CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (1,198 messages)

>> Hmmm….textures……maybe a texture got corrupted? This may surface during or sometime after Quickrendering.
#12796 #2 questions Message #12823
>> The scene stayed in tact and all was fine. Just thought I'd let you know that it did work and is much easier that trying to reconstruct the scene placement.
#12800 Memorial Day Message #12822
From: Ken Smith Gfx User Group A Forum · trueSpace UG May 30, 1995 2:30 AM
>>Am I the only one who works holidays….?
#12799 Interactive stuff Message #12821
From: Ken Smith Gfx User Group A Forum · trueSpace UG May 30, 1995 2:30 AM
You can do a *save as* in photoshop and drop down from 24 bit to *indexed colour* which is 8 bit just saves having yet another plate of spaggetti…
#12800 Memorial Day Message #12819
From: Randy Hoppe Gfx User Group A Forum · trueSpace UG May 29, 1995 11:39 PM
NO WAY! I was at it all day today!
#12813 Need info. Message #12817
>> I _believe_ I covered the differences between the two. Someone else who upgraded from LT to 3.0 hopefully will jump in and correct me if there's more.
#12800 Memorial Day Message #12816
No.. Not by a long shot!
#12760 #Which animator? Message #12815
John — >>Most 3D people I've met have used more than one tool.
>> I think I'm going to do a complete re install of Imagine (should have thought of this before) before I post any messages to Mike.
#12795 #Need info. Message #12813
>> Is there some information on the differences between the full version and the lite version available?
#12790 #2 questions Message #12812
Sam, You should be be able to select all (shift-a) and scale the scene down within the stage editor. By all, that includes the camera and lights. This will keep all relative positions intact. Of course, you must update the SIZE bar for the objects for it to take effect.…
#12752 #Sketch 2.0 review Message #12806
>> Yeek ! What type of scenes was he rendering ? What type of thing do >> you model ? He is running an SGI Onyx and Alias. He has uploaded some images in Graphdev and some anims in Comanim Forum. >> Perhaps you could rent a PowerMac, Yes there…
>> I haven't heard of this type of behavior from anyone else either here in CIS
#Animation Program Message #12803
Hello All, I am trying to put together a Video studio and would like some advice on animation packages. I had originally planned to go with the Toaster/Flyer/lightwave combination, with a Raptor 3 workstation. It appears that there is a lot of trouble with the Flyer/Toaster combo, so am now…
Hey, you've given me new inspiration! For our trueSpace CD, I'd like to request from anyone listening here, that they send in songs/music/sound F/X too! Many trueSpace people need that kind of stuff for backgrounds, etc.. So, if you have created and *own* the rights to it, then please send…
#12731 Version 2.0 Message #12801
Well, obviously, this is impossible, since Caligari isn't ready. Could be that they're creating a list, and will "back-order" you, or something similar.. I'd be worried about a place that says they'll ship before a product is ready..
#Memorial Day Message #12800
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 29, 1995 1:43 PM
Am I the only one who works holidays….? Ian
#12788 #Interactive stuff Message #12799
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 29, 1995 1:42 PM
>I'll think kindly of you every time I paint a texture now……. I get a warm feeling 🙂 Now, I still create my textures in 24 bit (KPT and other filters work better). But when I'm done with them, I use PaintShop Pro (shareware), to drop it to 8 bit.…
#12784 LW 4.0 System Req Message #12797
From: Rob Bryerton Gfx User Group A Forum · Lightwave UG May 29, 1995 12:05 PM
>> Have you been able to load them directly off the CD?
#12790 #2 questions Message #12796
>> One thing that kind of sucks is that you have to scale it down in the detail editor, not the stage editor.
#12050 #Need info. Message #12795
GreG, I understand that Imagine offers an LT version. Is there some information on the differences between the full version and the lite version available? Thanks, Len
#12783 #2 questions Message #12790
>> The world octree size error means that your scene is too large, that is, the area it's occupying has exceeded Imagine's world. The way to resolve this is to scale down the scene.
Sam, I haven't the foggiest. I haven't heard of this type of behavior from anyone else either here in CIS or on the Imagine Mailing List. Don't know what to tell you. Leave a message for Mike over in ANVENA, not AmigaVen. He'll never see it in AmigaVen. -GreG
#12770 #Interactive stuff Message #12788
From: Ken Smith Gfx User Group A Forum · trueSpace UG May 29, 1995 2:13 AM
>>If you use 8 bit textures and backdrops etc… tS will still output 24 bit. This just saves memory during rendering.
Well, GreG, it looks like the crashes I've been having are being caused by Imagine. I went out and bought Norton Utilities 8.0 and Norton antivirus and ran every type of test they had. No memory problems, no disk problems, no IRQ conflicts and no virus (viruses? viri?). Any other…
#12462 LW 4.0 System Req Message #12786
From: Trevor Low Gfx User Group A Forum · Lightwave UG May 28, 1995 11:42 PM
>> I have a 486DX/66 with only 8 MB RAM and about 100MB hard disk space remaining
From: chillin Gfx User Group A Forum · General Discussion May 28, 1995 11:36 PM
Norbert, If you are looking at manufacturing needs, you may want to consider a CAD product as opposed to a rendering/animation product. If you prefer a rendering/animation product, even if it breaks your budget, at least look at Designer from Alias–it should give you an idea of what *can* be…
#12533 #LW 4.0 System Req Message #12784
From: Trevor Low Gfx User Group A Forum · Lightwave UG May 28, 1995 11:32 PM
>> Basically, the installation merely copies the contents of the CDROM to you're HD, so you could run the examples off the ROM….
#12772 #2 questions Message #12783
Michael, The world octree size error means that your scene is too large, that is, the area it's occupying has exceeded Imagine's world. The way to resolve this is to scale down the scene. Forgive me, but I don't recall Imagine's world coordinate limits. If you try to create objects…
#12773 More info on 3.3 Message #12782
>> Is all this going to be available from the Stage Editor as well as the Detail Editor? It sounds terrific.
Out of curiosity, how much did you pay for it and is the program actually on the three disks? What's on the CD, textures and models? -victor
#12758 VfW to Quicktime? Message #12777
From: Art Jones Gfx User Group A Forum · trueSpace UG May 28, 1995 9:14 PM
…just eavesdropping… there is a good article in the June issue of DV (totally digital video) magazine on QT\AVI conversion.
For sale, Sanyo GVRS 955 animation editing deck. Only about 10 hours on it. Low price Crystal Graphics Topas Pro 5.1 for sale. with Flying Fonts too. Includes shipping RAndy
#12499 #More info on 3.3 Message #12773
>>Just some additional info on what's being done to IM 3.3
#2 questions Message #12772
Here are a couple of unrelated questions that popped up while I was working on something recently. 1) I rotated a fairly large plane I was using to make some clouds and the got a "world octree is too large" error message when I tried to render. Rotating the plane…
#12769 #Interactive stuff Message #12770
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 28, 1995 1:30 PM
> and I seem to recall that some of these packages barf on 8 bits If you use 8 bit textures and backdrops etc… tS will still output 24 bit. This just saves memory during rendering. You wont see a difference in the end product. -Ian
#12724 #Interactive stuff Message #12769
From: Ken Smith Gfx User Group A Forum · trueSpace UG May 28, 1995 7:22 AM
>>8 bit textures
#12716 Interactive stuff Message #12768
From: Ken Smith Gfx User Group A Forum · trueSpace UG May 28, 1995 7:22 AM
>>Didn't you see the cigarette (sp?) smoking in the turret demo, and the Pine air freshener? More than I've seen in most others.
#12715 Interactive stuff Message #12767
From: Ken Smith Gfx User Group A Forum · trueSpace UG May 28, 1995 7:22 AM
Yes it is Terry, I found it yesterday, and it is just the thing, especially if Caligari are going to update it to work in solid mode. These guys are just really putting colour rather than what we would refer to as textures, at least for outside stuff, so a…
TrueSpc & gif/jpg Message #12766
Regarding the Corel DXF-export problem: Try to export the DXF to the root directory of your harddisk. I don't know why, but it works for me (still a severe bug, but at least with a workaround…) Bye, Marc e-merge
From: Ian Firth Gfx User Group A Forum · trueSpace UG May 28, 1995 2:07 AM
>We are about to embark on a large animation to avi project and will no doubt be spending >alot of time talking to Intel about how to avoid this problem. And they will say, run it in 24 bit mode 🙂 Ian
From: Mark Yankee Gfx User Group A Forum · Lightwave UG May 27, 1995 11:24 PM
I have a complete, upgradeable, unregistered copy of Windows NT Advanced Server 3.1 for x86 based computers. I'm asking $150.00 C.O.D. shipping included. Mark Yankee 73052,3142
Gee, Terry, it just so happens that I have a rather large collection of bad songs which I have written over the decades. (chuckle,wondering if Terry could have guessed what he had gotten him self into). About every year or so I find myself good for nothing but doing my…
#12692 #Which animator? Message #12760
Good luck on it, Joe… although there can seem to be obstacles at first, I can assure you that if you keep on pushing, you'll get what you want. (Hmm, one other thought: Most 3D people I've met have used more than one tool. The same concepts of 3D animation…
#12709 #VfW to Quicktime? Message #12758
Eh… rising tide lifts all boats, that's where the field is at right now. jd PS: Just before posting this I learned that Garry Weill and the Indeo gang have apparently uploaded a new AVI QT interconverter called "SmartVid". It's still beta, runs on Windows, and is in the Intel…
From: George Kunz Gfx User Group A Forum · trueSpace UG May 27, 1995 12:46 PM
Ian / Jurgan, Regarding choice of CODECS… Both Indeo and CinePak, to a lesser degree dither their frames to achieve a more natural video look. This is a big help with natural video but plays havoc with the hard edges from graphics….this is why many people stay away from these…
#12297 graphic conversion Message #12753
Thanks Darin. I am using Paint Shop Pro. The only problem I have is converting to 24bit. Ecery time i try to convert with Paint Shop Pro it reduces to 256. I need somthing with some more power. Thanks J Bakels
#12745 #Sketch 2.0 review Message #12752
Yeek ! What type of scenes was he rendering ? What type of thing do you model ? The question about how much work you'll get is obviously a tricky one – the rule here is don't commit to any significant expense without a written contract . Perhaps you could…
I got the same with my LW package!!
#12642 Lightwave vs Real 3D Message #12750
From: Joe lasen Gfx User Group A Forum · Lightwave UG May 27, 1995 12:48 AM
Don't you think they could provide a small suite of them like the Arexx scripts Arnie did…Hmmm "center" comes to mind, or how about "Text". I would find modeling on a PC without them much less appealing than on the Amiga. I believe none exist on the PreRelease and no…

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