download it? is it in a library or is this something that i have to get upgraded from adesk? sounds like this little gremlin got fixed but i don't have the fix. thanks,…
#150235 nyet to flames Message #150277
From: michael poly Autodesk Multimedia Forum · IPAS Usage January 31, 1995 3:14 PM
craig, hmmmmmm. i'm afraid i AM undating the sequence in the keyframer and it seems that regardless of what values i put in the flame, do the update, and then render, i get the same message. the flame is linked with the laser beam to a dummy. thanks anyway. michael
#nyet to flames Message #150227
From: michael poly Autodesk Multimedia Forum · IPAS Usage January 31, 1995 8:38 AM
to anyone familiar with flame.axp, in attempting to replicate martin foster's amazing laser burn-in, i have encountered a bewildering anathema; namely, when i invoke rendering i am getting the famous "outdated secondary motion data-object flamte (sorry) flame may render incorrectly" message. i go into the attributes box, press o.k. to…
#149400 #tried to remember Message #149697
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads January 27, 1995 9:50 PM
connie, aaaaaaahhhhh…a bonafide red herring. i wandered down the same path with the "tips and tricks" and discovered that even though i thought the correct title was 3d-studio: tips and tricks, it turned out to be the incorrect volume. i'm certain that the tips and tricks book is excellent but…
#149399 tried to remember Message #149694
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads January 27, 1995 9:45 PM
connie, even for a podunk city like charlotte, i found lightning in a jar in the form of one copy at borders bookstore. i sure do appreciate your responding and yes, amazingly, we do have egghead software here. i didn't think to look there but all is well. many thanks,…
#149373 #tried to remember Message #149692
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads January 27, 1995 9:42 PM
martin, as they say, even a blind squirrel finds an occasional nut. i found a copy at borders bookstore last night (thanks to having the ISBN number. i spent the day working on making what i hope is a decent "rendition" of your laser burn. it's a gorgeous piece of…
#149242 #tried to remember Message #149259
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads January 26, 1995 3:39 PM
gary, thanks very much. the search continues! michael
#149217 #tried to remember Message #149235
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads January 26, 1995 1:51 PM
martin, i knew it wasn't going to be easy to find this book in charlotte. do you have any idea what bookstore chain(s) is carrying it? and ork and or, do you know the author or ISBN#? sure would appreciate it. sorry to take up so much time. thanks, michael
#149217 tried to remember Message #149223
From: michael poly Autodesk Multimedia Forum · Take 5/Want Ads January 26, 1995 12:47 PM
martin, much obliged. now if only i can find it in this cowtown! michael
tried to remember Message #149196
greg, i know you have a new publication out and i am unable to remember the exact title. i thought it was "tips and tricks for 3-d studio" but i'm told by the bookstore that that title already exists and it's not the correct one. for us oldtimers with faulty…
tried to remember Message #149189
alan, getting old sure does affect the memory bank. would you be kindj enough to repeat the name of the new book where you descibe the "laser cutting through wood" effect? it's a mighty gorgeous thing and i remember your saying the "how to" was available in a new publication.…
#142982 #moonglow Message #143034
From: michael poly Autodesk Multimedia Forum · IPAS Usage December 21, 1994 9:24 AM
Kyle, Much obliged. Have a good holiday. Michael
#142900 #moonglow Message #142952
From: michael poly Autodesk Multimedia Forum · IPAS Usage December 20, 1994 10:11 PM
kyle, thanks for responding. perhaps i was not sufficiently clear. i was not putting the background image OVER the top of the model and "glow". the background logically gets loaded first, which is to say the first entry in the video post dialog, followed by the model or KF process,…
#moonglow Message #142892
From: michael poly Autodesk Multimedia Forum · IPAS Usage December 20, 1994 3:41 PM
To anyone, This is sooooo simple, I can't figure it out. I've got a background picture of a star-filled sky, I've got a spherical texture-mapped earth, and GLOW.IXP. I can make the earth glow just fine but as soon as I load the background pix in as the top layer,…
#131395 #growing a glow Message #131488
From: michael poly Autodesk Multimedia Forum · IPAS Usage October 26, 1994 6:05 PM
gary, quite so. the particularly good example included in the exercises with the halo of octogons produced an especially beautiful effect. by increasing the decreasing the size of the octogons and a few fade in/outs it's a stunning look. thanks for the tip. michael
#131352 #growing a glow Message #131487
From: michael poly Autodesk Multimedia Forum · IPAS Usage October 26, 1994 6:01 PM
martin, helps? i'll say it does. it's pretty much as i suspected and your observation of glow on/off phenomenon is right on the mark. i was just hopeful that there was a little routine to do it a little less manually (a la sdl in say, alias) on the other…
#growing a glow Message #131309
From: michael poly Autodesk Multimedia Forum · IPAS Usage October 25, 1994 11:04 PM
to my fellow glowworms, sometimes the easiest things become tough. the glow.ixp description in my ipas manual does not seem to indicate how to make a glow either grow or recede. i've sort of worked through how to make one from the somewhat difficult to understand directions but am unable…
#123654 smooooooothing Message #123819
From: michael poly Autodesk Multimedia Forum · Autodesk 3D Studio September 14, 1994 8:50 PM
gary, that's pretty much what i thought. now i'm not quite certain what the reader couldn't do. i'll do my best to explain it to him. thanks for reconfirming. michael
#smooooooothing Message #123641
From: michael poly Autodesk Multimedia Forum · Autodesk 3D Studio September 13, 1994 8:07 PM
a reader from sioux falls writes, "is it possible to inputs values to individual smoothing groups?" i don't think he is refering to "auto-smoothing" but actually "selecting" a numbered smoothing group and a-la-auto-smoothing, apply a numeric value to it?
#123457 #flashing shadow Message #123640
From: michael poly Autodesk Multimedia Forum · Autodesk 3D Studio September 13, 1994 7:52 PM
gary, sorry for the delay. i'd be happy to send a simple example. i've not uploaded anything previously (i know, for shame…) and i'm not sure quite where or how to upload a zipped file for you. if you could enlighten, i'll send you a flashing shadow sample post haste.…
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