This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (3,715 messages)
Steve, Well you sold me on that one! I can't believe the P90 is even faster than the Indy. Thanks, you really helped me out alot. Ron
praise god
Message #159
Hi Zach: Welcome to our humble section. And believe, me, you are NOT pestering! Organic mapping does show some trouble when you map onto an object that has polygons of widely varying sizes. Try cylindrical mapping as a substitute. How to get 2D sofa into 3D? Depends. Is it an…
#Animation Editors
Message #156
Hello I have a client who is interested in a basic animation program. Please list recomondations and prices. If you sell through distributors (Merisel, Ingram, D & H, ETC) please list part numbers. Jake Esh Esh Computer Center, PA
Animation Editors
Message #155
Hello I have a client who is interested in an animation editor. Can you recommend a software package for a hobbist or home owner? If you sell through distributors (Merisel, Ingram, D & H, ETC) include part numbers. Jake Esh Esh Computer Center, PA
Greg, Formal vendor support is handled here; artistic use of software is handled in GRAPHDEV. Matt Drury The 'Go Graphics' Group
Thomas, We invited Hash to support their product here so that it would be _easier_ for you to get the help you need. Please feel free to ask the questions you need answers to. Matt Drury The 'Go Graphics' Group
Erich >1) What are the physical dimensions of the DigiMax? Size/Weight? The Digimax is about 2 feet long and weighs in about 20 lbs >2) What size objects can the DigiMax work with? Is weight or construction of object a consideration? Objects about 18 inches long and the same around…
Jim- If you wanna take the time, you can create a lake out of a grid of splines. Then simply pull up various points here and there throughout your animation. Also, try using Roughness with Specular. I'm not sure if changing the roughness during an animation will create the 'sparkles'…
Ron- I test rendered a scene to compare Render24 with Windows render – it took windows just over an hour where it took render24 only 51 minutes. Not a huge difference but after hundreds of renders it adds up. As for speed, I'm using a 4/66DX2 and a P90. On…
Sanford- Have you tried creating the snake as one segment ( at least the length of the body/tail) and giving it a spine from head to tail? This would give you the easiest and most versatile movement ( IMO). -Kevin
Hi, I am a new AM user. Just out of curiousity, how does the PowerMac 8100 fit in as far as rendering speed, in comparison the the p90 and the Indy? Also, does network rendering work cross-platform? In other words, if I purchased a Windows or an SGI license in…
#How to do water?
Message #146
Hi, I am a new Animation:Master user (on the PowerPC). So far I think its a wonderful program. Of course, I want to do the hard stuff right off the bat. I have been trying to create convincing water. I can get the wave texture in Character to look like…
Sharky, The direction of both forums remains to be seen. Right now in Gdev there are a lot of technique questions…that can be handled here as well. Once this forum gets underway a little bit more, I'll see whether the Imagine UG is necessary. -GreG
Ron, Really the only advantage to Render 24 is that it can be run as a dos network renderer… it's a little bit faster, but not enough to write home about…. as for the speed of A:M on a Pentium 90….. hold on to your shorts! 5-7 times faster than…
Glad you are happy to see us here! Just a note of interest, I finally got tired of trying to keep our BBS limping along and shut the darned thing off! Give me a couple weeks and it will be back up running the latest, very user friendly version of…
Tom, there are many third party programs for mixing sound with animations…. check out the other forums online for shareware versions of most of these utilities/programs…. as for outputing finished animations to video it requires some kind of hardware setup ranging fron, well, expensive to REALLY expensive… We use a…
Yo GreG! Cool another Imagine section! Hey with two sections what'll be the split in topics? Would this area be for technical problems, new feature begging, etc and the Imagine user group focus on tips and techniques, artistic discussion (or with some of your classic images – debate)? I'm anxious…
#DigiMax
Message #138
I was looking at the image of the DigiMax and had a couple of questions I'd like to pop out in the open. It looks pretty cool, but I doubt if it's big enough to put my car in to digitize sooo… 1) What are the physical dimensions of the…
#Render24
Message #137
Hey, Can anyone tell me how much better and faster the render 24 is than the playmation render is? I have Playmation 2.07. Also has anyone used Playmation/Animation Master on a P90 or SGI, I'd like to know how much faster it is.
#Glad to see you on CI$
Message #136
Hi Steve, Glad to see you guys now on CompuServe. Hopefully this will solve some problems with the BBS since you are on AOL and CI$ now. Thanks for the 2.07 A:M update disks. They arrived, no problem. I mentioned to Kevin Sanerson that I saw the Hash crew with…
Bruce, Thank you for the welcome! Now lets just get this forum a hoppin'! -GreG
Sean, We discourage answering messages by EMail as no one else benefits from any answer to your question. Bruce Herzog Graphics Forums Staff NY 07-Aug-94 at 10:17a DST
Hi GreG, Welcome and good luck…. Bruce
I see, thanks. Mei-Tien
#Soundtrack
Message #130
How do I add sound to Flims Made with Hash products and should I do this before I transfer the files to Video tape? By the way whats the best way to tranfer files to video tape from a PC ?
steve To be sure I glad you are here I glad to hear you are getting better support system. Since get CIS 1 month ago I recomended Playmation to 2 people I did so so enfusitaticly that I thought they would think I worked for Hash. I hesitated though to…
#Playmation
Message #128
Here are some problems I am having with playmation 2.0 can anybody help me? Thanks In sculptor one control point won't delete nor willl any conrol points that I try to delete with it. This is a pain when I try to make skin. The render seems very slow compaired…
#DXF to Splines
Message #126
Has anyone out there had a chance to work with this feature of version 4.0? I'm very curious. Sean Wagstaff (please e-mail me)
>> What will be the relationship between the Imagine section here and the one over in Graphdev and the one in Amigaven?
GreG, What will be the relationship between the Imagine section here and the one over in Graphdev and the one in Amigaven? Will the others be phased out eventually? Just wondering, Phil.
Kevin, Yes, we did include a pretty good Tutorial secton with the program… Have a blast! Steve, Hash Inc.
Sanford, I would say the head should wag the tail…. I'm not sure though 'cause I haven't talked to a snake recently that's one you're probably just going to have to experiment with until it looks right…. You probably won't see the Face because the file size would be TREMENDOUS……
Glad to hear you enjoy our software…. we have a Font to Seg conversion module and our own Post Process Digital Compositor coming up in the near future….We have a major revision coming up in 10-12 months that will blow your shorts off! but I can't tell you much… (I…
Tom, that's one of the reasons why we created this forum! All calls that come into the office, we try to return in 24 hours or less if they go to voice mail… As fo our BBS…. well, what can I say? I will be replacing the cureent software with…
Thanks Kevin…. Glad to see you here too… gosh! this kinda feels like the first week of school! Steve
Mei Tien, All the rendering bugs are fived as well… Steve, Hash Inc.
Thanks for the good wishes Pawel… and yes, your update was sent out as promised… Steve, Hash Inc.
Glad to hear of your interest! We really do try maintain a good product, and boy do we have some secrets up our sleeves for future releases! Keep in touch! It looks like this forum is going to take of like wildfire! Steve,Hash Inc.
Kevin thanks for telling me about this forum. Tom Trevor
Dear Steve, I 'm glad your are here, but why is it so darn hard to get tech. support from hash? I ' ve been using you products for about 1 year now and it is very odd for me to get through to you on the phone or bss.…
#inverse kinematics
Message #111
Steve, I misspelled inverse (reverse) in my last message. Basically, I am trying to make the snake rear up and strike a mouse while it is moving forward on a path. If there was a way to make skinned body segments follow a path automatically and still use the rearing…
#Inverse Kinematics
Message #110
Hello Steve, I'm glad lots of people are using A : M. I'm trying to build a snake and animate it with reverse kinematics. Should the head wag the tail, or vice-versa? So far, it's not working, but now that you're on CIS, all my problems will be lved. At…
Welcome to CIS! Glad to see you guys here now! Keep up the stupendous work! -Kevin
#Characters included!
Message #108
Hey, Steve… I must've missed something 'cuz much to my surprise I discovered ready made character skeletons and figures when I was just trying out the Animation Master software. Holy Cow! What a neat aid!
#Playmation
Message #106
Hey Steve, Let me just say this is the best thing to happen. No more long distance phone calls since I'm across the country. Playmation is myan incredible program . I use 3d Studio and a little bit of Imagine but I prefer Playmation anyday . When is the new…
Welcome Imagineers!
Message #105
>> 'Course, you're going to have your hands full monitoring another section 🙂 You betcha John, once we get up to speed here things will be a hopping and I'll be popping antacid tablets >> So what's this I hear about hot new announcements???…. Ah…..you'll have to wait and see.…
Hi GreG, Great to see another space for Imagine users! 'Course, you're going to have your hands full monitoring another section 🙂 So what's this I hear about hot new announcements???…. –John
I am glad to find Hash in Compuserve!! I received Playmation 2.07 and DXF import and export nicely now. Thanks. Anything else in 2.07 that I should know about? Mei-Tien
Welcome Imagineers!
Message #102
Thanks Pawel! It's great to have a place where people with common roots (3D) can come together. I know that any ideas that are presented in one section will be of benefit to those in others. As for having hands fulls….you bet! Between this area and the Imagine UG in…
Congrats on the new forum! I see you really have your hands full now… Pretty soon you will have to start charge Impulse for all this great work you do ;=) Pawel
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