This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (527 messages)
World Builders
Message #188269
I wouldn't call 50 coppies sold in 3 days at Siggraph a trickle.
#Visit to Pyros
Message #188044
Thanx again for having us over for a peek at your office. Still can't get over the view. Lee
Well Mike, So far the only people I see talking about WB is Martin, You and I. Perhaps between the three of us we will have some interesting stuff to show the forum. Guess I'll have to crack the seal this weekend and get buisy learning this puppy. Lee
Hey Eric, Got the manual today. I'll be digging in now.
This is true Mike, I forgot all about it and my copy is sitting right here on the desk. I haven't even had the chance to play with it yet since Siggraph. I was under the impression that Joakim was more interested in modeling trees and plants he could use…
You can call Digimation at 1.800.854.4496 for more info on World Builder. Lee
You hit the nail on the head Tim. NT IS Windows on steroids. I have been using NT 3.51 for about 6 months now and it absolutely kicks a**. I have also been using a beta version of the 95 style interface and must admit I like it although this…
One main feature in the DMM vs. Keyfactory debate would be that DMM does not limit you to the number of groups of objects and in Keyfactory you are limited to only 4. Keyfactory has several more features though which DMM does not like the preset for exploding a group…
You're right Kyle, I had jumped on line very quickly on Saturday and had intended to go into Metareyes features today but now you have saved me from that. I had never done the benchmarks as far as speed. This is very interesting news. Aren't some of these features you…
No manuals yet. David Thompson works at Digimation. Lee
Organix has: envelopes to control face count over time. allows user to define colors which represent fusion values. works with "refraction mapping" IPAS. will soon include "sticky mapping" making it the only routine to hold texture mapping in place while metablobs move and deform. these are a few features OrganiX…
The guy that you want to make sure gets this information is David Thompson at Digimation. He has picked up the torch for LenZFX and is now running with it.
Schreiber Instruments have a set of routines called "Immagine Nursery", also Schreiber sells Yost Group #5 "Silicon Garden". You might also call Viewpoint Datalabs and request information on AMAP. Hope this helps, Lee
What is the face count of the reference spheres?
Danny has included a feature to assign your own colors for fusion and YES, you can use the Metareyes assignments and files created for Metareyes work just wonderfully with Organix. Lee
I haven't tried this and from what I am told Aura still doesn't work right. I would post a message to David Avgikos and see what he has to say about this. Lee
3DSR4 will continue into the sunset as 3D Studio Classic. The 3DS-VRML IPAS is freeware. (I think) I got mine at Siggraph. Perhaps it should be posted here on the forum?????
Wouldn't it also be necessary to use a custom palette to keep some consistancy in frame color when rendering on seperate machines? I haven't done much network rendering but I can anticipate Andres comming back and saying "Why does the color seem slightly shifted on frames rendered on one machine…
Perhaps you would be willing to upload CMPEG here on the forum?
Metaballs
Message #186742
This is great news also Alex. I am excited. Appologies are not necessary, I only wanted to qualify my position on the metaballs issue. Lee
Hi Alex, Didn't mean to come on so strong but I wanted anyone listening in who doesn't know me to realize that I wouldn't just make a recomendation (one over the other) without feeling like I knew what I was talking about and that I wouldn't ONLY base such opinion…
Having not looked at this particular file I would expect that you should unzip this file to a floppy and install from the floppy drive. Look for a readme file to describe installation procedure.
Don't forget the scorpion repellant!
Hi John, Dave Marks has done a lot of work with z-buffering. Perhaps he will jump in here. I would be very interested in taking a look at your routine when you have somthing working (even in the alpha stages). Lee
Just wanted to let you know Alex, that I was using Metareyes several months (maybe a year) before I got involved with your projects or even knew of Details' OrganiX. My (personal) opinion after comparing both metaball packages is that I like Details' approach better. I'm not sure that that…
Sounds to me like your face normals are turned inward instead of pointing outward. A quick experiment to prove this theory would be to assign a 2-sided material and render. If the sides show up then you will have to either live with the 2-sided material or flip all those…
Touche'
Or Sticky Metaballs on animated Texture Mapping either.
As far as I can tell, Danny's metaballs was already a better value before the addidtion of Aleksey's "sticky mapping" and now that the this new mapping is reality, I would say that there is no comparison. Anyone who wants to do serious work with metaballs will want Details "OrganiX".…
Perhaps you were thinking of QuickTime Movie Maker IXP? If so look for QTIME1.ZIP in the IPAS Usage section. Lee
I believe that Danny's auto-mapping is automatically alligned to each face allowing mapped textures to be directly applied and not stretch along non-planar faces. As far as your viewport alignment I would say you will have to align your viewport to the particular face you wish to address. Lee
Danny's new Metaball modeler (OrganiX) will allow you to increase and decrease the number of faces over time. He is using the Envelope code developed for LenZFX. This allows the user to have direct control, ie… less faces farther away and more faces for the close-up shots. Lee
Wonderfully put Jim! I'm putting a check mark in your collumn.
That couldn't hurt!
I would go with Meshpaint for now and use Photoshop in conjunction with that if I were you. I'm now sure that QFX would be a substitute for Meshpaint but it would probably take the place of Photoshop. I work very closely with Aleksey's group and the things you will…
I'm intrigued, what are your wishes?
Hi Gigi, Perhaps you should open a line of dialog with Mike White. I think he might have some insight into this type of technology. Lee
Hi Paul, Guess I assume too much. Of course I was refering to detaching these faces, creating an element, mapping and then re-attaching. Didn't mean to make the hair stand up on the back of your neck. Lee
Hi Terry, No NOT Metareyes! Danny Mercurio has just released a new metaball modeler through Digimation called OrganiX. Aleksey and his group of scientists have found a way of mapping metaballs which will lock the mapping in place (sticky mapping). I am sure you will be hearing much, much more…
Ha, Come on Alex, "Balls" as in "Metaballs" with Danny's version now running far ahead of the rest.
Hi, Tyler Perhaps we'll meet next time. (Autodesk U?)
My suggestion to you would be to hold out until after Jan 1. I am told that Pentium prices as well as ram are expected to drop drastically. Lee
Hi Laurie, I'll continue to swap some mail with you. There are lots of wanna-bee's here but there are a few World-Class animators present. Their work can be seen in films such as Johnny Nmonic, Virtuoscity, and games like Rebel Assault and the 7th Guest. Where are you located???? Lee
The proof is ALWAYS in the pudding. Let's see if they are willing to put their Balls where there mouth is. (Old American slang phrase converted to suit this scenario.) Comrade Lee
Which Metaballs program are you using????
You should probably look into MeshPaint by Positron. Brent usually keeps a fairly high profile here on the forum. I don't believe that Smooth actually performs a boolean operation, however it does combine the two mesh objects and this can affect mapping. For objects with apendages and difficult mapping I…
#185405-
Problem with Media Playe
Message #185575
There is a flc player released by Autodesk for Windows. I believe it is here on the forum somewhere. It is shareware (freeware?). This is what you need to load. Once installed, media player should work just fine. I will look into this and get back with you. Hope this…
10025 error
Message #185461
C:\3DS4>3ds Phar Lap fatal sys err 10025: Unexpected processor exception occured Error occurred in real mode, exception/interrupt number 0006h Real mode machine state: CS:EIP=0000h:0000002Bh, SS:ESP=0116h:0000089Ah DS=0070h, ES=0BAAh, FS=0000h, GS=0000h EAX=00000643h, EBX=000014DCh, ECX=00000002h, EDX=00020117Dh EBP=00000002h, ESI=00000522h, EDI=A4D70919h, EFLAGS=00000202h Aint' this sumptin' Lee
10025 ERROR
Message #185456
I can't seem to find anyone to help on this 10025 error. Is there a doc file online I can read with some answers?
Yes, I'll see you at Autodesk U.
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