CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (193 messages)

#151231 ATI Mach 64 Message #151358
Ours is PCI… we had it on a Gateway and now it is sitting on an "I'm Not Sure Who Made the Motherboard, But It Has a Nifty AMI BIOS" clone P90 — everything seemed to work on both machines. –Donald
#150655 CPU Performance Hits Message #151158
Alec, > The slaves periodically check the 3DS network control files — but I can't imagine that this eats up noticable CPU time — unless it is a slow machine and/or you are using it as a workstation. -Donald
#151117 Want a City? Message #151149
Sanford, Right On! > From a developer's standpoint, I would want to build for a specific site, and wouldn't want to be moved except under extraordinary circumstances. I see moving buildings around as a potential Cyber-Pandora's Box!
#151116 COMMERCIALIZATION Message #151148
Sanford,
#149912- CDK Message #151113
Angela, What a great idea! A good way to get into a disscussion of CDK would be to start by describing what it is and what it can and can't do. I have always regarded CDK only as a "developers tool"–too bad I'll have to wait for the application… So…
#150968 #Want a City? Message #151112
Sanford, Yes, I have probably thought about it too much! I recently recieved a gorgeous piece of E-Mail from Joerg Becker. He is developing a detailed plan for "Atlantis" and sent me a large scan of one of his drawings. I first opened the drawing in a file viewer window…
#150966 #COMMERCIALIZATION Message #151095
Sanford, I'm glad you made it back online…good thing the rates are going down! Here are some possible topics for the Newsletter: * What is Studio City? * History of Studio City * Charter Status * City Planning * Census Summary * Threads Summary * Get Involved Please let me…
#150511 #ATI Mach 64 Message #151092
Dean, Weird?… We *always* enter Windows after exiting 3D Studio on our Mach 64… -Donald
#150405 ATI Mach 64 Message #151091
Chris, Ours does that, but I thought that it only happened after using AutoCAD? Do you use AutoCAD? If you do, do you have a VIBCFG (or something like that) environment variable set on your system when you run 3DS… Could you clear that variable?… Just thinking… -Donald
#149407 Lantastic 3DS Problem Message #149418
Tim, That sounds really cool! Too bad we have too many machines at work… Maby I should try it at home!
#149130 Lantastic 3DS Problem Message #149271
Byron, We didn't have a problem with 3DS crashing as long as the machine was not set up as a server… > This is exactly what is happening to us. It is pretty wild! We have also see the copied targas turning into a scrambled mush…great fun huh? Dan Kemmis…
#149107 Lantastic 3DS Problem Message #149267
Thanks for the support Greg! –Donald
#149061 Lantastic 3DS Problem Message #149266
Mike, That sounds just like my situation, though I haven't tried pulling files from the Server C: yet… Bummer… –Donald
Byron, Are you running SERVER.EXE on the same machine(s) that you are using as slaves? We've been having our own new, wild Lantastic problems with the PAR. With PARDRV installed, TGAs copied off our server to our PAR workstation are corrupted, and each time one is copied, the PAR board…
Byron,
#148813 Tower of Babel Message #148924
John, We could call the new city "Free Lunch"… I would be concerned about contributing serious work to a project too closely linked to a single product or service. That would be like falling off a log, eating a free lunch and waking up the next morning with a big…
#148727 Tower of Babel Message #148800
John, > Sorry, I had second thoughts about writing, "I wish it were cheaper" — I am still trying to sort out issues of "commercialization", "non-profit" and "free" in my own mind. Seriously, I think your idea is great! Lets develop it further! -Donald "looking a gift horse in the…
#148645 Tower of Babel Message #148669
John, I really like your approach to virtual city planning/urban design! I think that these would be good simple guidelines for the "Free Zone" approach to Studio City. We might have to toss in a few more nasty rules about object naming and materials, but the whole process could be…
#147761 #Tower of Babel Message #147765
sanford, Next week would be fine…I "moved" your message to a thread that I have started on the subject in SC2000.
#147454 Tower of Babel Message #147510
sanford, As I recall, conferencing is possible even with the most primitive of CIS interfaces. Possibly the sysops could help us out here? –Donald
#147156 #Tower of Babel Message #147258
Michael, Thanks for the reply! Actually, I really don't deserve the compliment… Personally, I love to participate in endless philosophical disscussions… However, I think that the project also needs to become a lot more accessible to people who would rather be modelling. Me too! –Donald
#147205 #Tower of Babel Message #147257
Sanford, SK to DN I am not sure what time it is in Paris (David) or wherever Brain is writing from (?) or if there are other international citizens on the project…but Thursday would be fine. I will post a new message in SC2000 to get some feedback on the…
#147171 Tower of Babel Message #147256
Bruce, Thanks very much for your helpful comments! As for conferencing, I think that we can do it informally anytime that we're in the forum together… Do you have WinCim? WinCim has a "conference" menu where you can chat privately on-line with anybody else in the forum, or move to…
#146929 #Tower of Babel Message #146985
Sanford, Have patience! Take 5 man! I see a lot of enthusiastic caring people out there who want to contribute. I also see a lot of people who are confused about where the project is going. The charter that you guys put together is a great start! Don't despair! I…
#146920 Tower of Babel Message #146984
David,
#144882 SECOND CITY Message #144909
Bob, Thank you for putting the Sysops' perspective in perspective. I was unaware of the mechanics of the message base and the issue of fair access. I extremely grateful for what the Sysops have thus far to refocus the SC2000 threads. Thank you for supporting SC2000! –Donald Donald
#144649 SECOND CITY Message #144908
Joe, I am very sorry if my previous post offended you :(… I sincerely regret having added the last sentence:
#144649 SECOND CITY Message #144729
Joe, Regarding: I have been following all of the various flaming threads that have been spun on this forum for the past week with a heavy heart. However, many of the other threads that have developed around these flames and around the basic issues of SC2000 have made some of…
Import logo Message #144467
The problem with displace for detailed modeling is that displace leaves 3D jaggies on curves, even when using huge "tesselated" meshes. (I would love to see a version of Displace that could "optimize" the displacement map "intelligently", based on edges detected in the source image…) Even so, the other IPAS…
#135241 #field-ordering Message #135616
Jonas, I just had a batch of files with bad field order after upgrading all of my machines to R4. I never had this problem in R3. Has anyone had this problem in R3? Donald
#133419 Longer object names Message #134257
We're running into a different variation on the same problem: We have hundreds of instances of the same objects. However, the name selection filter box in the keyframer only alows us to set a ten-character pattern for wildcard tagging. We have instances of instances with names that run up to…
#133825 Vibrant+MGA+PCI = Nil Message #133942
Dang! John, that's terrible news! Now I'll have to stoop to doing a midnight motherboard swap!!! Argh!!! Didn't Vibrant have any encouraging words to say about this? (Like "Gee, that is awful! Maby we'll fix it in our next release!") I am persuing another route with Matrox — I have…
John, But, were you able to run everything else? Thanks, Donald
#132867 Vibrant+MGA+PCI = Nil Message #133036
Steve, Thanks….I'm still waiting to hear from Vibrant/Adesk on this one. Donald
Vibrant+MGA+PCI = Nil Message #132812
I am tired of tinkering around with my P90 (AMI Bios) to get the Vibrant drivers to come back with more than "No MGA found"…. :< !??! I have a MGA Ultima+ 4Mb and no luck with any of the many suggestions that forum members here have made toward getting…
#131544 Color Printers Message #131574
Rodger, Sorry to hear about Postscript–could you just get and Appletalk card? I am using the "regular" Fargo, but had hoped to pass it off to someone else for a "Pro" until I read your message… Photoshop has a CMYK output check box in the Print Dialog — from there…
#131231 UNDO! Message #131270
From: DONALD NEWLANDS Autodesk Multimedia Forum · Wishlist October 25, 1994 8:38 PM
Thanks! I must have skipped the readme.doc last time around! Donald
#130676 #Color Printers Message #131219
Rodger, I saw the Pro at a show recently and couldn't see the difference on images…but the main shortcoming of the regular old Fargo that we have is that text and line art look really bad at 203 dpi. The 300×600 res should really help in that department. Also, we…
#UNDO! Message #131218
From: DONALD NEWLANDS Autodesk Multimedia Forum · Wishlist October 25, 1994 2:46 PM
What is saved when the HOLD button is pushed? Back in R2 I tried to recover the file created by hold to no avail… Why bother with Hold when it takes almost as long as a Save and is no good if you crash anyhow? Is there a way to…
#130482 VIB 1.0.5 driver prob Message #130852
John, The board is a joy in Windows and works fine in ACAD (tho I wish they had implemented their neato 3D stuff on the Ultima). PCI CMOs values?! Huh, I thought that PCI was supposed to be "friendly". Memory management?! — the only driver I use is Himem.sys… Thanks…
#130483 3D Studio drivers Message #130851
John, Thanks, I'll check the chipset. Geez, I hope that I don't have to pull any teeth to make this work! Donald
#129274 #3D Studio drivers Message #130451
Jonas, I got version 1.05 but can't get it to recognize my MGA Ultima + PCI… Didn't John Tissarvry go through this a couple months ago? Donald Newlands
#129884 VIB 1.0.5 driver prob Message #130450
Chuck, This question has probably circulated a hundred times on this fourm, but…we just bought a Matrox MGA Utlima Plus for a P90 (Intel?) PCI and the Vibrant Inline driver sez "No MGA"…. meanwhile, the board works fine in all other apps. Help! Thanks, Donald Newlands
#128156 #QuickPass Rave Message #128214
This is certainly the biggest factor for us. QP spends most of its time reading frames over the network (Lantastic), while the actual passes are "quick" enough. I don't see how a PAR could be faster than QP in a network setup when you add the compression/processing time of the…
#127866 QuickPass Rave Message #128213
Darn! I wish you had offered your DQ stuff here three weeks ago. That sounds great, but now that I have QuickPass, my animations go to tape SO FAST that I won't be needing another recording setup for a few years while I'm savoring the 7.5 years I saved by…
#127990 Replace Mesh MUSH Message #128212
Thanks for the reply. It looks like we'll be rebuilding the cars' animation again for the 999th time… I have been incredibly methodical through the whole project. The boxes and the Tercels actually replace each other fine, but the linked tail lights, which were added to both scenes later, go…
#127975 Replace Mesh MUSH Message #128211
We have been going full tilt all summer to get everything else out of the way so that we can spend two months round the clock on this one project… (3+ minutes) We are animating several freeways and showing their conversion to "Automated Highways" (a cross between auto-pilot and the…
#127865 QuickPass Rave Message #127941
Don, Sounds like good advice. I might your rewiring suggestion for blacking. I haven't tried it yet, but the QP software has a "blacking" option on the menu — I wonder how that would be different than the method suggested by Diaquest in the manual? I am not sure what…
#127823 QuickPass Rave Message #127940
John, Thanks! TMODE 11 6 is not documented in my T+ manual. We'll give it a try.
Replace Mesh MUSH Message #127939
A true story: Three-hundred and fifty cars zooming down a freeway, congestion, brake lights flash, cars slow to a crawl — the animation almost to perfection…a feat of single-minded determination! With only 24 hours remaining till the deadline, the animator, with special satisfaction, takes a break… One last little detail…

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