CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (1,198 messages)

#12661 uploads Message #12668
o.k. o.k. it worked at least
>>>I use Indeo 3.2 at 270k per second. The quality is nice, and it works well from 2X CD. I don't compress with Premiere tho'… too limited on data rate, and very unprecise. I compress with VidEdit at 270k, 100% Quality, Custom setting. RAZOR also gives good control over output…
#New Media Article Message #12666
Greg, Do you get New Media magazine? I thought you did….now, on page 80 of May 95 issue there's a blurb about Imagine's FX. It is in the second column at the end of the Explode Volume paragraph within the "3D Studio Changes Are More Than Skin Deep" article. The…
#More info on 3.3 Message #12665
Since this thread turned into a Windows Imagine version one, I'll ask my question. Will the Windows version of Imagine be for NT OR 95, or NT AND 95? Steve
#Sketch 2.0 review Message #12663
Hi David, Glad to fill you in on Sketch. Yes, it uses NURBS. It uses a single modelling window rather than a 4 view approach which you may be more familiar with. You can and often do work in a perspective view, construction directly in 3D although standard plan and…
#12629 #FLIC To AVI How? Message #12662
Sorry, but your problem is the pallet, right? .fli's are 8-bit and .avi's are 24-bit.. Is that what you were saying? If I read this wrong, please let me know..
#12592 #uploads Message #12661
Jurgen.. When you U/L files to CIS, the forum's Librarian (a person — Jenee Burns) looks over everything, then moves it into place where others can get to them. Usually, it'll take about a day, since Jenee is so good at what she does.. (Are you reading this, Jenee? )…
#12630 Graphics boards Message #12660
Mike. I agree with you. If you have the money, it's not a problem trying to find enough stuff to throw it at. Unfortunately, the "masses", aren't the ones with that kind of budget.. (At least, the people I hang out with.. Maybe I need to make some rich new…
#12374 #textures Message #12659
>>The official announcement has not yet been made, Steve's waiting to do that in his Newsletter. But, they are available. You can order them now.
#12636 VfW to Quicktime? Message #12655
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 25, 1995 12:58 PM
I knew you'd show up and help ! Thanks for the help John, and info on the runtime 🙂 Regards, Ian
#12631 #Graphics boards Message #12654
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 25, 1995 12:56 PM
>Problem as Terry points out, is the software often costs more than the machine! Aren't there expensive service contracts also? I remember ProE being about $3k a month… -Ian
#12608 Multiboned Object Message #12653
Greg, thanks for answering my messages. I'll try what you suggested and get back to you if I am still stuck. It's great to be here! Don
#12602 Interactive stuff Message #12652
From: Caligari Gfx User Group A Forum · trueSpace UG May 25, 1995 12:49 PM
trueSpace2 will let you save out paths since this is something game developers had requested a while back. However, since nobody (until now) has asked us to read in paths, this will not be in trueSpace2. But if you have good ideas (besides this one) why we should add this…
#12587 TrueSpc & gif/jpg Message #12650
From: Caligari Gfx User Group A Forum · trueSpace UG May 25, 1995 12:41 PM
Conversion utilities like Graphics Tools, capture programs like Hi-Jack or Image editing software like Photoshop or Picture Publisher can convert from TGA to JPEG or GIF. trueSpace2 will render directly to JPEG. We also had planned on GIF and TIFF support, but had to pull this out because UNISYS is…
Humanoid has been in release in LW format for a long time now (2-3 years?). They are, however, working on a (plug-in?) that will increase the functionality of their already impressive models. If I were to guess (since that's all I can do right now), I'd imagine that the potential…
I think I'm following your suggestion, and I tried some variations on this. I still have dificulty because I am trying to use the acceleration and deceleration features of paths as set up in the Action Editor. I need my object to smoothly decelerate from one speed to another, and…
From: Alan Ridgeway Gfx User Group A Forum · Lightwave UG May 25, 1995 10:15 AM
>If Newtek could just line up a few good programmers to stuff Lightwave with a >few more plugins, they could really take the lion's share of the market. I thought the idea of plug-ins was to let third parties to develop amd make the product richer. 😉 There is a…
#12587 TrueSpc & gif/jpg Message #12641
Truespace 1.04 – How are you saving files as *.gif or *.jpg? Also with Corel 5.0 rev f the *.dxf files from Truespace are not imported correctly. Do you have any suggestions for that? I noticed that, too. But it's definetely a Corel bug. All my exported DXFs are set…
#12521 #VfW to Quicktime? Message #12636
Say, Ian? There was a change awhile back… distribution of the QTW runtime libraries is free now. The big obligation is to run the installation routines correctly, so that the DLLs go into the correct place — this was not a condition with QTW1.x. And for Terry, yes, a QT…
#12477 3D Exchange Standard Message #12634
Hi John, Actually, Swivel 1.52 was _long_ before my time… I came in as a 2.0-boy about four years back. Version 2.04 was released in… oh… April '93? as a maintenance release for 68040 machines. I'd be surprised if the basic format has changed much… I know that 1.x files…
#12612 #LightWave Purchase Message #12633
Say, Mike, if I can jump in, I'd highly encourage you to take advantage of any and all local user groups that are available to you… the benefits in meeting people face-to-face alone dwarf any contributions to keeping such meetings going. The people you meet there you may know for…
#12354 MPEG Message #12632
I also own a Miro card and I was surprised how good the 320 x 240 interpolated to 640 x 480 looks. Looks very close to the original tape.
#12589 #Graphics boards Message #12631
Ian… I forgot about that one. Have to check that out. Problem as Terry points out, is the software often costs more than the machine! \\\. ========================= >-===– >-==*- /
#12578 #Graphics boards Message #12630
Terry… I guess you have a point with regard to development for PC games, but if you have the budget and 85 people like we do in the UK, along with a bigtime customer like Nintendo wanting your software yesterday, you have to use the absolute best tools available. It'd…
#FLIC To AVI How? Message #12629
Hey – sorry this isn't a typical ts inquiry but since I know there are great TECHIES around here I wanna know who's the wiz to tell me how to convert an *.fli to *.avi. I've tried to convert an 8 frame animation with Premiere. Thing was it imported only…
#12617 #More info on 3.3 Message #12620
>> I prefer Windows as my operating environment and would like to know more about the up and coming Windows version of Imagine.
>>>Does someone knows where I could find a converter for DXF files into LWO (Lightwave object format)
#12564 #More info on 3.3 Message #12617
I'm looking hard at Imagine as a modeling and rendering platform. I prefer Windows as my operating environment and would like to know more about the up and coming Windows version of Imagine. Specifically, I'm interested in features (very interested in lighting and fogging effects as well as particle effects),…
#12416 Lightwave vs Real 3D Message #12616
From: Joe lasen Gfx User Group A Forum · Lightwave UG May 24, 1995 11:33 PM
Just Amigas and Macs so far. Although a P5 is very tempting, I just can't buy one yet after working with the Amiga for so long. Prehaps when Mac gets Quickdraw 3D I'll enjoy real time polys and no wireframes. Joe Clasen Joe's DB&G
From: Joe lasen Gfx User Group A Forum · Lightwave UG May 24, 1995 11:33 PM
I did. Thanks for the tips. All we really want is texture painting on 3D surfaces and shaded previews in real time. Looks like by the end of summer the wait is over. A friend of mine was testing all the platforms for Lightwave and concluded a Pentium 100 with…
David, I just tried the object following the path in 3.2, and yep…it doesn't start at the beginning og the path. It starts at the next interpolated position. For now, if you still want to use 3.2, you can use this workaround: For example purposes I'll use a 30 frame…
#12600 #LightWave Purchase Message #12612
From: Mike Yang Gfx User Group A Forum · Lightwave UG May 24, 1995 10:36 PM
I appoligize for my comment toward 3D Art Forum if it sounded like I was complaining about the cost. (well, just a little) I can imagine the level of effort and expense it must of took to pull off a meeting of that magnitude. Unfortunetly, I could not make it…
#12503 New Product Message #12611
I'd be very interested in getting more information on the project.
I found a very annoying bug in Imagine 3.2 today. Objects set to follow paths will not start at the begining of the path (although they do end at the end of the path). I took the project back to version 3.0, and the path worked as it is supposed…
#12607 #Multiboned Object Message #12608
Hi Don, Welcome to CIS, and the Graphics User Group forum. Now, lets try and see what's going on with bones. >> The problem occures when I try to connect the second boned object (ie finger) to the base of the hand.
#Multiboned Object Message #12607
Hi, I'm new to Compuserve, but not to Imagine. I need help on bones. I have no problem making a single boned object articulate, but when I try to create a multiboned object, I get stuck (e.g. hand). The problem occures when I try to connect the second boned object…
#12601 #split path Message #12605
Ted, Make the "V" section of the "Y" first, then make the stem of it as a seperate object. If you don't need to have a seemless object, then just position the two objects to form the shape of the "Y". If you want it seemless, then slice the two…
#12602 #Interactive stuff Message #12604
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 24, 1995 4:50 PM
That would work nicely…! The only problem I forgot… 20 meg of textures! The user would be forced to walk around the "White" House, if the textures and directory structure was not on their machine… -Ian
Hi everybody, am a designer seeking a way to make better models as fast as possible. Toys, furniture… in order to be realized as goods. 3D-modelling and rendering is one of the most exciting things I can think of. And I also believe this technique can save time in the…
#12588 #Interactive stuff Message #12602
>> My $1 solution is to just give them the scene and viewSpace….Then they can go anywhere… this could actually be very cool.
#12566 #split path Message #12601
I'm trying to make a structure for a helmet. I want the Y shape to divide the glass pieces for the helmet. Also does anybody know how to get the sky blending function to work in Imagine 3.0 the box doesn't show up in the globals requester. – Thanks, -Ted
#12570 #LightWave Purchase Message #12600
>>I've been to the 3D Art Forum meeting several times. But they don't meet very often, and they charge $15 for entrance!
#12521 VfW to Quicktime? Message #12596
From: Derek Waters Gfx User Group A Forum · trueSpace UG May 24, 1995 2:43 PM
Hi Ian! Thanks for the warning. All the mac people I know have runtimes installed (I thought it came as part of the mac system bundle), and I'm really hoping for some affordable (read very cheap) means of letting them see animations which I'm outputing as AVIs. I can imagine…
#uploads Message #12592
Terry – sorry, but please tell me the procedure for upooading graphics files to this forum. I've tried twice and the machine did the work but none went to the forum library. Thanx Jurgen
#12570 LightWave Purchase Message #12591
>By the way, can you recommend any third party books on LightWave? I don't know of books at this point. But there are videos. Desktop Images 1(800) 377-1039 Net:http://www.desktopimages.com/desktop/ In focus 1(800) 930-anim Wait, I found a book. Exploring Lightwave 3D release 4.0 1(818) 892-9595 Also there is a magazine…
#12578 Graphics boards Message #12590
I agree with most of what you're saying, but game development for PC systems is really moving back quite quickly to development on the PC itself.. (Graphics wise) >Just ask Ian! Sure, you can get the $5500 SGI, but then how much is your >software going to add to that?…
#12535 #Graphics boards Message #12589
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 24, 1995 1:27 PM
>SGI is now selling a base Indy for around $5495 (list) with a 100 MHz CPU. There is the new "Indy Modeler" too for $9895…
#12572 #Interactive stuff Message #12588
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 24, 1995 1:25 PM
>Apart from sending them to a nudist colony in the antartic for winter sports any one any suggestions as to where to >start, what software to use etc. Ken, I have some similar elements in my upcoming game Void Pirates. If you have programming experience, go ahead and just code…
#TrueSpc & gif/jpg Message #12587
From: Don Janni Gfx User Group A Forum · trueSpace UG May 24, 1995 1:24 PM
Truespace 1.04 – How are you saving files as *.gif or *.jpg? Also with Corel 5.0 rev f the *.dxf files from Truespace are not imported correctly. Do you have any suggestions for that? Regarding the gif and jpg files. . . are you using something besides TS to convert…
#12579 VfW to Quicktime? Message #12585
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 24, 1995 1:16 PM
>Ian, aren't the Mac QT and QTW (Windows) formats a little bit different? A little bit… they need to be readable by the OS. But you still have to pay the bucks to install the QTW runtime. Everything from Microsoft is free… one of the few things I like about…

Page 4 of 24