CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (157 messages)

From: Alan Ridgeway Forum: Graphics User Group A Forum June 15, 1995 1:27 PM
Yes, my question is will you be writing a VRML file converter? Also what amount of your interchange for 3D program will be in Lightwave. Is it the whole program or 80% etc. D A Ridgeway
Reply to message #13620
From: Charles Blaquiere Forum: Graphics User Group A Forum June 9, 1995 10:16 PM
>> If you add the TCP/IP protocol stack to WfW, and add an Ethernet to the Amiga, you'll be happier.
Reply to message #11809
From: Sam J. Bowling Forum: Graphics User Group A Forum June 8, 1995 1:21 PM
>> "this product is only limited by your imagination." I always thought that meant, "we can't figure out what to do with this, either."
Reply to message #13223
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum June 8, 1995 12:14 AM
>>>you're more willing to jump on my translator than on some other DXF problem completely unrelated to TIO?
Reply to message #13221
From: Joe lasen Forum: Graphics User Group A Forum June 2, 1995 12:58 AM
John, PMFJI but I use this trick program in Photoshop called Cybermesh. It takes a greyscale image and turns it into a 3D object with real time adjustments. It can save the object as 1 of 4 types of DXF files: 1.NxM mesh DXF 2.3D face DXF (the best if…
Reply to message #12897
From: Michael A. North Forum: Graphics User Group A Forum June 1, 1995 7:19 PM
>>A company called "Schreiber Instruments" has a line of 3D Studio add-ons that begin with the word "Imagine": Imagine Nursery, a plant-generating program, Imagine FX IPASes, etc.
Reply to message #12898
From: Mark Yankee Forum: Graphics User Group A Forum June 1, 1995 2:46 PM
Hi John, > No it is not, it's the complete package. BTW, where have you been lately? I haven't seen any recent posts from you in the asoft forum. Mark
Reply to message #12896
From: GreG tsadilas Forum: Graphics User Group A Forum May 31, 1995 2:56 PM
>> THAT'S "SCHREIBER"! Ah, Sorry John! I was going by the "i before e, except after c" rule. Though I forgot about the addendum to it stating "except after c or schr". -GreG
Reply to message #12908
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum May 31, 1995 12:45 PM
John, Now that I think about it, I've never tried to render a DXF in Lightwave. But it seems that other folks have had problems doing this. I wonder if your TIO translator is working properly? I think someone else here said they were able to bring in a DXF,…
Reply to message #12897
From: Scott Kildall Forum: Graphics User Group A Forum May 21, 1995 10:29 PM
[Sorry for delay… found this in my outbox when I got back from vacation last week.] Hi John, There's no resource fork to a MacroModel file… it's designed so the same file can be worked with on either platform. For 3DW, there's the header (refers mostly to location of geometry),…
Reply to message #11874
From: Syndesis Forum: Graphics User Group A Forum May 11, 1995 9:33 AM
Actually, Swivel is a real bear of a format. It's inane. At the lowest levels, it still bears traces of its origin in Forth, such as storing X, Y, and Z in one place, and Z, Y, X in another. Since all of the Swivel data is in the resource…
Reply to message #11869
From: Dennis Wiener Forum: Graphics User Group A Forum May 5, 1995 2:40 PM
I was rendering a 4 second (120 frame) animation to TGA files. I stopped TS after frame 43. I went to resume at frame 44 using the same file name and telling TS to only render frames 44 – 120 in the dialog box. TS unfortunately while rendering frame 44,…
From: Shane Davison Forum: Graphics User Group A Forum May 5, 1995 1:41 PM
>> Hmm… The ATI should have no problem playing video. On a 486/33, you should be able to play 320×240@15fps from disk or CD. That's what I thought. >> Look on the Jumpstart CD and find VidTest (in the vidtest directory). I tried it – doesn't look good for my…
Reply to message #11415
From: Paul Harris Forum: Graphics User Group A Forum May 5, 1995 12:20 PM
Thanks again Ian. Coprocessor is there. With 16Mb of memory with 30Mb of swap file I'd have thought I was OK as I'm only modelling one element at a time but maybe some of our betas are eating resources without me noticing. I'll check it out. What makes me suspcious…
Reply to message #11388
From: Paul Harris Forum: Graphics User Group A Forum May 5, 1995 12:20 PM
Thanks Frank, I've enough lousy colour printouts to know that problem but I didn't realise it was so insidious. Is a gamma correction what I need or is deeper than that? Paul
Reply to message #11409
From: Paul Harris Forum: Graphics User Group A Forum May 5, 1995 12:20 PM
Thanks for the response Ian. How big is the image you're using. I thought I was using 24bit but maybe I'm downgrading the image as I save it out from Paintshop Pro. Paul
Reply to message #11390
From: Bill Jemison Forum: Graphics User Group A Forum May 5, 1995 11:31 AM
Patrick, Have you checked in over on the Graphdev Forum? Great place for that stuff. Try POV2.2, It's freeware and the developers are there and always helpful. I believe that you should d/l a file called povinf, but post a message with your needs, and they'll get you started. 8-}…
Reply to message #11398
From: Alan Ridgeway Forum: Graphics User Group A Forum May 5, 1995 10:49 AM
>> >> Take for example Tashia Yar. Did you really believe her to be a >> security officer. > lot better in every one. Like ST:TNG didn't show rehashes or get mellow dramatic. How about when Riker got stung by some deadly plant and then 80% of the rest of…
Reply to message #11406
#11355-trueSpace 2.0 Message #11426
From: Brendan Gallagher Forum: Graphics User Group A Forum May 5, 1995 10:11 AM
Terry, I am a 3ds user, and for many things I am quite hapy with the product. But, I am looking for a product that can handle Organic modeling more intuitively. I don't know what your policy is about discussing features in an upcoming release but I am quite interested…
Reply to message #11355
#11410-Your Images Message #11425
From: GreG tsadilas Forum: Graphics User Group A Forum May 5, 1995 9:24 AM
So that spark was done in Imagine with objects? Wow! I though it may have been post-processed! Ummm…this may be asking a lot, but do you think you could upload the spark objects so that we can disect it and learn from it? If not, that's O.K. too, I could…
Reply to message #11410
#11396-BUSTER.JPG Message #11424
From: GreG tsadilas Forum: Graphics User Group A Forum May 5, 1995 9:18 AM
>> Also, I'm assuming the probe does not need to be in contact with the object being digitized? As in, "I want this point this far off the actual surface" ?
Reply to message #11396
From: Syndesis Forum: Graphics User Group A Forum May 5, 1995 8:52 AM
You're right – there are a few things that *are* in common between low/mid-range 3D programs. The problem is, there is no one file format that can be used to carry all that info, that is used by most 3D programs. In another message, I recommended that DXF be extended…
Reply to message #11378
From: Sam J. Bowling Forum: Graphics User Group A Forum April 30, 1995 5:43 PM
>> Basically I would like to get recommendations of package to look at with the following criteria: 1. Features should include all the things that TS does not do. 2. Cost should be no more than about twice that of TS. IF anyone has any ideas or thoughts, please drop…
Reply to message #11066
3D Exchange Standard Message #11095
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum April 30, 1995 4:47 PM
***I'm uploading this first message again because the parts on DXF, QUICKDRAW and KEYSTONE seem to have gotten munched on my earlier attempt. :(*** All, There seems to be a growing consensus that a standard system of file exchange is needed for 3D applications. 3D artists/designers/animators/developers are becoming increasing frustrated…
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum April 30, 1995 4:32 PM
Derek, Is there a particular _type_ of 3D animation you want to create, i.e. flying logos, bouncey characters, FX for compositing with live-action, hyper-realistic ray-traced scenes, 3D game animation, etc.? -Tim
Reply to message #11066
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum April 30, 1995 4:30 PM
>> [Impulse is] looking at the stand-alone editor approach…having seperate editors that can be purchased seperately depending on one's needs. They would operate by themseleves, or work in tandem. It's not a universal format, but at least it's a step in the right direction…away from constrictive plug-ins.
Reply to message #11009
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum April 30, 1995 4:30 PM
>> As far as I have seen, these API's are not for compatible models, but designed to produce real time rendering on the fly. In other words the problems with different formats for modeling will still exist, but the rendering for games and engineering demos will closer exhibit "true" 3D…
Reply to message #11060
#Rendering Software Message #11066
From: Derek Clarkson Forum: Graphics User Group A Forum April 30, 1995 2:47 AM
Hello everyone, I'm looking for some advise and suggestions. I currently have TrueSpace V1.04 which I use for designing and rendering both single frames and animations. There are a number of things about it that I like as follows: 1. very intuitive and friendly interface. 2. No separate modules for…
From: Alan Ridgeway Forum: Graphics User Group A Forum April 29, 1995 10:26 PM
>> My suspicion is that QuickDraw will focus more on static scenes, for >> publishing since MAC is such a strong niche for that industry. But I >> don't know enough about either QuickDraw or Keystone to assess their >> true benefits to most 3D artists and animators. OPENGL Right…
Reply to message #11005
#11016-Stage Editor Message #11041
From: Sam J. Bowling Forum: Graphics User Group A Forum April 29, 1995 4:20 PM
>> you don't have to note anything! Use SNAPSHOT instead. Snapshot will save an object as it appears on a particular Stage editor frame.
Reply to message #11016
From: Mike Lorenz Forum: Graphics User Group A Forum April 29, 1995 11:02 AM
To all artists: In response to requests we've gotten from some of you, we have modified our offer. Previously we asked to retain all rights to the artwork submitted to us. Now we simply ask for the right to publish it in the software we are currently producing. Any further…
Reply to message #11001
#Stage Editor Message #11016
From: Charles Blaquiere Forum: Graphics User Group A Forum April 29, 1995 1:04 AM
>> Make a note of object locations and load them all in the detail editor. I usually do all my positioning in the detail editor for just this purpose.
From: GreG tsadilas Forum: Graphics User Group A Forum April 28, 1995 9:55 PM
I agree with your thoughts and frustrations regarding non-standard file-formats, and the increasing plug-in mentality. I've been pestering Impulse to add plug-in support for Imagine for some time now, but have decided that I was wrong in requesting it. Actually, it was Mike Halvorson of Impulse who eluded to how…
Reply to message #11005
From: Tim Wilson [Crestline] Forum: Graphics User Group A Forum April 28, 1995 8:32 PM
All, There seems to be a growing consensus that a standard system of file exchange is needed for 3D applications. 3D artists/designers/animators/developers are becoming increasing frustrated by the difficulties moving files around to different applications. There's an excellent article in the April issue of CGW called “Untamed Animation'' which nicely…
From: Mike Lorenz Forum: Graphics User Group A Forum April 28, 1995 8:19 PM
In search of really cool wallpaper… Vision X Software, Inc. is presently developing Windows software that will showcase various Wallpaper designs from around the world. If you are a graphic artist or just someone who likes creating interesting wallpaper, we invite you to submit them! What's in it for you:…
From: Sam J. Bowling Forum: Graphics User Group A Forum April 23, 1995 5:57 PM
>> Well, I had some cheesy plastic ears (?) to work with. > I haven't trashed anything yet, though I did have a low moment when my nice new Dell Pentium arrived with the sound card in a separate box.
Reply to message #10702
#10685-#Bones Message #10749
From: Sam J. Bowling Forum: Graphics User Group A Forum April 23, 1995 4:13 PM
Control-C Intercepted Menu 1 Continue 2 Return to menu/prompt 3 Return to forum top 4 Exit this forum 5 Log off Enter choice: 2
Reply to message #10685
From: Michael A. North Forum: Graphics User Group A Forum April 22, 1995 9:10 PM
>> The simms aren't that bad, but plugging a VLB card into a new motherboard can be sort of scary. To plug in a simm I just angle it in to get the connector edge lined up in the slot and push it up until it pops in.
Reply to message #10395
BOZO Message #10668
From: Russell J. Holt Forum: Graphics User Group A Forum April 22, 1995 10:25 AM
I have been looking for quite some time now for a lost graphic. It was of Bozo the Clown inserted into the red international symbol for NO (circle w/ a slash through it). If anyone out there has it, has seen it, or has a graphic of just Bozo, I…
From: Sam J. Bowling Forum: Graphics User Group A Forum April 18, 1995 12:55 AM
>> By the way, I remember that "just" plugging in the SIMMs was the _hard_ part! There's a certain amount of finesse required and a certain amount of brute force, and you have to be very careful not to overflex the mother board. Of course, I may be more easily…
Reply to message #10344
From: Kyle Miller Forum: Graphics User Group A Forum April 17, 1995 11:24 PM
DLL stands for dynamic link libraries and they are important files for some or all of your windows applications. They are generally software routines to handle functions that are not originally part of Windows and allow it and the programs you run on it to do new things. Unfortunately, some…
Reply to message #10095
From: Michael W. Towe Forum: Graphics User Group A Forum April 17, 1995 6:47 PM
Hi Greg, >> They are working on a native Windows Imagine in conjunction with working on getting 3.3 & 4.0 (DOS) out.
Reply to message #10349
From: GreG tsadilas Forum: Graphics User Group A Forum April 17, 1995 6:18 PM
>> Am I correct in assuming that Impules is developing a Windows version???? Michael, that's correct. They are working on a native Windows Imagine in conjunction with working on getting 3.3 & 4.0 (DOS) out. -GreG
Reply to message #10319
From: Michael A. North Forum: Graphics User Group A Forum April 17, 1995 6:00 PM
>>BTW is there any special proceedures to installing memory, or do you just plug in the new boards and turn on your computer?
Reply to message #9999
From: Michael W. Towe Forum: Graphics User Group A Forum April 17, 1995 1:50 PM
Hi Greg, >> WinImagine is being designed for plug-in support…
Reply to message #9510
From: Sam J. Bowling Forum: Graphics User Group A Forum April 16, 1995 4:27 PM
>> are a few very simple things that POV does that I would like to see in Imagine. First of these is the ability to stop a trace and then return to it. > I suppose when WinImagine comes out, we won't need this, since we will be able to…
Reply to message #10237
From: Michael A. North Forum: Graphics User Group A Forum April 15, 1995 10:01 PM
>>True, it is hard to generalize. What was the original question anyways?
Reply to message #9837
From: John Grieggs Forum: Graphics User Group A Forum April 14, 1995 11:53 PM
David, >>What is ISL? Wow, what an opening! 🙂 ISL is the Imagine Staging Language. Basically, it's an ASCII version of the staging file, with programs to convert back and forth. ISL makes certain operations much easier. For example, if you want to do an operation on a bunch of…
Reply to message #10089
From: Todd Roberts Forum: Graphics User Group A Forum April 14, 1995 12:06 AM
Anyone know what *.dll files are? Just courios. 🙂 Todd
From: David Magill Forum: Graphics User Group A Forum April 13, 1995 11:37 PM
>> The first PC version of ISL was 3.0 What is ISL?
Reply to message #9780

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