This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (21 messages)
Hi, Yes it is. Download it from lib 3 and try it out. Joe
Hi, >I've been trying to use the Imagine Puppeteer s/w for motion data for BONES >it does not like the hiarchy of my skeleton. I.E. Once the puppet motion is >exported the bones go flying off in all directions due to their linking. > Just a question, is there a…
Hi Jeff, Just got your message. Sorry about the delay. The only reason I can think of that your hand would rotate is if you rotated the 'bones skeleton' at some point. Anything you do to the bones like scaling or rotating will happen also to the mesh after the…
Hi, The problem you are having sounds like a known problem with the first version that I posted. It has been fixed for some time and was re-posted. (Also a fix-only file was posted for those $$$ consious.) Check your version number and date and let me know. If you…
Hi, > Actually, there is a project file and step by step instructions already available for download. I am attaching the step-by-step with some additional comments. The zipped project is in LIB 3 and called bonchv.zip. It does not cover bend-aid, but Glenn Melenhorst did not use that for the…
Hi, I don't think morphing works the way you are expecting. Let me describe what you should expect: Let us assume that you are boning (sic) an object named "ABC". Further, let us assume that you have run bones 1 & 2, and that bones2 created three morph targets intended…
Hi, From everything you are saying, you are doing it correctly. Have you checked the track info for the original mesh? There should be a dot on the Morph line for each keyframe for the original mesh to which you applied Bones. However, all the morph targets will be visible…
Hi, Actually, it sounds like the routine worked for you. Problem is, it doesn't refresh the screen. This was intended so that you would have a chance to hide the morph targets before redrawing (~). Check Display/Hide/Object/By Name and see if the morph targets are listed. There should be one…
Hi, You are the first to report this problem. (Obviously not the only one.) Please do mail me the mesh. It sounds like you are doing it right. However, due to the fact that morph targets do not move precisely as the bones did, you will probably still have the…
Hi, What I intended was that if you choose a child bone, the set of bones that affects the morphs is simply the children of that bone. Parents, Aunts, Uncles and Cousins are ignored. (Please don't read any familial philosophy into this.) It's more likely that you simply ran into…
Hi, I am glad you liked it. If you have further problems please let me know. Concerning your suggestion about a bone-generator. Excellent idea. I will see if I can do one. It should be pretty easy. I have also considered allowing the user to choose the vertices that are…
#131773-
Shareware BONES Avail.
Message #132264
Hi, I am glad at least some of it worked. If you send me the project file I will look at it. You will have a problem with bend-aid if the morph object has had it's appdata section used by other IPAS routines. Let me know. I would like to…
Hi, I am not exactly sure what you are doing. And, I am not using 3DSr4 yet, so I don't know if there is a problem there. I don't expect so since Yost, et al do a good job of insuring upward compatibilty with old versions of the IPAS library.…
Hi, I shall mail you the fixed version. Let me know if you have further problems. Joe
Hi Glenn, I am responding to this here in addition to my previous response by mail because a) I found the message & b) I thought I would share some more public comments. I have recieved comments from a couple people about bones moving parts of a mesh that is…
Hello Mr. Cyberdreams?, (Do cybers dream of rendered sheep?) Mr. Munkeby does indeed agree!! As anyone who has messed with the '57 Chevy project is no doubt aware. This method uses huge amounts of resources. THERFORE, I planned an AXP version. As mentioned in the documentation, I intend to ship…
Hello Mr. Bertaud, Glad you liked it! I have been hoping someone would try out IK with bones, as I don't yet have V4. (And, you have all seen my pitiful animation talent with the dancing Chevy.) I would love to see the results. Joe
WOW! I, um, eh, WOW! Mr. Gibson, I am impressed. Press Release: Something done to strenthen the body before the days of the 24hour Jacked in Cyber-man. (press-release-press-release, ok 15 more reps. . .) I clearly DO NOT know what I am doing! I have only been reading messages in…
#Bones now downloadable
Message #131568
i, It has been pointed out that not everybody checks the files sections. So, I am posting a notice that there is now a Shareware Bones IPAS available for download. Also, a sample flic file and the project file that generated it. (Total of 3 files) Joe
Hi, Glad you liked it. It's actually a fully capable BONES. Not just a demo. Sorry about the ID. I thought that would be attached to the post. It's also the listed serial number on the dialog boxes. Send on the questions. Joe
#Known IPAS bugs
Message #120793
Hello, On page 62 of the 3ds IPAS v3.0 manual it states "3DS3 does not correctly set the flags field". Has this been fixed? Or, will it be fixed in the near future? I have heard rumors that is has been fixed. But, not from reliable sources. I have a…