CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (66 messages)

>>Sam, >> I don't think Voyager should even have the Star Trek name. I think the >> whole thing should have been laid to rest along with Gene Rodenbury. >> (sp?) I know if he was still around this show wouldn't be. >>Sam J. Bowling I agree… I think that…
#161087 Animator Master #? Message #162098
>>Jim, >> does the new version contain real docs this time around>>> >> PMJI, but Hash Inc. tells me the new version only has help. No Docs. >>(On paper) A mistake in my humble opinion. >> Sanford Another mistake ya made… gosh… The pre-release Can get Animation:Master now… with just…
#161866 Animation Master Message #162097
>>Edward, >> Well, things have changed up at Animation Master, so I'm not sure I will >>continue using it. Check out this quote from Hash, Inc. :: >>Steve, Hash Inc.>> >>So, That means I won't recommend it to anyone else. Now, where do we get a >>good spline patch modeler?…
#161087 Animator Master #? Message #162080
For the pre-release version… only available to previous users of Animation:Master… the final release is supposed to be in late April/May -G0w3
#4251 AM and OS2 WARP Message #4293
From: Grady W Animation Vendor A Forum · Hash, Inc. February 14, 1995 8:45 PM
Particles??? How??? Grady III
From: Grady W Animation Vendor A Forum · Hash, Inc. February 9, 1995 8:27 PM
I've just recently started using AOL… I might upload a portion ofa n animation I am doing… It is a hallway with a flickering light… It was so easyto achieve with the Channels… Grady III
From: Grady W Animation Vendor A Forum · Hash, Inc. February 4, 1995 6:13 PM
If I am not mistaken the sysop of this area moves files… If you need to upload, and the people here are really interested, There is room in the Grafix User GRoup forum… maybe we can take up shop there??? Grady III
#3398 AM IMPROVEMENT Message #3421
From: Grady W Animation Vendor A Forum · Hash, Inc. January 23, 1995 10:10 PM
I agree, I like the Sclpture interface actually… Nothing in my way, button at the top, no CTRL-LETTER KEYS, Simple keys like G=Group… etc… I like that… Although material module is a little difficult, I am getting used to it a little bit… Procedural textures are great.. And really interesting……
#3384 AM IMPROVEMENT Message #3420
From: Grady W Animation Vendor A Forum · Hash, Inc. January 23, 1995 10:08 PM
I agree with all of your points about the power of a:m and the use of other programs along with it… A:M was never meant to be a super-seefect-based 3ds studio program… Although collision detection would be an addded addition… Since it would be easier to animate walking characters on…
#3417 #Basic Materials Message #3419
From: Grady W Animation Vendor A Forum · Hash, Inc. January 23, 1995 9:57 PM
>>I downloaded them and will review this weekend. Metal textures would be nice >>to see. >> >> – Robb Canfield, Written 21-Jan-1995 @ 08:34:43 >> Using: Windows NavCIS PRO 1.25 I am experimenting with metal textures and glass… Colored glass, etc.. and some wod textures… Grady III
#3341 Using Templates Message #3349
From: Grady W Animation Vendor A Forum · Hash, Inc. January 21, 1995 8:42 PM
>>I am trying to import a template into Animation Master. I haven't found any >>information which file format is appropriate. I've tried BMP, PCX, TIF, etc. >>Nothing worked except TGA. But the image appears distorted. Can you help? I >>use Anim. Master on a Windows platform. >>Regards, Robert What software…
#Basic Materials Message #3331
From: Grady W Animation Vendor A Forum · Hash, Inc. January 20, 1995 7:04 PM
Who ever downloaded the materials… what did you think of them??? Do they need to be updated??? Modified??? Did they totally suck?? Did they sort of suck??? I may finish some of the "metal" textures and upload them, if people actually like them… or use them… Grady III
#3188 #Transformers Message #3286
From: Grady W Animation Vendor A Forum · Hash, Inc. January 18, 1995 10:01 PM
Lee, The stupidly pointless scene transitions show that the story sucks so bad that they have to take up quantities of time with essentially boring imagry to constanly distract the viewer so they don't spend too much time saying "This really sucks!". At least that's how I feel when I…
#3020 Splines vs. Polys Message #3088
From: Grady W Animation Vendor A Forum · Hash, Inc. January 11, 1995 9:31 PM
>Unfortunately, the only file are we have to work with is the one… I'd love it if you >guys would start uploading! > Steve, Hash Inc. I have already uploaded some materials… and I am working on some more… I'm am also in the process of uploading some figures, segments……
#3019 #AM 2.08 Message #3087
From: Grady W Animation Vendor A Forum · Hash, Inc. January 11, 1995 9:28 PM
If this is for the PC Version, i need it also… thanx… Grady III btw: how much does another dongle cost???
#2909 Splines vs. Polys Message #2934
From: Grady W Animation Vendor A Forum · Hash, Inc. January 6, 1995 11:42 PM
Well… I uploaded some textures.. I guess you can call them colors… Approximately 115 colors for animation master, a few grays and some odd colors… when they are posted, you might want to take a look at them… also I saw your Tie Fighter images from AOL… they are *nice*,…
From: Grady W Animation Vendor A Forum · Hash, Inc. January 6, 1995 12:40 AM
After reading a few messages in here about the desire to have models, etc… TrueSpace, Imagine, and some othe compaines have an area. I think we whould read this are should attempt to start discussion there and upload images an spline models. I was just sugessting this since Most people…
#2847 Splines vs. Polys Message #2896
From: Grady W Animation Vendor A Forum · Hash, Inc. January 6, 1995 12:27 AM
>Richard…. Hash Inc. will be releasing every model we've ever built on a CD with >texture maps, image maps and motion files later this year… This will go out free or >for a very nominal charge to all registered users who ask for it! > Steve, Hash Inc. Steve Is…
#2787 Splines vs. Polys Message #2894
From: Grady W Animation Vendor A Forum · Hash, Inc. January 6, 1995 12:24 AM
> I used to think the same thing until I tried to work on some Viewpoint models. >If you want anything with a lot of detail or realism, trying to work on a polygon >model that has been converted to splines in AM is pointless. (I should say >"pointed", considering…
#2650 #Transformers Message #2669
From: Grady W Animation Vendor A Forum · Hash, Inc. December 29, 1994 1:02 AM
>> Does anyone else watch the Transformers? If you do, am I being too critical >>of what seems to be an absolutely pointless use of computer animation? The >>show itself appears to be done with traditional animation methods, and none too >>well at that, but they use a number of…
#1862 F/X or no F/X? Message #2207
From: Grady W Animation Vendor A Forum · Hash, Inc. December 4, 1994 1:25 AM
>I don't know what other people reading habits have to do with me asking >"why?"… I've read the manual many times over… Understanding how things >work doesn't necessary mean there aren't any better ways. What I am >questioning is the logic that forces me to spent hours doing things already…
Addiction to FX Message #1844
From: Grady W Animation Vendor A Forum · Hash, Inc. November 17, 1994 12:59 AM
Why are people sooo obseesed with FX… I for one didn't purchase animation master because it had spiffy effect, I purchased it because it has a fabulous spline modeller, and now that I've been using it a damn good raytracer… If people were more innovative, FX wouldn't be such a…
#1734 F/X or no F/X? Message #1842
From: Grady W Animation Vendor A Forum · Hash, Inc. November 17, 1994 12:54 AM
Well… First I would say If people read the manuals thorougly, then all of the whys would not exsist. If you want skinning, then it has to be seperated… what's the big deal??? I mean you still have to link hiearchys in most programs which is simular… and doesn't provide…
#1731 Particle FX Message #1840
From: Grady W Animation Vendor A Forum · Hash, Inc. November 17, 1994 12:45 AM
What do you need CSG for, that you cannot do with splines??? Grady III
#1706 Amin Master Problems Message #1839
From: Grady W Animation Vendor A Forum · Hash, Inc. November 17, 1994 12:41 AM
Adam, I believe one day all the nay-sayers will become believers… and realize you don't need a SGI for great spline modeling…:) Grady III -Uhh yep!
#1655 #Particle FX Message #1692
From: Grady W Animation Vendor A Forum · Hash, Inc. November 10, 1994 9:54 PM
Well… would it be possible to modify the effects to work on the Spline patch data??? May take a little extra work, but it must be possible… Grady III
#1628 Amin Master Problems Message #1691
From: Grady W Animation Vendor A Forum · Hash, Inc. November 10, 1994 9:47 PM
You can upload to the Grahpdev or the Comani form… although there aren't any playmation areas… when is there going to be a playmation are on the 'net??? Grady O. Williams III
#1583 Amin Master Problems Message #1690
From: Grady W Animation Vendor A Forum · Hash, Inc. November 10, 1994 9:45 PM
> As I asked Steve… just how and where do you upload files (forgive >me… I'm more at home on the Internet and annonymous FTP 😉 )? > Thanx, > _Marc Well… If you are using the software that Cserve sent you, you just click on library, and contribute, but…
From: Grady W Animation Vendor A Forum · Hash, Inc. November 10, 1994 9:42 PM
>I am a relatively new user of A:M, but I have already got some >really impressive rendered frames out of it with minimal effort. I >just got Caligari's Truespace for type manipulation. Add that to the >character features of A:M and I've got more features (for my needs) >than 3D…
Breakdancing Ted Message #1479
From: Grady W Animation Vendor A Forum · Hash, Inc. November 1, 1994 10:09 PM
I am rendering a animation of the character Ted included with animation master, he is pop-locking… it is rather funny… this is a little test I am doing with trying to use resuable motions… After I finish modeling my character… Grady O. Williams III -PS. Did Anyone check out that…
#1471 General Message #1478
From: Grady W Animation Vendor A Forum · Hash, Inc. November 1, 1994 10:04 PM
>>>>There are so many quality 3D applications available now that the >industry is not looking for users of a particular program, instead, >they see a piece of animation and want to know who created it; it is >the artist that matters more than the application. > >Are sure, Michael that…
From: Grady W Animation Vendor A Forum · Hash, Inc. October 26, 1994 8:49 PM
I have uploaded my first animation:master animation. Tell me what you think… This is the quickest model i have ever made, benchmark 5mins to creat the scene… I think rendering was 3 hours. This is an impressive package.
#1355 Special Effects Message #1368
From: Grady W Animation Vendor A Forum · Hash, Inc. October 24, 1994 8:49 PM
>>Jim, I totally agree about the "third party support" bit. We are >>anxiously awaiting the day when we have as much as 3DS… >> Steve, Hash Inc. As long as you keep the modeller… 🙂 Grady O Williams III -3DS isn't that great, just more publicized…
#1184 cookiecut Message #1240
From: Grady W Animation Vendor A Forum · Hash, Inc. October 14, 1994 8:52 PM
Humm… I was in GraphDev… I guess I gotta look more closer… Grady O Williams III
#1168 #cookiecut Message #1180
From: Grady W Animation Vendor A Forum · Hash, Inc. October 11, 1994 10:36 PM
oh… I thought It was the other way around.. Black transparent, white opaque… I feel so silly now… another thing that bothers me is the sequence when rendering an animation to TGA, it doesn't append 0's to make it compile under DTA in the correct order… any suggestions besides manually…
#957 #cookiecut Message #1127
From: Grady W Animation Vendor A Forum · Hash, Inc. October 9, 1994 4:49 PM
I'm having the same problem with the cookiecut… unless I'm doing it wrong, even after I save as a tempate and modify it, it still trys to decal as a square. GRady O. Williams III
#92443 #Shark Animation Message #92688
From: Grady W Autodesk Software Forum · Autodesk 3D Studio March 21, 1994 6:36 PM
I saw a hammerhead shark simular to what you are describing, in the GO GRAPHDEV area… search for keywprk shark… Mybe that's it… GOW III
#90908 Message Scrolled Message #91214
From: Grady W Autodesk Software Forum · OpSys/Networks March 14, 1994 11:51 PM
I hope so… Grady O. Williams III
#90786 Message Scrolled Message #90900
From: Grady W Autodesk Software Forum · OpSys/Networks March 13, 1994 3:17 PM
It was merely me… I should be paying more attention… hopefully you'll forgive my little mistake… GRady O. Williams III
#90686 #Message Scrolled Message #90899
From: Grady W Autodesk Software Forum · OpSys/Networks March 13, 1994 3:16 PM
I guess so… JKJ, JNJ, man… Next time I should wear my glassess like I am now… sorry for the mix up… Grady O. Williams III
#90679 3DS Rendering Error Message #90898
From: Grady W Autodesk Software Forum · Autodesk 3D Studio March 13, 1994 3:15 PM
OH… The Post Group… I guess I should have recorded it and played it back in slo-motion… so I could see the credits… Grady O. Williams III
#90252 #Message Scrolled Message #90662
From: Grady W Autodesk Software Forum · OpSys/Networks March 12, 1994 12:46 AM
Wow… that's quite a nice setup… what happended to playmation… you decided to move up to 3ds instead… GRady O. Williams III
#3DS Rendering Error Message #90661
From: Grady W Autodesk Software Forum · Autodesk 3D Studio March 12, 1994 12:45 AM
Oh… I thought I saw your group name in the credits… Grady O. Williams III
#88861 #3DS Rendering Error Message #89613
This has nothing to do with the topic, but did you guys… Yost Group, do some effects for the television show VIPER??? Grady O. Williams III
#88809- Message Scrolled Message #89605
From: Grady W Autodesk Software Forum · OpSys/Networks March 7, 1994 9:16 PM
Grady, >Have you been stomped by the scrolling message monster too? I got >your message: > "With all of that, what size disk do you have???" >I am afraid that I've completely forgotten the subject and couldn't >find any reminders back in my message database. With all of what? I…
#Message Scrolled Message #88482
From: Grady W Autodesk Software Forum · Autodesk 3D Studio March 3, 1994 10:54 PM
With all of that, what size disk do you have??? GRady O. Williams III
From: Grady W Autodesk Software Forum · Autodesk 3D Studio February 28, 1994 9:00 PM
>Hi, >I was wondering if Autodesk needs any beta testers for 3DStudio. I >would appreciate any information or direction in the matter. >Thank you, >Aaron Good Who wouldn't like to be a beta tester… I know I sure would like too.. beta test any of their software… Grady O. Williams…
Real 3D Program Message #85406
From: Grady W Autodesk Software Forum · Autodesk 3D Studio February 21, 1994 3:05 PM
There is going to be Siggraph 94 in Orlando Florida, in July??? Grady O. Williams III
#85089 Playmation Message #85404
From: Grady W Autodesk Software Forum · Autodesk 3D Studio February 21, 1994 2:53 PM
>Yes, sure, now tell me that Commodore will make an Amiga arround the >PowerPC and maybe your idea could work. (hey! that's a good idea! 🙂 >ana /krazy images And like all good ideas… none of them ever come true… Grady O. Williams III
From: Grady W Autodesk Software Forum · Autodesk 3D Studio February 21, 1994 2:51 PM
Oh… yeah.. 3d Digitizers… well, I've heard that most postproduction houses use them… and it is the easiest way to create 3d models… >Personally, I would avoid them due to the unnecessarily high vertex >counts they produce (for most situations). What does that mean??? unnecessarily high vertex…

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