This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (45 messages)
Hi John, The Private Multimedia developer section in ASOFT has more membership than this section. You may wish to also post your message in there. jonas[adesk]
#Product swap…
Message #4472
If there's any other IPAS developers out there who'd like to see the Syndesis 3D-ROM Volume I, Volume II and Syndesis Avalon CDROMs, I'm open to discuss product swaps… send me private e-mail and we'll see where our haggling can take us!
Hi Lee, I think you posted this in the wrong section. 🙂 jonas[adesk]
Plug-in Filters
Message #4221
Have been trying different filters in AS. Only HSC filters seem to be recognized. Andromeda filters are recognized at first but crashing. -lee
Other sections?
Message #4186
So how many other hidden sections are here? I visit on a regular basis, but there never seem to be any new messages in the IPAS 4 and SGI beta sections, yet the high message count still keeps going up. If anyone wants me to chime in about ideas for…
Even more on bugs
Message #3604
Developers be aware. 1. EXP_PICK_OBJECT message (p. 135) A behavior of 3DS when user right-clicks during message processing is not documented. Actually 3D Studio terminates a PXP, but does not send EXP_TERMINATE message. It seems to be a bug, because PXP may have open files at the moment. It seems…
Weekly report
Message #3520
Hi Terry, Autodesk, Inc., Beta Program, Weekly Report Name: Mark Meier, Date: 11/16/94 Phone:(313) 996-0811 Version: Latest Beta on CIS as of 11/16 ================================================================ 1. Number of reported bugs found this week: 2 – In gfx_color_selector under Return values the parameter "changed" says: This will be set to 1 if…
More on bugs
Message #3465
Here is Video International's second bug report. ___________________________________________________________________ 1. There is still no function like gfx_hide_mouse / gfx_unhide_mouse. 2. There is no documented way to determine mouse's double click. As it is now, it's neccessary to know the time delay between the clicks that is used by 3DS itself in…
Some BXP and IXP bugs
Message #3463
Toolkit users beware of these bugs: 1) BXP bug Number 1: NAME*.IMG (where IMG is any non-native extention) wildcard is not supported. 2) BXP bug Number 2: 3DS gives user the SAME message: "Can't find file in Map Path(s) or Image Path" whenever there is ANY error message generated by…
BXP Output Animation
Message #3438
One time again !!!!! Before you get to feature freeze in your design. Please have your lead design person for IPAS4 call me at 805-473-0145. VERY IMPORTANT. Your existing BXP animation output is severly crippled in that it only assumes output to a series of still image frame files. It…
Debug
Message #3319
using Metaware High C to debug a BXP. When I start a rendering of a single frame, I get a message "can't allocate image buffer" immediately after starting the render, and while the mesh is being processed. I think this is happening well before my BXP is called. Are there…
Big static array in BXP
Message #3313
I am experimenting with a fairly large static array in a BXP. When I define the array at a size of 0x1C0000 bytes, the BXP loads and runs fine. When I define the array at a size of 0x1F0000 bytes, the BXP appears to fail to load and 3DS locks…
P.S.
Message #3246
If you need assistance during my absence, use the MMQA LAB Compuserve ID#73641,3575. Teri
Out until 11/2
Message #3244
Hello All, Just wanted to let you know I'll be out of the office until 11/2/94. A new doc should be coming shortly after that. How's the beta release working for you? Teri Demski
usercode handling in BXP
Message #3237
I have been experimenting (black box methods) to determine the manner in which 3DS v4 will respond to opcode/user code return values following BXP_INITIALIZE and prior to returning BXP_INIT_DONE in the opcode member. I have extended the USER code handling of the sample BXP.C, and include my adaptations later in…
BXP_IMAGE_INFO
Message #3234
With 3DS version 4, and Writing a custom BXP file: Can I refine my BXP_INITIALIZE (in BXP.C) so that it can return opcode=BXP_IMAGE_INFO, and usercode=BXP_IMAGE_INFO, and thereby "query" 3DS for the BXPInfo structure defining the image to be written out. I want to do this cause it may provide the…
Beta Release
Message #3208
Hello Beta Sites! It's finally here and posted in the IPAS4 forum library for your perusal! 3D Studio IPAS4 Beta Release #1. This is the first beta release; documentation will follow in a week or so. Here are a few notes about this release: 1. WATCOM 10 is not supported…
Path error
Message #3201
Pervious message about a corrupt path with d:\3ds\D:\3DS was determined to be a bug in my own software. Please disregard former message.
BXP OUtput Animation
Message #3175
The current capabilities of the "output" mode for BXP is severly limited. It pre-supposes output to a "sequence of files" with an increasing number in the last 4 chars of the file name. This is well and good for a "step-wise" animation to independent files. It is very "weak" for…
Error in IPAS4 Reference
Message #3173
Page 62 description for BXPInfo. It is stated that expbuf.data (when data = BXPInfo) is used by both ClientLoadStart and ClientImageInfo. Since ClientLoadStart interprets expbuf.data as the structure BXPLoadStart, it would seem that BXPInfo description is in error where including used by ClientLoadStart.
Documentation Errors
Message #3148
I am reviewing the IPAS4 reference and comparing with the IPAS3, and noticed errors in both manuals with respect to internal consistency as well as an inconsistency with the structure definition of EXPbuf in EXPRTN.H. typedef struct { ulong magic; /* Magic number */ int opcode; /* What .EXP wants…
3ds R4 problem
Message #3138
This is not an IPAS4 issue, but one for 3DS R4. I have an IXP compiled up which uses IPAS3 features only. When using the Metaware debugger, I can not obtain the "setup" dialog, and get a message froom 3DS stating "cannot configure this process. Under the following 3 situations,…
PIVOT2.K3D Keyscript
Message #3065
Hi Jonas, I just got my 3ds4 beta. I was delighted to see the PIVOT2 keyscript. Yeah! I studied the code with interest to see how it worked. The keyscript stuff is pretty cool. As I'm sure you recall, I was very interested in doing this with a KXP. After…
Hi Danny, > I'll forward them to the IPAS4 team. Thanks.. jonas
#XOR Clipping
Message #2853
Hey Jonas, I only just found out about this forum! But, now that I'm here… Here's two that would make me VERY happy; 1) How about adding clipping capabilities to the xor set of gfx functions? (i.e. gfx_xorline, gfx_xorhline, gfx_xorvline, etc.) It's a real pain using the regular drawing functions…
Hi Brent, > This is part of the TSTCOD.zip file in the IPASBETA section of the lib. It's been there since 9-24 but only 4 people have downloaded it. It was my mistake that MISC.ZIP is not listed as one of the zips found within it. I'll fix that today……
Teri, > This is part of the TSTCOD.zip file in the IPASBETA section of the lib. It's been there since 9-24 but only 4 people have downloaded it. It was my mistake that MISC.ZIP is not listed as one of the zips found within it. I'll fix that today… jonas[adesk]
Teri, We too have a desire to obtain the info. Our newest programmer is working on a routine that would take direct advantage of it. Brent Malnack Positron Publishing
Thanks for the feedback! I'll pass it on. Teri
#Wishlist for IPAS4
Message #2651
Hi Teri, I'm very excited about the new features in the Alpha release. Here are a few features I'd like to see added into IPAS4. I realize this alpha is not a complete implementation so maybe this stuff is in the coming beta release anyway, but if not … *…
Test Code
Message #2636
I've uploaded a file called TSTCOD.zip into the lib. It contains most of the test code that accompanies the previously uploaded IPAS4 doc files. jonas[adesk]
All of these were part of Tom's test suite. I'm not sure why they were not provided. I'll look into this today..
BXP animation
Message #2613
I noticed that the readme/doc files do not mention any changes in BXP use. Will IPAS4 include BXP animation for OUTPUT. It seems that the IPAS3 maintenance update only completed animation for file INPUT. At present I am developing an IXP to get animation output to a video file, but…
Thanks, I read the doc's yesterday night and saw some more sample code that was mentioned. CYCBXP.ZIP,GIFSIZE.ZIP,CFGNAM.ZIP,NEWPXP.ZIP,MOVER.ZIP, LTGLOB.ZIP,KFHID.ZIP,AXPSET.ZIP,SEEZ.ZIP,PXPMTL.ZIP, PXPMLI.ZIP,MTLTST.ZIP Is these part of the misc.zip from Tom Hudson too? -M.E
New Header
Message #2603
Posted in the library is the fix to gfx_putdot problem. Teri
Hi Martin, Actually, I've requested that Jonas post the file. It shouldn't be long. Teri
Hi Martin, > It was part of a zip file from Tom Hudson a while back called misc.zip. QA will have to make it available to you. jonas[adesk]
Hi Martin, The current IPAS4 Alpha files you have work by using your existing IPAS3 Watcom 9.5 libs. If Watcom 10 will be supported, Grant will have to create a new set of libs for that version. jonas[adesk]
#IXP.C for Z-buffer info!
Message #2597
I read that there should be a new IXP.C to be able to get the Z-buffer information in a IXP. I cannot find that file in the files in this forum or in ASOFT sektion 17. Where is it? -M.E
#IPAS4 Watcom 9.5 or 10?
Message #2596
Is the IPAS4 SDK made for Watcom r9.5 or r10? I have both and was just wondering!? -M.E
I'm up and running!!! My fault was that I copied all information from the 3DS3 subdirectory, including the LiquidSpeed for R3. R4 didn't like LiquidSpeed for r3, so when deleting the Liquid files everything works OK!! -M.E
Is there such a major differense in the EXE for 3DS r3 and r4 that I could get these kind of problem when running r4 and not r3. I'm running both versions from the same place and the setup is exactly the same! >>You know the drill. Clean up both…
I would think this is rather some hardware problem. It just happens when you use the new 3DS executable by some coincidence. I've been running the new executable for quite a while with no problems. You know the drill. Clean up both config.sys and autoexec, exclude everything in upper memory…
Hello Teri ———— I made a perfect and running copy of the setup for 3DS R3. Then I downloaded the 3DSEXE.ZIP, and unziped it in the place of R3 EXE. I get this message when I try to start 3DS! Is this a documented problem? —————————————— Abnormal program termination: Page…
#3DS PIT4 Alpha #1
Message #2507
Hello All! Welcome to the 3D Studio Plug-In Toolkit Beta Forum called IPAS4 BETA. This forum has been set up so you may converse, share information, and work together evaluating 3D Studio Plug-In Toolkit Alpha and Beta Release Software. Please keep in mind that once you contribute to this forum…