This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (23 messages)
Vance Gloster: (818) 574-3067 or from compuserve mail: >INTERNET: vance@netcom.com. Gavin.
re:"The real problem we have (as A:M users) is that ALL WE HAVE is Hash, Inc. and their hands are full. (Of course, we love them for what they have created for us)." Actually, Vance Gloster (vance@netcom.com) has created a 3rd-party product for procedurally constructing complex characters such as buildings.…
re:" Where's John Dowdell when we need him???? :)" Forum Drift! :> John is one of those great company tech support guys (like Steve here) who's _really_ into doing cool things with the product. I'm working on a project that uses both companies' products, of course… Gavin.
re:"I have been thinking about creating some type of manual revealing my methods and madness. But there would have to be a large enough audience that would be interested in purchasing such a manual for me to reveal my secrets. If there is such an audience, I would seriously consider…
re:"another thing that bothers me is the sequence when rendering an animation to TGA, it doesn't append 0's to make it compile under DTA in the correct order… any suggestions besides manually reordering them???" I agree that it would be _nice_ for Hash to do this for us (based on…
Thanks again — the suggestions re: modelling and decalling are quite useful. Something else that I think would be tremendously helpful (if you're willing to part with it) would be a couple of images: a screen shot of the head character in wireframe, and a shot of the various decals…
re:"It's hard to sum up a list of tips for creating a piece like this. The first tip that comes to mind is .. get plenty of rest." I usually sleep while rendering. I used to think of it the other way around, but this is more accurate. Your tip…
re:"Thanks for the compliment!" Well deserved, I assure you. Would you like to jot down your top 10 list of tips and techniques for doing work like this? (tips 1-9, be incredibly talented. Tip 10, buy more RAM…) Post it here and we'll all be grateful. Gavin.
re:"I agree, it's excellent. I hope to do as well when I finally figure this program out!" Hash should mail him a C-note or something and get an illustrated How-To article or a video from that guy. Hell, I'd buy it. Gavin.
#Rod's Head
Message #1031
The "RODLOW.ZIP" is the single best organic model I've ever seen on a computer, any computer. It is worth the download at 2400 baud, even. If you think you are good, download this image and get back to work… Gavin.
re:">A thought for the snake: you should be able to use a channel to _draw_ the the >slither path, then send the snake model sliding down it. Think of a flexible >plastic strip stuck in a wavy groove. Hmm… This sounds like a great solution. Could you go into some…
re:"(Hey all you animators, this guy does some SERIOUS work) Look forward to seeing more images from him and take all his tips seriously!" What Steve doesn't say is that I can make a million suggestions without actually trying them myself. That's why I make them — so somebody else…
A thought for the snake: you should be able to use a channel to _draw_ the the slither path, then send the snake model sliding down it. Think of a flexible plastic strip stuck in a wavy groove. Hmm… Gavin.
re:"I have been trying to create convincing water. I can get the wave texture in Character to look like ripples in a pond, (which, by the way, looks great) but I can't get the real random look that happens on a lake. (i.e. the user shouldn't be able to see…
re:"I read somewhere that to get the best from a Pentium processor the software needs to be optomised for it. Can you tell me it Animation Master has been optomised for the Pentium. I am planning to upgrade my computer and am trying to work out the best value for…
Hi Steve! Glad to see you on CompuServe, since I'm here daily as opposed to aol where it runs every 10 days or so. Gavin.
re:"I'll be working for Martin Hash." Before you sign that NDA… what's going on with Martin's Playmation character-animation package? Is somebody else developing it now? Is MS taking it over? Inquiring minds… Gavin. There is 1 Reply. Read action !
Thanks for the info. Go ATARI16 and read msg.#47797 if you want to read some more about Cybermate for the ST. (p.s. I don't want to get into that computer wars thing. I think Amiga's are lovely…just a bit out of my pocket). -=Gavin=(BTW that's what I meant re: video…
Thanks for the info. Go ATARI16 and read msg.#47797 if you want to read some more about Cybermate for the ST. (p.s. I don't want to get into that computer wars thing. I think Amiga's are lovely…just a bit out of my pocket). -=Gavin=(BTW that's what I meant re: video…
#46361-
#Caligari vs CAD-3D
Message #46519
I am a filmmaker a year out of USC, and my last project was a low-budget music video. The 60fps I mentioned is Cybermate, which uses some sort of file-compacting scheme to do page-flipping animations at 60 fps (one frame on each scan, as per ordinary video). It's supposed to…
I am a filmmaker a year out of USC, and my last project was a low-budget music video. The 60fps I mentioned is Cybermate, which uses some sort of file-compacting scheme to do page-flipping animations at 60 fps (one frame on each scan, as per ordinary video). It's supposed to…
#Caligari vs CAD-3D
Message #46325
I just read an article on Caligari in Amiga World. Sounds very intriguing. I have a 520 ST which I word-process music video on, but I've been fooling with CAD-3D solid modeling software, which is on the verge of releasing a 60fps animation co-package. I'm just now starting to see…
#Caligari vs CAD-3D
Message #46325
I just read an article on Caligari in Amiga World. Sounds very intriguing. I have a 520 ST which I word-process music video on, but I've been fooling with CAD-3D solid modeling software, which is on the verge of releasing a 60fps animation co-package. I'm just now starting to see…