CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (136 messages)

#11185 #DRAGON01.JPG Message #11214
>> Yep, just one wing; nature tends toward symmetry, and I just wanted to break up some of that so it'd look more 'made' than 'born', if you see what I mean. > Must…destroy…mankind…(watch beeps) ooh, lunchtime! ;^). Great minds think alike, eh?
#11177 Rendering Software Message #11213
>> Have you tried Imagine under OS/2 and have you tried turning the DMPI support off for the session.
#11183 3D Exchange Standard Message #11212
>> As you pointed out, DXF has plenty of limitations.
#11157 #Scaling bones Message #11172
>> You can use the same colormap as many times as you like with only a few bytes of additional memory used for each additional instance. > You can always deform the head so that the top & bottom of the head is not flat. Make this a temp state…
#11131 #Scaling bones Message #11152
>> Use planar mapping from the side of the object, in this case the head.
#11130 #DRAGON01.JPG Message #11151
>> By Jove, you've narrowed it down to a mere zillion possibilities ;^)!!!! Actually, to get specific, it's sorta based on an ant lion (the head was much broader initially). > That's what this was; an exercise in modeling w/Real3D. Turned out passing fair, I think.
#11108 #Scaling bones Message #11125
>> I've been busy describing and pushing them to put in a feature for creating accurate wrapped image maps. Looks like a utility to facilitate this will be implemented in 3.3.
#11119 #DRAGON01.JPG Message #11124
>> Thanks…can you guess what animal I based it on? >>Maybe I try something like that. Why not ;^)?
#11117 3D Exchange Standard Message #11123
Great Reply, John. You really made me think about how good this would actually be. If there ever was a standard file format it would have to be updated constantly. Every time a company created a new effect like bones. Also with bones there are several ways it is implemented…
#11045- DRAGON01.JPG Message #11100
>> > …I did not even know there was such an animal and now I am going to have to look into it..
#11064- OOPS Message #11099
>> The Digimax can also safely hold an object of about 15 pounds or less.
#11066 Rendering Software Message #11098
>> Basically I would like to get recommendations of package to look at with the following criteria: 1. Features should include all the things that TS does not do. 2. Cost should be no more than about twice that of TS. IF anyone has any ideas or thoughts, please drop…
#11016 Stage Editor Message #11041
>> you don't have to note anything! Use SNAPSHOT instead. Snapshot will save an object as it appears on a particular Stage editor frame.
>> Well, I had some cheesy plastic ears (?) to work with. > I haven't trashed anything yet, though I did have a low moment when my nice new Dell Pentium arrived with the sound card in a separate box.
#10685- #Bones Message #10749
Control-C Intercepted Menu 1 Continue 2 Return to menu/prompt 3 Return to forum top 4 Exit this forum 5 Log off Enter choice: 2
>> By the way, I remember that "just" plugging in the SIMMs was the _hard_ part! There's a certain amount of finesse required and a certain amount of brute force, and you have to be very careful not to overflex the mother board. Of course, I may be more easily…
>> are a few very simple things that POV does that I would like to see in Imagine. First of these is the ability to stop a trace and then return to it. > I suppose when WinImagine comes out, we won't need this, since we will be able to…
>> BTW is there any special procedures to installing memory, or do you just plug in the new boards and turn on your computer?
>> But, will it do everything POV 3.0 is supposedly going to do, > can it do the things (like for example brush-tacking) that Imagine does but POV can't? > So, it is hard to generalize, but I was trying to give the original poster a vague idea to answer…
#9541 Separating Axis' Message #9556
>> I like to blow things up!
#9511 spiral nebula? Message #9515
>>> You can us bones to simplify this too. Umm, yes you can Sam. Thanks for showing me up.
#9509 #Separating Axis' Message #9514
>> Heck, SHREDDER.IFX should keep ya real busy. It's a killer effect..
#9391 #spiral nebula? Message #9508
>> you can try placing the nebula.itx on a disk with several circle-sections to it, tack it to this default shape, then rotate the inner circles progressibely to "twist" the shape of the nebula.itx pattern.
#9446 Separating Axis' Message #9507
>> fortunately there are two shift key on each keyboard! 🙂
#9444 #GUITAR.JPG Message #9505
>> BTW I did get a letter from Impulse two days ago, unfortunately with the Amiga version!
#9314 #Separating Axis' Message #9328
>> I can hit Shift-M and move the entire object, but not the axis.
#9322 GUITAR.JPG Message #9327
>>> As far as I know they scanned real models and did additional modeling in >> Alias. How did they find dinosaurs that were willing to model for them?
#9312 #GUITAR.JPG Message #9326
>> I don't even have my copy of 3.2 yet and you are talking about 3.3?
#9315 GUITAR.JPG Message #9325
>> As far as I know they scanned real models and did additional modeling in Alias.
#9284 Dragon textures Message #9323
>> Only way to avoid them is to not have any bump mapping happening on the image in those areas. Either that or restrict the camera to defined subgroups. You can always use the DEBUMP.ITX texture to remove the bump-streaks.
>> I think that POv is a lot easier to use under memory restrictions like this, but you'll find the modelers available for it to be pretty restricted after using Imagine. > POV-Ray has much better procedural textures than Imagine 2.0, but Imagine 3.x pretty much closes the gap and…
#102017 States Message #102057
From: Sam J. Bowling Amiga Vendor Forum · Impulse February 19, 1995 12:57 AM
>> I'm creating different poses as states to create a modern dance routine. Changing the poses in bones works great. But the states does not remember the position or angle of the parent axis.
From: Sam J. Bowling Animation Vendor A Forum · Impulse February 11, 1995 4:31 PM
>> It's not supported as well as it is here either. My advise is to stay here…
#3914 Ripped-off? Message #3932
From: Sam J. Bowling Animation Vendor A Forum · Impulse February 7, 1995 2:28 PM
>> Failing that, sell *him* something…
#3788 Ripped-off? Message #3911
From: Sam J. Bowling Animation Vendor A Forum · Impulse February 7, 1995 4:28 AM
>> I would find the guy who stiffed you and bounce his head of the concrete.
#3637 #TGA Bug in 3.1 Message #3661
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 31, 1995 1:45 AM
>> Do you know of a program that does a batch convert of Tiff files to TGA while keeping in a numpic series?
#3410 Radiosity Message #3462
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 24, 1995 3:42 PM
Thanks, Mike. Just thought I'd run the Idea by you. Sam
#3334 #Radiosity Message #3387
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 23, 1995 3:33 AM
Mike, I have a simple request (at least it seems simple to me) and don't want to start a whole new thread to do it. Would it be possible to set the AA setting in the project editor? I would think leaving the old aa or new aa and level…
#3311 Radiosity Message #3386
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 23, 1995 3:33 AM
>> I appreciate Impulse's unofficial product announcements and realize they aren't promises. Your 'open forum' makes me feel more involved in your product.
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 5, 1995 12:08 AM
>> I will check into for you but I make no promises.
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 3, 1995 7:35 PM
>> No more BS but we are doing a Windows version not OS2,
#2744 Imagine 2.0 Message #2786
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 3, 1995 3:48 AM
>> Do I need a math co.?
From: Sam J. Bowling Animation Vendor A Forum · Impulse January 3, 1995 3:32 AM
>> Win 32, and there will be a NT version as well,
Imagine upgrade? Message #96988
From: Sam J. Bowling Amiga Vendor Forum · Impulse December 15, 1994 3:47 PM
>> 3.1 ships for a bit longer and then 3.2,
#1676 Splitting Objects Message #1997
From: Sam J. Bowling Animation Vendor A Forum · Impulse November 22, 1994 6:54 PM
>> I'd do it with the default solid colored datasets. Still Interested?
#1540 Splitting Objects Message #1675
From: Sam J. Bowling Animation Vendor A Forum · Impulse November 10, 1994 12:06 AM
>> so back to the manual
#1546 #Splitting Objects Message #1674
From: Sam J. Bowling Animation Vendor A Forum · Impulse November 10, 1994 12:06 AM
>> Each model can be morphed to the other…ie: Man morphs to Man, morphs to Strongman, or any combination.
#1505 Splitting Objects Message #1673
From: Sam J. Bowling Animation Vendor A Forum · Impulse November 10, 1994 12:06 AM
>> Sure…shoot the object my way. > I just hope it's not the skeleton thats floating around some of the BBS's…the skull is very simplistic.
#1456 Starting Imagine 2.0 Message #1672
From: Sam J. Bowling Animation Vendor A Forum · Impulse November 10, 1994 12:06 AM
>> The slc based cpu does not have a co processor and it needs one to run Imagine.
From: Sam J. Bowling Animation Vendor A Forum · Impulse October 10, 1994 2:34 PM
>> How would you compare Imagine 2.0 to Autodesk's 3D Studio 2.0?And how much does Imagine 2.0 cost?Also, are there any discounted deals or packages for anyone or , lets say, maybe a middle school student?

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