This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (563 messages)
tS French
Message #12894
Hi, My local computer shop (near Brussels, Belgium) was very impressed by tS, and asked if I could find out if there is a french-language version….. Well, …is there? Thanks . Alistair.
>> Not again! But hey, save me the call….when is 2.0 due out? I have just recently purchased a Matrox Impressions + 4 meg VRAM PCI card and wanna try it out! Give me a hint! Any kinda date would be greatly appreciated!
Terry, my understanding is that the Millenium does support texture mapping, but not perspective-corrected. Loyd Case
#Errrr..when 2.0?
Message #12882
I know…. Not again! But hey, save me the call….when is 2.0 due out? I have just recently purchased a Matrox Impressions + 4 meg VRAM PCI card and wanna try it out! Give me a hint! Any kinda date would be greatly appreciated! Thanks, JP
>> Does it support texture mapping ? Nope.. Sorry. Not *this* product, but..
The info from Mr. Obermueller is correct. The only free upgrades are from the English 2.0 to the German 2.0 version. You were better off buying the English version of trueSpace at a special price at CeBIT and upgrading than if you had waited to buy version 2 straight out.…
This sounds like an interesting project. We are working on a 3D environment that will be accessible over the World Wide Web and would be interested in seeing some of the furniture. If we include any, you would get full credit, of course. The tutorial for trueSpace2 will include tutorials…
Hey Ken, you oughta be a writer as well as an artist. Thanks for the intriguing fog idea. Unfortunately, I was not able to get it to work. I just ended up fuzzing out my object, and the lines were still quite distinct. Great idea though! I hope you post…
#Update 1 -> 2
Message #12848
A few weeks ago we talk about update TS 1.x -> 2.0. The American Caligari told updates are free for byings after Nov. /Des. 94. Im a German user, sorry for my bad English, and Caligari Deutschland, Mr. Winfried Obermuller, told me we must pay 399,- DM round about 250,-…
#furniture wanted…
Message #12844
We're working in a high-performance 3-D-graphics solution supporting the Caligari obejct format. In this context we're looking for artists who did create (esp. European – german/italian) furniture objects, and for furniture manifacturers working with AutoCAD, truespace or a comparable software in contruction process to exchange experiences about time and costs…
trueSpace2 will be accelerated by any card for which there is a 3DR driver available (including Glint chips). This includes the Impression Plus and to our knowledge will also include the Millenium (couldn't hurt to check with Matrox though to get a date for the availablity of the driver). I…
>> It is the successor board of the MGA impression+ card
TS 2.0 exports
Message #12834
Will TS 2.0 be able to export to binary 3DS format ? I love TS but most tools I use need either .3DS or .DXF files. I use DXF for now but I loose colors and textures in the conversion which is a major pain. JD -Jean-Daniel Begin
Regarding converting animations to AVI and Indeo "And they will say, run it in 24 bit mode :-)" I hope they will have a bit more to say on the topic….but last I checked you've little choice with Indeo…its is a 24 bit CODEC irrespective of the depth you display…
Hallo Herr Beckersjuerg! Gehen sie mit go MATROX in eines der Graphic Vendor Foren. Dort heben einige die Millennium getestet. Das Ergebnis: Die Millennium ist verdammt schnell auch unter DOS. Das hat sie einem neuen Chip auf der Karte und den erstmals angewndeten W-RAMS zu verdanken. Weitere informationen zu dieser…
>I'm going to buy the new Video card from Matrox the MGA Millennium. It is the successor board of the MGA >impression+ card. I'm considering that, too. But the lack of DOS performance (no, I still can't do without…) kept me from going matrox. Any reports on the perfoemance of…
#trueS.2.0 MGA Millennium
Message #12826
I'm going to buy the new Video card from Matrox the MGA Millennium. It is the successor board of the MGA impression+ card. You can get it with 2-8MB of the new Window RAM. The W-RAM is even faster then the V-RAM. The Millennium is also fast in DOS and…
>>Am I the only one who works holidays….?
You can do a *save as* in photoshop and drop down from 24 bit to *indexed colour* which is 8 bit just saves having yet another plate of spaggetti…
NO WAY! I was at it all day today!
No.. Not by a long shot!
Hey, you've given me new inspiration! For our trueSpace CD, I'd like to request from anyone listening here, that they send in songs/music/sound F/X too! Many trueSpace people need that kind of stuff for backgrounds, etc.. So, if you have created and *own* the rights to it, then please send…
Well, obviously, this is impossible, since Caligari isn't ready. Could be that they're creating a list, and will "back-order" you, or something similar.. I'd be worried about a place that says they'll ship before a product is ready..
#Memorial Day
Message #12800
Am I the only one who works holidays….? Ian
>I'll think kindly of you every time I paint a texture now……. I get a warm feeling 🙂 Now, I still create my textures in 24 bit (KPT and other filters work better). But when I'm done with them, I use PaintShop Pro (shareware), to drop it to 8 bit.…
>>If you use 8 bit textures and backdrops etc… tS will still output 24 bit. This just saves memory during rendering.
…just eavesdropping… there is a good article in the June issue of DV (totally digital video) magazine on QT\AVI conversion.
> and I seem to recall that some of these packages barf on 8 bits If you use 8 bit textures and backdrops etc… tS will still output 24 bit. This just saves memory during rendering. You wont see a difference in the end product. -Ian
>>8 bit textures
>>Didn't you see the cigarette (sp?) smoking in the turret demo, and the Pine air freshener? More than I've seen in most others.
Yes it is Terry, I found it yesterday, and it is just the thing, especially if Caligari are going to update it to work in solid mode. These guys are just really putting colour rather than what we would refer to as textures, at least for outside stuff, so a…
TrueSpc & gif/jpg
Message #12766
Regarding the Corel DXF-export problem: Try to export the DXF to the root directory of your harddisk. I don't know why, but it works for me (still a severe bug, but at least with a workaround…) Bye, Marc e-merge
>We are about to embark on a large animation to avi project and will no doubt be spending >alot of time talking to Intel about how to avoid this problem. And they will say, run it in 24 bit mode 🙂 Ian
Gee, Terry, it just so happens that I have a rather large collection of bad songs which I have written over the decades. (chuckle,wondering if Terry could have guessed what he had gotten him self into). About every year or so I find myself good for nothing but doing my…
Eh… rising tide lifts all boats, that's where the field is at right now. jd PS: Just before posting this I learned that Garry Weill and the Indeo gang have apparently uploaded a new AVI QT interconverter called "SmartVid". It's still beta, runs on Windows, and is in the Intel…
Ian / Jurgan, Regarding choice of CODECS… Both Indeo and CinePak, to a lesser degree dither their frames to achieve a more natural video look. This is a big help with natural video but plays havoc with the hard edges from graphics….this is why many people stay away from these…
>Premiere has a ton of options for it's output.. Terry- Yeah, the handbook is a great suggestion. I'll check it on monday when I've got my machine back to the office. As far as I can tell I know almost all options. The lack is in my knowledge of flic…
Rotation format in .COB
Message #12736
Hello, I am an application developed working on "VR" apps and have been using TS as my object modeler. I am now trying to improve my development cycle by writing a tool to convert objects in .COB binary format to .RWX for my RenderWare real-time 3D API to use. I…
Software Plus 1-(800)-377-9943. True Space 2.0 The add is in the June 20 edition of Windows Magazine. Again, I called them and they said they had it ready to ship.
Ian, Video for DOS is in our Computer Animation Forum (GO COMANIM) as VFD.ZIP. Matt
Video for DOS (the shareware one, don't know where to find it… I'm sooooo useful) would be an excellent choice here… creating an uncompressed AVI, and then working it later with Premiere. -Ian
>Gosh! You mean you can play an 1.4 meg/s AVI with the "skip video frames if behind" option on without any jerks? >Aarrgh! Help me pull this envious feeling outa my heart and (pleeeeaaaase) tell me how I can get close to this. I've got >a fastscsi tool that allows…
>20 meg of textures? How do you keep it so small? 8 bit textures. I have compared 8 and 24 bit, and can't tell the difference at 15 fps. I also don't allow any renderings to hit the swap file(not enough time in my life), if they do, I remove…
Who was it?
Didn't you see the cigarette (sp?) smoking in the turret demo, and the Pine air freshener? More than I've seen in most others..
viewSpace isn't on the CD, but it *is* in the forum. I was going to suggest that, but I wasn't sure if you could throw your textures to them.. I was looking for a smaller, more compact answer.. I think in your case, it'll be great, since they can play…
Ken, sorry to dissapoint, but I was telling Konstantin that his mailbox was full.. Liked the matchbox.. Keep 'em coming! You should first PKZIP all .cob's and/or .scn's.. Then, just upload them like you did your .jpg's.. C 'ya..
Premiere has a ton of options for it's output.. It also has quite a good manual. I'm not in front of our workStation with Premiere loaded, and I can't remember all of the options, so I'll have to get back to you on this. The important thing to look for…
#Tga files with Premiere
Message #12711
>From disk, I can pull about 1.4 meg per second without dropping frames ( P90, 64MB, Stealth VRAM PCI, 2 1Gig WD EIDE drives). Gosh! You mean you can play an 1.4 meg/s AVI with the "skip video frames if behind" option on without any jerks? Aarrgh! Help me pull…
Thanks for the info John, I'm off to chase that up. And congratulations on being open-handed enough to help out in a 'competing' forum. Derek.
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