CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (2,818 messages)

#183390 3D Studio .Loc File Message #184233
Did you find a solution? .LOC files are location files and are created by some IPAS routines. Which IPAS routines are you usng in your scene? -Brian
#184144 Win 95 and 3dsr4 Message #184231
Kenneth, WIN95 is an untested and unsupported environment. However, several people have reported getting 3DS to work under it. As far as Vibrant, in WIN95, I have no idea whether the Vibrant drivers would work. You might try the VGA or VESA selections. In a true DOS mode, the Vibrant…
#184143 Network Rendering Message #184229
> Does this mean the slave stations are also running NT, and you have started 3DS in a DOS Shell? Or they are using real DOS, and connecting to the NT machine in some other way. -Brian
#184162 VBPLAY.VBX Message #184225
The VBX found in the file VBXFIX.ZIP is a version 2 .VBX. We have not created a version 3 .VBX, as the version 2 .VBX works in 3. -Brian
Sounds like you are trying to merge a R13 DXF file into an R4 3D Studio. The original R4 does not read R13 DXF files. You need to get R4c1 in order to read the DXF file. Contact your dealer to get the update to R4c1. IN the meantime, try…
#184026 CopyRight Notice Message #184124
bob, check e-mail -b
Paul, In AutoCAD 13, you can turn your ACIS models into poliginal meshes by using the 3DSOUT command. (Make sure to check your FACTERES setting.) If you want to combine those ACIS models with other already meshed entities, you can 3DSOUT, then 3DSIN (They will be imported as meshes, not…
#184106 FULLSCREEN Mode Message #184121
Malcom, I misunderstood the first time..you are saying the only time you see this behavior is when you have wMode set to AA_FULLSCREEN. Correct? I thought you meant the animation was pausing in any window. That is the code that was written into the sample. I believe the pause when…
This file is a support file for the Animator Studio Player Utility, and as such is freely distributable with the player. If you are including this in a commercial application, you probably want to clear the distribution of this file with Autodesk Legal. Here are some names to try: Brent…
There is a file in the libraries called ASL_DIST.TXT which outlines Autodesk distribution policies on the FLC players and their support files. -Brian
RHPADI drivers (ADI drivers for printers) might have been written and provided by the company that makes the printer. Autodesk does not normally write ADI drivers. If the manufacturer has not written one, most likely it is not available. There are two ways most people print images. First, save to…
#183956 #FULLSCREEN Mode Message #183958
Did you use any of the sample files as a template when you were writing your application? That pause when clicked was programmed in as an example of functionality. It is written in the code of the sample file, and when that portion of the code is remarked out, this…
#183593 AAPLAY Royalty free? Message #183621
Image, Please send me a private e-mail with a real name and contact information. -Brian
> Download FLICIN.TXT for complete instructions on this. -Brian
Tony, It sounds like you have a few conflicts on your system. I have included a paper to help you diagnose those problems. -Brian Title: Clean system boot; diagnostics for memory conflict… Description: To confirm that the problem is caused by a memory conflict, re-start the computer with simplified settings…
#183260 3DSout from ACAD R13 Message #183405
Jack, Using the 3DSOUT command from AutoCAD, you need to adjust the FACETRES variable before exporting the file. That will generate smoother curves. -brian
#183363 memory management Message #183404
When you attach these two objects together, you are creating one single object that is greater than 64K worth of faces and vertex points. There is a 64K limit on any one object created in 3D Studio (R4). That is the memory error you are running into. No one object…
#183344 MCI and .FLC Message #183403
John, Hesitations usually occur while the files load into memory before playback. They easiest way to minimize any hestiation is to pre-load the FLC and sounds into memory well before you need to play them. -Brian
#183339 MCI and .FLC Message #183402
It doesn't give you any additional functionality, you already have the MCI files, and the .VBX is also avialable here on the forum (VIBFIX.ZIP). What the kit will give you is documentation on the .VBX and .DLL. The docs are the primary reason people get the kit. -Brian
I would visit the Graphics Support forum (GO GRAPHSUPP) and look for conversion programs. Search on the keywords CONVERT, AVI and TGA. -Brian
James, Many people think that the FLC to AVI conversion built into Premier or video for Windows does not work as well as doing the process manually. What appears to give better results is to render to individual TGA files out of 3D Studio, and then import the TGA files…
#182448- 32 bit FLC win player Message #183220
Danny, Autodesk has not yet released a freeware 32 bit Windows player. We have released a Windows player, download WINPLA.EXE self extracting archive. There are many DOS players to choose from. Search the forum libraries on the keyword PLAYER and you will see several to choose from. -Brian
#182450 Shape Counter Limit Message #183216
Terry, Shape Max is a variable for the 2D Shaper, not the Lofter. I think the 3DS.SET file entry you want to look at is MOD-MAX. ;Maximum number of shapes in memory in the 3D Lofter. ; Range is 1-500, default is 32 MOD-MAX = 32 -Brian
#183106 memory management Message #183200
These are the entries I have, which are basically the default settings. You will notice that -minreal and -maxreal are not equal, and there is no setting for -maxx. Also, some of the other settings are different. Someone has edited these settings. -vdisk -minreal 4096 -maxreal 40000 -nur -intmap 8…
#182991 mciaap.zip Message #183023
1) Copy the file MCIAAP.DRV to your \windows\system subdirectory. 2) Load the file SYSTEM.INI into an editor, such as notepad under Windows, or Edit under DOS 5.0. 3) Locate the line '[mci]' (without the apostrphe's). If this section does not exist, you may add it to the end of the…
#182912 #SGI renderer & 3DS Message #182924
Hi Ian, There aren't any known bugs with swapping on the SGI renderer, although there are some differences from the PC version. On the PC when you swap to disk, the swap space is dynamicaly allocated, taking as much hard disk space as needed until there is literrally no more…
Darryl, Sorry, but there is no update to the libraries. Those are the only ones we have. -Brian
#182889 MCI and .FLC Message #182918
MCIDOK is included in either the WINPLA.EXE file of MCIAAP.ZIP file. If you are programming in VB, you might also want to take a look at the ASL: Animation Support Libraries: This developers kit includes C and Visual Basic Programmers reference manuals for the Windows Player, Fliclib and File Format…
Yes, but there is still no "central" server, hence my confusion. Any number of machines can be clients, servers, or both. In order to be the common location where the 3DS network files are stored, a machine must have server capability. I seriously doubt that this configuration would even come…
I'm a little confused by this statement. Lantastic is a peer to peer network, and as such, does not have a centralized server. Could you ask your question a different way? -Brian
#182588 Network rendering Message #182659
Chris, Download 3DSNET.TXT and pay close attention to the parts where it talks about setting up drive mappings on a peer to peer network. -Brian
#182581 Hardware Lock Err. Message #182656
Paul, Download HWLOCK.TXT from the forum library to help trouble shoot Hardware lock problems. -Brian
#182414 Darn that Renderer! Message #182655
Kevin, A halt during the transofming objects stage is almost always the result of a power saving feature. As Dano said, take a good hard look at your config.sys and autoexec.bat. Sometimes it is called something else, or has a load high or other memory manager statement in front of…
#180864 AAS Dithering Message #182200
James, I've asked one of the other sysops who better know AAS to respond to your dithering problem. My question is which CIS ID# did you send the bug report to? Or did you upload it to the library? I want to make sure we track that down. -Brian
#182115 ASL Message #182197
Make sure you give them this part number: "Animation Support Libraries R2.0 SAP# 03302-013303-9000". The local office should be able to tell you where to purchase it: HONG KONG tel: +8 52 824 2338 fax: +8 52 824 3228 Autodesk Far East Ltd. Suite 2803A, 28/F Central Plaza, 18 Harbour…
#181883 POCO Manual? Message #182196
Give Customer Service a call at 800-538-6401. They should be able to provide you with POCO manuals. You might also be interested in the Animation Support LIbraries. Here is a description: Animation Support Libraries: This developers kit includes C and Visual Basic Programmers reference manuals for the Windows Player, Fliclib…
#182099- Epson adi driver? Message #182195
RHPADI drivers (ADI drivers for printers) might have been written and provided by the company that makes the printer. Autodesk does not normally write ADI drivers. If the manufacturer has not written one, most likely it is not available. There are two ways most people print images. First, save to…
#181994 #AAPLAY Royalty free? Message #182186
The Player utilites are freely distributable. (That doesn't mean public domain however, for developers). Being freely distributable you are allowed to upload these files wherever you feel they might benefit others. Feel free to copy them wherever you need. -Brian
The 522 is actually a capability bit for the wave audio device. AAsound appears to be polling the Sound driver, and the driver is reporting back some capabilities that are encoded into that value. Personally, I run a 16 bit Soundblaster card myself, and have never had this number altered.…
#181974 C++ & aaplay.dll Message #182181
The AAVGA.DLL should only intercept or interrupt any function that makes a call to the Windows display driver. -Brian
#181824 #AAPLAY Royalty free? Message #181972
Hot off the presses, here is the new policy on distributing the player: This information can be downloaded as ASL_DIST.TXT. AUTODESK, INC. POLICY ON PLAYERS INFORMATION SHEET This information sheet sets forth Autodesk's policy regarding the copying and distribution of some of its players and associated libraries (jointly referred to…
Nick, The local Autodesk office should be able to tell you about authorized training centers. UNITED KINGDOM tel: +44 483 303 322 fax: +44 483 304 556 Autodesk, Ltd. Cross Lanes Guildford, Surrey GU1 1UJ England
#181856 #WINDOWS 95 Message #181970
Dale, We have had several reports from forum members that 3D Studio will run under WIN 95 with no problems, however it is not an officially supported platform. -Brian
#181924 25 fps in 3DS Message #181961
Rob, In 3DS, when you are rendering to targa files, one TGA file equals one frame of video. If you want something to happen in exactly one second, in the keyframer you place the key points of the action exactly 25 frames apart. -Brian
#181922 #C++ & aaplay.dll Message #181960
Simply because he sent me an e-mail as well, and that was what I answered first. Since you are interested, here was my answer: >
#181751 C++ & aaplay.dll Message #181775
I answered you in e-mail. -b
Donald: re: Invalid sound, It sounds like this is more a problem with the drivers associated with your sound card than a Player problem. I have never gotten that error on any of my systems. What can you tell me about the sound card and drivers that are being used…
#181503 FL_ player problems Message #181770
GPE's are usually the result of a memory conflict. Try rebooting without loading any of the drivers that are not needed for Windows (i.e. only load HIMEM.SYS, FILES, and BUFFERS in config.sys and MOUSE in autoexec.bat). See if the error still occirs, If not, put lines back in one at…
#181658 Darn that Renderer! Message #181766
Dano, Most likely you have POWER.EXE in your AUTOEXEC.BAT file. This can hang 3DS. Remove that line, and any other "green" feature TSR's that you may have. -BRian
#181638 25 fps in 3DS Message #181765
Rob, The JPEG format that 3DS renders to is a single frame. Not a motion JPEG. The concept of frames per second does not apply. In order to get your 25 frames per second, you should render 25 TGA files for each second and then import those TGA files directly…

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