3DS Applied – Contents
40 messages in this thread
I've had numerous requests for a table of contents listing for 3D Studio
Applied, so I'm posting it for future reference.
To order contact Crista Zull on 216/891-3115
Price: 39.95 Book comes with CD.
3D Studio Applied
Table of Contents
Tutorial 1: READ THIS FIRST A Review of the Modules Overview of the 3D Studio
User Interface Common Procedures Launching 3D Studio Loading a Project Changing
Modules Rendering Still Images Previewing Animations Rendering Animations
Viewing an Animation or a Still Image Exiting 3D Studio
Tutorial 2: The Corporate Logo Configuring the 2D Shaper Environment Creating
Text in the 2D Shaper Assigning Shapes Moving Shapes from the 2D Shaper to the
3D Lofter A Review of the 3D Lofter Interface. Changing the Length of the Path
Changing the Number of Path Steps Lofting Shapes 3D Editor Orientation Creating
Boxes in the 3D Editor Moving Objects Defining Ambient Light in a Scene Placing
Omni Lights in a Scene Placing Spot Lights in a Scene Dynamically Adjusting Hot
Spot and Fall Off Rendering Still Images Detaching Elements from an Object An
Introduction to Key Frame Animation Determining the Number of Frames in an
Animation Placing Pivot Points to Control Rotation Creating a Key Frame
Previewing the Animation Rendering the Animation Viewing the Animation Saving
the Information in All Modules to a Project File.
Tutorial 3: Light, Color and Shadow Laboratory Light Fundamentals Understanding
Hue, Luminance and Saturation (HLS) Ambient Light Mixing Non-Primary Colors
Light and Materials Understanding the Color of Shadows Creating Shadows with
Shadow Maps Creating Shadows with Ray Tracing Adjusting Shadow Parameters
Adjusting an Object so it Won't Cast Shadows Casting Negative Light Casting
Rectangular Light Limiting Lights Projecting Images onto a Scene Unlimited
Light and Controlled Shadows A Review of Spotlight Parameters
Tutorial 4: Spider Using the 3D Lofter's Fit Deformation Tool Moving Vertices
in the 2D Shaper Using the Fit Deformation Tool Rotating Objects in the 3D
Editor Drawing Cones Creating a Sphere Moving Objects in the 3D Editor Boolean
Operations Creating a Cylinder Manipulating Multiple Objects Mirroring Objects
Scaling Objects Saving a 3D Editor Mesh File Choosing Materials for the Spider
Assigning Simple Materials to Objects Creating a Camera Showing the Camera's
View Manipulating the Camera View Linking Objects in the Keyframer Creating
Joints with Pivot Points Animating the Model Previewing and Rendering the
Animation.
Tutorial 5: Materials Laboratory Introduction to the Materials Editor Module
Creating Simple Materials with Ambient, Diffuse and Specular Color Shiny
Materials Putting a Material in the Library Saving the Library Incorporating
Images into Materials Creating Decals with Texture Maps Creating Texture Mapped
Materials Flat Automatic Reflection Maps Non-Flat Automatic Reflection Maps
Creating Faux Reflection Maps Bump Maps Controlling Transparency with Opacity
Maps Transparency and Fall Off Self Illuminating Materials Self Illunination
Map Specular Maps Shininess Maps The Options Menu
Tutorial 6: Interior Design Controlling Object Display Assigning Materials to
Faces An Overview of Mapping Complex Materials to Objects Introduction to
Planar Maps Assigning a Planar Map to an Object Introduction to Cylindrical
Mapping Applying a Cylindrical Map to an Object Introduction to Spherical
Mapping Assigning a Spherical Map to an Object Choosing the Right Mapping
Method Assigning Complex Materials without Mapping Coordinates
Tutorial 7: Architectural Models from Elevations Modifying the 3DS.SET FIle
Preparing Imported Polygons for Lofting Modifying Shapes by Moving Vertices
Connecting Vertices in the 2D Shaper Lofting Facades Lofting Walls Lofting
Window Frames Making One Object an Element of Another Using Outline to Create a
Shape Applying Mapping Coordinates in the 3D Lofter Assembling the Model
Manipulating Elements Scaling Vertices Applying Materials to the Architectural
Model Rendering the Model Animated Walkthrough Rotating the Dummy Object
Preview and Render the Animation
Tutorial 8: Morphing Car to Steel Making One Object from Many Hiding Objects
By Name Scaling Vertices to Create a Plane Moving Selected Vertices Assigning A
Material to Selected Faces Morphing Objects in the Keyframer Morphing Materials
and Smoothing Groups Common Morphing Problems Selecting Objects, Faces,
Vertices and Elements
Tutorial 8: Traffic Accident Introduction to Forensics Laying Out the Scene in
the 2D Shaper Drawing Quads in the 2D Shaper Creating Lofter Paths in the 2D
Shaper Lofting Objects without Moving Them Rotating a Scene Assigning Complex
Materials using a Planar Map Motion Control Paths Creating Motion Control Paths
in the 2D Shaper Assigning 2D Shapes as Paths to Objects in the Keyframer
Initiating Movement of an Object after Frame 0 Tension, Continuty and Bias
Forcing Cameras to Follow Objects
Tutorial 9: Automobilie Suspension Creating Models with the 2D Shaper and the
3D Lofter Displaying the First Vertices of Shapes in the 2D Shaper Placing
Shapes Along a Path Generating Objects with a Helical Path Generating Curves by
Modifying Vertices in the 2D Shaper Lofting Shapes along a Circular Path
Introducing the Deformation Grids Using the Scale Deformation Grid Replacing
Components in an Animation About this Model
Tutorial 10: Video Post and Output to Video Post Production with Video Post
Listing Images in IFL Files for Use with Video Post Compositing Animations with
Video Post Fading Animations Out with Video Post Saving a Portion of a Flic to
a New .FLI File A Quick Overview of Video Tape Standards Simple Output to Video
Tape Generating Broadcast Quality Video Illegal Colors Software Requirements
Capturing an Animation onto Video Tape with Animator Pro Capturing an Animation
onto Video Tape with a Frame Accurate Controller
Appendix 1: DXF and Visual Link Introduction to DXF and CAD Why use AutoCAD?
Creating a DXF File in AutoCAD Loading 3D DXF files into the 3D Editor
Importing DXF Files into the 2D Shaper Importing 3D Polylines as Paths
Exporting 3D Studio Models via DXF Introduction to Visual Link Using the Visual
Link within AutoCAD Converting an AutoCAD Drawing into a Visual Link File
Viewing Visual Link Objects Changing the Division Method Changing the Name of
an Object. Assigning Materials to an Object Using Visual Link Assigning Mapping
Coordinates to an Object. Creating Lights Using Visual Link Creating a Camera
Using Visual Link Displaying the Camera's View Creating a 3D Studio File Saving
the Visual Link File
Appendix 2: IPAS IXP Image processing eXternal Process PXP Procedural
modeling eXternal Process AXP Animated stand-in eXternal Process SXP Solid
pattern eXternal Process KXP Keyframer eXternal Process BXP Bitmap eXternal
Process
Appendix 3: Networking What is a network? Peer-to-Peer Dedicated File Server
Masters and Slaves in Network Rendering Environments. Configuring Masters and
SlavesR
Hi Nancy!
Does Crista Zull have a fax-number?
Michael
Nancy,
I'd like to add an (unsolicited) comment: I've read (most of) "3DS Studio
Applied" and I can highly recommend it to all levels of 3D mania.
JKJ (card-carrying maniac)
Dear John:
Why thank you!
On the other hand, its not much of recommendation if you say
"Card Carrying Maniacs really like 3D Studio Applied"
I mean – do CCMs buy LOTS of books?
<g>
Thanks, really, for your kind comment. I hope it continues to prove useful
after you've done all the tutorials.
Sincerly n.
Believe me, Certified Card-carrying Maniacs buy many thousands of pounds of
books – usually one of each, or occasionally two copies when confused.
JKJ
You are cool. I can tell. Cool people like John like my book – that
IS a good reccomendation.
Nancy,
>>cool people…
Yeah, with the ice storm here and the thermostat set low… <g>
I finally cracked open the CD-ROM that came with the book and checked it out –
nice selection. Surprise: I see you included my little MathDXF program I
uploaded to the forum long time ago. What an honor!
JKJ
PS: Are you accepting comments, errata, and suggestions for your second
edition?
Any writer who doesn't accept errata and suggestions is a coward.
Sure, ship them along. Actually I could ship YOU a list of things I
might change….. If its a long list, I'd prefer it over email (to
save me embarassment when I go to all those AutoDesk meetings…)<g>
And if you could tell me what you like – I'd like that too. I've often found,
when reviewing other people's work for them, that if you don't tell them what
you like that is the first thing they change.
But, if I like your comment you'll end up in an advanstar ad.
And thank you for thinking I'll get a second edition <big grin>.
N.
PMJI, Nancy, Just got five copies in today Thanks…Spent the last
hour just reading through it…tommorrow I'll be haveing a great time
with those fantastic tutorials! BTW, The Spider and Automobile
Suspension tutorials look like they're really going to do the
trick!!!! Thanks a GIG! Murph'
I'm glad to hear it. If you have questions – Email me. The level of
your animations sounds pretty intense. Seriously.
Nancy,
>> The level of your
animations sounds pretty intense. <<
Wellll originally they weren't supposed to be but it just turned out that
way.<g>
And I May be taking you up on the offer of help.<g>
BTW I just spent some time going over your section on Tutorial 9:
Traffic Accident….this is Absolutly Wonderful! I've been trying to
figure out a logical way to "prove" the science behind the forensic
animations so that I could approach a couple of attorneys I knew
might be interested in this. I know their first question would be
how the animation could be scientifically linked to the accident
report, object in motion, speed of vehicles, skid marks, etc. This
lays it out very very well. Thank you again Nancy! Murph'
Nancy….
I just recieved your book today and had a quick scan over it. Looks
really nice. I did have some problems with the menu selections on the CD rom to
display the images I submitted to the book… Am I doing something wrong?
Ie.. I invoke the menu with the DEMO.bat then have a list hit escape
then cursor down to CUSSON select with return and then get an "error loading
image" and bounces me back to the menu.
Roger C@V
roger,
>>error loading CUSSON…
Just a quick sanity check – I tried the same thing and CUSSON gave me a series
of images, although displayed at very low resolution. When loaded into
PaintShop Pro they look great. (I didn't read the CD instructions yet or
install anything.) Maybe you have a damaged CD.
JKJ
JK…
>> Error loading CUSSON….. Gosh the same thing happenned to me this morning
and I was not even close to my computer..(don't you hate when that happens). I
loaded them into animator pro and all was fine. It just seems that the demo
mode should work.
Roger C@V
>>[demo don't work]…
Could it be your particular video board? I know that some configurations won't
play the flics on the R2 CD-ROM. Maybe a similar problem?
JK….
I tried the CD on 2 systems,same results Its not thta I can't see the
gif files if I use something else but the menu selection does not display them.
Roger C@V
Thanks for the info John!!!!! Do you think "Inside 3d Studio" is a good book
also?????
Todd Manus
Hi Roger:
Yes, I told you about those Nasty CD apps (actually great apps considering that
they are public domain. If I had it to do over I would ship with the new
freely distributed <I think> Animator Pro player aniplay.
It works on my machine – and I knew before it shipped that it wouldn't work on
all of them. The apps I picked were the most robust I could get my hands on…
I may come to regret putting any player on the CD.
But for the moment I'm glad I did. This way, people that buy the book or get
it as a training manual for a class can take the CD home or to the office and
view the demo files – (maybe) and show them to their bosses.
This may – I hope – inspire more purchases of 3D Studio.
That was my ultimate objective.
[Remember – I expect the book to be used as training curriculum which is why it
has the tutorial format. I designed it for self teachers, ATC and dealer
programs. Not every student will have a copy of 3D Studio, and especially one
at home . . . .]
Not that I'm the Least DEFENSIVE about the CD. Not at ALL. REALLY.
Love. n.
PMJI:
>>The Spider and Automobile Suspension tutorials <<
Could you tell me about these? Thanks
John Jordan (Jr.) <grin>
(JNJ)
PMJI^2
In case Nancy doesn't get right back to you: The tutorials you asked
about each are a chapter in the 3D Studio Applied book. While I
haven't worked thru them, I've read thru them and they seem well
done, teaching many aspects of modeling with 3D Studio. While some
of the techniques described may be software independent, the
tutorials are very specific step-by-step instructions for use with 3D
Studio. The last I heard, you had not yet acquired 3D Studio.
Although I would not discourage you from purchasing the book, you may
get more benefit from it once you buy 3D Studio. Now that I think of
it though, the book comes with a great CD-ROM with lots animations,
still and multimedia demos, and may be valuable to you just for the
CD.
JKJ
I am interested in a good 3d Studio rel.3 book. Is 3ds Applied for just rel.2
or can I use it with rel.3… If yes, how can I get a hold of the book. If no,
can you suggest a good book.
Todd Manus
Todd, I think you will be very happy with Fulton's "3D Studio Applied" book.
It is based on 3DSr3 and seems full of good information. I haven't finished it
but have been pleased with what I've read so far. I think I called Christa
Zull (216-891-3115) and ordered it for about $40. Nice CD included with meshes,
maps, demos & flics.
The Bousquet/Melenhorst series "3D Studio Tips & Tricks" are also very good,
but a lot more expensive. (I think it was $150 for all three) These were
written before r3 but are nowhere near out of date – you can use them without
worry with release 3. Pyros and others carry the set.
I also bought "Mastering 3D Studio, Volume 1: Advanced Modeling & Rendering"
for $70 bucks or so. It must be worth at least $10. It is not advanced, but
elementary. I don't recommend it at all except perhaps as an introduction for
a beginner. Most of it is a poor rehash of pieces of the manual. There is a
good chapter on lighting. If you want I will tear out the chapter on lighting
and send you the rest. <g>
And although some might be tired of hearing it, the best book, in my humble
opinion, is the manual that came with 3DS. I like to browse thru it while
waiting for renderings. He who absorbs _ALL_ of it and can quote from selected
passages on demand will be awarded the coveted Maniac Mutant Modeler and
Rendering Rogue badge.
JKJ (self-appointed book critic)
>>Maniac Mutant Modeler and Rendering Rogue badge<<
<g>
Leave it to you, John…
-Alan
You _definitely_ win the MMM award, John.
– G
<<He who absorbs _ALL_ of it and can quote from selected passages on demand
will be awarded the coveted Maniac Mutant Modeler and Rendering Rogue badge.>>
%-}
jonas[adesk]
Its not just quoting the passages verbatim that gets the MMM and RR awards, you
must be able to tell people the relevant page numbers. We can't be giving away
these awards if we aren't going to insist on some minimum standard.
n.
John,
<< I like to browse thru it while waiting for renderings. >>
a new one for me today was trying to support the claim by another
MMM on pg 8 of the advanced users guide "Upgrade Note: … render
.prj project file from the command line, INCLUDING video post sequences.
After much work by Nik Grant, a new hidden command line feature has
surfaced up. For those FEW of you not doing network rendering…
/X will do it.
jonas[adesk]
JK…
Thanks for the tip on Mastering 3D studio. I just called today Payne and
almost ordered a copy. Since I havn't seen it and I agree with your assessment
of Nancy's book and Tips and Tricks I think I'll pass. BTW I looked at 3D
Studio applied in greater detail today And I like nancy's addition to the usual
Ie. Tips, Tricks and Traps…But Not a singe COOOOOL so far! 🙂
Roger C@V
Dear Roger.
I'm really glad you like the book. Your opinion matters to me because I know
you do look at technical writing closely and you do have high standards.
Cool. <g> n.
I'll look into the book, but yes, I don't have R3, and the future of
it is still uncertain. I probably will get it though. How could I
pass it up? 🙂 I was just interested in those topics, they sounded
interesting. But, I won't get anything for R3 unless I get it.
Thanks though. JNJ Still like your name.. 🙂
Dear JKJ
Jeez! Am I PAYING you? Thanks!
I just got my copy. It is a great book. Good info on R3. I have not had a
chance to look at the CD. Good job Nancy if you are out there somewhere.
Steve
Dear Steve:
Thanks!
Now, if you like it in, say, six months I'll consider it a phenomenal success.
The spider model illustrates model construction with primatives,
linking, pivot points, booleans, application of simple materials, and
applied lighting.
The suspension model is an introduction to the shaper and lofter –
illustrating model construction by stacking sections, use of the
deformation grids, and merging of mesh files (i.e. replacing
components of one file with components from another file (a time
saving technique because it lets you animate the simple to render
model and then replace the components with 'expensive to render'
versions)).
Is that enough data?
Sincerely n.
Nancy:
yep, thanks.
JNJ
Hey Nancy! I just got my copy of 3DS Applied yesterday and I'm very impressed.
It looks like an excellent addition to the tutorials — just what Jack and I
have always wanted to see from a 3rd party. Congratulations!
– G
Dear Gary:
From you, that is high praise indeed. I must confess that I had nightmares
about getting returned copies of the book from you with big red Xs through
whole chapters.
I'm glad you like it. As we both know, there is a great deal of room for other
books that take different approaches.
PS
The class at UCLA is going great. 16 people, about half in the film industry
and the other half ranging from forensics to documentation, seem to be enjoying
the course. In two classes they have covered the information covered in READ
THIS FIRST, Corporate Logo, Lighting, Morphing Car to Steel. This week is the
spider (if anyone shows up and earth quake permitting).
Half of each class is hands-on lecture and the other half is laboratory – where
they do a tutorial that exercises the new information.
I really like this format.
As an aside, you know that Frank Foster is teaching the second half of the
class (after my six weeks are up). Right?
I love books that go farther than the documentation to provide real examples.
It's the books that rehash the docs that I can't stand.
Frank's told me about the UCLA class… it must be a very advanced crowd!
How has it been for you re getting around town?
– G
The UCLA is about 3/4 advanced (Disney Pre-vis, Model Makers,
Artist/Graphic artists, engineers(forensic)) with previous experience
in computers, and 1/4 "normal" people. I asked who had computers at
home and 12 people raised their hands – and we are talking 80486 with
16-24mb of RAM (which aint bad for people who don't do this for a
living). One guy came in and did a pres on the internet/compuserve,
viewpoint, OC user group (mentioned Pyros Partnership by name) and
brought books . . .
A student mind you.
Getting around is great cause I don't go anywhere. On the other hand
I'm REALLY tired of waiting for the 'big one'.
Guy at Cal tech said "Well, we don't think this is the big one, but if
the big one comes they'll look back and say that it was obviously
coming now."
Great.
Aftershocks have taken on a new meaning.
(And today 2 or more of my students were 'homeless'. They both
insisted that they wanted to finish the class – one showed up, the
other wants to make up the class. Both are registerd in Frank's
class – Denial? Zealotry? Courage? I stand back in awe –)