CompuServe Thread

#3D Modeling Software

28 messages in this thread
#431From: Tony ImboAug 24, 1994 6:57 PM
I am looking for a 3D Modeling Program with advanced animation capabilities in the IBM platform to use primarily for modeling and animations for game programing, both of which I'm trying to learn. I'm currently looking into Playmation/Animation Master (Hash), Imagine 3.0 (Impulse). and trueSpace (Caligari). Playmation's strengths seems to be in character modeling and animation, but I was wondering what the drawbacks were to pure spline based modeling. Also, I heard it was difficult to get a feel for coloring and texture mapping without a full rendor. Most of the output looks a little plastic to me, but this could just be the nature of the examples I saw. I was wondering about how detailed a model could be (i.e. photorealistic) and how this compares to polygon based programs in terms of file size and render time. Imagine appears very full featured, but I question the awful user interface (especially since it's DOS based). I had a little trouble working with it in the "3D Moldling Lab", as some of the attributes did not work as described. and the whole axes thing was a little confusing (and I'm NOT a computer novice by any means). TrueSpace has the best interface (although it's slooowww), but the animation portion appears weak and the rendering seems a little grainy to me. However, I was using a demo version so I'm not sure if there is any difference in the full version. Any thoughts would be GREATLY APPRECIATED!! Regards, Tony
#433From: GreG tsadilasAug 24, 1994 8:52 PM
Tony, I will not comment on the other vendor's software. The best way for you to decide on which is best, is to test drive the three. It seems you have done so with Imagine 2.0, and TrueSpace. You need to take a look at Playmation or Animation Master to get the whole picture. I have been using Imagine or it's predecessors for about 8 years now. I am currently using it to create the imagery and animations for Interactive CD titles. The first of which will be on the shelves in a month or two. In this one, I was only asked to create 8 Mythical characters, 4 of which can be seen in the images MYTH1.JPG and MYTH2.JPG. For different character looks you may want to look at COMUNE.JPG also. Imagine 3.0 is a giant leap from 2.0. The interface is still similar, but much more functionality has been put in. Many more features have been included as well…such as BONES (Skeletal morphing), Deform tools, over 100 procedural textures, etc. Take a look at FEATUR.TXT and IM31.TXT for further features. The interface, believe it or not, is the best I have used. No other program allows me to manipulate an object in such intimate ways. The lack of being able to manipulate vertices, faces, subgroups, etc., in an accurate and easy way, is what has kept me from moving to other software. Imagine 3.0 offers a Spline editor, that allows you to import True Type fonts, manupulate them, extrude and bevel them. A full functioning spline editor is in the works for the future. If you have any specific questions, please do ask. -GreG
#437From: Tony ImboAug 25, 1994 5:37 AM
Thanks for the informative reply. I feel that Imagine may be the most full featured of the bunch, but I still think that the user interface leaves something to be desired. I especially hate the attributes dialog box (in 2.0 at least, if you uncheck one of the parameters it does not remove the attribute from the rendering – it just disables the editing of it- or am I missing something? — Also hate the RGB control of things like bump maps and hardness, which is very counterintuative). Hitting enter after everything drives me nuts. Also have to use a boot disk to load this program, which is a drag. There is also not a icon in sight. Being DOS based, I'm also concerned about future compatibility with Windows 4.0. The 2.0 program that I have also did not work correctly for a variety of functions (at least not the way they were described in the 3D modeling lab book that accompanied it). But the action editor's little colored boxes may be the worst part of the interface. Eeeaak…. However, feature for feature, it definately appears to be at the top of it's class for most things (especially in a side by side comparison like in this month's Multimedia magazine). One final point, do you have any comments on the disadvantages of purely spline based modeling of programs like Animation Master? Can Imagine also model using spline instead of polygons? Any comments on the above would be appreciated. Regards, Tony
#448From: David HofmannAug 25, 1994 3:34 PM
Tony, just a few words about the attiribute requestor… of course unchecking a box does not "disable" the function. For example Hardness is adjusted from 0-255. So what do you expect Imagine to do if you uncheck the box? set the value to hard or soft? the same with color. OTOH on the reflection it would make sense to switch it off if it's unchecked. Imagine gives you so much controll on the surface parameters, I wouldn't want to miss a single slider! <g> I agree with you the interface could be better. Especially I think sometimes I have to switch too much from mouse to keyboard again and again. There is not much difference between 2.0 and 3.0 (in the interface). All in all I don't like it, but it works fast (at least for me). One other thing I really miss is the possiblity to change the screen resolution. working in 640×480 is not ideal for 3D. Even if it was slower I would prefer to have 800×600 or even 1024×768. -David
#450From: Tony ImboAug 25, 1994 4:31 PM
of course unchecking a box does not "disable" the function. For example >>Hardness is adjusted from 0-255. So what do you expect Imagine to do if you uncheck the box? set the value to hard or soft? the same with color. OTOH on the reflection it would make sense to switch it off if it's unchecked. Imagine gives you so much controll on the surface parameters, I wouldn't want to miss a single slider! << I would expect the program to either go back to the default values (hardness, color, etc) or disable the function (transparancy, fog, refraction). After making something transparent or including fog or self illumination, I would like them to go away if I uncheck the boxes.
#452From: IMPULSEAug 25, 1994 4:48 PM
Tony I seldom get involved in the QandA thing when it comes to a users question of what is better. I have however read your comments and I want to thank you. I have been using and designing Imagine for 8 years now. From time to time I must admit that I hear or see the following. " the interface is not good or its is not intuitive." We are so close to the software that we dont have any idea what people are talking about. Your suggestions bring up a lot of good ideas, ones which I think in the long run we can do something about. When people say they dont like the interface the seldom if ever make any comment on what they dont like, the just make global comments that are toooo vague for us to deal with. THe other products you are looking at are great products, each has a set of strong points, I think it speaks volumes of the company and the intrests of that company. We at Impulse are trying to make doing things that have been impossible at least possible if not easy. We give you so much control that many people become overwhelmed with the possibilities. I hate hitting the return key as much as you did and do. BUt when it gets to adding a new feature that makes creating cool objects or going through the entire code and taking out Return keys and replacing them with something else, well we have always added the new feature. Once you learn one program, I think you will find things that you will have to put up with, in my very biased opinion, I think Imagine has no bottom and once you get past some of the things you dont like you will find that there is a wealth of tools and your creative talents will not be held back by a lack of functionality. I look at images created with Imagine from various people and the most important thing that I notice is that no two images look the same, people develope a style and eveyone get to do something that looks great and unique. Of course I think you should buy Imagine, never the less, have fun and I hope that you get something to work with real soon, I am sure you have much to offer and we all look forward to what your work will bring. Good luck. If we can be of any help, please let us know Mike Halvorson President. Impulse
#456From: Adam DiGleriaAug 25, 1994 6:13 PM
Mike, I read your message to David, and it rings true. I too complained about the interface, but only on vague generalities that I'm sure were useless to you. Not having used it much, I should not have commented in public about it (one way or the other) although I was speaking from a definite frustration at all the power in front of me that I couldn't get to from where I was at. When I pick up a copy I will give it a work over and try to supply you with concrete suggestions for the DOS version (I suspect any Windows version will obviate a lot of the issues). Thanks, AD
#480From: IMPULSEAug 26, 1994 7:41 PM
Adam, No no no, your comments are fine, I just want and need people to be very specific. I think many users seem to think that they have to be offensive to a vendor to get attention, in some cases this may be true, but not in our case. This public forum is a great place to air your comments and suggestions, I just ask that people be as specific as possible. Enjoy the code when you get it and send me some pics. Windows, it wont happen till WIndows 4.0 and who knows what that will bring, more over when it will happen. I dont. Mike
#482From: Pawel BodytkoAug 26, 1994 9:51 PM
Mike, It is great you come to this forum and speak so openly. They don't make those Presidents like that no more! It makes us, the guys using your programs, better appreciate what it is at the stake on the other side… I am curious if you ever look into the most succesful Windows and Mac interfacs around and try figure out what makes people to get hooked up… Take a look how Adobe changed the Illustrator from 3 to 5 on the Mac. How well thought out is PhotoShop… How convenient it is to do things in CorelDraw… How much fan to work with is Kay PowerTools texture explorer. (This is the kind of immediate visual feedback that is needed for your procedural textures and materials…) Maybe you need to get away from Imagine every now and than <g> Pawel
#496From: IMPULSEAug 27, 1994 11:21 AM
Pawel You are right, I have been looking at a lot of software lately and in the past, I can assure you that something is in the wind, but I cant say too much right now. As they say on TV stay tuned, dont touch that dial….GGG Mike
#1017From: Sam J. BowlingSep 30, 1994 3:47 AM
>> I have been looking at a lot of software lately and in the past, I can assure you that something is in the wind, << Now I'm curious. Just don't change the good stuff.<G> Sam – Sam J. Bowling, Written 29-Sep-1994 @ 14:27:02 Using: Windows NavCIS PRO 1.25
#547From: Adam DiGleriaAug 29, 1994 10:02 AM
Actually, I'm fooling with a beta copy of Windows 4.0 now. (we are part of their developer network). Pretty slick stuff, but it IS a beta. Speaking of which, I will be glad to forward specific suggestions when I get the stuff. And if you need someone to try out your new code on the new machine… Let's just say I'll be available whenm it is! Thanks Mike, AD
#457From: Tony ImboAug 25, 1994 6:26 PM
Thanks for the informative reply. From all the information I have gathered, it appears that the program is DEFINATELY one of the most powerful in the market (a quick glance at the comparisons made in the September issue of Multimedia magazine shows this rather clearly). The interface issue is an important one though, as it effects the "enjoyment" of using the program (I got a little frustrated with 2.0, and I'm a VERY experience PC user and programmer). Did the 2.0 version included in 3D Modeling Lab book have some bugs in it? There are things I can't get to work the way it was described in the book. Also, I'm mainly interested in animation for games (i.e. low-res, 256 color with great animation features). Not having sufficient documentation, it's hard to tell the quality of the animation features in Imagine, such as inverse kinematics, acceleration, skeletal control, collision detection, etc. Also, Imagine doesn't seem to support backround image imports, which would be a MAJOR drag. I'm leaning at this point between Imagine or Animation Master (I don't think I can wait until December for Lightwave). I don't think I can go wrong with either, but I'd feel more comfortable purchasing Imagine if I knew that the program would be looking to be ported to Windows 4.0 in early 1995 with a revised interface. Sure would hate to be stuck with a DOS program in the 1st quarter or 1995. Thanks again for the help!! Regards, Tony
#465From: GreG tsadilasAug 25, 1994 8:33 PM
>> Also, Imagine doesn't seem to support backround image imports, which would be a MAJOR drag. << Tony, Imagine 2.0 & 3.0 will allow you to import background pictures for use in your scenes. It's accessed under the GLOBALS item in the Action editor. Just Click on the Actor Timeline for GLOBALS and you can enter the backdrop you want to use. Imagine 3.1 will allow you to use backdrops in any of the EDITORS for rotoscoping ability. As well the ability to use FLI or FLC anims as image maps and as backgrounds. -GreG
#481From: IMPULSEAug 26, 1994 7:47 PM
Tony I think we will wait until 4.0 windows is STABLE, it has been held back and I am not sure of a release date. When 4.0 make users happy and us not nervous, we will indeed make a port for 4.0 but we arent going to hurry just so we can say we did it. It must make senese becuase it going to be one hell of a lot of work. Imagine has all of the features for animation that you want with the exeception of Detection as you might know it. We can detect collisions no problem, but once we do, what do we do with that knowledge. We have been talking and playing with lots of things but none of them seem to be all that handy for real work. Please take the time to tell me what you want form that kind of function so that we can study it a bit. I suggest that you call me at the office, we can make arrangements for you to get Imagine, as a developer for a reduced price, (not toooo reduced but enough so that maybe you can afford both programs.) All of these programs are good, and I think if you can, you by them all, if you can. Mike
#495From: Tony ImboAug 27, 1994 10:11 AM
>>I think we will wait until 4.0 windows is STABLE, it has been held back and I am not sure of a release date. When 4.0 make users happy and us not nervous, we will indeed make a port for 4.0 but we arent going to hurry just so we can say we did it. It must make sense because it going to be one hell of a lot of work<< Although the delay in the release of Windows 4.0 is frustrating, it definately WILL HAPPEN in early 1995 and will replace Windows 3.1 and DOS by the end of 1995, for all practical purposes. For some reason, it seems like a lot of developers are trying to ignore this fact, especially game and 3D modeling developers. With the Windows 4.0 and WinG betas available NOW, and with 32 bit C and C++ developement tools already out for some time, it would seem that NOW is the time to begin the process of porting over to it. This is ESPECIALLY significant to DOS based programs that will not run with 3rd party memory managers or semi-unusual configurations, such as Imagine. I KNOW it's a hell of a lot of work (I'm trying to do it myself), but it has to be done sometime, so why not get a leg up on the competition, especially since the Imagine interface is really the only thing wrong with an otherwise fantastic program (maybe also a full spine based modeler). There has been a lot of talk about the interface, by the way, and let me just get a little more specific on what I'd like to see: 1) More visual feedback in the attributes / material dialog. I'd like to actually see what the effect the attributes / textutes/ bump maps have on my surface while in this dialog (similar to what truespace does with their "material" sphere). 2) A more logical layout on the menus. All loading and saving should be done from the file menu. There should be more consistency in the layout between modules, and more in line with other PC based programs. 3) Not having to hit enter after everything. 4) A more inituative design relating to attributes, texture, transfomation, etc. It difficult to work with RGB setting for thing like transparancy, the way it's laid out currently. After choosing the attributes for an object, when you come back into the attributes requester for that object to change setting, at the very LEAST the attributes currently assigned to the objects should be checked off. I also wish when you "uncheck" an item, it should remove that attribute from the object (or return to the defaults). 5) More icons for quicker use of functions (I hate to memorize key shortcuts). 6) A whole redesign of the action editor, which is a very poor, non-intuative layout. 7) In many dialogs, you don't get a file requester when you need to choose a file that contains things like texture maps (you have to memorize the filename). There are other things but I have to run at the moment. Thanks for your kind offer. I will probably take you up on it so thaty I can get both. Regards, Tony
#507From: Bernard C. GaughranAug 27, 1994 7:28 PM
Mike, Since you are looking for specific ideas for improving Imagine, here are a few I done gone and thunk up. <G> These are in no particular order: 1-Include more info with the PC version on configuring memory. I see posts all the time on Compuserve and Prodigy about how somebody can't get Imagine to run, or how they seem to be missing too much memory. Step by step info on disabling 3rd-party mem managers, creating a boot disk or loading device drivers into high mem and running Imagine with the /noxms switch would be extremely helpful to the new user. Just telling them to "consult your DOS manual" is like saying, "Hey, installing and running our program is YOUR problem, not ours." 2-More short tutorials in the next manual–possibly one for each major feature. I know I had a heck of a time getting the applique function to work and the manual was virtually no help at all. 3-Remember, "Being in love means never having to hit the RETURN key."–or something like that. Changing the values in a requester and clicking OKAY ought to be sufficient, instead of hitting RETURN all the time. 4-Imagine needs to be more idiot-proof–difficult, I admit, while idiots remain so ingenious. <G> However, there should be mucho more dialog boxes popping up to tell you that you can't do whatever the heck you were trying to do, and why. For example, if I click ATTRIBUTES, I should get a box telling me I haven't selected an object. If I click on ADD POINTS, I should get a box telling me I must first add and select an axis. I realize that to the veteran user these things seem obvious, but to the new user it is often baffling, not to mention frustrating, to click a menu item and have absolutely nothing happen. (Like, when I first loaded 3.0, eagerly clicked on DEFORM TOOL, and…nothing. A sigh, and back to the manual…) Also, why can't Imagine sometimes figure out what mode I need to be in? I mean, If I click on DRAG POINTS, why can't the program just go into point mode, instead of me having to manually select pick points first? Better yet, Why can't I simply turn on magnetism, and have Imagine immediately go into pick/drag points? After all, magnetism isn't terribly useful in any other mode. Having to figure out what mode you need to be in to use a function or save an object/group can be tough for the new user (and simple but rather clumsy for the veteran). 5-Applying procedural textures can be a really drawn-out process. Whenever I go into a texture requester, I am confronted with settings for each individual texture which mean nothing to me. "T1, T2, T3, and T4"–what the heck does that mean? "Noise threshold?" What noise? I don't hear anything! <G> "X, Y, and Z size?" Size of what? "Dispersion?" "Z scaling?" Frankly, you might as well use Chinese pictograms as labels–they would tell me just as much. And yes, I do have the texture document which explains each texture in more detail, but; 1) Said document explains the texture settings, but it really doesn't explain them very well, and 2) every time I use a texture I have to page through the entire document (which I printed off) to find explanation of the texture I am trying to use. Better labels of the functions within the texture attribute requester would help. BETTER STILL would be a HELP button within each texture requester that would pull up a thorough explanation on the use that texture. 6-Speaking of textures, how about a little box, something like the color swatch box, in each and every texture requester that would show you what the textures will look like? You could change the texture settings, click RENDER TEXTURE (or something like that) and fairly quickly have a one-inch (or smaller) mini-rendering of the texture appear. If you don't like it, you can simply change the settings again and click RENDER again. And again and again, until you get it right. I realize that zone rendering sort of gives you this capability, but using it means popping in and out of the attributes requester, which becomes a nuisance if you have to do it 50 times in a row to get the texture just right. Also, you should be able to do this from the main attributes requester (not just the individual texture requesters) in order to see what combinations of textures (as well as filter/hardness/specular/etc.) look like. 7-The ability to move or scale point placement in the Forms editor would be handy. This would not be intended to replace x/y symmetry of points, but to supplement it. 8-Automatic screen updates when editing paths. Often I want to move, size or shape paths in relation to other objects–only problem is, all the other objects have disappeared! 9-Why can't I group/ungroup objects in the stage editor? This drives me crazy! 10-Imagine should inform users, in both the project editor and when quickrendering, if they do not have sufficient memory to render a scene! This feature is especially important for the new user, who, not being used to Imagines quirks, might think there is something wrong with the program when only half the scene renders. 11-Imagine remembers where my Postscript fonts are stored…why can't it remember where my textures or objects are? I like the ability to select any directory I want, but can't Imagine remember a default directory? I think that most Imagine users keep all their textures in one folder, all their special f/x in another, etc. It's a minor annoyance to have to find the directory every time you use the program. Also, why doesn't the PARENT button work when you first go into a requester? For instance, why can't I click LOAD and then click PARENT to back out of the directory I'm in? Why do I first have to click DISK, then C:\, then a directory, before I can use PARENT? Speaking of remembering presets, I wish I didn't have to manually change the view from wireframe to solid every darn time! 12-There should be a FILE menu item right after the PROJECT item. FILE should contain, at the very least, LOAD, SAVE, DELETE, LOAD/SAVE DXF (and possibly some others as well). Imagine also desperately needs an ERASE function (so users can erase unwanted objects or projects from their hard drive), and a RENAME function (to change the names of objects/projects stored on the HD), which can be used without having to exit the program. Sure, you can change names by loading and re-saving the object, but then you have two of the same object with different names. 13-Also, Imagine won't let me change the name of a quickrender to anything else–why? If I change it from the default (QRENDER, I believe) I get an error message. And you can't rename FLC's at all–at least not from within Imagine–they all have the default name, ANIM.FLC. 14-Less dependence on the keyboard. I don't like having to use the keyboard and mouse at the same time; it's distracting and somewhat awkward. For example: How about a button or menu item for moving/rotating/scaling an axis? A little button labeled AXIS right next to X, Y, Z would be fine. This means that you wouldn't have to use SHIFT+M, SHIFT+R, etc. For picking multiple points/objects, what about substituting the second mouse button for the SHIFT key? Nearly all PCs have at least two mouse buttons (I don't know about Amigas). Click the right mouse button to enter multi mode and press the left mouse button to select the points. 15-Here's a weird suggestion: a light intensity function you could turn on and off, which, when on would display a series of concentric circles around lights in the stage to show light intensity at that distance from the light. The distance between the "rings" would increase or decrease as you raise or lower the brightness of lights, or as you click on/off on diminish intensity. The rings could represent the intensity range for a light, from 0-100% in, say, 20% intervals. (5 rings) Or you could just have one or two rings for each light, showing the optimum range for objects to be in (or maybe you can think up a better way). This would help in placing lights, which can be a hit or miss affair. 16-The ability to do a stage pencil test in a solid or color shaded veiw. You can do this in the project editor, but this means a FLC file I don't want on my HD. Besides, in the stage you can view a pencil test at different speeds, stop and view individual frames, and instantly make changes to the project. 17-In the Project editor: WHILE RENDERING, how about, IN ADDITION to showing the percentage of the current frame completed, showing the total time it took to render the previous frame? And maybe even showing the percentage of the total rendering project completed so far? This gives you a better idea of where you're going and where you've been. Also, how about showing the percentage of global effect completed? When, say, haze is taking a long time, I often end up wondering if program is even doing anything. 18-Other file formats for backdrop pictures? Or even brushmaps? BMP, TGA and GIF would be nice. Sure, I've got a program which converts file formats, but it's a pain to exit Imagine, go into Windows, load the graphics progam, convert the file, exit the program, exit windows, and re-load Imagine. Whew! 19-Last, but probably most importantly, ONLINE HELP! The last menu item should be a help menu, with a table of contents listing every single Imagine function and a brief description on how to use it. Not, of course, as a substitute to a thorough manual! Hope this is of some help and didn't sound too demanding or preachy (or stupid). Bernie
#553From: IMPULSEAug 29, 1994 5:52 PM
Bernie Well said, now I gotta go read it again. I think you have hit on several good ideas, and like you we want the software to be eaiser to use. The changes for the textures is planned real soon, its a real drag to GUESS what is going to happen, we will fix that. All the other stuff is under some kind of work., Ah well, what are updates for any way, if we got it all right the first time we would have to quit and go do something else. Thanks for the comments and when you feel the need do some more, that is what will make the code get better, input like yours. Mike
#560From: David HofmannAug 30, 1994 3:18 AM
Mike, one suggestion. When doing character anims you often have to move the character according to the scene. Sicnce the scene is only present in the stage editor it would be very helpful if it was possible to do all the bones deformation not only in the detail editor, but also in the stage editor. -David
#459From: GreG tsadilasAug 25, 1994 6:28 PM
>> One other thing I really miss is the possiblity to change the screen resolution. working in 640×480 is not ideal for 3D. Even if it was slower I would prefer to have 800×600 or even 1024×768. << David, Imagine is being bumped up in number of colors in the interface, and the option for new resolutions is being considered. -GreG
#458From: GreG tsadilasAug 25, 1994 6:26 PM
>> I still think that the user interface leaves something to be desired. Tony, The interface is awkward at first. Many times I wondered WHY is this done this way? But after working with it, I realize that everything is done for a reason, and the interface starts to make sense. This doesn't mean that it does not need work…it does. Impulse is starting to make chamges, and will continue to do so towards the ease of use direction. >> I especially hate the attributes dialog box (in 2.0 at least, if you uncheck one of the parameters it does not remove the attribute from the rendering – it just disables the editing of it- or am I missing something? << The attrubute requestor is used to edit the surface attributes of an object, or a selected set of faces. When you edit the colors, the box is checked. When you leave the Attributes requestor the colors take effect. If you were to Uncheck the color box before you left the requestor, the changes would not take effect. It is basically a selective-undo while in the attributes requestor. To remove transparency, specularity, hardness, the sliders must be moved to zero. >> Hitting enter after everything drives me nuts. Yeah, I kinda like hitting ENTER to move to a new numeric field than using the TAB key as most programs use, especially since the enter key is on the numeric keypad. But that's just me. <g> >> Also have to use a boot disk to load this program, which is a drag. I don't use a boot disk. I use my normal startup files under DOS 6.2, and I use both HIMEM.SYS and EMM386. If you are using them, and no 3rd party memory manager let me know….I'll send you my startup files to use as examples. >> Being DOS based, I'm also concerned about future compatibility with Windows 4.0. Impulse has stated that Imagine will do Windows 4.0. Impulse will also make Imagine DPMI compliant, which is the reason why it currently does not run under windows, or has difficulty with 3rd party memory managers. >> One final point, do you have any comments on the disadvantages of purely spline based modeling of programs like Animation Master? Can Imagine also model using spline instead of polygons? << I really cannot comment. I tried Playmation several months ago, and only for an hour or so which is not ample time to experience any piece of software. I found the interface cumbersome…especially the lack of a multi-view window setup. It was also difficult to picture what the object would like while editing it…since all you saw were a few splines. I do recognize the need for a Spline editor though. It makes making organic shapes easier. I believe Impulse sees this also…since they added many spline based deformation tools in Imagine 3.0…as well as their development of a full spline editor for Imagine. As of now, Imagine only does polygons for objects. It's current spline editor works with only 2D spline objects….primarily used to Import PostScript Type 1 fonts for manipulating, extruding, and beveling. -GreG P.S. Mike Halvorson sent you a message here, but addressed it to David Hoffman…be sure to read it.
#460From: Tony ImboAug 25, 1994 6:40 PM
>>I don't use a boot disk. I use my normal startup files under DOS 6.2, and I use both HIMEM.SYS and EMM386. If you are using them, and no 3rd party memory manager let me know….I'll send you my startup files to use as examples.<< Thanks, but I'm using 386Max memory manager. Not working with 3rd party memory managers is a major drawback of ther program at this point. However, Hash has a DONGLE! Eeeekkkk… I,m not sure which is worse. Whew, this is going to be a tough decision (and Lightwave is on the horizon as well). I guess this competion is healthy for the industry. Every product I've looked at was very functional, and most reasonably priced (if you exclude the big two).
#513From: David HofmannAug 28, 1994 12:40 AM
Tony, just want to let you know. I'm use 386Max, too and Imagine runs without problems. You have to use the program memlimit.exe before you run Imagine. try this memlimit nodpmi,0 before starting Imagine and after leaving it use memlimit remove to go back to normal. -David
#512From: David HofmannAug 28, 1994 12:40 AM
>> I kinda like hitting ENTER to move to a new numeric field than using >> the TAB key as most programs use It's just unusual. Here are some things *I* would like to see different in Imagine: Usually TAB and Shift-TAB moves you to the next/previous line in a box and Return means "OK, close this thing". In Imagine I have to swich to the mouse again, aim on the small OK button and click it to close the box. In the texture requester for example I have to hit Enter I think 10 times only to get in the previous line. (Or I use the mouse, but switching from keyboard to mouse all the time is also not the best solution). Also the "Home" and "End" key don't work in any requestor like they do in almost any other program. I know these are small things, but since it works this way in almost any PC program I'm used to it. JMTC <g> -David
#1016From: Sam J. BowlingSep 30, 1994 3:47 AM
>> but I still think that the user interface leaves something to be desired. << I used to think that at first too, but now I couldn't imagine it any other way. It's very efficient and it works great. >> There is also not a icon in sight. << That's one of the high points.<G> You can set up the buttons at the bottom of the screen to do whatever you want and you can even use real words. >> But the action editor's little colored boxes may be the worst part of the interface. << I don't understand what you mean? I think it's very easy to use. Sam – Sam J. Bowling, Written 29-Sep-1994 @ 14:24:16 Using: Windows NavCIS PRO 1.25
#446From: David HofmannAug 25, 1994 2:40 PM
>> Spline editor, that allows you to import True Type fonts, Are you sure? I thought it only works with Type1 fonts. 🙂 -David
#454From: GreG tsadilasAug 25, 1994 6:07 PM
David, That was a mental hiccup…it reads in PostScript Type 1 fonts, not True Type. Thanks for catching it. -GreG
#445From: David HofmannAug 25, 1994 2:40 PM
Tony, trueSpace has a nice interface and it's easy to learn, but there are some features missing and the renderer is slow compared to Imagine or 3DS. Also there are no procedural textures in tS. Animation Master is (from what I've heard/read) very much focused on character animation. Never used it, so I can't tell you much about it. Imagine IMHO gives you the most tools to make surfaces _not_ look like plasic. There are animation features which are perfect for creating natural looking characters. The interface is somewhat… well starnge, but that doesn't say anything about if it's good. Once you have learned it you can work very quick. And also compare the prices! 🙂 -David