#Alias vs. SoftImage
24 messages in this thread
Can you please post this note. I'm new using CompuServe and not sure
how to get it to the widest number of people. Thanks.
I would be very interested in hearing from anyone who is modeling and
animating very life-like human faces and hands. I plan on purchasing
an SGI Indigo II, and either Alias or SoftImage or ?.
PROJECT: Suppose I wanted to model & animate two people sitting at a
table talking to each other. I want this scene, especially the
facial mouth movements and gestures, to be as life-like as possible.
What package, SoftImage or Alias, do you think is better for this
project and why? Should I be looking at another package?
Is the Alias NURBS modeler required to get a very detailed face?
What is the best way to capture facial movements and gestures?
I hear Alias V6 has channels, is anyone using this in conjunction with
motion capture hardware?
Has Alias caught up to SoftImage concerning animation ease/power?
Are there any companys out there that make reasonably priced motion
capture hardware that I could purchase (e.g. less than 20K) or am I
going to have to rent equipment?
Hi Philip, pesonally I would get Alias. I haven't used SoftImage,
tho. Softimage still has better animation control, but I'd say Alias
is the better all in all package.
At Siggraph I saw several motion capture system. Also some for the
face. They had small reflectors on the lips and a camera mounted to
the head filming the face. They were even able to animate a cartoon
face in realtime with that data. Dunno who sells these systems, they
are out of my range anyway.
Motion capture is one way. You could also film a talking face with a
camera and use the single frames for rototscoping (or should I say
"talkscoping"). Set up key frames for significant sounds and morph
between them. Alias V6 has a special editor for lip sync character
animation. It even has an automatic mode where Alias tries to match
the key frames for the face with the sound by looking at the
phonetics of the sound track. Alais V6 has a lot of tools especially
for character animation.
Hi Philip,
I think I can answer your questions:
>> I plan on purchasing an SGI Indigo II, and either Alias or SoftImage or ?
Big production houses such as Industrial Light & Magic use Alias for
modeling since it has the most comprehensive modeling tools and in a
platform such as the Indigo II or the new Power Indigo II you'll be
able to get instant feedback giving way to all your creativity.
SoftImage is really known for it's animating abilities. There is a
feature that was used in the film "Little Budha" I think that's the
title of the movie. To make the baby talk adult lines, they
manipulated his lips so that the lines would seem to come out of this
baby's mouth seamlesly.
Again, this is done by the major animation houses who have the money
to invest in these software packages. However, they do run $20,000 to
$40,000 EACH, just for the software. And the hardware will cost you
about $35,000 to $45,000 depending on the platform.
If you *only* (g) have $20,000 to spend on software, I would strongly
suggest you get Alias Power Animator 6.0 that should be out already.
I've seen this product in action, and it's definetly the best, most
comprehensive package out there.
>>What is the best way to capture facial movements and gestures?Are there any
>>companys out there that make reasonably priced motion capture hardware that I
>>could purchase (e.g. less than 20K) or am I going to have to rent equipment?
Absolutelt, positively Motion capture. There are a couple of
solutions where thjis is concerned. One is by "Ascencion" and their
system is called "Flock of Birds." this system works by generating a
magnetic or energy field and having you or your actor wear a suit
with the nodes or just by gluing the nodes to your body. These nodes
are usually wired to a box that interprets their x,y,z position
within that field generating this way a motion file in your system
that you can assign to a mesh or model (like they did with the Shell
commercial where they have the car dancing).
The other method is done by cameras that only pick up certain
wavelengths at really high speeds. You'll have the camera positioned
so that they capture the movement of little dots that will be placed
on your face so that the natural movement of your features is
captured. Unfortunately, I don't have the number or the name of this
company. This is however a more expensive solution. There are of
course equipment rentals for these type of jobs.
Well, I hope this helps you out. If you have any more questions, let me know.
Alex Karamanoglou
Network Graphics & Animations
Thanks Alex. Unfortunately it looks like I'm going to spend 50k+.
Are you using Alias now? Do you know anyone in NYC area doing human facial and
hand modeling and animation?
I am focusing on facial gestures and finger movements, and Flock of Birds
probably probably won't work for this. I've seen a few Alias and Soft demos
but they are using facial techniques that either take an incredibly long time
to model and animate or are not very realistic (e.g. Soft's Kiss product).
I'm looking for a breakthrough product or method, any thoughts or contacts I
can follow up with would be greatly appreciated.
Philip
I have a friend who works at Industrial Light & Magic he is their
senior animator and he told me this:
They use Alias for modelling, apparently they have the very best
modelling capabilities around. For movement and animations they use
SoftImage it doesn't get any better for SoftImage for movement. For
rendering they use Renderman. All of the dinasaurs on 'Jurassic
Park' and the effects on 'The Mask' were created with Alias and
SoftImage. I am presently taking an animation course here in Toronto
using Alias and I also work in the Graphics Arts on an SGI. I have
seen many demos of both products. I think that if you can't find what
you are looking for in either of these packges you are in trouble.
One thought though, you could check out one other program
that, besides Alias is also from Toronto, it is called 'Prisms' and
apparently it is more difficult to use, but will allow a lot of
scripting and is very open. It also runs on an SGI and is priced
accordinly.
Thanks Jim.
Jim, I've tried to call info. in Toronto and locate Prisms but there are over
twenty companies using that name.
Do you have the number to Prisms?
Thanks,
Phil
Philip
Sorry for the delay replying to your message. I personally,
I'm not an animator, I just have a great interest in it and have
looked at just about everything and do enjoy playing with some
programs at home. My friend at ILM is always very busy and I myself
have trouble getting a hold of him! I am sure that if you wanted to
you could call them up and ask to speak to one of their senior
animators. From what I have seen they always seem to be pretty
enthusiastic about their trade. The company that produces Prism
software escapes me now, however their is a company here in Toronto
called 'Dome Productions' that is heavily into Prism software. You
could also try 'Topix' as well. If that doesn't pan out send me a
message and I will find out their number. In fact I will get it
anyway, but I won't be able to get it from my friend until next week
as he is away. Good luck.
>>Are you using Alias now? Do you know anyone in NYC area doing human facial
>>and hand modeling and animation?
Unfortunately, no on both accounts, however, I know all this because I read
like crazy and it's the only way to really know what is going on in this
industry that changes so fast.
And again I don't know of anyone in NYC doing this kind of work.
Talk to you later…
Alex K.
Philip,
talk to Blue Sky Productions in NY. They made the talking coffee bean
commercial.
-David
Yes, however they developed in house software for it…
Hehe I know. I know a guy who works htere. He has written a raytracer
for a small german animation program before he went to Blue Sky.
Someone from Blue Sky talked about their projects at Siggraph. They
have developed a lot of great stuff. -David
Alex, as far as I know Alias 6 will be out in Jannuary. I agree with
you it is probably the best high end package. But then I haven't used
all of them only Alias, so I'm biased. <g> -David
Hey Alex , remember me…. >(like they did with the Shell commercial
where they have the car dancing) Yes, however we did so much cleanup
on that motion. It was a mess when we first started. The Flock of
Birds is allright, but nothing great. For the tango spot we had two
people dancing together, with six sensors on each of them. Now that
was a nightmare, we had to manipulate all of the cables, so that they
wouldn't intertwine. (It was sort of like Pinnochio..)(he, he). Well
anyway the three spots were fun. But now we are just starting up a
new set of three. The boards look pretty cool. The first is due at
the end of January, and then another in Feb. and the last in March.
Not much time, but hopefully we'll get it done. We have not decided
whether or not we will be using the motion capture, because of it's
problems. We will probably be animating most of it by hand..
Well I work at R/Greenberg Associates in NY and we use Softimage.
It's pretty good, but I wish we had other packages as well. As far
as facial animation, the best I've seen is from Prisms. You have all
types of control over how to deform your face. I haven't used it
personally however, I have heard many great things about it.. A;ias
is great for modelling, but the animation still needs work. Nothing
really compares to the the ease of use and efficiency of Softimage,
but maybey with a little work, Alias will catch up..
Another package to absolutely look at is Wavefront with Explore.
There you have Nurbs modelling, superb particle animation, great
cloth , and much much more..
>What is the best way to capture facial movements and gestures?
Maybey a waldo device. It is optical based and captures pretty good
facial deformations.. I don't know the price on that system.
>I hear Alias V6 has channels, is anyone using this in conjunction
with motion capture hardware?
We are not using Motion Capture with Alias, however we are using it
with Softimage… We have the Ascension Flock of Birds, which isn't
all that great. We have had tons of problems with it.
We did those three Shell, dancing cars and pumps commercials, as well
as a couple of others using motion capture.. I would recommend an
optical based motion capture system, however they may be more
expensive. The Flock of Birds will run you about 35K.
Are you starting up a company?
Fred Nilsson
fred@rga.com
Thanks Fred, I'm working on my own project. Does anyone have a phone
number for Prisms? Do they have a sales rep. or SE in NYC? I'd
like to get more info on them..
Philip, The software publisher for Prisms is Side Effects Software
which like Alias is a Toronto company. I am also looking into an SGI
with either Alias, Softimage or Prisms. I am also in Toronto and word
here is that everyone is migrating over to Prisms. I've never seen
the front end; however I have seen product from it and it looks good,
particularly charater animation. I called them today to get some
info, but no call back, not to worry though as it was a Rememberance
day here (Veterans Day in US) which is a half day holiday for some
folks, so I expect I'll hear Monday. Word is that the software is
20K. Phone number for Side Effects is (416) 504-9876. Hope this helps
and good luck in the search. regards, Anton (Toronto)
Thanks Anton for the name and number. I will look at them. Let me
know how your evaluations go, and if you are planning to do character
animation (especially human faces, hands, clothing), which package
you plan on buying.
I spoke with Side Effects today and I think I will stay with Alias for
the time being. I am just gettting started with an SGI Indy and I am
not doing character animation. PRISMS is a full blown package which
is comparable to Alias's Power Animator. I am going to start out with
Alias Animator, to get my feet wet so to speak. If I ever grow into
the need for a higher level, I'll definitely look into PRISMS. I was
quoted 30K Canadian for the package which seems to include
everything, motion control, effects, etc. While there is a yearly
service fee, I was told there is no charge for further upgrades. The
sales rep I talked to thought that at my level Alias animator was the
way to go. I appreciated the advice and it has left me with a very
positive atitude towards the company. I hope it will meet your needs.
regards, Anton
Nice to see you on CompuServe. Just wanted to pass along that I've
really liked the dancing cars… great work!
Thanx, that's very nice of you? Look for three more coming out in the
next few months. Oh no, not more dancing cars… ..
>PROJECT: Suppose I wanted to model & animate two people sitting at a table
talking to each other. I want this scene, especially the facial mouth
movements and gestures, to be as life-like as possible. <
From what I have seen, a "waldo" is your best bet for the faces. I'm not sure
who sells them nor on the cost of one.
FWIW- I saw 3DS hooked up with a flock of birds, doing motion capture
stuff at Siggraph. (Also Animation Master) I know they're not up to
Alias/SoftImage in many of their capabilities, but are much less in
cost, and may be something to consider. I know of many SGI users who
also run 3DS for a variety of different tasks. Just a thought.
John, and anyone interested in facial animation. I'm looking into a
company called All Effects (818-768-200) that makes an animatronic
unit. Haven't received their information yet. They say they have a
product that can do most of what Hensen can do. I don't believe
Hensen sells their system.
Has anyone heard of a company called X-1st, not sure of spelling…
They supposedly make a helmet with relectors that capture facial
gestures…
Interesting stuff. When you talk about Hensen, you mean the hand
controlled, puppet type control right? Or does that integrate into
SI/Alias somewhere? I'd say that it would be something a bit more
difficult and unnatural than a "waldo" or the reflector-input type
deal. As I understand, Hensen's setup has a bunch of hand levers,
etc. for different mouth movements, etc. I'm sure it's good (hey,
Hensen designed it) but probably would have take a while to get it
down naturally. Tweaking the model internally, or using Alias'
lip-sync would possibly be easier.. just a thought.
I've seen the X-1st (or whatever it's called) facial gesture capture
thing (can you tell I'm not up with the terms?) on an effects type
show. From what I recall, you placed key points on the object (face,
etc) that you wanted to input. Those points were then pulled in, and
applied to certain areas of the model (lips, etc.). It seemed pretty
effective, but I'm not sure what is the best out of them all..