CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (639 messages)

#4364 Why Imagine? Message #4366
From: Michael S. Flynn Animation Vendor A Forum · Impulse February 16, 1995 3:36 AM
Tim, It sure beats $3000 for 3D Studio! Michael
#4204 #Why Imagine? Message #4364
From: Tim Wilson [Crestline] Animation Vendor A Forum · Impulse February 16, 1995 2:40 AM
>> I'll let you know about the new features if you want.
#4196 Why Imagine? Message #4204
From: Michael S. Flynn Animation Vendor A Forum · Impulse February 12, 1995 8:12 PM
Tim, The creases and folds can probably be removed by a dexterous use of Amplitude, Gamma, and Magnitude. With a little practice, you can start to get a pretty good feel for the types os settings to use. The drawback for me is that the click-on-the-radar-botton-drag-across-the-screen approach is not accurate…
From: Michael Miloff Animation Vendor A Forum · Impulse February 12, 1995 4:20 PM
Thanks for the answers. I'll get back to you later. Russ Spencer
#4194 #Why Imagine? Message #4196
From: Tim Wilson [Crestline] Animation Vendor A Forum · Impulse February 12, 1995 2:41 PM
Michael, Thanks for your reply.:-) I too find AM's splines an indispensable tool. In fact, of the many spline based packages I've tried or seen, for my money AM is the *best*. It's highly freeform approach comes closer to the flexibility in polygonal modeling than any other package I've seen.…
#4185 #Why Imagine? Message #4194
From: Michael S. Flynn Animation Vendor A Forum · Impulse February 12, 1995 12:18 PM
Tim, I am an AM user and I do the type of modeling that you would normally expect to be done with polys; spacecraft, architecture, that sort of thing, and have found that modeling is still easier with splines than polys. At first, before I really decided that I was…
From: Bruce Herzog, M.D. Animation Vendor A Forum · Impulse February 12, 1995 8:10 AM
Hi Sam, Tell me about it Bruce
#Why Imagine? Message #4185
From: Tim Wilson [Crestline] Animation Vendor A Forum · Impulse February 12, 1995 3:32 AM
Charles, Imagine is not the only program I use in my production work, it is simply the principal program I use for animation and rendering. I use Animation Master, some of LW's object processing features, and image processors as well. The fact that I augment much of my work in…
From: Tim Wilson [Crestline] Animation Vendor A Forum · Impulse February 12, 1995 3:20 AM
>>What about compatibility or convertibility with Animation Master on the PC?
From: Tim Wilson [Crestline] Animation Vendor A Forum · Impulse February 11, 1995 11:13 PM
>>If Imagine updates to support the Flyer I'll take a serious look at it.
#2744 Imagine 2.0 Message #4176
From: Joseph D. Bracco Animation Vendor A Forum · Impulse February 11, 1995 10:12 PM
Yes, if you get the message like I did of a 387 needed then you do need to install a math co-processor. Joe Bracco
From: Joseph D. Bracco Animation Vendor A Forum · Impulse February 11, 1995 10:09 PM
I have also had a lot ,Lot of trouble trying to get Imagine 2.0 working. It took me a while to iron out the bugs with my memory, let me know if i can help. Joe Bracco
From: Michael Miloff Animation Vendor A Forum · Impulse February 11, 1995 6:01 PM
Hey Tim, Here's another one that should be elsewhere. What about compatibilty or convertability with Animation Master on the PC? Russ Spencer / Michael Miloff & Associates
From: Michael Miloff Animation Vendor A Forum · Impulse February 11, 1995 5:57 PM
I answers 'em where I finds 'em. But thanks for the re-direction. If Imagine updates to support the Flyer I'll take a serious look at it. Russ Spencer / Michael Miloff & Associates
From: Joe Cotellese Animation Vendor A Forum · Impulse February 11, 1995 5:57 PM
Win 32 is the 32bit API (application programming interface) used by the MS 32bit operating systems (NT, 95). Win32s is an API which allows WIN32 applications to make 32bit calls to Windows 3.1. It adds whats called a "thunking" layer between the 32bit app and the 16 OS. This allows…
From: Matt Drury Animation Vendor A Forum · Impulse February 11, 1995 5:10 PM
Charles, We would prefer that Imagine point out to its members where they would appreciate technical or artistic support questions to be handled. Matt Drury Sysop
From: Sam J. Bowling Animation Vendor A Forum · Impulse February 11, 1995 4:31 PM
>> It's not supported as well as it is here either. My advise is to stay here…
From: GreG tsadilas Animation Vendor A Forum · Impulse February 11, 1995 3:31 PM
Howdy Blaq! The Impulse section in AmigaVendors is not as active as this area or the Imagine UG section in GUGRPA. Although Impulse checks into AmigaVen, they check in here more frequently. So, if you need something answered in a more timely manner, your best bet is to post a…
From: Bruce Herzog, M.D. Animation Vendor A Forum · Impulse February 11, 1995 2:34 PM
Blacky, The AmigaVend forum has about 1 message a week in it and will take the members from here. It's not supported as well as it is here either. My advise is to stay here… Bruce Herzog Forum Staff NY 11-Feb-95 at 3:00p EST
#4113 unfinished FLC Message #4142
From: David Hofmann Animation Vendor A Forum · Impulse February 11, 1995 1:02 PM
Just found out that Imagine accepted the FLC when made with VFD, but not the one from DTA. -David
From: Charles Blaquiere Animation Vendor A Forum · Impulse February 11, 1995 10:33 AM
Hey, PC Imagine users! You may want to know about yet another source of Imagine information, the original source as a matter of fact. GO AmigaVend has an Impulse section, where Imagine owners also discuss our favorite 3-D program. Browsing all 3 Forums where Imagine information can be found (GUGrpA,…
#4049 profile Message #4129
From: David Hofmann Animation Vendor A Forum · Impulse February 11, 1995 6:33 AM
Damn :-\ Who's is the other account? -David
#4110 #unfinished FLC Message #4113
From: GreG tsadilas Animation Vendor A Forum · Impulse February 10, 1995 5:58 PM
David, Mike will be away until Tuesday. Just letting you know in case you don't get a reply. I don't know what that means either. -GreG
#4081 Next Imagine ? Message #4112
From: GreG tsadilas Animation Vendor A Forum · Impulse February 10, 1995 5:56 PM
>> Has anyone heard anything new about the next upgrade release of Imagine. William, Imagine 3.2 is undergoing the last legs of beta testing over the weekend. As to actual shipment, I don't know. >> …motion blur starfields…I know I can do it with Photoshop, but that means doing each…
#unfinished FLC Message #4110
From: David Hofmann Animation Vendor A Forum · Impulse February 10, 1995 5:03 PM
What does it mean if I get the error message "unfinished FLC" when using a flc as map? It plays find with all players I have. -David
Next Imagine ? Message #4081
From: William Rockhold Animation Vendor A Forum · Impulse February 10, 1995 11:55 AM
Has anyone heard anything new about the next upgrade release of Imagine. I was also wondering if any one has come up with an easy way to motion blur starfields like the ones done for Star Wars when the the camera pans around quickly. I know I can do it…
From: GreG tsadilas Animation Vendor A Forum · Impulse February 10, 1995 8:47 AM
Rob, Contact Impulse at 800-328-0184. There is an upgrade path to Imagine 3.0 for you. -GreG P.S. Imagine flies on a Pentium
#4003 Imagine L/T vs. 3.0 Message #4064
From: Todd Johnson Animation Vendor A Forum · Impulse February 9, 1995 10:52 PM
GreG, Yep, I ordered LT today. I'll have to add GUGRPA to my "places" button. Thanks, Todd
#3847 profile Message #4049
From: IMPULSE Animation Vendor A Forum · Impulse February 9, 1995 7:25 PM
NO I DID NOT, SEND IT HERE, I AM FOR SURE POSITIVE I WILL GET IT HERE THIS IS MY PERSONAL ACCOUNT, SORRY MIke
From: Fastech Animation Vendor A Forum · Impulse February 9, 1995 4:52 PM
Hi. I'm an old Amiga TS user. Now that I have a Pentium on my desk I'd like to experiment with 3D again. Is there an upgrade path available to me ? I'm looking for an entry-level start, but thought I'd investigate here. Thanks Rob Strause
#4025 Imagine's IK Message #4039
From: GreG tsadilas Animation Vendor A Forum · Impulse February 9, 1995 3:59 PM
>> Your flc is perfect. I'm psyched. Thanks a lot. Dan, Thanks, glad I came close to portraying what you depicted. >> How long did you spend on that, start of modeling to completed flc? Oye….couldn't tell ya. I modelled it very quickly in order to try out the IK…maybe…
#4016 #Imagine's IK Message #4025
From: Dan Richardson Animation Vendor A Forum · Impulse February 9, 1995 10:18 AM
Your flc is perfect. I'm psyched. Thanks a lot. How long did you spend on that, start of modeling to completed flc? Also, you mention the revision you're working with. Can 2.0 do that, 3.0, or would I need the continuous upgrade version? I'd probably get it anyway…
#4004 #Imagine's IK Message #4016
From: GreG tsadilas Animation Vendor A Forum · Impulse February 9, 1995 12:03 AM
Dan, To answer your question, yes. Check in your email to see the mechanism you depicted in ascii, animated. -GreG
From: Charles Blaquiere Animation Vendor A Forum · Impulse February 8, 1995 9:45 PM
Tim, your reply to Michael Miloff piqued my curiosity. I'm a longtime Imagine user, with decent knowledge about other software (including Lightwave), but whose knowledge primarily comes from reading magazines. This means I'm vulnerable to hype and the "let's sweep those faults under the rug" attitude which may prevent me…
#3975 Imagine's IK Message #4004
From: Dan Richardson Animation Vendor A Forum · Impulse February 8, 1995 5:04 PM
The concept of the mechanical is quite simple, maybe I can ascii it here. small action | here pivot point pivot point \|/ fixed to plane floating ———————————————- | * * * * | | * * * * | ———————————————- | | this | | The motions are all…
#3979 Imagine L/T vs. 3.0 Message #4003
From: GreG tsadilas Animation Vendor A Forum · Impulse February 8, 1995 2:54 PM
Todd, LT is your best bet. Once you decide you need more, you can always upgrade. make sure to stop by GUGRPA with any questions once you get LT. -GreG
#3978 Imagine L/T vs. 3.0 Message #3979
From: Todd Johnson Animation Vendor A Forum · Impulse February 8, 1995 12:20 AM
GreG, Thanks for the info. For now I guess I'll get the LT version and then see what the options are. Until I actually play around with it I won't know if I need more than the LT or not. Todd (not imagine literate yet)
#3976 #Imagine L/T vs. 3.0 Message #3978
From: GreG tsadilas Animation Vendor A Forum · Impulse February 7, 1995 11:53 PM
Todd, You can upgrade from LT to 3.0, or 4.0 depending which is the current version when you decide to upgrade. Mike could tell you the cost. The CD that LT comes on has a lot of stuff on it that does not come with 3.0, so you may be…
From: Todd Johnson Animation Vendor A Forum · Impulse February 7, 1995 11:27 PM
Mike, The ad for the L/T version was pretty tempting. Now I have a book coupon for 3.0 at $300 and an ad for the L/T for $99 or so. Choices choices. If I get the L/T and want to upgrade, do I send back the L/T for a refund…
#3967 Imagine's IK Message #3975
From: GreG tsadilas Animation Vendor A Forum · Impulse February 7, 1995 11:06 PM
>> Hey GreG. We've missed you over in Graphdev. Howdy Dan, I miss not having the Imagine UG section there also. I do read all the threads there, so I keep up to date on the forum news/business/ramblings etc. >> What can you tell me about Imagine's IK? Can I…
#Imagine's IK Message #3967
From: Dan Richardson Animation Vendor A Forum · Impulse February 7, 1995 10:13 PM
Hey GreG. We've missed you over in Graphdev. What can you tell me about Imagine's IK? Can I use it to build a working machine linkage? I have a project in mind, with a fairly nasty combination of levers and pivots, some fixed to a base, some floating attached to…
#3916 Imagine L/T Message #3943
From: IMPULSE Animation Vendor A Forum · Impulse February 7, 1995 6:14 PM
michael We have removed the Inverse Kinnematics as well as the Cycle Editor from Imagine, also the states function has been removed. Other wise the code is the same. Imagine runs just fine on the P90 (IMAGINE L/T) I think you will find no problems. Mike
#3925 profile Message #3942
From: IMPULSE Animation Vendor A Forum · Impulse February 7, 1995 6:11 PM
Dave Munich, Kronberg its all German to me, Sorry for putting my foot firmly in my mouth and you are correct, thanks for the correction, good to know you are reading all this information. Mike
>> As you know we are interested in your product on CD-ROM. We are using LightWave 3D on the AMIGA and soon on the PC. Are your models completely usable in LightWave?
#3914 Ripped-off? Message #3932
From: Sam J. Bowling Animation Vendor A Forum · Impulse February 7, 1995 2:28 PM
>> Failing that, sell *him* something…
#3902 #profile Message #3925
From: David Hofmann Animation Vendor A Forum · Impulse February 7, 1995 11:05 AM
Mike, Oberland is not in Munich, they are in Kronberg. I wish they were in Munich (were I am) 🙂 -David
#Imagine L/T Message #3916
From: michael pallotto Animation Vendor A Forum · Impulse February 7, 1995 8:52 AM
howdy im thinking about getting a start in 3d animation and such…. ive got a pentium 90 and 16 megs are there any problems with imagine l/t and the pentium? does the bug in the chip affect it? also what is missing specifically from the L/T version? a detailed list…
#3788 #Ripped-off? Message #3914
From: Jim Shields Animation Vendor A Forum · Impulse February 7, 1995 8:24 AM
>> I would find the guy who stiffed you and bounce his head of the conrete. I would amend that to say, "…find the guy who stiffed you, get your money back, and then bounce his head off the concrete." Failing that, sell *him* something… Jim Shields Regal Rodent Development
From: Michael Miloff Animation Vendor A Forum · Impulse February 7, 1995 5:53 AM
Tim, As you know we are interested in your product on CD-ROM. We are using LightWave 3D on the AMIGA and soon on the PC. Are your models completely usable in LightWave? Thanks, Russ Spencer / Michael Miloff & Assoc.
#3788 Ripped-off? Message #3911
From: Sam J. Bowling Animation Vendor A Forum · Impulse February 7, 1995 4:28 AM
>> I would find the guy who stiffed you and bounce his head of the concrete.
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