CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (580 messages)

#Mac –> PC –> Mac Message #180770
I have heard of the "debabilizier" (sp?) solution. What is it? Does it only run on the Mac? Basically, what is the easiest way to both incorporate Mac image files in a PC environment, and send out Mac-friendly PC-created image files?
#Rendering gas gauge Message #180767
Hi Jonas, I'd like to be informed of whether 3DS is rendering the first or second set of lines when rendering to fields. Something like "Frame 10b of 100 by 1," at the bottom, or "Rendering Second Field" at the top. Many is the time I wait on a long…
#Repetitive .sxp use Message #180766
OK, so you can save RAM by using the same maps over and over in your materials in the same scene… What about the repetitive use of an .sxp in a material? It's no longer a RAM issue, but what about speed? Say I am using noise.sxp as Texture1 ("I…
#Teaching 3DSR2 Message #180765
"Make $10,000 a week from home!" Great lead-in for an ad, huh? I have been approached to teach a beginning 3-D class at a local tech school. Is there a contact person at Autodesk (or a forumite) with whom I can correspond about the various issues that will go along…
#179811 Vibrant & TARGA+?? Message #179899
I also have had poor luck running flics with the Vibrant/Targa+(NTSC) drivers. The Vibrant/Targa+(TMODE) work fine. You actually have some different resolutions available via tconfig or tmode, but they all cluster around the 512×486 area. As far as I know, you can't call up, say, 256×243. I generally don't use…
#179643 Smoother Animations Message #179688
>> When I move a camera, or its FOV, as opposed to moving an object, the playback "pulsates" in a jerky fashion. Can you give me any pointers on producing smoother camera moves?
#177240 Help!!! Message #177300
>> Any mirror that I create, appears 'foggy' or dull and without shine.
>> And no I won't say who they are so you can't start harassing them yet.
Thanks, Larry. IPAS usually appears as the default in WinCim, so people often inadvertently send messages here. It's nice to see things a little tidier. 🙂 Anne, can you tell us who the new TM's are for each section? Or is there going to be a grand announcement? Paul S.
#175259 Camera movement Message #175356
>> Since I am using a PAR I will just through the TGA's into the proper sequence.
#174397 Video Service Needed Message #174559
My company offers the services you seek. Please call or send e-mail for more discussion on pricing and other specifics (which tape format, which file format you have, etc.). Paul D. Sanford LEVEL 5 (701) 232-1295 CIS # 75144,2354
#174107 #VistaPro & 3DS Message #174154
Go get 'em Clint! BTW, does version 3.1 really have a .dxf out feature? Paul S.
>> >> Greg >> On, no question about it! >> Terry >> I assume that you mean to tell Dean that he should be >> rendering to fields. Isn't that what I said? Turn field rendering on? I'm confused!
Glad to hear you've got everything running! Paul S.
#173083 #Sanyo GVR-950 Message #173211
>> It's still a Great little Deck but I don't care for their way of doing business regarding dealer support and their marketing.
#Colored track dots Message #173177
Hi Jonas, I'd like to see user-selectable colored dots in the Track Info Dialog Box as an option. When copying keys, it would sure be nice to have a visual reference to what each key is doing, to be able to instantly recognize a red key means position 1, blue…
#172172 Imagine FX IPAS Message #172182
>> Explode Volume works quite nicely, especially in conjunction with the Yost Group explode routine.
#172042 #Imagine FX IPAS Message #172103
>> We certainly want you to be satisfied!
#172064 Call for Artwork Message #172102
>> The pine leaf folage even used displace so that accurate shadows were produced given any position of the light source. > The method I used is more suited to the manicured, sculpted appearance of japanese trees. > So how is the Studio City 2000 project coming along? I'll start…
#171918 Imagine FX IPAS Message #172006
>> i can e-mail you a sample 3ds file if you like.
#Imagine FX IPAS Message #171913
Anyone out there using the Imagine FX IPAS routines successfully? I have been playing around with them for a few days, and am somewhat disappointed. I realize these are older effects, and I recently purchased Bones Pro, so maybe my expectations are too high! Specifically, does your lightning work well?…
#171820 #Call for Artwork Message #171912
>> The file is called LANDSCPE.JPG
#170874 #NTSC color bars Message #171066
>> I use a "gamma" of 1.8, so you can factor that into your perspective.
#170975 IK question Message #171004
>> Is there no way to do this using the interacive and not the follow method?
#170774 #NTSC color bars Message #170869
>> I hope this helps. I don't think you can go too far wrong as long as the overall composition reflects some balance. > I'm going to see if I can't convert some formula's into a script or something so that for a given RGB value you'll know its relationship…
#170618 #NTSC color bars Message #170691
Do you tend to follow an upper limit for the luminance value of the specular component of materials too? Or the saturation levels of the ambient component of materials? These two questions puzzle me too. I've been playing it pretty safe, but wonder if there is a general guideline you've…
#170555 3DS to video-tape Message #170690
Uri, You're welcome. 🙂 You'll really love the PAR! Paul S.
#170495 C1 patch availability Message #170546
Thanks, Jonas. I called and my upgrade should be here in about a week. Makes me wonder what happened to my dealer's order for my upgrade… %-( Paul S.
#170499 #NTSC color bars Message #170545
Actually, I think the off colors might have been under-saturated. If I remember correctly, the scope's readout looked kind of like a star, and I think the questionable colors didn't peak out as far as the others. I'm not sure. I've been using more moderate HLS levels for my materials,…
#170514 NTSC color bars Message #170544
Thanks for the info, Don. I guess it's been a while since I dl'd the file from the library, I thought it had been John's. I copied the NTSCCB.TGA you uploaded to my PAR and the scope said all but one or two of the colors were good, and the…
Brian, Nik, Jonas, Adeskers in general, Just jumping in here to say I still haven't received my upgrade… it's been a long time now… this dealer channel stuff tends to be discouraging… I'd prefer to cut my dealer out of this kind of transaction, he has nothing to offer but…
#170460 NTSC color bars Message #170466
>> There are serveral color bar patterns included with the PAR as STL files.
#170334 3D Studio & NT Message #170375
Greg, Could you e-mail me some info (cost, etc.) on this fieldifying Vistapro routine. It might come in handy for the StudioCity project. Thanks. Paul S.
#170317 3DS to video-tape Message #170374
>> Does that mean that I don't need to buy a diaquest controller?? > I don't know the significance of the words DPS PAR, I think I stick to the S-VHS solution, over here a Betacam SP cost about 17000 dollars
#NTSC color bars Message #170371
John and all, I'm trying to lay off some color bars to my PAR as a point of reference for some local video dudes. A while back I just copied your NTSCBARS.TGA to the PAR, and apparently it scoped just a bit off on one or more of the colors.…
#170281 Font Catalog Message #170288
Look for fnta.gif to fntj.gif on the WCTK CD-ROM in the FONTS directory. You can print these for reference. There currently are no images I'm aware of showing the 3DS4\FONTS fonts. Paul S.
#170280 #3DS to video-tape Message #170287
>> Is there a VHS machine (or S-VHS) which can record image by image?
>> when I do a list of the libraries, there is NO Ashocase.
#170186 IK question Message #170217
Basically, yes. When you define your kinematic chain, anything "above" the chain (parental) will be unaffected by any keyframes generated when motion is solved for with IK. Anything below the chain will of course follow it's parent. Something as basic as a jaw I would probably keyframe by hand, FWIW.…
#170011 #IK — Help please! Message #170031
>> The joint parameters have them set to rotate around the points they should.
>> it would be nice to specify their repetetive motion
#169687 3D Studio & NT Message #169720
>> It was coined back when "we" wrote the DOS program to take VistaPro files rendered at twice the length and add "fields" to them.
>> I've configured the M.E. to dual display with the Vibrant drivers and two things happen: screen cursor movement causes a ghosting effect where nearby parts of the M.E. interface appear to show through, and the NTSC display monitor renders with a band of active snow about mid screen. >…
>> I've excluded E000-EFFF from mem in my Autoexec.bat file, and used this address for the T+.
Clint and all, Is there a routine that will convert .3ds or .dxf files to Vistapro .dem files? Paul S.
#165957 #Group Conference? Message #166046
>> What does the bracketed F stand for in the To: [F] All ??
#165092 #3DS /NT/ Win95 Message #165191
>> If that's so, then NT requires 16MB more than Win95, because (the last time I looked), my NT Performance Monitor told me that it was using 24MB just to put up the program manager and the command shell.
#165037 PAR/RAZOR question Message #165190
You can also join .ani files that are in different directories on the PAR's HD. They will be assembled in the directory of the first .ani selcted, under the name "temp.ani". Paul S.
#164376 Back.. Message #164461
Sounds like a fun vacation! Welcome back. Paul S.
>> Hope this helped clear things up.

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