This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (9 messages)
#Vertex material Assign
Message #197163
Hi Jonas, I am curious as to whether the IPAS 4 toolkit provides me with a method by which I might assign materials to vertices, then have them interpolated across the respective faces( in a PXP). It is essential to our project that we be able to accomplish this. Will…
Jonas' I called 800-879-4233. i got shifted through six levels of the phone system before ending up with the receptionist who told me I needed to talk to customer service, who had just connected me to the receptioinist!!! Anyway she got me back to customer service where a young man…
#Upgrade
Message #155263
Jonas, This A.M. the folks at Autodesk told me that no upgrade path to ipas v.4 exists (from release 3). I have seen threads in this forum discussing upgrades. Please help!!! thanks much, Jim
#Primitive creation
Message #143905
Hi! I need to create a sphere(s) using IPAS3. Am I able to call 3D Studio's Gsphere or Lsphere functions directly or do I have to employ a surface tiling algorithm? Any help would be greatly appreciated! Thanks, Jim
Thanks Jim, that's exactly what i've been wanting to hear! JB
Jonas, It's IPAS3 to answer your question. i had hoped that someone would have published a book (maybe NRP) specifically treating the issues of IPAS programming. No big deal! I just hoped to smooth the learning curve out some as my project at hand will probably be the only IPAS…
Books
Message #142576
I'm interested in any tutorial/reference guides for IPAS programming. I'm not new to C, but I am to IPAS and find the Docs a bit vague. Can anyone help?? Thanks, Jim
Jonas, I'd love to send you a project, but I'm bound by an NDA on this one. I think Gary's suggestion that 3ds is using some of the same code for depth cueing as for fogging is probably correct. In any case, the problem is resolved by turning off depth…
#Missing Alpha Channels.
Message #84557
Make that 2 out of 26K. I am also having problems with invalid alpha info. it seems that when I have distance cueing enabled in the renderer, it invalidates the alpha information (solid white) in my output files. I don't have any idea whats causing it. Any suggestions?