law cdroms
11 messages in this thread
Dear Rob:
I work in the audio/visual field and I have a client who just purchased a SEGA
Genesis video game for his six year old son. It includes the CD-ROM drive and a
couple of game discs as well as a Sherlock Holmes mystery disc.
I was asked whether I thought the SEGA platform offered the most in software in
terms of games and educational material. I read your reply to a Mr. Getson on
line and wondered whether you might be able to shed some light on this issue.
If the SEGA system only offeres limited software then I would like to switch
him to a better alternative, although not PC based if possible. He would prefer
a drive with a joystick or similar interface.
I understand that the Philips CD-I format offers quite a bit of educational
software, but is incompatible with other formats. Any suggestions would be
greatly appreciated.
Sincerely, Yves Richarz
Dear Yves,
Thanks for your message. I should start off by stating that I know very little
about the ongoing battles in the Nintendo/Sega gaming business. Secondly, the
issue of picking a player that will be found to be of the most use is, needless
to say,a very sensitive issue for many people. But, here are a couple of my
thoughts on the question/s.
1) Nintendo/Sega = Games
Nintendo/Sega = Education (?) (I have never heard of any great education
programs for either of these companies players. It doesn't mean they don't
exist, it's just I haven't seen them. Just about everything I have seen them
produce are games. In fact, there are about 6 or 7 magazines focused on
providing nothing but reviews on Nintendo/Sega games)
2) In my opinion, these guys are making too much money with games to focus
very much of their energies on educational discs. In fact a recent dealer
magazine revealed that Nintendo shipped 1 million "STAR FOX" (new game) in one
day for a nationwide release. They had a complete 12-city tour with live DJs,
Parachutists, etc.. In short, games = big money.
So, to answer the first part of the question, who has the best and most s/w.
In my eyes I see both of them as being the same – two competitive manufacturers
who will continue to try to outdue one another in the gaming/entertainment
market-place. I couldn't reccomend buying one system over another today
without consulting a 12 year old first !!! Maybe someone else on this forum
can give some insight into the numbers and features/benefits of the competing
systems ?
1) Sega vs. Nintendo vs. CD-I vs. 3DO vs. VIS vs "fill in the blank". The one
thing all of these television based systems have in common is that they are
incompatible with each other.
I personally do not see a conclusion to this "battle of the television based
standards" anytime soon. It may not even occur until HDTV has taken hold and
the likes of Time-Warner, TCI, AT&T, Turner, Microsoft, etc.. have made
significant investments in transmission standards, S/W, etc..
So my bias goes clearly to a computer-based CD-ROM solution. As long as you
take certain precautions such as ensuring you CD-ROM drive can handle CD-ROM-XA
(interleaving for synchronized audio and video), etc… You have a potential
of more than 4000 discs to choose from covering the whole spectrum from Games
to Business to entertainment to reference to X-rated discs.
I hope this helps a bit. Maybe some of the other people on this forum can give
some more insight, but; this is how I see it today.
Kind Regards,
RK
Dear Rob:
Thanks for your reply. Looks like the game manufacturers are run by movie
industry clones! Why educate if you can make a lot more money "entertaining".
Funny enough, the kids I'm talking about are the son and daughter of one of the
most powerful men in Hollywood.
From the two replies I received and from other discussions in this forum it
seems that going to computer based CD-ROM makes the most sense. Now I'm
debating whether to go the Apple or IBM route (I myself use a 386). Since Apple
is widely used in schools, I'm leaning towards that platform.
Thanks again, regards, Yves
Yves:
>>Now I'm debating whether to go the Apple or IBM route (I myself use a 386).
Since Apple is widely used in schools, I'm leaning towards that platform.<<
PMJI, but let me suggest that you may not necessarily have to choose. There
are many packages now which offer multi-platform access on the same disc. The
usual combo is Mac/DOS/Windows compatibility, which buys you access to the best
of all the worlds.
Of course, it depends on the kinds of data and presentation you require. This
approach is eminently practical for text and graphic productions, not real
practical for high performance game applicaitons (which tend to be
chip-specific). Your project might fall somewhere in the middle.
Best – Rich Bowers
Rich:
Now I like that idea! I would certainly feel better about supporting a PC based
solution since I'm very familiar with that platform and not at all with
McIntosh.
I've downloaded the two basic information files on CD-ROM (thanks for all the
effort that went into it), put it in a binder and hopefully within a week or
so, I'll be able to actually read and understand it.
Based on a press release in the LA Times this week-end, it seems that the major
studio heads are suddenly very interested in CD-ROM. Apparently Disney is
releasing games and everybody wants to jump on the bandwagon.
Any plans for a discussion of what happens at this year's Summer CES with
regards to that?
Regards, Yves
Yves:
My plans to attend CES this weekend have fallen through. I'd be delighted to
entertain any discussion of announcements, impressions, prognostications, et al
on events there!
Best – Rich Bowers
Note that Phillips has developed a CD-ROM technology that allows to be
used by Mac *and* DOS/Windows computers. Several titles have already
been released in this format, and I expect by the end of year, most
CD-ROMs will be packaged in this dual format (just like 3.5 and 5.25
floppies.)
Inclined to agree, in the UK we have seen the demise of CDTV on the Amiga and
the Philips CD-i is really no go, although I believe that plans are afoot to
upgrade the image and improve marketing etc.
To be brief, take the worldwide figure of installed CD-Rom drives an then ask
the question what will the standard be?
Take VHS & Beta on video, Beta was superior in technology but VHS became the
standard, because of the amount of available titles. Generaly speaking it is
true to say software sells hardware. Software development, by anyone on a
commercial basis means profit, how much are we going to make..? This is why
CD-Rom although not as advanced as 3DO and others, because there are so many of
them installed in PC's throughout the world, no one can afford to ignore it..
I have missed out many more pertinent facts and areas that influence these
things but basicaly I agree with your comments and for anyone who is not sure
what choice to make, certainly medium term CD Rom XA would not be a bad choice.
Lastly, Sega / Nintendo, I would be prepared to bet my life's savings that this
current Fad for Consoles and Super Mario et al, will diminish into nothing in
the next year or so. Just like Teenage Turtles, Ghostbusters, and Skateboards
before them.
There will ALWAYS be a base of people who want the added ability of a keyboard
and a processor – computers.
Ciao
Paul
Paul:
>>Take VHS & Beta on video, Beta was superior in technology but VHS became the
standard, because of the amount of available titles.<<
For the most part, I contend this is not a valid analogy. In the tape world,
the tape had to be all Beta or all VHS. In the CDROM world, a single disc can
be Mac _and_ DOS _and_ Windows, so the issue of platform concerns fade into the
background. In fact, it was not publishers who lost big in the Beta/VHS
battles. It was hardware developers, and specifically those who developed
additional peripherals beyonfd the vcr, like cameras, editors and the like.
Publishers should put concern about platform issues well down on their list of
worries, unless they are considering spending a lot of money on a platform that
offers no leverage and small sales (CD-I comes to mind). Hitting the market
with millions of hardware owners is increasingly easy.
Best – Rich Bowers
Yves
I agree with what Rob Kerbs says. In essence, Nintendo/Sega=games, period. My
13-year-old has a Nintendo; his closest friend has a Sega; and so far as I am
aware there is nothing available for either system which I'd consider
educational. Both my son and his friend use the machines (weekends only <g>)
for games and games alone – and both spend a hefty chuink of their pocket
money on the game magazines Rob mentioned.
For education, I don't think there is much real choice outside of a PC or Mac
based system. My son (and his younger sister) started out with Apple ][
systems when they were very young – initially playing games (which helped
them get "comfortable" with computers, then gradually moving to software
which helped them learn. Today they both use PCs with multimedia CD-ROM
drives. Encarta, Groliers and BookShelf are used extensively for homework
research – and Mammals (both Nat'l Geographic and Audubon) have been used
quite a lot. Both are using the Distant Suns CD for astronomy. They have both
improved their typing skills with Mario Teaches Typing, and my daughter is
using a French tutoring program which in less than a year has helped her move
from being an immigrant with no French to an A student in Grade 6 in Canada.
Interestingly, their familiarity and comfort with computers has paid off in
other, unexpected ways. Our local library system is computerized, and both my
kids now head straight to the terminals every time they visit the library, to
find resources, check availability, and if needed order-in volumes from other
branches on the system. Both kids frequently are asked to go with friends to
the library to help them do those things.
A 6-year-old will likely not want/need the same level of sophistication in
software, but a close friend of mine has a 4-year-old daughter who loves
programs like Grandma and Me, and Kid Pix, and is fast becoming a computer
maven on her dad's 486 (she also enjoys taking over the controls on his
Flight Simulator program, so she can crash 747's in interesting locations,
which worries me a bit <g>.
I am not as aware of the range of software available on the Mac platform, but
I imagine there is a pretty good selection in the education category.
Either way, I'd vote for your friend going the computer route, if necessary
getting one or two simple games (like Kid Pix) and maybe a joystick to get
the 6-year-old started. He will be suprised how fast his child "takes" to the
computer.
Ric
Dear Richard:
Thanks for your thoughts on the issue of game versus educational software. I
wasn't really thinking of actually going to a computer platform, but the more I
learn about it, the more it seems to make sense, particularly since it opens up
uses other than CD-ROM and I guess a six year old is not too young to take the
plunge.
Kind regards, Yves
P.S. Love that story about crashing the 747 in interesting places!!