This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (162 messages)
#Refraction Mapping
Message #189714
>> Last friday we figured out how to Stick to…Camera Mapping too!
>> If it doesn't, call Digimation and give 'em hell
>> I just ordered a MARS II board,
>>> Can this be a logical partition (say 500mb extended) on a drive… Yes, it could. Or a separate drive. However, our last four NT installs here, we just installed it in the Windoze 3.1 directory (which is what NT defaults to, anyway) and everything works just fine, both new…
#SXP's revisited
Message #189624
>> The SXP's we have are 14 SXP's 1 AXP, and 4 IXP's > Amoeba_i.sxp > Marble, Agate, and Granite SXP work well with each other as do all the other's.
#The SXP zone
Message #189623
>> I sorry you feel so badly about our other SXP's through 4D Vision. > I hate too point this out but pov-ray textures are not solid. They are 2D. > Tmaker.sxp > It will allow the user to input fractal cords and math functions. I will put some images…
>> make a NTFS partition
>> You forgot to ask about the future…
>> LenZFX users are encouraged to upgrade to LenZFX2…
>> …it was going to take 115 minutes. Is there any quicker way…
>> Found a virus on the ORGNAIX disk from Digimation. My virus program labeled it NEWVIRUS.
>> "RAM Doubler" with 3DS
>> All your questions about New Bones you should direct to Michael Tsipko-Sitnikov [74747,1472]
#New Bones
Message #188839
Hi'ya! >> And finally, Bones Pro – new version is coming…
>> A good technique for making rocks is to box map a cube with a tiling rock texture then fractilize the cube.
>> Anyone know when it will be available?
>> I got a copy of Win95. …How would I run 3DS, or could I ???
>> We've been told by ADESK in open forum that the Diamond Stealth 64 PCI face select bug will not be fixed because it would require both a revised executable AND new Vibrant drivers.
>> …NT can see DOS (FAT) formatted drives as well as the NTFS drives.
>> I want to upload theses examples to help my customers
>> If it is a bug in Studio 4, is it going to get fixed?' I know y'all plan on a gradual transition, but I also know that things like the DS64PCI inviso-face-select bug aren't gonna get fixed because they'd require not only new Vibrant files, but an R4c3 as…
#NT drives
Message #186985
>> I've been setting up a bunch of NT workstations
#Gloria card
Message #186984
>> You bet we can enhance NT's video capabilities.
>> I believe parametric objects are smaller than meshes
#Max vid drivers?
Message #186718
>> It's mainly up to the 3rd party manufacturers to improve their hardware through better technologies and drivers.
>>… .000 or .001. This really makes life difficult for the downloader as you know. You will need to rename the file to its correct extension.
>> What un-zip program should i use for libraries that end in .000
Homemade Laser Scanner
Message #186570
>> I have a self bild 3D-Laser Scanner…
>> , Fractal Flow,… and Refraction Extensions
#186178-
#Max on Millennium ?
Message #186536
>> MAX just uses the drivers from Windows NT. It's not necessary to have application-specific video drivers now.
#186373-
#Rendering Programs?
Message #186535
>> When you load a 'dumb' mesh (from 3DS, DXF, etc), it actually becomes the base of a new modifier stack…
>> I was glad to find out that NT 3.51 will co-exist with Win 95
>> Do you have Organix? If so, is there any mention of mapping corrdinates in the documentation?
#OrganiX Mapping
Message #186166
Yo Danny, In the OrganiX documentation you mention that: "The programs use internal auto planar mapping…" Could you explain further what "auto planar mapping" means and tell me if it's aligned w/ a particular viewport? TIA – ej
>> I've got Tapedisk running.
>> However, for floating point ops…
>> the 200 mhz P6 will break records 350 spec+ it will have 512k of L1 cache internal !!
>> I hadn't realized how expensive they were at this time.
>> But I don't consider getting any IPAS for R4 any more. I'm waiting for Max to come out, and I plan to get the 32 bit Core Components only in the future
>> Was that a long-winded enough way to answer your picture question?
Hi Brent, >> We are investigating the whole mapping coordinate thing right now. On the positive side, Digimation's metaball modeler (Organix?) can generate mapping coordinates
>> Maybe Digimation can jump in on this and solve the mystery.
>> How DO you keep the face count down when using Metaballs, and still keep a reasonable level of detail?
>> I have talked with Digimation and the field rendering fix is almost finished.
>> Have you tried taking any pictures yet? Maybe if you can tell me what you know I can give you some usefull hints that I've learned in class and by trial and error. > Be sure your calibration unit is visible in both (or all 4 photographs if the…
>> I do want mesh paint, it will probably solve all my problems. I assume mesh paint applies it's own mapping coordinates to a mesh based on what you've painted.
EJ >> Now if we could just use metacubes, metacones and metacylinders… > It is _exactly_ what Danny Mercurio is now up to
>> I only have 4 books/references in the list so far…
>> The hardest part to learn is how to take the pictures correctly, which the documentation fails to explain how to do.
>> I own both Skin and Bones Pro, and I'd pick BP anyday
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