CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (413 messages)

#151220- #world map Message #151269
Hi John. So far the only really detailed Earth maps I've seen are form Viewpoint, as you guessed. In the third edition of their catalog. If I find any news regarding you qestion, I'll post it
#151197 world map Message #151267
Thanks Greg. I'll give you a call real soon.
#world map Message #151130
Hi Greg. I've been busy making a demo reel for SDP. If you would like I'll bring you a copy of it when it's completed. We're also getting some new routines worked out, and updating the old routines. I wish I could talk more about the newest routines, but I've…
#151014 #world map Message #151015
Hi Chris. In the graphics developers fourm in the sub-dir called image maps. You'll will find a map of the world. The file is called bigwrld.gif. The image-map of the world is based on the clear world satalite data. There is not one cloud, so you get the best detailed…
What I was getting at was the limit that DOS emm386 limit would be 64 mb and Qmm will go beyound that limit. I was just seeing if this was what you were getting confused about pharlap and memory. 3d Studio can utilize 1 gig of mem with a mem…
#3702 Where is everyone? Message #3724
Hello John, we seem find every works fine with the toolkit at this point. We are still working on SXP's, and we find the we finnally have more control. I havn't come across a problems yet. When we do we are sure to ask. Robert Nix would be a good…
#139313 #SXP demos Message #139479
With these SXPs there is a subtle difference in the definition in the texture. Our routines are the product of continuous refinement. I keep a personal copy of every iteration of the routines because each offers something unique. It's part of the beauty of fractals. These routines work fine with…
#SXP demos Message #139231
Do what Robert Nix said and you will be on your way.
SDP IPAS TECH Message #139167
Hello out there in "ASOFT" land. Robert Nix and Mike White will be able to answer any question regarding SDP's IPAS-Plug-ins. So contact us Robert Nix CIS… 75461,623, and Mike White CIS.. 72002,1010. [SDP]
#139007 SDP SXP's IPAS Message #139118
If in the future, I require your writting assistance, I will contact you. If you happen come run across an opportunity to write an article on our software, please approach me with it. Thanks Bruce,
#SDP SXP's IPAS Message #138933
Bruce, > Have you started your collection yet? 😉 Maybe it's time to unlock that Schreiber CD ROM. Make the call, Bruce. Make the call. > Well, I always enjoy reading your posts. Maybe you can start reviewing our stuff??? > Thanks. You too. Mike
SDP SXP's IPAS Message #138932
Your welcome, Alan. Hope you didn't think they were too lengthy. Focusing on the SXP side of things has worked well for us at SDP. Some interesting and exciting things are developing. Expect to see more SDP SXPs in the near future. Mike
Whispy dust Message #138611
Hi James, The routine Dust_i.axp is a routine sold through Schreiber Instruments. This routine is in the Imagine Fractal Bouquet disk set. The price is 200.00 for this set. This is a routine with strange attractors built into it. Meaning not one dust particle will touch each other, giving you…
#138580 #SDP SXP's IPAS Message #138584
This is part three of a three part message regarding SDP's SXP IPAS routines. Available through Autodesk Multimedia Dealers and Schreiber Instruments. LAYERS.SXP – Layered Noise Function (Animated), Overview : Creates a layered-line texture on a noise background that can be animated to create strange flowing effects. Dialog Description :…
#138576 #SDP SXP's IPAS Message #138580
This is part two of a three part message regarding SDP's SXP IPAS routines. Available through Schreiber Instruments and Autodesk Multimedia Dealers. AGATE.SXP – Agate Texture Dialog Description : Size : Overall size of the texture. Fractalization : Overall 'chaos' of the texture. Higher numbers produce more chaos. Jitters :…
#SDP SXP's IPAS Message #138576
Hi Andrew, This is in response to your post regarding SXPs. As Gary mentioned, SDP has been involved in the development of SXPs, 14 in fact with more in the works, and they are very adaptable to your needs. The SXPs we have are: Mottle Agate Marbl Earth Squigle Layers…
#138337 #Whispy dust Message #138388
Hi James James, have you tried Dust_i.axp ? It might be possible to achieve this effect with Dust_i.axp. I'll try to simulate your needed effect with all the IPAS, I have and will respond as soon as possible. Mike White
Hey there Kevin. Thanks for your reply. Your question about wood is excellent. I prefer to use SXP's to get a realistic looking wood. I use Wood.sxp as texture one and one of my routines, Turb.sxp as texture 2. Now don't let SXP's confuse you. They're not as complex as…
Hi Jonas. Yes it was nice meeting ya. I have too say you guy's at Autodesk have a nice place to work in up in San Refele. How do you like the routines ? Also I'll keep you posted on the newest ones. I'll see that you will be one…
Hi Kevin, It's nice to see such interest. I too traded in my paint brushes and canvases for the world of 3D. Unlike you, I jumped straight into 3D. You question: Am I "one of the lost 60's generation?" No, I'm not old enough to say that. I'm a product…
#1393 #Update Message #1527
Question ? I downloaed the update file wednesday and win zip would'nt unzip it. Mike White [SDP]
Hi you should ask Schreiber for their catalog. There is alot of routines out there. My routines are being sold by Schreiber. Mike White [SDP]
#127509 Imagine Humans IPAS Message #127617
You welcome Mike White [SDP]
#127488 motion sampling Message #127493
Puppeteer will let you use Flock of Birds and bring motion data direst int 3DS3 and 4. Call Schreiber at 1-800-252-1024 Mike White [SDP]
#127126 Imagine Humans IPAS Message #127157
Did you check out Morphman and Morphwoman form Crestline. If you'r interested I'll did up the Info. There right up near Big Bear Calif, Also this package come with childern. Mike White [SDP]
#126767 RAINBOW IPAS Message #126781
Yes your right That's what I named it. Also I'll be sending those routines we talked about. Mike White [SDP]
#126604 #RAINBOW IPAS Message #126761
All you need to do is rename the *.sxp to Rainbow_i.sxp and it should work fine. Mike White [SDP]
#126643 #Scaling SXP's Message #126758
If your using SXP's you'll want to set the sizing by clicking on the S next to the texture. This is where you control the scaling of the SXP's. S is for settings. When you scale the obect in the 3d editor the SXP's cords will not change so you…
#126234 Scaling SXP's Message #126324
Which SXP's are you using ? Mike White [SDP]
I was talking to auto desk and the metioned that 3ds3 can access 1 gig of ram using QEMM. Mike White [SDP]
Rainbow.sxp Message #122598
To all you need to rename rainbow.sxp to rainbo_i.sxp for it to work. Other wise 3d Studio will not under stand it. Mike White [SDP]
#122285 Rayman? Message #122295
Thanks I still getting used to doscim. Mike White [SDP]
#122199 rayman Message #122203
Rayman Is way quicker then that. Imagine doing a image in 3ds3 with every texture with auto-reflect takes about a day. I talking a pretty detailed mesh. Mike White [SDP]
#122114 #Rayman? Message #122177
It's in beta and the messege was to a be private but oh well. It's nice It looks really good. I don't know how fast accurender is but Rayman is quick and the images come out clean. Mike White [SDP]
#121846 fader??? Message #122036
Yes neil it woks with any image file in the video post. It work great on flics, targa, and any other image format. If you downloaded the cycle.ixp. You'll see how easy the routine is. Mike White [SDP]
#Rayman Message #122035
Hi Michael. I wanted to let you know I received rayman. I haveing a problem with the software. Frist I keep geeting on the rayman.exe can't make metafile,and when gose to create an image it says can't diplay *.tga. On the _rayshel.exe locks my computer up. This is my autoexec.bat…
#121381 Fade in/Fade Out?? Message #121767
Yes we have a fade routine that lets you fade in and fade. We're selling it through Schreiber Their phone number is 1-800-252-1024 Mike White [SDP]
Schreiber Silliness Message #119941
It was'nt directed at you I just just sent a reply not directed towards you. I have no problems with the soft ware protection. The programmer which wrote the IPAS was over protected. He even went over board and wrote out my original mat libs for the textures. So they…
#119503 Space textures Message #119527
Sounds great ! Mike White [SDP]
#119426 #Schreiber Silliness Message #119447
As in regards to Microsoft There's millions of computers out there so they do'nt loose out they still make alot of money there's a difference from a small CO like us [SDP] and a big CO. like microsoft. Mike White [SDP]
#Schreiber Silliness Message #119423
I agree it's a hassel and I will admit it slows down our routines, but we have to think about the Asian and other countries have no control over copyrights. This could cause a problem. I know what you mean about crashing a hard drive. When we had the earth…
#119177 Space textures Message #119189
Thanks alot can't wait to see Rayman with them. They should come unreal but real. May be you could upload an image using one of my textures. Mike White [SDP]
#119151 Storms Message #119188
Your welcome Mike White [SDP]
#119128 #Storms Message #119146
Schreiber's FX has lighting Mike White [SDP]
#118932 #Space textures Message #119009
Hi Jim I metioned that my SXP's make great animated planets. Mike White [SDP]
#118944 #lzh Message #119008
You'll need to get LHA.exe it's like pkzip. Mike White [SDP]
#118472 Starfield Simulation? Message #118475
With vortex try using motion blur. Mike White [SDP]
#117756- Dynamic Motion Module Message #117867
Call Schreiber at 1-800-252-1024 There selling our routines right now. Mike White [SDP]
#117175 morphing Message #117251
No problem Richard. I'll keep you posted. Mike White [SDP]

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