CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (972 messages)

From: John N. Jordan Autodesk Multimedia Forum · IPAS Usage October 25, 1995 3:45 PM
I'll be looking for it. Thanks. JNJ
From: John N. Jordan Autodesk Multimedia Forum · IPAS Usage October 24, 1995 2:40 PM
Martin, Add me to the list of "me too's". 🙂 JNJ
From: John N. Jordan Autodesk Multimedia Forum · IPAS Usage October 24, 1995 2:38 PM
Alan, It sure was a nice flic. (smacked, of course) The small text at the end was the only thing that didn't look flawless. (well, as flawless as a 2-4x anim could be..) I thought it was done by some "expensive stuff".. but wasn't sure. 3DS has had a very…
From: John N. Jordan Autodesk Multimedia Forum · IPAS Usage October 23, 1995 2:03 PM
Alan, Did you do the MW2 animations as well? They were sharp. 3DS? Tell them to get that NetMECH out ASAP! 🙂 That game cries for big network play. Are you going to Autodesk U? JNJ
#196108 Matrox Millennium 4m? Message #196165
>I heard you can add a video frame grabber to that card as well as a lot of upgrades. < From what I understand, only one thing can be added- ram daughterboard or "extra feature" card. I'd check with Matrox on that before assuming it when you buy one. :-)…
> Forgot to check that one< Just thought that was an interesting convincing argument. 🙂 Mabe they should make it actively check, or automatically check anything sent out after 11:00. JNJ
#195660 #JAZ : Good Stuff ! Message #195723
>2X is 95%, the 1X is 100%< % reliable? JNJ
>The main benefits for Nav-Cis are speel checking< Speel checking, hmm.. sounds, um, useful. JNJ
#195548 #JAZ : Good Stuff ! Message #195579
Greg, Do you record in 2X or 1X? JNJ
#195526 JAZ drive Message #195544
> Well, that's why I started this thread. < ROFL, well then why didn't you say so? 🙂 >Do you know of a bonafide source?< I saw it in some mail order catalog.. not sure if it's shipping though. I believe the company was mentioned earlier (forget the name- PC…
#195527 JAZ : Good Stuff ! Message #195543
>I was thinking the JAZ drive would be great for CD 'buffer' space as another of its many uses.< Yes, and has good sustained transfer for higher speed recording too. JNJ
#195488 Radiosity? Message #195493
>I heard Crazy Glue works great also< Ouch! but then you can't upgrade to the 96" monitors coming out later on! Velcro makes it zip-n-play. 🙂 JNJ
#195485 JAZ : Good Stuff ! Message #195492
Yeah, the Jaz sounds great, and the lack of t-cal makes it even better. JNJ
#195486 Radiosity? Message #195491
>Check with Jim Perkins < I wish I had before I got my Panasync/Pro.. but I like it, and don't really have the desk space for the 21.. 🙁 Mabe later. JNJ
#195452 Web Pages? Message #195483
Jason, This is a forum mainly oriented to 3D Studio, and supporting/complimentary software. Although pretty much anything is discussed here. (you name it) You would find better info in the Internet forums. (go INTERNET) But briefly, Web pages can get complex, or can be fairly easy, depending on your skills…
Is there much difference between CS Navigator from CIS and Nav-CIS? I like the fact that WinCIM and CS-NAV share message folders, etc. Does Nav-CIS do this? Is there really a big difference? JNJ
#194005 #JAZ : Good Stuff ! Message #195481
>JAZ drives in a RAID configuration. Now you've got space, speed, and flexibility.< I've already seen them out. 🙂 Check Videography, or other MAC-centric (and often annoyingly so) TV pubs, and check the back ads. I'll find them for you, if you'd like. (reply during the week) I wonder about…
#193895 #JAZ : Good Stuff ! Message #195480
>There are too many non-standard, non-compatible backup programs out there, and I know that I can go cross-platform much easier with a CD. Works for me!< True! Backup standards for tape are a hassle, and obviously CD-ROM's are cheaper, and more prevalent than Jaz, MO's, etc. (but not as fast)…
#195428 #JAZ drive Message #195479
>I'd like to get a solution that is popular enough to offer a chance of widespread compatibility with service bureaus and other consultants.< Bob, I'd recommend the Iomega Zip and Jaz drives then. I have seen them around alot (well, zip drives) and expect them both to be as common…
#195440 #Radiosity? Message #195467
> –any advice on strapping a 17" monitor to one's face? < lots of velcro, and a big counterweight. 🙂
#195418 #Radiosity? Message #195466
You're getting a good deal there with that XP21 for $1250. We just mail ordered an XP17 for around $1100, and a Panasync/Pro 17" for around $850.. That Magnavox 37" probably doesn't do high rez, or high refresh though. Monitors are gradually going down, but aren't being drastically replaced like…
#195260 #QuickTime conversion Message #195274
>Here's the plan: a quad or 8-plex DEC Alpha box for rendering to the PVR with about 36 gigs on line. The I can use the same machine to edit with Speed Razor to my VTRs and get rid of the Fast Machine. < 36 gigs is a bit much…
#195246 #Radiosity? Message #195273
>OK, I guess I'd better spend the extra $450 then for the XP.< For that expensive of monitor, I would. But I run as high a rez as I can tolerate. (1280×1024 @ 17") Text is small, but the screen space is worth it to me. JNJ
#195054 QuickTime conversion Message #195187
>till its not like the PAR board with Beta or SVHS output… Can't have everything!< Too bad recompressing my component PAR output into the Cube's wavelet compression looks so bad.. 🙁 I may end up doing the QT thing myself, since most of my output is going to the Cube…
#194898 #QuickTime conversion Message #195185
>>Granted what your clients are using are super systems and the output is great but if your target audience is going to watch your stuff on a cheap WalMart TV under poor lighting conditions whats the point? … My question is whether running Speed Razor under NT with a PVR…
#194613- Radiosity? Message #195183
>Lightscape< Bob, I looked at some QT VR images rendered in Lightscape, and am very impressed. That'll be a welcome corecomp indeed. JNJ
#194942 3DS benchmark Message #195106
>Pick any two. yup.
#195045 eps plug-in Message #195059
>poster print I've never used it, but I'd set the display to null, and render to the pixel resolution you need. (size x dpi) by (size x dpi) JNJ
JNJ stills uploaded Message #195038
To those of you interested, I've uploaded some shots of models I used in segues for an upcoming game. They're sleeker than your average sci-fi ships, and pretty cool, IMHO. They're in the Autodesk Showcase forum, search for JNJ. All types of feedback welcome. JNJ
#194825 #3DS benchmark Message #194875
>an extra HOUR!!!! Yeah, pretty amazing/depressing. Too bad ram costs so much. Disk space is almost free, but RAM's barely budged. JNJ
#194744 3DS benchmark Message #194762
Steven, Yeah, I'm sure someone's keeping track. But I think the main things told by the specs are: – disk swapping kills. Get more ram, and a killer drive system. -The faster the processor, the better. (obvious) – and that motherboard design DOES make a difference. >'Faster clock speeds, bigger…
#194674 #3DS benchmark Message #194689
Hey Cameron, Nice specs. Certainly the fastest posted. (better be!) With the inprovement of the overclocking, I'd think that it'd be worth the possible shortened lifespan to guys like Martin where scenes are huge, deadlines even "huger" and every second saved is worth good money. What are the NT HELL…
From: John N. Jordan Autodesk Multimedia Forum · Wishlist October 6, 1995 12:29 PM
Hey Jonas, >The MAX import/export open architecture is available for developers. < Would this include camera types? It would appear that an "omni" camera would be needed, or else you'd have to stitch together lots of views in a MAX plug-in (which is better than, but pretty much the same…
From: John N. Jordan Autodesk Multimedia Forum · Wishlist October 6, 1995 9:31 AM
I know it's late, but I've been fiddling with QT VR files on the web, and would love to see MAX render one of these files in a click of a button, instead of having to get a MAC, and run all the images thru the stitcher, etc. A few…
#193812 3DS benchmark Message #193868
Martin, >It'd be interesting to see how much the wide drives compare to merely fast Barracudas would perform in this swapping scenario.< Well, that machine has 64mb. Think of something, and I'd be game to try it out. >I don't know, but I'd guess it wouldn't help much in swapping…
Jonas, >We're targeting a new post of the vibrant drivers by this weekend. < Sounds great. I thought it'd be coming up pretty soon. I'll keep an eye out for them. BTW- I have the transparency thing worked out. I changed the gamma to 1.0, but that messed up all…
Does anyone know when the Matrox Millenium drivers will be done? VESA is working fine (and actually pretty snappy), but I'm looking forward to Vibrant's high octane drivers. 🙂 JNJ
#193646 #3DS benchmark Message #193732
Martin, Your times are certainly a significant reason for going with a fast SCSI subsystem. I noticed the advantage a few years ago when I upgraded my ~12ms IDE to an 8.5ms 5400 IDE drive.. major improvement at the time. Now, I certainly need it. Here at work, We've got…
#193289 #3DS benchmark Message #193593
Martin, >I think they excel on larger files. Also it may need a defrag.< yeah, Chevy isn't that disk map intensive, and those 7200 RPM drives don't do well at jumping around the disk for small files. I'd gladly trade though. 🙂 >Atlas drives Quantum makes them, they're similar to…
Jonas, >Reread the advanced user guide on Gamma. Try changing file input gamma to 1.0 and rerender. < I ended getting it working using black for the map areas being cut out (instead of red and blue, which they were before) The transparency isn't noticable then. I'll re-read, and try…
Jonas, >What's you file input gamma set to? You may be shifting 0,0,0 up.. It's set to 1.8 JNJ
Hi Jonas, >What's you file input gamma set to? You may be shifting 0,0,0 up..< will check. What should it be? JNJ
Paul, The main part is showing correctly (a logo), but there is a transparent (red) area that should be cut out with the map. This highly transparent area continues all through the flat object, revealing that it's mapped on a rectangle. (spoils the effect. ) I'll play with the shineness…
I'm having some trouble using a opacity map to cut out a flat object, it seems that pure RGB black isn't 100% transparent.. is this a "feature" or an error on my part? I'm using an RGB TGA file for the grayscale transparency map, since I used this successfully before.…
From: John N. Jordan Autodesk Multimedia Forum · IPAS Usage September 29, 1995 12:07 PM
Thanks for the detailed desc. of NURBS. JNJ
#193056 3DS benchmark Message #193153
Rick, Yes, the Triton is faster, but doesn't support dual proc's. (that I know of). Yes, 33mhz is better than 30mhz in bus speed. But I'm still suprised. 🙂 JNJ
#192867 #3DS benchmark Message #193025
Rick, Looking at the latest numbers you've posted, they make sense. (only a few seconds faster than mine) If you have a Triton chipset, that'd be a big improvement over mine, as well as your inline cache vs. my sram cache. Then add 60ns ram, and they all add up…
#192879 #3DS benchmark Message #193024
Martin, My disk subsystem is a PCI Adaptec, with only a 5400RPM type SCSI drive (connor). I'm suprised your killer Barracuda isn't reflected. Have you had any experience with Atlas drives? JNJ
From: John N. Jordan Autodesk Multimedia Forum · Take 5/Want Ads September 27, 1995 4:43 PM
Picture Publisher 5 imports/saves alpha channel tiffs.. but no TGA yet. (have bugged them about it a couple times.) Also, I believe QFX deals with alpha channel tga's too. JNJ
From: John N. Jordan Autodesk Multimedia Forum · IPAS Usage September 27, 1995 4:43 PM
Jason, Hash does it's own type of spline geometry, they're called "Hash patches" 🙂 I've done some cool stuff with Playmation -> 3DS, but it's a bit different than 3DS in feel. It took me a little while to get comfortable with it. NURBS are (I believe) more "accurate", and…
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