This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (89 messages)
Hey, why not just attach the pins to each morph object– that way the pins will morph too?
Bill, Thanks for the input. SKIN is great for some things, but for our needs I think we'll have to go with Schreiber's Metareyes metaballs for the hands, and skin for the rest of the body. I'll be uploading some images soon. Thanks again for your help. Eric Chadwick Mechadeus/Mondo…
SKIN for hands?
Message #132457
Hi all, I'm working with Puppeteer and Flock of Birds motion capture to do character animation. I'd like to be able to animate characters without using joints– using SKIN.AXP to fill in with render-time deformations. I read the thread (and checked out the mesh) from M.G. Batchelor, re the wishbone…
Steve, There are a few new IPAS's that let you interactively view models, but you must be in 3DStudio. Several of the recent Disk 6 & 7 IPAS from the Yost Group let you zoom/pan/rotate mesh objects in real time, wireframe/flat shaded/gouraud shaded. There's also a 3DStudio IPAS freeware viewer…
Daniel, See Don Landis' answer… have'nt tried it, but it sounds like a great idea. We haven't done shadows of 3D characters on top of video because we use Premiere(Mac) to composite video actors (in bluescreen) on top of 3DStudio backgrounds. Sounds like Don's idea'll work great. Eric Chadwick Mechadeus/Mondo…
>>the ability to load a new image on any frame you wish, gives you all the capability you've asked for. and < buttons in the KF. We are doing a lot of video rotoscoping to 3D mesh, for game development. I've heard that one of the MAC 3D programs allows…
John, thanks. Five of us here are going to the Wed. show in S.F.
Hey, you could also use VARY_I.SXP as an opacity map (or if you already are using another opacity map, put it in the opacity map's mask slot).
#EYBROW_I.PXP broken?
Message #124687
I downloaded EYEBRO.ZIP to check out the eyebrowse PXP, but can't get it to run properly. It is EYEBROWSE V 1.0. I am using 3DS rel.3, and the Vibrant driver rel. 1.0.1.P6 (Feb. 28, 1994). Main Display = Vibrant Graphics Board = ATI Ultra XLR, 800×600, 16777126 colors (also tried…
Well, it'll probably be a while. Seems like tough material to get working right. Have you seen the Saturday AM cartoon "Reboot?" Looks like Softimage with their KISS animation module. Any idea how many phonemes they used? Eric Chadwick, Mechadeus
Daniel, One easy way would be to render your text using black fog or distance cuing, but assign a self-illum white material to the text and render the full sequence in 8-bit, saved as sequential GIFs. Render the background normally, as TGAs. Render the text normally, but without fog, as…
Gary, Thanks for the tease…. Any idea when this'd be out? Eric
#MOTION CAPTURE
Message #124199
We here at Mondo Media/Mechadues are wading through the stacks of stuff on Motion Capture hardware/software. We may buy a hardware system in order to ultimately speed up some time-intensive character animation. Would anyone who has/is using M.C. care to shed some light on a couple questions? 1: What are…
#Landscape Maker?
Message #121400
>>How many work on a typical project for you? Will Daedalus be in Visual Basic again? Were getting MediaShop for use in some games dev. ourself, have you looked at it?
JNJ, Mechadeus made "Critical Path," a CD-ROM adventure game for Windows and the Mac, and we're in the final two months of producing "The Daedalus Encounter," another CD-ROM adventure for Windows and Mac, with a possible port to other platforms. Critical Path was also translated into Japanese and German, and…
Thanks everybody…. still looking for that landscape modeller/texturer to top all. I've tried GIFDXF, haven't seen Autosurf or 3DSurf. Will have to check them out. Are there demo versions? Anybody who hasn't seen HSC Software's KPT Bryce really needs to check it out. Right now it may be only on…
#120716-
#Rayman
Message #120953
ken, looks like rayman is a 3rd party renderer that you buy separate. It also looks like you export meshes to it, and render ouside the 3DS renderer. Check out the demo in the library. Eric
Judy, Yeah, I've played with the CD and the Windows versions, but I'd like to see a better renderer. Have you seen HSC Software's KPTBryce? Great interface, nice raytracing, antialiasing, cloud maker, etc. Bryce would be great, but we'd like to interface animated characters made in 3DStudio within landscapes. Same…
Brandon, Yeah, we've been using the displace IPAS to try and make landscpaes, but it is very time consuming to have to leave the program to edit the bitmap and come back in to re-loft. It seems not to be made with landscaping specifically in mind. Also, Vistapro and Bryce…
Hey, what's IMO, PMJI, , etc mean? Eric
Bill, I've been following these SKIN and patch threads for a couple days, and am checking out the samples you uploaded. I hope to use SKIN to drive captured-motion characters for game development soon. The woman.zip looks really great! You've done a great job of explaining Bspline patches. Could you…
#Landscape Maker?
Message #120487
I'm looking for a landscape generator that will interface with 3DStudio.I've checked out KPT Bryce, and it has a great interface and renders real nice, with raytracing, haze, texture mapping, etc, but it will output only PICT files. Since Mechadeus is a game developer we would like to combine characters…
>>She's got amazing skin tone. I told her that it was thrilling to see her romping >>around in our little polygons. >>The Mechadeus folks have a winner with this one… the visuals are awesome. >> – G I really hope so. This is absolutely the best work I've ever seen,…
#3D Animators needed!
Message #105186
Wanted for immediate full-time position on-premises at downtown San Francisco location. Modeler/animator with heavy 3D Studio experience; knowledge of Premiere for Mac or Windows and other video editing tools preferred. Good working knowledge of IPAS routines and Alias Poweranimator for SGI would be beneficial but not required. We are working…
>>i downloaded your suns image. wowwww, it IS NICE!!! can you give me some idea as to how you achieved: 1) the solar flames and flares? 2) the large cloud disk(white/orange)with the SWARLY! clouds? please let me know i am very interested. again, very nice job on this image!
(It's me, Matthew Fleischman, different machine) I tried setting the net-timeout to the maximum, they still do it. Apparently, there is something really special (especially bad, that is…) about our network setup. Even if the maps are in the farm's map path and set to read-only, there are still 3…
It's not shareware, but does a great job… Video for Windows' VidEdit will open an AVI file and extract whole or any section of the file into sequential DIB files. Then use Animator Pro NumPic to Load Pics as Flic. If Anipro doesn't recognize the DIBs, you will have to…
There is a program here on compuserve in the ASOFT Utilities section or What's New or somewhere, it's called DTA(DAVES TARGA ANIMATION UTILITY) that will, among other things, compile a series of TGAs into either a 24-bit FLT flic file or a 16-bit FLX (or FLH) file. You can then…
#SMOKE question
Message #99240
All, I have a question regarding SMOKE_I.SXP usage. I'm using SMOKE in a scene with 13 different settings, each in a different material. Render times were unmanageably long until I tried copying SMOKE_I.SXP as SMOKE_I2.SXP, SMOKE_I3.SXP, etc. I then had each material call a different copy of SMOKE and the…
Contact: Taylor McCormick Graphics, 74242,1711
#Motion Blur IPAS?
Message #97110
I'm looking for a better way to produce a linear motion blur in 3DS. Both the Object and Scene motion blurring methods in Rel 3 produce transparent copies which don't look right unless the sampling is a high number, like 10 to 15, and with our current render times, there's…
Growing Trees
Message #95402
Hey Jacko… There's a param in SG that allows creation of morphable trees. You can also adjust the age or size of a tree, making morph objects. Good luck. Eric
Nik, thanks for looking. Found FLI.LIB in IPAS/POCO/AAWIN library. It has most Ani formats spelled out for Turbo C, Turbo C++. We'll try and write something in house. If you hear of any Windows CEL viewer, please drop me a line. Eric @ Mechadeus & Mondo Media
Danny, Thanks for the real clear explaination of beziers and bezier patches! We here are getting in a SGI with Alias software within the week, though unfortunately can only have one of them. If you come out with a patch modeler IPAS, I'm sure we'll take a keen interest as…
#3DS 3.0 KXPs
Message #72187
Has anyone been experimenting with creating their own animation scripts and importing them into the Keyframer as a KXP? The sample showed how the scripts could be altered by a program (KXPTEST) but it wasn't clear how to import your own or even a list of syntax. Is there developer…
3D Studio Users Wanted
Message #60485
***ATTENTION 3D STUDIO USERS*** MECHaDEUS, a new PC-based CD-ROM game developer, is seeking 3D Modelers/Animators for its next title. The game will probably have a sci-fi/action-adventure orientation and will make extensive use of live actors shot against a bluescreen background. The actors will then be composited into 3D animated environments.…
#Orchid 1280 & 3ds
Message #55245
We are having problems installing ORDHID Fahrenheit 1280 card to work with 3D Studio Release 2.0. We downloaded REV2.EXE from ORCHID bulletin board and it inserted a line in our AUTOEXEC.BAT: SET DSPADI = C:\3DS2\DRIVERS\RFPADI42.EXP. We followed the ORCHID's instructions for installing VESA for 3DStudio and still cannot get it…
#ORCHID 1280 3D Studio
Message #55244
We're having a problem trying to get Orchid Fahrenheit 1280 + VLB card working with 3D Studio rel. 2. We downloaded the VESA driver REV1.EXE from ORCHID bulletin board and followed their instructions for installing 3D Studio 2.0. The ORCHID install inserts a SET command in our AUTOEXEC: SET DSPADI=C:\ORCHID\RCFADI42.EXP…
vbplay handles
Message #25549
Hi, I'm using Visual Basic with the autodesk aawinplay tool for VB. It seems to work will most of the time but sometimes I get the error… Animation Error. You are attempting to use an invalid animation handle. I never use handles in my code I only pass the filename…
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