CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (225 messages)

#POV 2.0 Language Message #20696
From: Robert M Cleere Forum: Graphics Developers Forum April 26, 1993 8:48 PM
Yeah, I'd love to "donate" my original NEC to some needy computer person. The TGA BBS ? Is that the AT&T Targa BBS ? Speaking of access to good stuff at work – they finally got me a computer, an old COMPAQ luggable – bleechhhh. My last job was SGI…
From: Douglas Otwell Forum: Graphics Developers Forum April 26, 1993 8:44 PM
Mark, As Chris says, you've got the right idea on steps 1 and 2. At least that's what I did using RTAG on a simple "roller coaster" animation, and it worked quite well. Sharp turns can get the view swinging wildly left/right, though. As for rolling, you're on your own.…
Reply to message #20578
From: Bill Pulver Forum: Graphics Developers Forum April 26, 1993 7:32 PM
Peter, Hmmmm, that could take volumes. Basicly, Raytracing creates images by simulating the physics of light. We see something because light leaves a light source, reflects off of an object (& gets "filtered" in the process) & enters our eyes. Raytracing works basicly the same way although for practical considerations…
Reply to message #20635
From: Bill Pulver Forum: Graphics Developers Forum April 26, 1993 7:32 PM
Alex, POV-Ray is available right here in GraphDev in the POV Sources LIB. If you have an IBM PC style machine the files you need are POVIBM.ZIP (the program it's self), POVSCN.ZIP (-lots- of example images) & POVDOC.ZIP (documentation files). As for importing 3DS files, there is a converter. It's…
Reply to message #20604
From: Darin W Dugger Forum: Graphics Developers Forum April 26, 1993 7:18 PM
If you could send a copy to me it would be great! I can't promise I will get I good picture done, but I will try. Darin W Dugger There is 1 Reply. Read action !
Reply to message #20516
From: Chris Hayward Forum: Graphics Developers Forum April 26, 1993 6:36 PM
Hi, wonder if you can help : I've twice tried to download the POV source files POVDOC.ZIP, POVIBM.ZIP, POVSCN.ZIP & POVINF.DOC. Both times the file transfer seems to have got 'stuck', first during the download of POVSCN, then during the download of POVIBM, and the connection to CompuServe has dropped…
#20659-#POV 2.0 Message #20669
From: Sam J. Bowling Forum: Graphics Developers Forum April 26, 1993 6:02 PM
Dan, I've got a problem, I am getting an out of memory error and I can't for the life of me remember how to set the omount of memory for POV to use . can you please help me? Thanks, Sam There are 2 Replies. Read action !
Reply to message #20659
From: Alexander Enzmann Forum: Graphics Developers Forum April 26, 1993 5:23 PM
Prefer: My surplus CA highway patrol "Police 1000" motorcycle, Jade. Read action !
Reply to message #20634
From: Alexander Enzmann Forum: Graphics Developers Forum April 26, 1993 5:20 PM
The real reason for so few modellers is that they are hard to write. You really have to understand all of the underlying geometry used in modelling, understand 3D well (not all that easy), and you need to be able to design a good user interface (really hard). Almost as…
Reply to message #20618
#20633-#POV 2.0 Message #20659
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 4:53 PM
Sam, >(it's kinda turning into a tutorial for beginers/intermediate >covering problems you might encounter) . That's where your audience is. There is 1 Reply. Read action !
Reply to message #20633
From: Alfonso Hermida Forum: Graphics Developers Forum April 26, 1993 3:48 PM
>I just think it's very interesting to see this drastic change in the people that are >using raytracers now. A couple years ago, if someone needed a tool, they either >wrote it themselves or found someone who could. You learned a lot in the >process. Now, it's "Where can I…
Reply to message #20599
From: Mark Campbell Forum: Graphics Developers Forum April 26, 1993 3:33 PM
Chris – Thanks for sanity check on this… Is this something that you've done before? I think by biggest challenge will be in finding the direction and magnitude of the acceleration vector along the SPLINE path. Do you know of any decent sources that might help me better understand the…
Reply to message #20640
POV without FPU Message #20647
From: Britt Percival Forum: Graphics Developers Forum April 26, 1993 3:29 PM
Hi Drew, Eduard Schwan suggested that I ask you about beta-testing POV 2.0 for Macs without FPUs. I have a Centris 610 and it doesn't have an FPU. I tried SoftwareFPU and it doesn't work with POV. Let me know if there is anything I can do to get it…
From: Britt Percival Forum: Graphics Developers Forum April 26, 1993 3:29 PM
Eduard, Thanks for the information. I will ask Drew Wells if I can beta-test POV 2.0 nonFPU on the Centris 610. Thanks, Britt Read action !
Reply to message #20407
From: Chris Young Forum: Graphics Developers Forum April 26, 1993 3:01 PM
Items 1 & 2 are the way to go. Use location and look_at. Also sky is your best bet rather than rotate but I'm not sure the best way to do it. Perhaps you could compute an accelleration vector, add it to sky and normalize it. There is 1 Reply.…
Reply to message #20578
From: Peter Singer Forum: Graphics Developers Forum April 26, 1993 2:27 PM
OK, most things you listed I've known! But: what's the difference between raytracing and rendering????? tnx, PSi. There are 2 Replies. Read action !
Reply to message #20536
From: Sam J. Bowling Forum: Graphics Developers Forum April 26, 1993 2:26 PM
Vic, I do a great deal of my POV-Ray files through PV3D so I'm not calling anyone a wimp for using one, as a matter of fact my images have increased in complexity about ten times since I've been using one. I personaly prefer mountain bikes! Sam Dan, I personally…
Reply to message #20618
#20627-#POV 2.0 Message #20633
From: Sam J. Bowling Forum: Graphics Developers Forum April 26, 1993 2:08 PM
Dan, I have a speedstar24x and I have three different versions of POV-Ray the ones I got through the image lab book and from TSL( shareware company) run fine in svga but the one I u/l frome here ( ibmicb ) wont and it is the only one that will…
Reply to message #20627
#20611-#POV 2.0 Message #20627
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 1:44 PM
Sam, POV 2.0 will have automatic bounding slabs, so will *almost always* render faster than 1.0… often much faster. You probably can't display > 640×480 because either your video card doesn't support it or you've got the switches set wrong. With my STB Ergo (TSENG4, Hicolor) I can't go over…
Reply to message #20611
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 1:43 PM
Vic, I don't think for a moment that raytracing is new. I remember seeing it on the old Atari ST shortly after it came out, and raytracing wasn't new at that time. Certainly isn't now… it just took this long for IBM to catch up with Amiga and Atari! (many…
Reply to message #20618
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 1:42 PM
Per, There really are not a lot of POV files in the libs… just a lot with POV in the name. You'll want POVIBM.ZIP, POVSCN.ZIP, and POVDOC.ZIP. In addition, the source is in POVSRC.ZIP (all this info is contained in POVINF.DOC and all files are in Lib 8). I don't…
Reply to message #20595
From: Lowell Walmsley/ Forum: Graphics Developers Forum April 26, 1993 1:11 PM
You might want to give Sculptura a try. Sculptura is a new 3d modeler that supports both Vivid and POV output. There is a demo over in the GRAPHSUP forum, area 9 – commercial demos. – Michael There are 2 Replies. Read action !
Reply to message #20595
#POV and Centris 610 Message #20621
From: Britt Percival Forum: Graphics Developers Forum April 26, 1993 1:10 PM
Eduard, I downloaded SoftwareFPU 2.41 and it doen't work with POV 1.0. POV starts to render and when it comes to a pixel with color it locks up. Do you know how to compile POV for a nonFPU Mac? I haven't compiled anything before. I read an article in MacUser…
From: Lutz Kretzschmar Forum: Graphics Developers Forum April 26, 1993 12:34 PM
Eduard, you have code for reading TrueType???? I'd be more than interested in it! Any chance of getting a look at it in PC format? I may tackle it in the future. – Lutz There is 1 Reply. Read action !
Reply to message #20565
From: Victor D'Amato Forum: Graphics Developers Forum April 26, 1993 11:42 AM
You boys speak as though raytracing is relatively new. While I think it would be better to learn how to use the renderer w/o the GUI the fact still remains- CLI interfaces are difficult to use! I realize that at one point people didn't have the luxury of asking for…
Reply to message #20599
#POV 2.0 Message #20611
From: Sam J. Bowling Forum: Graphics Developers Forum April 26, 1993 10:22 AM
Will POV 2.0 render any faster then POV1.0? Also POV1.0 ibmicb wont display renderings any higher than 640×480 .I have the source is there a way to change it to at least 800×600? Thanks, Sam There is 1 Reply. Read action !
Visual Basic and POV Message #20609
From: Sam J. Bowling Forum: Graphics Developers Forum April 26, 1993 10:07 AM
Vic, I use PV3DV1 available as (PV3DV1.zip) which I found to have the most features of all the GUI's that I've tried. PV3D does still have some bugs in it but I I"ve found them not to be much of a problem if you save alot. I also agree with…
From: Alex Forum: Graphics Developers Forum April 26, 1993 9:11 AM
Hi there Bill: I've been wondering how I can get a copy of POV-Ray… Can it accept meshes from 3DStudio and render them with ray tracing? In other words, can I create the world in 3ds but just have it render in POV? Thanks Alex K. There is 1 Reply.…
Reply to message #20536
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 8:23 AM
So true. As you know, I haven't got any experience with POVCAD, but with Lutz's unnamed modeller, although it's quite rich in features, I find myself using it more as a reference than as a final scene production tool. I've been reworking my old drumset image and using the modeller…
Reply to message #20585
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 8:22 AM
Eduard, Did you know that the RTrace raytracer has built-in font support? The source is available on TGA. Of course, we wouldn't want to take directly from it, but if you wanted to see how they did it, you could look there. There is 1 Reply. Read action !
Reply to message #20565
From: Per Larsen Forum: Graphics Developers Forum April 26, 1993 8:13 AM
Hi Guys, I've been using Stephen Coy's Vivid ray tracer for some time now. It works great for rendering but I find it quite tedious and time consuming to build the scenes by hand. I notice, there are a couple of scene editors in the libraries. Are any of you…
From: Alfonso Hermida Forum: Graphics Developers Forum April 26, 1993 6:10 AM
>Soapbox on: You'll be doing yourself a great favor to learn to use POV without a >GUI first. There's still an awful lot that the graphical editors don't yet do and to >get the most mileage, you'll still need to do a fair amount of handwork. You'll also >simply learn…
Reply to message #20573
From: Alfonso Hermida Forum: Graphics Developers Forum April 26, 1993 5:59 AM
(after reading Dan Farmer's reply to you…) yes, you only need to download the runtime module VBRUN200.DLL , zipped here as VBRUN20.ZIP. I also agree with Dan…try to learn PoV first so you'll be able to understand the code generated by POVCAD or any other modeler for that matter. BTW:…
Reply to message #20554
From: Mark Campbell Forum: Graphics Developers Forum April 26, 1993 1:03 AM
Perhaps some of you can help me out with a rather interesting problem… (Seem to remember something like this out of my 2nd year Physics book…) I'm intrigued with the idea of creating an animation which emulates the pitch, yaw, and roll of an airplane in flight. (Classic animation, right?)…
From: Dan Farmer Forum: Graphics Developers Forum April 26, 1993 1:03 AM
Ah, you young whippersnappers. Got to have a GUI! I remember when we were just thrilled to have a raytracer… period . To run POVCAD, you need VBRUN20.ZIP. Don't recall the library, but it's over in the GRAPHSUP forum. It's a small Visual Basic runtime library that will work with…
Reply to message #20554
From: Eric Barish Forum: Graphics Developers Forum April 26, 1993 1:02 AM
Hmmm, I forgot what the questions were, but it cought my attention when I saw I said yes to the second, and you said maybe… Read action !
Reply to message #20538
From: Eduard Schwan Forum: Graphics Developers Forum April 25, 1993 11:55 PM
I keep dreaming that I'll wake up one morning, and POV-Ray will have simple built-in typeface support for TrueType. Alas, it always turns out to be an empty dream, usually spurred by staying up till 3 AM working on getting OTHER new features into POV-Ray 2.0. This is a much…
Reply to message #20530
From: Eduard Schwan Forum: Graphics Developers Forum April 25, 1993 11:46 PM
Well, it turns out that beginners are just the people we want to test our software on. They do the craziest things with it, and always find the most bugs. And, we want our software to be easy for beginners to run. So I think you would be a good…
Reply to message #20522
From: Eduard Schwan Forum: Graphics Developers Forum April 25, 1993 11:41 PM
Hi Anton, Drew would be the one to talk to abou getting you set up. A Centris? Great, we need to pipe the Mac code through a 68040 with CPU cache, and make sure its tailfeathers don't get burned off! Anyway, send Drew a personal e-mail, and he should be…
Reply to message #20519
From: Victor D'Amato Forum: Graphics Developers Forum April 25, 1993 10:27 PM
I just recently started using POV and I find it annoying that it doesn't have a GUI. I downloaded POVCAD to solve this problem but I don't have Visual Basic. Where is it? I looked all over for it! Is this the best choice for a GUI for POV? This…
From: Chris Young Forum: Graphics Developers Forum April 25, 1993 7:58 PM
Yes, Maybe, No. There is 1 Reply. Read action !
Reply to message #20443
From: Chris Young Forum: Graphics Developers Forum April 25, 1993 7:58 PM
POV-Ray is free while 3DS costs a couple thousand dollars. POV-Ray has no GUI or built-in animation support. You describe objects using the POV-Ray language. POV-Ray is a ray tracer so it does reflection, refraction and accurate shadows. 3DS is z-buffered polygons and doesn't do ray tracing. Read action !
Reply to message #20465
From: Bill Pulver Forum: Graphics Developers Forum April 25, 1993 7:14 PM
Peter, there is not a whole lot of overlap between them. POV-Ray is a freeware raytracing package, 3D Studio is a (quite expensive) modeling, animation & rendering package. POV-Ray uses text files that describe the "world" to be rendered for input, 3DS has a built in wireframe modeler and can…
Reply to message #20465
From: Robert Stankey Jr. Forum: Graphics Developers Forum April 25, 1993 4:28 PM
Will POV ever provide type support for the Mac? I'd like to create a few images using different fonts. Thanks!! P.S. Keep up the good work!! There is 1 Reply. Read action !
#20528-#POV3D 1.00 Message #20529
From: Peter Singer Forum: Graphics Developers Forum April 25, 1993 3:51 PM
Hi, >Peter, in your recent e-mail with Loyd L Towe, he mentioned POVCAD 1.0. >I recently uploaded POVCAD20.ZIP to CI$, so you might want to look for >that one. tnx, I've found it. But the name ist POVCAD.ZIP not POVCAD20.ZIP! remember CIS allowes only 6 character long names for files.…
Reply to message #20528
#20464-#POV3D 1.00 Message #20528
From: Alfonso Hermida Forum: Graphics Developers Forum April 25, 1993 3:30 PM
Peter, in your recent e-mail with Loyd L Towe, he mentioned POVCAD 1.0. I recently uploaded POVCAD20.ZIP to CI$, so you might want to look for that one. Alfonso There is 1 Reply. Read action !
Reply to message #20464
#20459-POV3D 1.00 Message #20527
From: Alfonso Hermida Forum: Graphics Developers Forum April 25, 1993 3:28 PM
>just for your own reference, you might want to try out POVCAD 1.0b for windows. >if it's not in the lib here, it's on "you can call me ray" I think that's where I picked >it up. right now, CI$ lib has POVCAD20.ZIP which is version 2.0. Read action !
Reply to message #20459
#POV on VAX/VMS Help Message #20523
From: Colin J. Holmes Forum: Graphics Developers Forum April 25, 1993 3:10 PM
Hi, I hope that this may be the answer … If you got the sources and unzipped them the ASCII files may need to have the record terminator altered from UNIX/PC style to VMS style. On the version of unzip.exe that i have for my VAX, one must enter a…
From: Anton Raves Forum: Graphics Developers Forum April 25, 1993 3:07 PM
Eduard, I'd love to help out on beta-testing, but must admit, that at the time being I'm just a POV-Ray beginner! Honesty lasts! There is 1 Reply. Read action !
Reply to message #20407
#POV-Ray 2.0 + Mac Message #20519
From: Anton Raves Forum: Graphics Developers Forum April 25, 1993 3:00 PM
I read somewhere in the threads, that you and Drew might be interested in beta-testers for POV-Ray v2.0 (Mac-version) ? I have a Mac IIvx at the moment, and will be upgrading to a Centris 650 as soon as the boards become available in Europe. And yes, I might be…

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