This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (143 messages)
##9 Imagine 128?
Message #132238
Anyone out there heard anything on this card? Better yet, has anyone used one or seen one working? thanks dan
Sounds great… your recommendations have been very encouraging. I have noticed a number of folks showing a preference towards the Intel Neptune chipset… what's the story there? thanks again, dan
thanks much… My, what an organized and efficient forum you have here. =:-) dan
##9GXE64Pro feedback
Message #128640
Thanks for the info on your #9 board. I am happy to hear that you are pleased with it. I have heard good things about #9 in the past. Have you been pleased with the level of support you have gotten from #9? Are their drivers in good shape for…
#followup questions…
Message #128639
1. What compiler is required for the 3dsr3/4 File Toolkit? 2. What is involved in becoming a registered ADESK developer? What benefits are there? guess that's it… thanks again dan
#suggestions?
Message #128452
I am putting together a proposal for a new business and have some questions regarding the r3/r4 changeover and development kits: 1. Are new versions of the Plug-in and File Toolkits going to be released for release 4 of 3ds? 2. If so, how will the upgrade be handled -…
#Artist location service
Message #116873
I have seen some really terrific stuff coming from 3ds artists and animators these days, and I was wondering if someone could help me track down some additional info on these pieces: 1. Running dinosaurs on 3DS tape for '94 SIGGRAPH. In the beginning "overview" section of the tape, I…
Congratulations!
Message #116872
Hello, Glenn. I just wanted to tell you how impressed I was by the quantity AND consistent quality of your work on this year's SIGGRAPH 3ds tape. Overall, it was phenomenal. BTW, I just downloaded your herbie (goldfish) animation and am totally floored. Fantastic! I imagine that there was quite…
Nope, I am afraid that I missed the 3d Knick-Knack. I picked up the Pixar tape at this year's show and watched it just the other night. Knick-Knack is good enough without 3d glasses. I can only imagine what a good stereo version would do. … then again I can…
Congratulations on your appearances in this year's SIGGRAPH demo tape. I am a big SPAWN fan and am curious what the application is… You were doing some game work at one time, no? thanks and congratulations, danno
With all the clamor over motion capture and character animation at this year's show, Acclaim's stuff was, without question, the smoothest around. Co-workers of mine went to the course that they taught (Character Animation) and said it was great. We at the Orlando SIGGRAPH were fortunate to premier a piece…
Gotta agree with you on that Shadow Puppets piece… it was the cat's meow! With all the cool-looking stuff at siggraph, it is important to remember that it is all about CONTENT! Outside In and the colliding galaxies thing from the screening room were awesome. Have you ever seen the…
Was the ET interactive stuff rigged? Was it hokey? Perhaps…. but guessing from the number of people complaining about sore arms, I would have to say that most of us enjoyed it! I also hope that we would all agree that 3d glasses still suck. Millions of dollars of CG…
#93259-
seeking 3Ders
Message #93806
>> Want to put your work on a fairly visible CD-ROM scheduled for late >> spring '94 release? Sure! Please send me info on project "Megan," the information you requested follows: Danny J. O'Leary 4425 Willa Creek Dr. #205 Winter Springs, FL 32708 For e-mail, use this return address. By…
>> Thank you very much for your generous response. I'll be at Siggraph >> and perhaps we'll meet if you're not too busy. Like Orlando, San Diego is >> really on a ramp-up in MM production. Always like to see what's doin'. So sorry, Dick, could you give me your…
>> What magazine has commissioned you to do this article or are you free >> lancing it? Don't worry, I don't do articles. I was just curious whether >> you are working with Vibrant on this and if so you could obtain the data >> from them. I, as a…
>> I have a robot simulator to build soon. Sounds very interesting. My degree is in Mechanical Engineering, so dynamics and kinematics really get my juices going. While I don't have any personal experience with the VR packages, I know that several exist, including one by Autodesk. Our group is…
>> Yes, I do have a summary and the actual data to support my findings >> all recorded on EXCEL spreadsheet. It's just data. What would be your >> purpose in acquiring the data from my tests? I am doing an article on Liquid Speed. While I have some data…
>> but then again, I never met them. Too bad. Ya didn't miss much. dan
Tim, I really know very little about TapeDisk. I read the article on minute, then turned around and read your message the next. I just mentioned it because you asked…. you would be better served calling the number I gave you. dan
>> ere in Martin is game stuff going on? Simulations and Automated Systems in Daytona Beach. Part of the GE Aero aquisition. We will be moving to the east Orlando plant soon. My dad is also a martinite… manager of mechanical engineering on Patriot in Orlando. What are you involved…
>> Viewpoint has thousands of render-ready 3D objects for use in these >> applications. Give us a call if you don't have our catalog. Yea, yea, yea… I know you guys have great stuff. We have purchased a few of your meshes in the past, including one of the skeleton…
>> I'd be glad to talk in generic terms…. Care to meet me in e-mail? dan
Ok, worshipped was a poor choice of words. Actually I wasn't into Bathory, Raven (isn't that the band whose drummer kept oxygen beside the drum set?!), Bathory, or the Mentors at all. I did a metal show on Sat. nights for about 4 years of my college experience. Got to…
>> … Butthead … How did I get to be Butthead?! Relating this to 3d… did anyone out there see the blurb in Animation magazine about the Beavis/Butthead video with Cher? There is some kind of VR theme to the video, where B&B are singing with Cher thru a virtual…
>> did some rather extensive tests on LS with the cooperation of Vibrant >> Graphics recently using several different machines and a number of >> different graphics cards, I don't suppose you have a summary of those tests that I could peruse? I am very interested to see your tests…
>> Include the same control for scaling, add better keyboard support, >> more flexible coorinate entry, and object snaps and all of us engineering >> type, gotta be precise, hit the nail on the head people would be happy >> forever! mega-dittos oh god, did I say that?!
>> It is not a coincidence that the Mac holds the leadership in the >> pre-press industry! Windows is leading us to a place in which hardware and >> software headaches will be over. Yea, right. Not until Gates gets the guts to cast aside the entire installed base of…
>> I think I'm going to need a 35" monitor to do true multi-tasking. It never ends. Even at workstation resolutions (1100×960 or so) with tiny fonts I am forever running out of screen. Gimme a video wall. dan
>> John, I used to have the exact same attitude as you about Windoze. You make two important statements here: 1. DOS is nothing but a glorified interrupt handler. True. An operating system… ok, but not a real-man's operating system. 2. Windows is cool because it's apps are cool. Nobody…
>> And I've discovered a new utility thanks to Dan O'leary and Gus that >> makes DOS way cool its called 4DOS. If you don't like DOS but use it ckeck >> out 4DOS. Wheeew-wee and yee-haw … another 4DOSser enters the fold! You hit the nail on the head…
>> we got slayer, D.R.I., death, megadeath, Anthrax, bathory, raven, >> exodus, Corrosion of conformity, black flag, Weremacht, Celtic frost, >> Stormtroopers of death, the mentors, and of course, Metallica. Any deeper >> than that, I gotta start cool. I interviewed (and worshipped) most of the bands on that list.…
flock of seagulls… I saw them at the local jai ali place … they wore garbage bags – what a bleak time in the history of music
>> ll be doing some animation for Prong, Prong is cool .. eh hheh ehhe (gratuitous Beavis and Butthead noises) dan
Check page 54 of the new (V13N6) PC Magazine… there is an article on TapeDisk. It is put out by TapeDisk corp… 800.827.3372. hope that helps dan
>> e Post Group is a _major_ video post production facility in LA – a lot >> of TV shows do post there. FYI, Post Group has a shop here in Orlando, too.
>> I got a 6-9 month contract to work on a video game and I'm working at >> the client's premises using the client's equipment. That includes 2 486/66 >> PC's with 3d Studio and 2 SGI Indy's (loaded with options) with Softimage. A fellow game designer! Wanna share secrets?…
>> I'm very interested in the format of your newsletter. Please put me on >> your mailing list. My students are always hungry for good reviews. We publish a bi-monthly rag that goes to some 200 members of the local Orlando chapter of the ACM/SIGGRAPH. The audience is largely professional,…
"Fallingwater in 3D Studio: A case study and tutorial," by Laura and Alex Sanchez, OnWord Press, 800.466.9673. A tour of 3ds, explaination of arch. rendering, and study of FLW's Fallingwater all in one.
Yep. "Fallingwater in 3D Studio: A case study and tutorial," by Laura and Alex Sanchez, OnWord Press, 800.466.9673.
"Fallingwater in 3D Studio: A case study and tutorial," by Laura and Alex Sanchez, OnWard Press, 800.466.9673. Early reviews have been favorable.
Hello, Nancy. I am the Vice-Chairperson of the Orlando Chapter of ACM/SIGGRAPH. We are doing an article on 3ds books for an upcoming issue of our bi-monthly newsletter, and I would love to include yours on the list "to be reviewed." So far we are looking at 'Fallingwater in 3ds'…
Hello, Alex. If you can hold out for a day or two, I will get you information and points-of-contact for SIGGRAPH '94. thanks Dan O'Leary Vice Chairperson, Orlando ACM/SIGGRAPH
>> We are using FARO mechanical digitizing arms and wrote custom software >> for the interface Cool! FARO is just down the street from us in Lake Mary, FL! In fact, they did a presentation at one of our recent Orlando SIGGRAPH meetings. Best of luck with the project, if…
#90082-
tape backup
Message #90211
glad I could help dan
I had heard mention of that book here in ASOFT, and it sounded great. Now that I know exactly what it is, I CAN'T WAIT! I'm sure that it will be available "real soon now," right? dan
>> P.S. If version 8 is out, it isn't available locally. Should be "real soon." I got my invitation to upgrade in the mail just the other day. dan
>> om is a 1st person perspective, realtime raycasting 3D VR HIGH action >> game. No predetermined paths here. FULL interaction. Violent, but >> definately addicting. It's the best game I've ever experienced.) Yes, you definitely EXPERIENCE doom… that is the best description of it I have heard so far.…
I am guessing that NU v8.0 will include the new v5.0 of 4DOS, so it would be a good place to start. Especially since I also include NU on my elite list of don't have a hard drive without it software. dan (trying to stiffle my evangelistications)
Just a BIG ditto on that Computer Pictures article… I guess you noticed that they are using the Swineway Mouse as an eye-grabber on all 3d articles! Has anyone considered doing a "How'd they Model and Animate that?" book? Perhaps with a video tape and CD-Rom!? Take some of the…
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