CompuServe Thread

# r4 paranoia

62 messages in this thread
#114547From: Brian Rudolph [Adesk]Jul 26, 1994 11:31 AM
<< To custom design my r4 system for architecture I'll have lay out another bundle?!… Please tell me if I'm just having aaa premature ANXIETY ATTACK!!!>>> Gary, I think you are. "Plug in" refers to software, not hardware. From your message it sounds like you are expecting hardware and system components that need to be plugged into your computer. This is not the case. Plug ins are software modules that can be added to your existing software to enhance the capabilities of the program. You don't need to spend any additional money on hardware, and it doesn't take up any additional slots in your computer or other resources. The only cost should be the cost of the plug in module (or upgrade charge). -Brian
#114561From: Gary L. AngleJul 26, 1994 12:24 PM
Brian, I guess what I was getting at was this: Is r4 to be a number of IPAS routines at indeterminate cost or like r3 a single new package of improvements and additions into which all the new IPAS plug-ins can be applied? help, Gary
#114566From: Paul LindJul 26, 1994 12:37 PM
Gary, I think that is the ultimate question. The announcement seemed really vaque. Considering the fact that they listed all of those features as part of R4, it would seem that they were integrated into the package, but also considering that various parties developed and will no doubt have to support the various IPAS programs, it would seem as though they were not part of R4, but rather an external cost just like all other IPAS programs. This is a major break from standard SOP for Autodesk, Has anyone seen a release date for R4? Or can anyone from Adesk who is not at Siggraph clarify exactly what R4 entails? Paul
#114601From: M. G. BATCHELORJul 26, 1994 3:15 PM
Paul, Someone here mentioned September (???). I'm purely speculating, but it seems that R4 is a plug-in to the existing R3. I'm guessing it would require the R3 executable to be modified/replaced, the display drivers, etc. – something like that. I suppose the core interface code is so stable and generally robust, that this approach makes sense and sort-of provides a "3ds Lite" that a number of people have requested (essentially R3 with no R4 plug in's). I'm guessing that since some of these R4 features go beyond the status quo at this time on this platform, to workaround a possible price increase for the base program – you only pay for the R4 modules if you need them….otherwise R3 *is* the base R4 package at the current SRP. I DO NOT HAVE ANY INSIDE KNOWLEDGE WHICH PROMPTED THE STATEMENTS ABOVE. I'm just trying to reason it out based on what's been posted so far. I imagine we'll find out pretty soon. Agree/Disagree ? BILL
#114630From: Paul LindJul 26, 1994 7:23 PM
Bill, Check out my message to Kevin, and give me some feedback on it. Paul
#114647From: M. G. BATCHELORJul 26, 1994 8:08 PM
Paul, << Check out my message to Kevin, and give me some feedback on it. >> Did you get my last message re: my *speculations* regarding R4 ? My CsNav s/w is going beserk again. Anyway, please see my message to Kevin as well, as I'm attempting to nail down just exactly what the deal is wrt R4. If your assumptions are correct, I completely agree with you. However, here's my take on it, and thus my line of questions to Kevin: As I see it, (hopefully) ALL of the features/functionality listed in the upload from Gary comprise R4, but rather than being implemented in the core code – they will be implemented via IPAS plug-ins. Of course, as I speculated earlier, I'm sure the main executable will be changed as well in some way. This should insure that the extremely stable core interface code remains as such I would think. Then of course, there will be other 3rd party IPAS at additional cost. There were indications in the upload from Gary that some/all of the new modules would mimick the core interface design where applicable (such as the Editor). If I'm interpreting all of this correctly, then I think it'll be OK. For instance, if a Patch modeler is implemented via IPAS, but ALL Editor functions are still available, plus (obviously) the new Patch-specific ones – and the interface is full-size multi-viewport, then that seems fine. Especially if the IPAS3-developed interface tools are also implemented, such as the RT PV, variable zoom/pan, etc.. Of course, in this case – that would *_imply_* the ability to construct & display control curves for the patches in the Editor (I hope). Or perhaps, the system will function similar to working with Skin.axp now (not so good, in this case). I would hope interactive local deformations would be included as well, and operate on curves – not polygons, and without resorting to deformation lattices. The very robust selection tools of R3 should work just fine on CV sets, as opposed to vertices/faces, etc.. Just so long as there's a robust set of *spline* linear/non-linear deformation functions. Other than the many questions that can be raised for each R4 "module" (assuming my take on this is correct) as above, what's throwing me is the $295 upgrade price wrt the normal u/g price. I guess we'll just have to wait and see. I'm a little surprised it's so confusing, but it is just the first day down there I guess. BILL
#114658From: David StinnettJul 26, 1994 8:48 PM
I think we're all a little confused. Someone mentioned "Schrieber's IK module", and if so, it doesn't sound like that is part of the deal with the $295 upgrade (why the drop in price?). Someone from Adesk should officially set us straight on this, we need the details of what EXACTLY is included in the upgrade(is EVERYTHING outlined in Gary's message included for $295?) and what features are going to be 3rd party add-ons for extra $$? Jonas or Brian or Nik? David PS. Could somebody give some details about the new IPAS stuff announced at the show? Aside from Gary's list of R4 features, nobody has mentioned anything. (Actually Gary did mention "bone based skeletal animation"… any word on that?)
#114664From: M. G. BATCHELORJul 26, 1994 9:41 PM
David, I'm as confused (or more) as everyone else. I just uploaded an edited blurb from the file area here, but I'm still not sure what's going on. We'll see. See my messages to Paul L. as well. BILL
#114743From: Nik Grant [adesk]Jul 27, 1994 8:52 AM
"Jonas or Brian or Nik?" I'm sorry everything is so confusing. The information I have seems to have come from SIGGRAPH – the info by Kevin Krell and Robert Ritger seems accurate. So I can't add much. It's my understanding that the main new features of R4 will be delivered via these IPAS routines (and I don't know enough to comment on Schreiber vs Autodesk Inverse Kinematics; they sound different) and that many of the changes to 3DS.EXE were made to enhance support of the IPAS functionality. Autodesk Product Support will be responsible for answering dealer questions on these IPAS features, even though the code originated outside of Autodesk. The code at the show is probably not finished – I'd bet some modules/features are more showable than others. Jonas is at the show, but told me before he left that he wouldn't be logging in. Brian and I are not at the show and are reading this thread. I was not aware of pricing until the SIGGRAPH announcement. By the way, I don't believe there has been intent to confuse people, as speculated in one of the messages. More likely with SIGGRAPH as a deadline, some of the issues were not properly addressed. I am pleased at the good response to the features – it looks like there will be some fun times animating!
#114803From: ROBERT RITGERJul 27, 1994 2:13 PM
Nik and all interested parties: I double checked all the info that I posted yesterday and Jonas has confirmed its accuracy. Jonas has also answered the questions that had popped up in the confusion. BTW Jonas is also going on vacation after SIGGRAPH. ====Who wrote the 'plug-ins'? The spline-patch modeller is by Danny Mercurio. The Inverse Kinematics is by Rolf Berteig. All of R4 will be directly supported by Autodesk and all of the plug-ins were written by individuals under contract with or employed by Autodesk or by the Yost Group. ====Who will be supporting the new 'plug-ins'? Autodesk will support all of R4. ====How do they work? The demos of all of the plugins show what looks to be a new module. For instance the spline-patch modeller shows an interface which is similar to the 3D Editor. When your done with the model you can send it to the editor for including it in a scene. ====What are some of the base code enhancements? As previously mentioned, the main purpose for upgrading the source code for R4 was to allow easier access to handles for 3RD party developers. However, some bug fixes were made to the source code and some speed enhancements. There is a fix for finding the dongle on faster ports. The limit to the number of objects has been increased. ====Other info: R4 will be availlable on CD ROM in addition to floppies. You will need to upgrade to R4 to make use of the six plugins as they will not function with R3. I saw no indication that buying them separately was possible or even desirable. R4 is not recompiled for Pentium. The R4 manual will be an addition to the R3 manuals if you simply upgrade. This manual will only describe the new R4 features. If you buy R4 straight out you'll get the R3 manuals + the new R4 manual. ====Speculation: I've been following the path which ACAD has followed and I have also noted that the developer kits for IPAS, etc have been ported to NT. Nobody at the Adesk booth would say that NT is next for 3DS but it looks good for R5 IMHO. Bob
#114818From: M. G. BATCHELORJul 27, 1994 3:50 PM
Thank you Bob ! Finally. BILL
#114902From: rachel rosenthalJul 28, 1994 4:34 AM
Thank _you_ Mr. Ritger! Do you know if the spline base models will render directly, in this new R4? Or will there need be a conversion to polygonal models for rendering. Always appreciate a fellow who can speak so coherently! Great summary.
#114977From: M. G. BATCHELORJul 28, 1994 11:02 AM
PMJI, – I'm not at SIGGRAPH and haven't seen the product yet, but I can assure you that the patches are subdivided/tessellated into poly's for dumping to the renderer. BILL
#115083From: ROBERT RITGERJul 29, 1994 12:35 AM
Rachel: The spline-patch modeller is a separate module and requires that you export the newly created geometry to the editor. I believe this means that a translation to polygons must take place. I'm not the expert on this so I'll defer to those in the know. What's new with you? I'm gonna guess that Puppet People for People is a possibility? When I saw all of the motion capture/kinematic stuff being demoed this week I pictured a thousand or so walking People for People milling about in the lobby and strolling the hallways of a building I'm working on. I got a bunch of ideas for you if your interested. /__________From your message___________\\ Always appreciate a fellow who can speak so coherently! __________________________________________ Tanhsk Rahcle blush me making your. :-] Bob
#115291From: Phillip L. MillerJul 30, 1994 12:57 PM
The rendering of BEZIER patches – this great feature seems likes its being overlooked by people. Here's the scoop – Bezier patches will (at your option) call a BEZIER.AXP at rendering time, so the renderer uses the position of the object BUT calculates its edge smoothness by your viewing position to it. THis is called "addaptive tessalation" and basically means that the closer you get, the smoother it will render – you will not be able to get a jagged edge! On the plus side, the farther you move away, the lower the face count and the faster it will render. Organic landscapes just took on a whole new possibility! Note that the face reduction is occurring in the body of the mesh, while the edges remain rock solid. – Phil
#115064From: David StinnettJul 28, 1994 9:39 PM
Thanks for the reply. The announcement was a complete surprise, and the way the upgrade is put together and priced is unlike any before so it kinda threw me (and others) into a slight state of confusion. Things are becoming clearer now… I can't wait to get my grimey little hands on it! David
#115542From: John K. JordanAug 1, 1994 2:48 PM
Dave the Whale Artist, Just back from Sig here. Your whales are an animated marvel – the audience at the 3DS gig broke out in applause when it hit the big screen! I'm watching it again (38 seconds!) right now from the video tape. Great work. JKJ
#115625From: David StinnettAug 1, 1994 11:11 PM
Thanks. I was wondering if the whole clip made it on the tape, but I spose not, as the uncut clip is 50 seconds. I bet they cut the water at the top of the shot ( I had a feeling they would). I'd love to see some of the stuff on the tape. I'll have to see if somebody at Adesk can send me one. David
#114634From: dave aguilarJul 26, 1994 7:52 PM
/* of people have requested (essentially R3 with no R4 plug in's). I'm guessing that since some of these R4 features go beyond the status quo at this time on this platform, to workaround a possible price increase for the base program – you only pay for the R4 modules if you need them….otherwise R3 *is* the base R4 package at the current SRP. */ Sortofa 3rd-party 1st-party 3rd-party kinda thing? -dave
#114651From: M. G. BATCHELORJul 26, 1994 8:19 PM
He**, I'm just guessing at this point, and probably dead wrong <g>. It is confusing, or maybe even too good to be believable. We'll see. BILL
#114623From: M. G. BATCHELORJul 26, 1994 7:07 PM
(This was sent earlier today, but I don't think it posted successfully. If it did, please excuse the re-transmission) Paul, Someone here mentioned September (???). I'm purely speculating, but it seems that R4 is a plug-in to the existing R3. I'm guessing it would require the R3 executable to be modified/replaced, the display drivers, etc. – something like that. I suppose the core interface code is so stable and generally robust, that this approach makes sense and sort-of provides a "3ds Lite" that a number of people have requested (essentially R3 with no R4 plug in's). I'm guessing that since some of these R4 features go beyond the status quo at this time on this platform, to workaround a possible price increase for the base program – you only pay for the R4 modules if you need them….otherwise R3 *is* the base R4 package at the current SRP. I DO NOT HAVE ANY INSIDE KNOWLEDGE WHICH PROMPTED THE STATEMENTS ABOVE. I'm just trying to reason it out based on what's been posted so far. I imagine we'll find out pretty soon. Agree/Disagree ? BILL
#114608From: CSA/CAJul 26, 1994 4:48 PM
Gary, Ok, here's the deal: Autodesk 3D Studio R4 still lists for $2995, upgrades will be $295. There are some general improvements and bug fixes, as well as internal changes to fully support the IPAS plug-ins. Instead of the 18-month cycle we had come to expect from the Yost Group, enough enhancements were able to be accomplished within 1 year of R3's release to warrant another version. Certainly these items were at the top of many wishlists. Autodesk typically tries to meet a ship date within 90 days of an actual product announcement (as opposed to technology demonstrations). So, I think we will see R4 by October. Anyone buying R3 at this time (purchased after 7/25/94) will receive a free upgrade when R4 is ready. Kevin Krell – Computer Support Associates Autodesk CAD & Multimedia Reseller
#114616From: Mark YankeeJul 26, 1994 5:28 PM
Thanks for the news Kevin. Mark Yankee
#114619From: ARA GREGORIANJul 26, 1994 6:44 PM
ok, but does the $295 upgrade include all the ipas goodies listed by gary? or are they extra and over on top of the 295 upgrade cost. if they are extra, what is each module going to sell for? ara
#114624From: CSA/CAJul 26, 1994 7:07 PM
Ara, Ok guys, calm down. This IS R4 I'm talking about (at least according to the Preliminary Technical Specification – features are subject to change – there, that's the legal stuff). The features Gary Yost listed are the enhancements, many implemented as plug-ins, part of the NEW package. Clear? Anyone buying R4 new gets it, R3 users get upgraded for $295. Kevin Krell – Computer Support Associates
#114625From: CSA/CAJul 26, 1994 7:11 PM
It occurs to me what may be confusing people is the mention of these new features as "plug-ins", plus the mention of other, separate IPAS introductions from third-parties. For instance, besides XAOS Tools' Rapture, Schreiber is showing their new Imagine Puppeteer add-in. Autodesk is also helping to promote third-party products, and may lend some marketing support. All of these obviously enhance the value of 3D Studio to current and potential users, nailing down more sales for Autodesk. Which should be a good thing. Kevin Krell – Computer Support Associates
#114631From: M. G. BATCHELORJul 26, 1994 7:30 PM
<< The features Gary Yost listed are the enhancements, many implemented as plug-ins, part of the NEW package. Clear? Anyone buying R4 new gets it, R3 users get upgraded for $295. >> Just to try to clarify further, are you saying: 1) That every feature listed in the upload from Gary makes up the R4 release ? 2) That many of the features will be implemented via a plug-in IPAS, as opposed to being part of the core 3DS code/interface ? 3) That *_all_* features listed by Gary combined will be sold to R3 user's for a TOTAL price less than a typical revision upgrade ($295) ? 4) And that R4 (new user) will still sell for the same SRP as R3 ? If so, that sounds pretty amazing. Thanks. BILL
#114821From: CSA/CAJul 27, 1994 4:16 PM
Bill, #1-4 Yes. Although #3 was ambiguous – $295 is the upgrade price for an R3 user, to include the new goodies. Kevin Krell – Computer Support Associates
#114871From: M. G. BATCHELORJul 27, 1994 11:14 PM
Thanks Kevin, this became clear with Robert's SIGGRAPH upload. If you read through the entire threads since Gary's original (truncated) R4 announcement, I believe you can see how this got a bit confused. I'm very anxious to see the new package – sounds like a good deal. BILL
#114876From: Mark YankeeJul 27, 1994 11:26 PM
Bill, I still don't get this everyone is talking about a complete desription of all of the features that's longer than the one first Gary posted. When I read Gary's it ended for me at: – auto… I agree that wasn't the end. When I d/l'd all of the RLSs and R4FEAT.TXT they still ended at: – auto… Wheres's the complete u/l'd list? Mark Yankee
#114884From: M. G. BATCHELORJul 27, 1994 11:58 PM
In the file library. Here's the rest of the truncated R4 features: (cont'd from original u/l) – Plug-ins can automatically do a Hold or Fetch operations to automatically backup and restore the entire 3DS scene. – Surface material attributes can be read and modified by PXP's – Plug-ins can load and save .3DS files – PXP's can initialize the Keyframer and perform KXP functions. – Atmosphere parameters can now be IPAS-controlled for animated fog, layered fog, and distance cueing effects. – Plug-ins can write custom status to the 3DS prompt window. – New drop-down menus can be defined in the Text Editor. – Plug-ins can define their own mouse cursors. – Plug-ins can determine if 3DS is in network Master or Slave mode. – Plug-ins have complete access now to the 3DS file system, allowing more flexible subdirectory control. – Bit-blit operations inside of plug-in UI's are up to 20x faster, allowing real-time scrolling and manipulation of large bitmaps in IPAS dialogs for image processing apps. – PXP's can now get and set information for AXP's to use at render-time. – KXP's can traverse the scene hierarchy in more-flexible ways. – KXP's can interpolate keyframes fractionally now, instead of using integer-based frame-numbering. BILL
#114888From: Mark YankeeJul 28, 1994 12:23 AM
Bill, Thank you. I just can't wait til I get my hands on R4, it sounds so cool. 🙂 Mark Yankee
#114963From: Brian Rudolph [Adesk]Jul 28, 1994 10:35 AM
I think something happened to the R4FEAT.TXT file. I was able to download the entire file with no problems, but it sounds like some people are getting a truncated file. I will repost the file just to be sure. -Brian
#114965From: Mark YankeeJul 28, 1994 10:44 AM
Thanks Brian, Mark Yankee
#114968From: John SchmidtJul 28, 1994 10:56 AM
Brian, >> it sounds like some people are getting a truncated file. The .txt file in the libraries is fine; it was Gary's original post in the forum message sections that was truncated, probably because of the message length/software he was using to post to CIS, and it didn't appear to turn over to the next message. John
#114984From: M. G. BATCHELORJul 28, 1994 11:23 AM
Gary's *_original_* post was truncated, but the new one's fine. BILL
#114632From: ARA GREGORIANJul 26, 1994 7:42 PM
all that for a 295 upgrade price is the deal of the century. i will take ten.<G> (:-) ara
#114637From: Paul LindJul 26, 1994 7:55 PM
Ara, I'm mainly posting this to you because, you happen to be the last person who posted to this thread. 🙂 After talking to a couple of people who spent the day on the exhibition floor, even they are unsure as to what is included in R4. Schreiber is selling their IK software for $499 as a plug in so it seemingly isn't part of R4, but instead an external IPAS program like all others. I'm confused but then again, it's not hard to get me into that state. Paul
#114652From: M. G. BATCHELORJul 26, 1994 8:19 PM
Paul, I'm assuming you've read my previous longer messages already. << Schreiber is selling their IK software for $499 as a plug in so it seemingly isn't part of R4, but instead an external IPAS program like all others. >> Well, if the above is true – that certainly blows the he** outa' my theory. This is getting really confusing. Maybe the lack of clarity is intentional, to see how the market reacts before committing to anything <G>. Who knows at this point ? BILL
#114657From: Paul LindJul 26, 1994 8:46 PM
Bill, Let's for the moment assume that everything is sold as a package, then we will still be in a situation where all support for the new features for R4, i.e. – IK, will be done by 3rd party vendors, right? I mean how could Adesk or the Yost Group support code that they didn't write or control? So it looks like if there's some agreement where Adesk packages all of these various programs together, then the end user will now have license agreements with a number of different companies, adn will have to look to the various companies for support, enhancements, etc. In any case, this entire thing has been extremely vaque and is unlike Adesk. Very very bizarre. Paul P.S. – All of you messages are coming through fine.
#114665From: M. G. BATCHELORJul 26, 1994 9:41 PM
<< IK, will be done by 3rd party vendors, right? I mean how could Adesk or the Yost Group support code that they didn't write or control? >> I don't know anything (or have forgotten) about the Schriber IK IPAS or how it relates to R4. If these R4 features *are not* written by YG, then I see your point. At this point in time, I have no idea who wrote & owns the code. In fact, I don't know if the code actually exists in more than a show mock-up form. See my recent upload for an edited blurb taken from the library area if you haven't seen the NEW features upload. If R4 consists of changes in the executable, support files, and several IPAS plug-ins – and ADESK owns it – then it's really not too much different than things are now. That is – Dan, Tom, Rolf, & Darrel (& Hayes) essentially have written all of the code for the core releases & all the IPAS stuff, right ? But usually, they are not available to support the code here themselves. So if the various R4 plug-ins were written by someone else other than above, I guess it would be about the same as far as the user is concerned. If the plug-ins were written by one of the 4 above, then it would be exactly the same as now, right ? If I'm guessing right about what in the He** R4 is in the first place, then it's a novel and cost-effective way to develop an upgrade. (I can't think of another similar example in the industry). If it's all features mentioned for a $295 u/g, then it seems like a bargain. But honestly, I too would prefer a rewrite to the core code if implementing spline modeling/animation, IK, Dynamics, etc.. For instance, after reading over both R4 feature uploads, it *appears* that the Patch modeler consists of having to start with a planar or cylindrical patch matrix, rather than being able to construct patches from control curves using various patch-creation functions. If this is true, it's better than poly's (with appropriate deformation tools), but not what I hoped for. But it would allow a Patch Modeler to be implemented easier via IPAS, rather than dealing with the fact that the core code does not allow curve creation in the Editor. Know what I mean ? I guess we'll see with time. I'm really surprised how it's being conveyed, though. BILL
#114667From: Paul LindJul 26, 1994 9:54 PM
Bill, Very insightful. It is my understanding that the IK implementation is from Shreiber and not from YG. If I'm wrong and I hope I am, than I am delighted, amazed, etc. that Gary & co. have come up with such a great new release. If instead the release is simply a number of bundled packages from various manufacturers, then while it may be a step forward, it isn't without a number of large drawbacks. I've talked to a couple of people who are at Siggraph and they seem to feel that the IK and other "plug in" features are simply IPAS programs like all the other IPAS programs. I really do feel strongly that it makes a phenoenal amount of difference who owns and maintains the code as well as how the code will be handled beyond the initial release. Paul
#114710From: ARA GREGORIANJul 27, 1994 2:10 AM
i thought i had it. but now i am confused again. i guess its welcome to the club for me all over again?!! ara
#114621From: M. G. BATCHELORJul 26, 1994 6:49 PM
Gee, it's beginning to sound like I guessed right <g>. Thanks for the info. BILL
#114628From: Paul LindJul 26, 1994 7:23 PM
Kevin, So it would seem that the list that Gary provided isn't an actual feature set, but instead a list of possible IPAS routines that someone could purchase. Seemingly, the product is going modular to the point that we will never see IK, dynamics, etc inside the package but instead will be forced to look at outside companies to supply various features and enhancements. Is this what's actually happening? If it is, I have very mixed feelings as to whether or not this is a possitive change. The major factor that sets 3DS above the rest of the packages is the unbreakable code of the Yost group and the high level of integrity with which the program is put together. If in fact this is the way the future of the program is going, it is in the exact opposite direction of the rest of the industry. Not to mention it will leave the end user with the nightmare of trying to recieve support from a wide group of various companies whose stability and future plans are both unknown and unproven. Additionally if the Yost group actively supports and endorses a particular third party's IPAS program, that would in itself sorta preclude them from ever adding the feature directly to 3DS. I think the large number of new sales generated by 3DS coupled with the laxidasical sales of IPAS routines,(outside of those sold by the Yost Group), demonstrates the general public's leariness of buying software from multiple vendors. All of a sudden you're into a who's fault is it scenario…. "I can't get this to work properly, how do I solve it, do I talk to the IPAS developer? They say it's a problem in the Yost Group's code, the Yost group says to talk to Vibrant, Vibrant says that it couldn't be related to any of their stuff, etc. etc. etc. you get the picture. I'm definately confused and in all actuality I'm kinda scared. 🙁 Hopefully someone will take the time to elaborate on exactly what direction [>> Continued in next msg]
#114629From: Paul LindJul 26, 1994 7:23 PM
[>> Continued from previous msg] 3DS is headed in and what's on the horizon for feature integration. Paul
#114642From: ARA GREGORIANJul 26, 1994 8:01 PM
from what has been clearified so far upgrade R4 will include all the feachers gary listed in the upgrade package from r3 for 295. if you buy r4 you get all the goodies in the package. now this new enhancments are not implemented in one 3ds.exe upgrade. some of them will be implemented as ipas included in the package and some will be 3ds.exe enhancments. i personally think this is a wonderful approach. you are no longer limmited to the box that you are sold. so many more minds out there can actually contribute to the enhancment of the product. also you dont have to buy everything to get what you need, you can pick and choose. in my opinion the more minds at work the more the imagination and the more the competetion; all resulting in a superior product. what gary and friends have to do is make sure that the interface and working logic of the plugins stay consistant with each other so that each new plug in does not throw you in a complete new alien world. and i think they can easaly achive this by controlling the development kits and supervision.(just like windows) take care ara
#114654From: Paul LindJul 26, 1994 8:34 PM
Ara, there are definately a number of ways to look at it. I've grown accustomed to the excellent level of response, superb documentation, and overall strength of the Yost Group and their code. As I look over at a wall of misc graphics software and the seemingly endless pool of dollars that have gone astray, I'm reminded of the fact that very few software engineers and their parent companies share the level of commitment and responsiveness that Gary and his team do. I have this nightmarish vision of having lots of different routines from various companies that have come and gone, having to pay 10 or 20 different upgrade fees a year as different companies change various aspects of their code. Having to wait months after every release to have the various 3rd party vendors update their code to work with the latest release of 3DS, seeing various packages go unsupported because I was one of the 10 people who bought the IPAS and the authoring company can't see supporting the product with such a small installed base., etc. etc. You get the picture. Your Windows anology is a good one, have you ever noticed how virtually every program made for Windows that isn't written by Microsoft has inherent bugs. Additionally, the vast majority of the programs either lag behind new releases of Windows by 3-9 months or they simply go under because they cannot keep up with the changes. What if someday 3DS goes to a different platform? Then we have to hope, pray and wait for all of the IPAS developers to port their code to the new platform, and until they do we're dead in the water. 🙁 There's alot to think about, if indeed Adesk has decided to let the large portions of enhancements added to other programs be implemented into 3DS by 3rd parties as opposed to writing and implementing them internally. Paul
#114659From: David StinnettJul 26, 1994 8:54 PM
>>You get the picture. I do get the picture, and share the same concerns. I hope someone jumps in and sets us straight on this issue…. (who's doing what?) David
#114662From: Paul LindJul 26, 1994 9:12 PM
David, I'm glad I'm not the only concerned party. Paul
#114666From: M. G. BATCHELORJul 26, 1994 9:51 PM
PMJI, but however this shakes out, I'm concerned too. I just don't know exactly what the deal is yet. BILL
#114679From: alec jasonJul 26, 1994 10:59 PM
What I find most amazing about this "what's-in-the-upgrade" mystery is why someone at the show doesn't just grab Gary or Jack or Bennet by the convention badge and not let go until the questions are answered! Alec Jason P.S. It's also weird that our sysops don't seem to know either.
#114686From: ROBERT RITGERJul 26, 1994 11:27 PM
Paul (and all concerned): I'm here at SIGGRAPH and in one day you guys have generated so much confusion concerning R4 that I thought I'd try to clear up a few things. I actually met Gary today, quite a fellow. He told me that there would be some upgrades (he said 'around 40 different API changes') to the core code of 3DS which makes the core code of R4 a different animal than R3. Other changes to the core code will allow more hooks for 3rd party development. I have a printed copy of the official R4 feature list right in front of me as I type so here you go: Six Plug-ins (a guy at the Autodesk booth was saying that in R4 the six 'IPAS' routines which would be included would be called 'Plug-ins' vs 'IPAS' – I took this as meaning that 3rd party software would be 'IPAS' and Autodesk/Yost stuff would be called 'Plug-ins': "1. Inverse Kinematics to animate linked objects with intuitive controls. 2. Spline-Based Modelling to quickly sculpt complex organic and free-form 3D surfaces and shapes. 3. Fast Preview Rendering to interactively create and evaluate color keyframe animation tests. 4. A Keyframe Scripting Language to create data-driven animations through the use of BASIC-like scripts. 5. Perspective Match to accurately render a 3D model into a scanned photograph or video still. 6. Encapsulated PostScript(EPS) output to produce raster files directly from the renderer. " The price for R4 has been correctly noted as $2995 and is scheduled (according to my first copy of 'Planet Studio') for the end of September. Current owners can upgrade for much less, of course; from R3 for $295, from R2 for $695, from version 1 for $795. I hope I haven't added to the confusion. <G> Bob
#114694From: M. G. BATCHELORJul 27, 1994 12:27 AM
Thanks for the info Bob, it sounds like what you are describing is what I speculated earlier. However, the question is: Who developed the 6 plug-ins ? Did Schriber definitely NOT do the IK system ? And especially <g>, tell us how well this stuff works ! Are the routines being shown fully functional at this time ? Please <g>. BILL
#114718From: ARA GREGORIANJul 27, 1994 2:53 AM
thank you for the clarification. of course untill the next person jumps in with a complete differnt clarification. but yours comes from the most direct source. so i am again one happy man. thanks ara
#115003From: Don LandisJul 28, 1994 12:38 PM
Robert, Paul et al. I was there, I asked Gary privately. It was my understanding when Gary told ME that the R4 was rushed to release in September to stay competitive. R4 will include the IK moduiles and the scripting language and the other 4 "plug-ins" you mentioned for the R3 owener's upgrade of $295. I wasn't confused at all by his statement. Seems to me those who were not there are speculating, and conjecturing, as to what this means. I see it as an evolvement of 3DS to a "shell" with some basic "plug-ins" (USED to be called IPAS) that is advancing to a more robust open architecture for third party development. One thing that all of you are possivbly loosing sight of is with open architecture we just might have more than one IK plug-in to choose from for an effect. We might get several from different competitive developers as well as a basic one from Yost that comes standard just like we have more than one word processor in windows to buy extra besides the Write program that comes with Windows. Gary did demo the metaballs plug-in from Spain and clearly stated that this was not part of the r4 package but had just arrived for him to look at. It was also my understanding that some of the third party (additional $) plug-ins may need the standard IK plug-in within r4 to even function. I did not find any of the specific announcements confusing at all, other than the surprise that Autodesk was changing their 18 month release policy. I think I personally will start looking at 3DS as an operating environment for "plug-ins" and then I will be able to deal with it better. I think your responses have been right on target Robert and it seems to me that all the conjecture is what's confusing others.
#114717From: ARA GREGORIANJul 27, 1994 2:47 AM
paul i could not agree more with your view of adesk and yost group and the superb quality of product they output. no questtions there. by the same token i believe if they go that route they will probably be able to control it to a point where the quality and the support remains at the higher standered we are used to getting from them. these are inteligent people with very successful software marketing background. i would realy be surprised if all these issues were not considered by them before the step was taken. so i am confident that they will be able to manage this move or they would not have done it. otherwise they would have shot themselves in their own foot. i belive if they have made the move towards 3rd party development, at the cost of them having to offer less directly (i.e. they are allowing more slices to be cut out of one pie rather then keeping a big part for them, this is becouse they belive the pie will be much bigger and they will end up with even a bigger slice) is becouse they are counting on all these 3rd party enhancments to result into more 3ds sale. now if they believed that this move would have in any way distroyed thier reputation on quality they would have never done it. it would only mean their own defeat in the long run. and adesk is known for their long run approach to product development. as far as you relying on other comps. suporting their product for 3ds, well that is not anything new. sice the introduction of ipas we should have had this concern! yet for about 2 years we have been dealling with 3rd party programs and everything has worked just fine. at least for me. any way i understand that there con be many differant views and concerns. i just thought i would say how i see this. may these confusing days be over soon<g> ara
#114770From: Brian Rudolph [Adesk]Jul 27, 1994 11:42 AM
To ALL – RE: Release 4: Slow down! Give us a chance! We know you are excited and anxious. Gary's announcement got posted before the official press releases. Those are now posted as well. For the official word on everything download: 3DSR4.RLS – The official press release for 3D Studio Release 4 R4FEAT.TXT – The comprehensive feature list for R4 CDKR2.RLS – The official press release for Cyberspace Dev Kit 2.0 (I know, your not as interested in that one.) Questions that have come up include: What is the UPGRADE PRICE? Answer: From R1 – $795 From R2 – $695 From R3 – $295 What is the NEW price? $2995 Does this include ALL those IPAS routines listed in Gary's message and the R4FEAT.TXT file? Yes. The majority of the new features for Release 4 are being provided in the form of IPAS routines. When can I get it? Official word: 3DS R4 will begin shipping in 3rd quarter of 1994. I don't have any more specific information than that. Are there any other questions? I will be logging in all day from now (9:30 AM) until 5:00 PM PACIFIC TIME. After that I will not log on again until 8:00 AM the following morning. Gary or Jonas probably won't be logging on from SIGGRAPH. So questions posted after 5:00 Pacific time might not get answered until 8:00 AM tommorow. Please. Posting a message at 7 or 8 in the evening, and then yelling about not getting an answer that same night around midnight is not productive. People are at the show, or out of the office, and are not logging on 24 hours a day. I know you are excited, and I will do my best to answer every question. -Brian Autodesk
#115206From: Angelo Guarino [DTI Inc]Jul 29, 1994 2:06 PM
Brian and Nick, I think we need to get together and start calling them PLUG-IN's instead of IPAS .. especially with this new release and the functionality the the functionality demonstration that they represent .. this is a great opportunity to make the transition. Ang
#115439From: ARA GREGORIANJul 31, 1994 10:25 PM
brian: thanks for the info. you are right about us being very excited; super excited in my case. i am glad to see that all is included. i originally thought so but then i got confused. all is clear now. you say it will ship in 3rd quarter of 1994. thats now! or did you mean 4th quarter? thanks for everything ara
#114825From: CSA/CAJul 27, 1994 4:16 PM
Paul, If you guys are still confused, call me @ 310/820-4004, and I'll read you from the Press Release, and prelim specs. brochure (which they're probably handing out at Siggraph). Schreiber's IK, which I think is termed Imagine Puppeteer, is a different product from that included in R4. I think Gary was very clever to acquire/contract some IPAS routines for inclusion in 3D Studio, as a means to implement these features. Low cost, and about 6 months or more ahead of what otherwise would have been the next release (18-month cycle usually, which would have made R4 due around April '95). This also lets the Yost Group include any bug fixes, enhancements to assist other developers, and other goodies that were started but not completed by the R3 release date. Kevin Krell – Computer Support Associates
#114832From: Brian Rudolph [Adesk]Jul 27, 1994 5:24 PM
Kevin, Don't tie up your phone lines…. The press release can be downloaded. 3DSR4.RLS for the release and R4FEAT.TXT for the full feature spec. -Brian