CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (74 messages)

#119906 PAR questions Message #119909
Maybe I'll just sell virtual shoes; never wear out, out of style – no problem! Cheerio, John
#PAR questions Message #119867
John, Okay, okay. I guess I'm sold . I like the comparison of PAR to BetaCam as 3DS to Wavefront. Now, about my Micropolis… There are oodles (more VR lingo) of boards coming out for the PC. All of them seem to claim 300K FSZBP/sec even though they use different…
#119772 IPAS Copy Protection Message #119824
Thank you for a well reasoned and articulate message! As a customer it is refreshing to be treated as an ally instead of a criminal. The folks in favor of copy protection seem to think that simply possessing a program will enable someone to become an instant expert, exploiting it…
PAR questions Message #119815
Oops. I realized that I said there's a 512×512 map limit – I wish! It's actually 256×256 – not great, especially when you're close to walls. dVS and dVISE are the major VR authoring systems that can import .3ds files. There are others as well but these are the most…
#119745 #PAR questions Message #119762
John, No big secret – 3DS has become a sort of "standard" for VR world creation. Several of the major VR authoring systems import .3DS files directly, including texture and opacity maps (Wavefront is the other major system used). Given that our real time platforms have limited resolutions and depths…
Micropolis 2217 AV Message #119723
2 month old Micropolis 2217 AV SCSI drive for sale. Excellent condition. Will ship anywhere. My system needs room for PAR. Best offer. – John
#119716 PAR questions Message #119721
Anyone want to make offers on a slightly used, 2 1/2 month old Micropolis 2217 AV? Cheers, John
#119699 #PAR questions Message #119708
It does seem reasonable to go with the PAR – all the feedback I've gotten so far has given it glowing praise. Do you know anything about the TVT-2000? My hesitation with purchasing any system is due to the fact we are using 3D Studio to build virtual worlds for…
#119684 PAR questions Message #119707
I have a Colorado Jumbo Trakker which works fine but is slow. A monitor isn't really a problem. PAR does sound like the way to go. Thanks for the advice. Cheers, John
#119655 #PAR questions Message #119676
I guess I'll really have to look into it now. Unfortunately we just purchased a 1.7 GB Micropolis AV but it's a SCSI (PAR requires IDE, yes?) I haven't been able to see a PAR in person. If it is true 4:2:2 then it really seems worth it. Thanks for…
#119604 #PAR questions Message #119675
Sounds good. I assume I'll need a seperate monitor for it. We don't do that much animation so I'm weighing the cost between purchasing a PAR and rendering to disk, having a full graphics house put it on tape. Thanks for the input. Cheers, John
#PAR questions Message #119600
I'm thinking about getting a PAR and wondering how you PAR users like it. Has it been reliable and worked well for you? Are the storage sizes they quote (ie. 540MB = 3-5 minutes, etc.) accurate? Is the quality true 4:2:2? Are there any idiosyncracies that I should know about?…
#119208 Snow and Ice Help Message #119228
Thanks. I'm still playing with it. "Ice" and "snow" texture maps don't seem to be too great. I've found that blurred bump maps yield a good surface, but I'm still having problems with the transparency. The bump maps also alias if they are set too high. Lot's of juggling. The…
#119112 Snow and Ice Help Message #119123
Great. Thanks for the tip, I'll check it out. Cheers, John
#Snow and Ice Help Message #119085
I'm trying to model an igloo on a frozen lake. I'm having a tough time making good ice and snow. Right now I'm using light lead metal textures on glass with a light bump map but it doesn't quite work. Does any one have any suggestions? I'd really appreciate it.…
#118388 Texture Maps Message #118443
Thanks, I'll give it a try. Cheers, John
#Texture Maps Message #118381
What is the secret to really sharp, clear texture mapping so that it looks good from (nearly) any distance? A good example is the spot commerical with the dancing cereal box (I think it was Wavefront). I'm especially interested in detailed mapping of objects so that they look good very…
#117761 Blur Message #117766
Great. I've got a lot of things to try now. Thanks! Cheers, John
#117708 Reversing in VP Message #117740
Thanks very much. I knew there was a way to do it. Cheers, John
#Reversing in VP Message #117705
Is there a comparable command to "reverse" in Video Post which allows a sequence of files (FILE0001, FILE0002, etc.) to be reversed (FILE0029, FILE0028, etc.)? It seems like it should be a straightforward thing but I can't find a way to do it short of copying and renaming files. Thanks,…
#117618 #Blur Message #117660
I tried it with a test animation and it works great! Thanks a lot! By alternating this technique with the background blur, a true rack focus effect is spot on. Cool. Thanks again for your help. Cheers, John
#117525 Blur Message #117528
Thanks for the info. The effects look great! I'm now starting to dive into Disk #6. Cheers, John
#117472 #Blur Message #117486
Ah, I was afraid of that. I was a bit confused because the brochure mentioned rack focus effects. How soon will r4 be out? Any idea on upgrade cost? BTW, the flare effects are great. Cheers, John
Blur Message #117449
I recently got your IPAS #1 disk and am working with Blur. I want to blur an object in the forground while not blurring the background. I've tried using masks but that didn't work (the mask edges show). I also tried rendering the blur seperately and compositing it over the…

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