This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (162 messages)
#Need More Messages ?
Message #3923
Hey Jonas, I have an idea how we can liven up this forum: Maybe we should invite Kevin Gibson to move in here. . . well, its just a thought. (g) Alec Jason
Yes, we're already at work on Syndesis 3D-ROM Volume III. One guy sent in more than 200 models, rather nice ones, an assortment of household objects.
#Welcome SGI BETA sites!
Message #3857
Greetings to all BETA testers of the 3D Studio renderer for SGI! I just wanted to let you know you are in the right place. I am looking forward to your discussions and reports during the SGI BETA period. Brian Rudolph Autodesk Product Support
Just lurking around before the real fireworks begin . How's it going? Are you taking donations for the next 3-D Rom yet? How's the weather up there in cheese country? -Lee
Where is everyone?
Message #3735
Dobroe utro! How well do you remember Russian? I mean, what language do you prefer to communicate with? I live in New York and work for Moscow company Video International. We work with 3D Studio (professionaly) and write Plug-ins for it. I was testing Beta of the Plug-in Toolkit. 14…
I'm still hear and testing build .89 – I Just wonder how many of the heap errors everyone is having isn't related to using converted r12 models? I'm starting to go thru things in a very detailed manner. I havent found any major conserns yet.
Hey, zemelya, t'y otkuda zdyes? 🙂 Really I'm not Jose Garcia Pelaez (he's my boss), I'm Victor Vicente, half-Spaniard born in Kiev, Ukraine, now living in Madrid, Spain, and working in EICAD, one of the 3 spanish DT members. Well, your name had cought my attention… O:-) Where are you…
David, I still Lurk! (sorry to here about your mom.) Tim
Hello John, we seem find every works fine with the toolkit at this point. We are still working on SXP's, and we find the we finnally have more control. I havn't come across a problems yet. When we do we are sure to ask. Robert Nix would be a good…
>> Hmm, this forum doesn't see much traffic, does it. 🙁 Nope. I would guess there's not much happening with the software testing yet. – Dave
Hi, Bill! >Yeah, I'm waiting for the FCS version to see what has been changed, added, or >dropped. Then the testing cycle starts over again. -Bill Yeah, we are waiting too. In the meanwhile we are fixing ourselves what was not fixed, changed or added… Actually, we are happy that…
Pat: Nice to hear from you. I'm on my way home now. I know that I'm going to have one hell of a pile of stuff to deal with when I finally get home, and I'm really not in the mood to go back to work yet, but life must…
Hi David, yes there are a lot of us lurking here. The other section here is the one used by the Education dept. Educational training specialists ETS- Nancy Fulton, Steven Elliott, Phil Dollan, Wayne hodgins etc. It has been really quite here lately with others on closed forums for special…
Alex, > Yeah, I'm waiting for the FCS version to see what has been changed, added, or dropped. Then the testing cycle starts over again. -Bill
Hi! Yeah, a lot of us are lurking around and waiting for something… Alex, Video International
John: Not a lot of message traffic, but I suspect that there are a lot of us lurking around. David Cohn Eclipse
Where is everyone?
Message #3702
Hmm, this forum doesn't see much traffic, does it. 🙁
Even more on bugs
Message #3604
Developers be aware. 1. EXP_PICK_OBJECT message (p. 135) A behavior of 3DS when user right-clicks during message processing is not documented. Actually 3D Studio terminates a PXP, but does not send EXP_TERMINATE message. It seems to be a bug, because PXP may have open files at the moment. It seems…
Pat, I do run it with 12 meg of ram with a notebook (486-dx2-40). It woks fine for testing. The DOS and with Windows (with win32s) works. But an wouldn't suggest you to have a work station with less than 16 megs. Especially if you plan to work with the…
#i6 megs
Message #3555
Is there any way around r13s hunger for ram? Will it fly with less than 16mb?
Weekly report
Message #3520
Hi Terry, Autodesk, Inc., Beta Program, Weekly Report Name: Mark Meier, Date: 11/16/94 Phone:(313) 996-0811 Version: Latest Beta on CIS as of 11/16 ================================================================ 1. Number of reported bugs found this week: 2 – In gfx_color_selector under Return values the parameter "changed" says: This will be set to 1 if…
More on bugs
Message #3465
Here is Video International's second bug report. ___________________________________________________________________ 1. There is still no function like gfx_hide_mouse / gfx_unhide_mouse. 2. There is no documented way to determine mouse's double click. As it is now, it's neccessary to know the time delay between the clicks that is used by 3DS itself in…
Some BXP and IXP bugs
Message #3463
Toolkit users beware of these bugs: 1) BXP bug Number 1: NAME*.IMG (where IMG is any non-native extention) wildcard is not supported. 2) BXP bug Number 2: 3DS gives user the SAME message: "Can't find file in Map Path(s) or Image Path" whenever there is ANY error message generated by…
BXP Output Animation
Message #3438
One time again !!!!! Before you get to feature freeze in your design. Please have your lead design person for IPAS4 call me at 805-473-0145. VERY IMPORTANT. Your existing BXP animation output is severly crippled in that it only assumes output to a series of still image frame files. It…
Debug
Message #3319
using Metaware High C to debug a BXP. When I start a rendering of a single frame, I get a message "can't allocate image buffer" immediately after starting the render, and while the mesh is being processed. I think this is happening well before my BXP is called. Are there…
Big static array in BXP
Message #3313
I am experimenting with a fairly large static array in a BXP. When I define the array at a size of 0x1C0000 bytes, the BXP loads and runs fine. When I define the array at a size of 0x1F0000 bytes, the BXP appears to fail to load and 3DS locks…
P.S.
Message #3246
If you need assistance during my absence, use the MMQA LAB Compuserve ID#73641,3575. Teri
Out until 11/2
Message #3244
Hello All, Just wanted to let you know I'll be out of the office until 11/2/94. A new doc should be coming shortly after that. How's the beta release working for you? Teri Demski
usercode handling in BXP
Message #3237
I have been experimenting (black box methods) to determine the manner in which 3DS v4 will respond to opcode/user code return values following BXP_INITIALIZE and prior to returning BXP_INIT_DONE in the opcode member. I have extended the USER code handling of the sample BXP.C, and include my adaptations later in…
BXP_IMAGE_INFO
Message #3234
With 3DS version 4, and Writing a custom BXP file: Can I refine my BXP_INITIALIZE (in BXP.C) so that it can return opcode=BXP_IMAGE_INFO, and usercode=BXP_IMAGE_INFO, and thereby "query" 3DS for the BXPInfo structure defining the image to be written out. I want to do this cause it may provide the…
Beta Release
Message #3208
Hello Beta Sites! It's finally here and posted in the IPAS4 forum library for your perusal! 3D Studio IPAS4 Beta Release #1. This is the first beta release; documentation will follow in a week or so. Here are a few notes about this release: 1. WATCOM 10 is not supported…
Path error
Message #3201
Pervious message about a corrupt path with d:\3ds\D:\3DS was determined to be a bug in my own software. Please disregard former message.
BXP OUtput Animation
Message #3175
The current capabilities of the "output" mode for BXP is severly limited. It pre-supposes output to a "sequence of files" with an increasing number in the last 4 chars of the file name. This is well and good for a "step-wise" animation to independent files. It is very "weak" for…
Error in IPAS4 Reference
Message #3173
Page 62 description for BXPInfo. It is stated that expbuf.data (when data = BXPInfo) is used by both ClientLoadStart and ClientImageInfo. Since ClientLoadStart interprets expbuf.data as the structure BXPLoadStart, it would seem that BXPInfo description is in error where including used by ClientLoadStart.
Documentation Errors
Message #3148
I am reviewing the IPAS4 reference and comparing with the IPAS3, and noticed errors in both manuals with respect to internal consistency as well as an inconsistency with the structure definition of EXPbuf in EXPRTN.H. typedef struct { ulong magic; /* Magic number */ int opcode; /* What .EXP wants…
BXP Animation Save
Message #3143
Am I confused !!! Last week I got a reply saying that the BXP (IPAS4) can now be used to SAVE multi-frame animations. But the IPAS4 Toolkit Reference (prelim version just received) still says on page 256 that animation is not supported for saving images with BXPs. Additionally, even if…
3ds R4 problem
Message #3138
This is not an IPAS4 issue, but one for 3DS R4. I have an IXP compiled up which uses IPAS3 features only. When using the Metaware debugger, I can not obtain the "setup" dialog, and get a message froom 3DS stating "cannot configure this process. Under the following 3 situations,…
PIVOT2.K3D Keyscript
Message #3065
Hi Jonas, I just got my 3ds4 beta. I was delighted to see the PIVOT2 keyscript. Yeah! I studied the code with interest to see how it worked. The keyscript stuff is pretty cool. As I'm sure you recall, I was very interested in doing this with a KXP. After…
Hi Danny, > I'll forward them to the IPAS4 team. Thanks.. jonas
#XOR Clipping
Message #2853
Hey Jonas, I only just found out about this forum! But, now that I'm here… Here's two that would make me VERY happy; 1) How about adding clipping capabilities to the xor set of gfx functions? (i.e. gfx_xorline, gfx_xorhline, gfx_xorvline, etc.) It's a real pain using the regular drawing functions…
Speaking of clip art, one item on my "to do" list is to find out about the official clip art that says "Registered Autodesk Multimedia Developer" or similar language…
Agenda too
Message #2820
Kathy: I recently became aware of the VAR Marketing support handbook with 4 CD's. I'm sure a lot of people are not aware of this resource for Advertising, Logos, clipart ect. I also hear there is a program with paper direct. 1. Could we have someone from marketing to explin…
Hi Brent, > This is part of the TSTCOD.zip file in the IPASBETA section of the lib. It's been there since 9-24 but only 4 people have downloaded it. It was my mistake that MISC.ZIP is not listed as one of the zips found within it. I'll fix that today……
Teri, > This is part of the TSTCOD.zip file in the IPASBETA section of the lib. It's been there since 9-24 but only 4 people have downloaded it. It was my mistake that MISC.ZIP is not listed as one of the zips found within it. I'll fix that today… jonas[adesk]
Teri, We too have a desire to obtain the info. Our newest programmer is working on a routine that would take direct advantage of it. Brent Malnack Positron Publishing
Thanks for the feedback! I'll pass it on. Teri
#Wishlist for IPAS4
Message #2651
Hi Teri, I'm very excited about the new features in the Alpha release. Here are a few features I'd like to see added into IPAS4. I realize this alpha is not a complete implementation so maybe this stuff is in the coming beta release anyway, but if not … *…
Test Code
Message #2636
I've uploaded a file called TSTCOD.zip into the lib. It contains most of the test code that accompanies the previously uploaded IPAS4 doc files. jonas[adesk]
All of these were part of Tom's test suite. I'm not sure why they were not provided. I'll look into this today..
BXP animation
Message #2613
I noticed that the readme/doc files do not mention any changes in BXP use. Will IPAS4 include BXP animation for OUTPUT. It seems that the IPAS3 maintenance update only completed animation for file INPUT. At present I am developing an IXP to get animation output to a video file, but…
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