CompuServe Thread

#Playmation

32 messages in this thread
#81728From: andrew mcdonaldFeb 6, 1994 9:27 PM
Mark, I've been a user of Playmation for about 2 years (since, gulp, it's Amiga days). Recently upgraded to the new Animation:Master. The docs are *much* better, plus some really useful features have been added. Tech support is pretty spotty, you can try the bbs, or one of these two tech support numbers. bbs: (206) 574-5619 voice (206) 699-5360 (recorded message, they get back to you, maybe) (206) 750-0042 (this number was given out by one of the people involved with the program on the bbs, have never used it) My biggest problems getting started were understanding spline patches and channels. Both huge areas to discuss without a specific question. To simply render an image you have to start the Director module, and add points, called "paths", for all objects, lights, targets, and the camera. If you are interested I'll email an easy tutorial to get you started. Andrew.
#81986From: albert waltnerFeb 7, 1994 8:07 PM
>> …upgraded to the new Animation:Master. PMJI, I was wondering if you are doing actual work with Ani:Master? If so, could you explain the general type of stuff, i.e. character type stuff? I don't want to be overly nosey but I am interested in it's capabilities and what you think of them. Thanks in advance.
#82169From: Mark DeMazza[MIND CFeb 8, 1994 7:12 AM
Andrew, Thanks for the phone numbers, and the offer of a quick tutorial. I have tried the BBS number about 50 times now, and managed to make a connection that worked just once! I downloaded some text files and noticed that there is a 6 hour video series done by some gurus, but no info on how to order it! If you know of this series I would be greatful for ordering info. As for a quick tutorial. I have been able to use exisiting segments to create characters and then have been able to animate these characters. But my complaint is that the characters look nothing like the ones on the video, or on the cover of the manual. I guess my problem is in the character mapping and texturing area. But I really don't know where I am going wrong. Another thing I have not been able to do is create an original character, or segment. Other than a vase! I have been toying with the idea of getting Render 24 and seeing if that helps my characters, but don't want to waste anymore money if this isn't the problem. I have a fast enough machine, and I am able to display 24-bit at 800×600 and 16-bit at 1024×768, so it is a problem with the creation process, not the displaying of the characters. Any insight you may have would be greatly appreciated. And if you know anyone at Hash perhaps you could tell them that there is a budding Playmator who is very frustrated and could use a bit of guidance. Thanks again Mark DeMazza BTW I am most interested in being able to create still-lifes, like the baby grand piano I have downloaded, than in creating animations. If I could just create a realistic looking apple I would be satisfied!
#82439From: John N. JordanFeb 8, 1994 11:52 PM
Mark: The BBS is rather underdeveloped and under supported, compared to Compuserve/etc. I bought the videos, and found them to be a MUST! Forget the manual, the videos were my big help.. I paid $50 or so, and am glad I did. One caveat though, they are unpolished, and mostly unedited. I could have done a much better job, but their point is only to offer the info for cheap. With the new Playmation 2.0, I would assume the manuals are better, but the old one didn't help much at all. If you want, I could sell you mine for a bit less, or you could call Hash direct (I never have problems getting through) at (206)750-0042 I have Render24, and all it does is render faster(about twice as fast), larger images(4000×4000 and up), and more colors(16.8 million). In comparison to the stock, 256 color files, the Render24 (16.8 million color) image is much better. It won't help much with texturing and such, but you will see the real coloring… I am very glad I bought it, and am suprised they made it an option. If you are serious about good images, you'll want Render24. Personally, I'd check into Playmation 2.0, I'm not sure, but I think it includes Render24. Either way, it's *alot* better than the version we have now. JNJ
#82646From: Mike BrennanFeb 9, 1994 5:50 PM
I've been seeing the occasional message about Playmation. Do you have the name of the company that produces it and their phone, fax numbers as well, if you have them? What do you think of the product. How capable is it. Being a windows based program what is the speed like?
#82866From: John N. JordanFeb 10, 1994 2:18 PM
Mike: Playmation, and it's big brother Animation:Master are available from Hash, Inc. They have a distrubition company that handles some shipping, but I call them direct. They can sell you anything you need, and are happy to answer your questions. I just called today, and he was happy as usual to try to answer my most picky and detailed questions. He didn't know all the answers, but isn't really the tech support type guy. The tel # is (206) 750-0042. Playmation 2.0 is just out, and is much improved over my current version, but if you are looking to do serious animation, Animation:Master is the one to look at. It's strengths (both, really) is character animation. It's not well suited for a quick and dirty flying logo. (or even a sophisticated one) I've done a flying logo with it, but it took a long time to render, and I had to improvise. There is no direct font support, but there are a few fonts (as objects) available for about $30 total.. About speed, it's the raytracing that takes the time, not Windows. I have both a Windows renderer and a dos, command line one. The windows one works in the background, and the other hogs all the resources for itself. And, being a Windows program, I can multitask between my paint program, the modeler, the directing module, Compuserve stuff, a word processor, and do a background render all at the same time. It also takes advantage of my Viper video card, and doesn't require special drivers for it. As far as real world use, I don't have enough experience using it to really say if it's worth it in a production environment. I'm a college student, and only really do things that I want to, and they're not that deadline oriented. I do wish the renderer were faster, but other than that, I like it. It's different than 3DS, but good. Like I said before though, I would recommend Animation:Master for any serious work. For around $800, the feature set is better, and more powerful than playmation's. Also, pretty soon, there will be an NT version of A:M for only about a hundred dollar upgrade. Rendering there should be much better, and hopefully quicker. I think that Bryce Whiteside has used Playmation for some business projects, mabe he'll pop in to give a real world perspective. Give Hash a call, they can send you some info.. Also see the other Animation:Master thread. There's a list of some of the things it can do, and my comparison of it to 3DS. (I suggest having both.)
#83554From: Mike BrennanFeb 13, 1994 9:12 PM
Thanks for the advice. I'm a student too, so commercial production isn't my biggest concern. Stability, quality of output, future growth of the product and upgrade path are. I've looked into a student version of 3DS for these reasons and the local dealer told me v3.0 is $1,500, which is just too prohibitively priced for me. Autodesk has apparently taken two tier price gouging to heart in Canada, as I know that the pricing is lower in the states. I've been trying to find packages that are reasonably competitive with 3DS, but lower priced. From what you're saying a good combination might be 3DS v2 and either of the Hash products. Each package addressing different aspects of animation. It still sounds to me like the preferable route would be to go with 3DS v3 and wait for IPAS to open many of the doors currently closed to 3DS. Now if I could only afford to get a copy <g>. I'm going to check out some dealers in Toronto to confirm this $1,500 pricing. The dealer here was more than a little hostile about student version pricing. He accused me of trying to run a scam to get a cheaper copy. It seems odd that Autodesk would have such a badly implemented and discriminatory pricing policy. With Student ID required they could offer a $995 deal here to provide equal access to 3DS and not worry about cross border shopping.
#83599From: John N. JordanFeb 14, 1994 12:57 AM
Mike: I hear ya! 3D is really hard on the wallet. Many of us don't go to big California colleges that have loads of idle SGI machines sitting around to learn on, and must come up with the cash ourselves. My 3D stuff is coming out of my college $$… I'm planning on getting 3DS R3 for $500 here in the states. Mabe you can too, through someone here on Compuserve. I know of one (shameless <g>) dealer that might be able to help you out is Greg Pyros. (who seems to be really busy right now) I'm sure there are many others, but I haven't tacked down who is and isn't one around here. If you can't get R3 inexpensively, you might want to get R2, or one of the Hash products. Using a broad generalization [keep this in context guys], Playmation is more like a R2 type product, with Animation:Master being like the R3. The latter being more powerful, and better suited for business, but the former being good for learning. The earlier versions have a less direct translation into the business world though. Being fluent in R2 animation, for example, is great but not the same as having R3 down pat. There's a step in learning that one must overcome on the job. I would, however, say that learning R2 would be a ton better than nothing at all. About Playmation/Animation:Master, they can teach you alot about character animation, but remember that they are not the industry standard. Knowing R2 would probably look better on a resume than knowing Animation:Master. (but the product is what really counts.) R3 would top them all, depending on the place you apply. I heard of someone in a big animation place (like Rythm & Hues/etc.) that turns demo tapes off when he sees things like flying logo's, etc. He was looking for things that really moved.. like characters. So, it really depends on where you want to go. Character animation is really taking off, and Animation:Master/ Playmation would be great to learn the concepts of it, and at a relatively low cost. But many are looking for 3DS experience. I plan to get R3, *and* Animation:Master. This gives me a broad base of experience, and strengthens my adaptability in working on all sorts of projects. I'll just spend a ton of much needed money doing it. I don't see any option. I'm graduating this spring, and want to be running at full speed when I leave. In the end, it'll be worth it. I hope. <gasp> I see a couple areas of significant growth that you might want to learn about. One is games development. This is really big, and personally is one area of strong interest to me. Another area, which also can tie in with games stuff, is digital composition of grabbed video/film, and computer generated images. Movies like Jurassic Park, and Terminator 2 are excellent examples of that kind of work. (which, to the untrained eye, is really hard to see.) Simpler examples are the new "interactive movies" on CD-ROM coming out left and right. These things are hot stuff, and I hope to be able to dabble in both of these things while still in school. Take advantage of everything you can right now. As crazy as it sounds, this is our only real time to safely play around. Now about all that homework… <g> I think the senior year should be class free. I have too many projects I want to work on, and too much silly classwork expected of me. Oh well. 12 more weeks.. One last thing.. do you read 3D magazines/journals? I think it's important in keeping up with things. I'd be glad to spew off the ones I get, if you are interested. sorry for the rambling. good luck. JNJ (Be sure to read the other discussions about the Hash products. I may talk alot, but I don't begin to know it all. And actually, I'm sure several here think I'm pretty naive. Time will tell.)
#83642From: Feb 14, 1994 10:34 AM
Just to clarify, Pyros Partnership doesn't not carry the Autodesk educational products (or pricing)! Sorry!
#83714From: Fred W. HeidingsfelderFeb 14, 1994 3:47 PM
Greg, So you do? <G> Fred
#83855From: Feb 15, 1994 2:17 AM
Fred: >> So you do? <g> So you do do what? <g> Greg
#83960From: Fred W. HeidingsfelderFeb 15, 1994 2:39 PM
Greg, You had better check with Gus about Do Do! Fred
#83794From: Mike BrennanFeb 14, 1994 9:46 PM
How much material is there in your upcoming book and Applied 3D Studio about 3DS2? That may be the way I end up going. Could you give me pricing info on both books. Be kind <g>, you wouldn't believe what the exchange rate and taxes do to purchases – 36% exchange, 7% federal taxes, 8% Provincal taxes <BG – Big Grimace – with those numbers>. Almost enough to make me move to California – biblical ravages and all. Although, come to think of it, we've had only about 4 hours above freezing since November and that was for a rain storm that promptly froze over when the temperature dropped back to the low single digits. Have a spare room for a frozen refugee <g>. Could you tell me how much the shipping charges might be for either or both books? Your 1,400 page budget book must pack a hefty charge. Just because Clinton put the budget on CD-ROM doesn't mean you have to save the pulp and paper industry single-handed, though your efforts at least have reading value <g>. Do you know of anyone south of the border who carries the educational version and would do business with me through the mail. Could you recommend a dealer in Toronto I can confirm that $1,500 student pricing with. I saw your response to the remarks about you not returning messages. I've lurked in the shadows of this forum for a long time – so long that I have mushrooms growing in the chair beside me <g> and your advice and helpfulness is one of the things I constantly marvel at. I hope this was just some sort of misunderstanding because it is certainly unwarranted !!
#83856From: Feb 15, 1994 2:17 AM
Mike: The book is geared to 3DSR3, but many of the concepts are just as applicable to 3DSR2. And when you upgrade, you'll be ready! Yes, California has been interesting these last few years. Earthquakes, fires, riots, mudslides and, believe it or not, a tornado last week that popped out most of the glass on the office building two doors over from us! I don't know offhand what the shipping charges would be, but it's worth it, whatever they are! Greg Pyros
#84672From: Teut WeidemannFeb 18, 1994 1:24 AM
Can I have more info about your upcoming book? Will it be available through CBK here on CI$? Teut
#83815From: Conrad StolzeFeb 14, 1994 11:36 PM
Greg, >> Just to clarify, Pyros Partnership doesn't not carry the Autodesk educational products (or pricing)! << OUCH, that one had to hurt! <BG> Chuck
#83904From: David RhotenFeb 15, 1994 10:27 AM
WHAT!!!!!! The Pyros Partnership actually DOESN'T carry something?!?! I thought you had everything in the known universe related to Autodesk! The next thing you'll be telling me is that there's no Energizer bunny!
#83915From: Feb 15, 1994 11:34 AM
Dear Dave (The Disillusioned): I guess there is one group of Autodesk products we don't carry! Actually, the way we look at it, we do carry educational copies of 3D Studio, we just charge the normal price for them! <g>
#84007From: John StetzerFeb 15, 1994 5:23 PM
>> we just charge … ZZZZingggg!!!!! :^) John Stetzer JWS
#84188From: David RhotenFeb 16, 1994 10:36 AM
I guess ANY use of 3DS could be considered educational (as in "gosh! I didn't know I could do THIS!<g>)! Dave
#83795From: Mike BrennanFeb 14, 1994 9:47 PM
Could you pass on those magazines/journals titles, and any address, phone, fax info you can round up. Getting hold of specialized magazines can be a chore around here, unless you know exactly what you want. Most often you end up phoning a distributor and trying to convince them to do you a favour and put an issue in a nearby store. <<loads of idle SGI machines>> Sacrilege! Those boobs that pass by the usage time should be lobotomized if they weren't already <g>. I'll probably end up with 3DSr2. I just hate to drop the money and not end up with current software. Also, I don't think that the r2 package is upgradable. All in all though, I'd rather have something than nothing. Maybe that should be one of my first projects – something to do with half a loaf of bread <g>. You mentioned how people wont even look at logo work anymore. Have you seen Typestry v2.0 on the Mac. That kind of explains it. All kinds of special effects; motion blurs, particles, fog and Renderman. I think it's around $200-250. I haven't used it myself, just saw part of a demo. There is a windows v1.x awaiting update to the same feature set as the mac. They also put as a "survival tips for 3d beginners" at the end of their brochure that rendering takes a lot of time "so have patience". I wonder if that's for the business crowd that has no idea what awaits them and finally yields to panic and calls tech support in a panic <g>. I've been following the Hash threads and faxed a request for information to them. Seems to be a real point of contention around here. I'm surprised at how resistant some individuals are to it, but if the package is as non-standard as they say I can understand. I wonder when IK will show up through IPAS. Do you know if the upcoming IPAS routines are r2 compatible.
#83849From: John TissavaryFeb 15, 1994 2:05 AM
>>people won't even look at logos<< There are still plenty of folks making money doing logos. Although typestry could conceivably take some of the lower end market away, it still can't do a great deal of the things that are really sought after in higher end logo animations. And who says logos have to be just letters? It's the challenge of the animator and project manager to come up with concepts and proposals that beat other bidders, whether they have Typestry or SoftImage. It seems like some people on this forum think a computer and software is all that makes animations, gets contracts, and keeps clients happy.
#83953From: Mike BrennanFeb 15, 1994 2:05 PM
Never thought there wasn't people still making logos. Any individual that has the drive, vision and courage to start a business will inevitably look (hopefully <g>) to having that achievement recognized in a good logo animation created by someone who's artistry is possessed of the same drive and vision. My message was intended more for John, who is a student like myself and is constrained by a more limited budget and circumstances. Also, the vein of our conversation was more in keeping with experimentation and having fun with tools that would likely be passed over by others in the forum. I could be wrong – usually am, that's why I follow along here <g>, but I was told that Typestry could import objects, extrude them and then use them, albeit somewhat crudely in a quicktime movie of a logo animation. Obviously for $200 it wont do what 3DS will, but as you pointed out for some markets and for some budgets, it may suffice. I'll also add that it seemed it was more suited to usage in desktop presentations – opening animation in a slide show or defining new areas of concentration in those slideshows. >>It seems like some people on this forum think a computer and software is all that makes animations, gets contracts, and keeps clients happy. << I hope this wasn't meant for me. Everything in life begins with an individual vision or interpretation. I guess no one truly knows what van gogh's vision was, but it was there. Niels Bohr viewed the atom as a miniature solar system and found a metaphor for his unconscious vision. Einstein stood on a bridge and was disoriented by watching the water flow beneath the bridge and thought he & the bridge were moving instead of the water – theory of general relativity. I think that animation is moving in a similar manner to what happened with DTP. At first it was a manual art which limited itself to those with specific skills and training. Next came the software which lessened the need in general for those physical skills. Soon many people were experimenting and producing a lot of bad looking work, though some was quite good. The truth is that it still takes the skill and vision of a designer to produce visually interesting work in both fields. Mike
#83985From: John TissavaryFeb 15, 1994 3:26 PM
I probably took your message the wrong way. I've been hearing from several people lately that the broadcast market is narrowing and that logos are less desireable to do than before. It's true to an extent, I guess, but I've had good luck with a few of them and see at a decent market, still. I wouldn't be at all surprised if Typestry finds its way onto TV, like cable and local commercials. It's another 3D animation tool, and will probably fit a certain production budget, too. Perhaps I was reminding myself that the animator makes the show, not the computer/software, because I've been test rendering so damned much lately I haven't had too much opportunity to do good ol' fashioned keyframing <g>. I keep thinking how much faster this would all go with just one or ten more computers on my net <g>.
#84057From: Grady WFeb 15, 1994 9:48 PM
I agree, I can't afford 3DS, but I have used it, and it is nice, after I go to a University, I am planning on learning unix, and getting some practice on SGI machines a CAl State Long Beach, they have a department for SGI training, through Wavefront, the software company, and it is only $2000.00
#84056From: Grady WFeb 15, 1994 9:42 PM
What magazines do you read… also, how do you guys feel about the AMIGA and it's 3d software, I am considering getting one to try some graphics..
#84123From: John N. JordanFeb 16, 1994 2:09 AM
Grady: I read.. monthly: Computer Graphics World Desktop Video World Electronic Entertainment (good new mag.) 3D Artist (well, as often it comes out.. <g>) New Media Videography Wired PC Magazine PC World Windows Sources Windows Magazine on occasion: Pixel (french, or something. $$) Byte Mac World Mac User Computer Artist Publish an occasional Amiga magazine an occasional PC game type magazine I read a lot. (I'm sure I forgot a few too.) About the Amiga: I wouldn't get one. Your money is better spent (I think) on a PC. (You can get a 486, with a 24bit color card, and various graphics software for a reasonable price.) I don't see the Amiga having a big future. If you have one, sure, get some software, if you don't have enough to get anything on a different platform. Lightwave is a good package, but is really about the same as 3DS in cost, and the Amiga has less powerful computers to run on. (except for the Screamer, which is only (I think) a renderer for Lightwave.)
#84231From: Pavel KorenskyFeb 16, 1994 12:58 PM
John, >Desktop Video World Where is possible to subscribe this magazine ? Thx for your answer. Bye PavelK
#84473From: David RhotenFeb 17, 1994 9:14 AM
Pavel: I am uploading today (it probably won't be available for a day or so) a text file listing subscription info for a slew of 3D/Video related magazines I've compiled — Desktop Video World included! It'll be called 3D-MAGS.TXT. Dave
#84274From: SyndesisFeb 16, 1994 3:31 PM
Since the Screamer isn't really in release, it's tough to say what it will become. Right now, the four 4400s are linked merely by Ethernet running TCP/IP. Each processor runs its own copy of WinNT. Lots of memory, indeed.
#84376From: Grady WFeb 16, 1994 10:08 PM
I read about the same magazines ,except the MAC magazines… anyhow, the AMIGA is a powerful machine, just under-rated, and isn't being plugged as much as other Platforms, I think eventually the AMIGA will make a future for itself, if It could get more vendors behind it… GRady O. Williams III
#85089From: krazy imagesFeb 19, 1994 7:17 PM
Yes, sure, now tell me that Commodore will make an Amiga arround the PowerPC and maybe your idea could work. (hey! that's a good idea! 🙂