This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (346 messages)
>> When you decompress *.lha files, you will have problems with file path names. The Amiga uses / to seperate path names instead of the \ of MS-DOS.
Bernie, No program is ever perfect. Imagine does need reworking in several areas…I'd be the first to admit that. Changes are coming. Again, critiques and suggestions for improvement are helpfull to all. Knowing now that you were aware of the current implementation of the points I addressed, your message is…
>> Is there a program in one of the libs that would be a good demo of what Imagine produces? I would like to download and view something that would let me have a better understanding of what all is being discussed here.
Bernie, Having now seen your original opening to your message, it becomes much clearer as to what you wanted to accomplish in your message. It also gave me some feel for how long you've been using Imagine, which before I did not know. Like I said….most of your observations I…
#3D Modeling Software
Message #510
Bernie, I like some of your ideas…I've had them as well. There are some things that you mention that can already be done. >> 6-Speaking of textures, how about a little box, something like the color swatch box, in each and every texture requester that would show you what the…
Imagine 3.0 parses the "/" and the "\" so that objects created on the Amiga can be used on the PC, and vice versa. The only problem comes from objects and image maps that have filenames longer than the MSDOS 8.3 character limit.
>> Also, Imagine doesn't seem to support backround image imports, which would be a MAJOR drag.
>> One other thing I really miss is the possiblity to change the screen resolution. working in 640×480 is not ideal for 3D. Even if it was slower I would prefer to have 800×600 or even 1024×768.
>> I still think that the user interface leaves something to be desired. Tony, The interface is awkward at first. Many times I wondered WHY is this done this way? But after working with it, I realize that everything is done for a reason, and the interface starts to make…
David, That was a mental hiccup…it reads in PostScript Type 1 fonts, not True Type. Thanks for catching it. -GreG
Tony, I will not comment on the other vendor's software. The best way for you to decide on which is best, is to test drive the three. It seems you have done so with Imagine 2.0, and TrueSpace. You need to take a look at Playmation or Animation Master to…
I'm not familiar with LW, but I just made a fish-eye lense in Imagine 3.0…the effect is wicked! If you have control over the FOV (Field of View) in LW you should be able to accomplish it.
Adam, Imagine 3.0 retails for $695. The coupon in Modelling lab allows you to get it for $300. Imagine 3.1 is part of Impulse's CONSTANT UPDATE program. The cost of the program is $100. What the program entails is this…during the year, there will be 3 updates with new features.…
Edgar, Imagine 3.0 can do this. Read up in the manual about the "Velocity Scaling" functions. These will allow an object to ease in – or ease out of any type of movement. -GreG
Nancy, There is a TrueSpace UG (User Group) section in the Graphics Developers forum (GO GRAPHDEV). It's section 19. -GreG
>> BTW, has 3.1 started shipping yet? Will have to ask Mike about that, although I do believe that is started. >> Sorry I don't have many cool images up yet to show for it. It's taking awhile to play with each feature. Each time I get one down, the…
>> Some particles were just sitting there, cuz that's all the distance they needed to hit the 'floor'. Ugh….goober mistake. > Do particles respect objects around them? Like bouncing off of them? No..the particle effect is a more robust explosion effect. The particles themselves are stupid…they don't care what is…
GLASS
Message #389
I just received my imagine disks in the mail (cool package), and I would like to create a bunch of glass spheres. Do I do this by attaching an attribute to an object and then selecting the appropriate color for glass? If not, how? Thanks!! Frank, Create your object. Have…
Orlando, I don't believe that Impulse can specify WHEN Imagine will do Windows. Windows 4.0 is not available yet, so to do so would be difficult to say the least. -GreG
Jeff, Upgrade from 2.0 that was included in 3D Modelling lab, to Imagine 3.0 is $300. Constant update is $100.
Bruce, I'll forward your request to Impulse. They will get a brochure out to you. Thanks for the inquiry, -GreG
David, Not sure I understand the question. Impulse does not sell tools for programming 3D rendering and animation software. Impulse offers a package called Imagine 3.0, which is a 3D modelling and animation package. No programming is involved in creating the 3D objects, scenes, and animations. For a list of…
>> Last year they said they will have a super machine in spring with 200 mHz Alpha chip but nothing happened, then they said they will have a PPC version, also nothing. Now they talk about a Windows 4.0 version? Hmm…. >> David, The statements I know of are the…
John, If you ordered IM3.0 from Impulse, which you did, you are already registered. To order the CONSTANT UPDATE program call Impulse's order line during the week at 800-328-0184 -GreG
Manfred, Interchange Plus for Windows, from Syndesis should be rolling out soon. For further info Leave a message in the Syndesis section of the AmigaVendor forum (GO AMIGAVEN) -GreG
Orlando, Impulse has been been looking at Windows 4.0, and they have stated that Imagine will be made Windows ready for Win4.0. -GreG
I Windows 4 will not have the 8 character limitations.
Keith, Imagine is available for the Amiga. Download FEATUR.TXT to see a list of features that IMagine 3.0 offers. -GreG
Treats
Message #322
For those not familiar with the IMAGINE UG (User Group) section in the Graphics Developers forum (GO GRAPHDEV), please stop by and take a look. There are a number of Imagine 3.0 objects there that are real treats. Steve Blackmon's SEASNAKE object from his SNAKE DANCE anim is there, Mike…
>> Yeah, I guess I look foreward to that, too, but it frightens me to think of having to name gazillions of objects and surfaces with just 8 characters. That just ain't right! >> Windows NT does not have the 8 character limitation…so don't get frightened. Instead, get frightened by…
>> The overall effect works, but sometimes a face will just do some hang time. Not sure what I've done wrong though.
>> In the Detail editor, if you select an object and particlize it, everything goes according to plan. But select multiple objects, and only the first will be particlized. Once you cure this bug, … >> I don't believe this is a bug. It's like selecting multiple objects and expecting…
>> I've tried playing with particles on a simple plane with a .TIF image. I've noticed that as I'm playing with different parameters that sometimes a particle or two will just freeze in one position…Has this ever happened to you before?
>> After an image map is applied to an object which is made up of particles, why can't the image stay with the particle bits if you blow up (as an particle effect or explode) the object?
>> It would be nice if the particles could retain at least some of the color and/or attributes of the object from which they were particalized.
>> What do you dream about? I rarely remember my dreams…when I do, lets just say I can't repeat them in a public forum. >> Keep shocking and offending em, it's a dirty job but someones gotta do it, and besides, it's such fun.
Hey Peter… Never said it was earth shattering. It's there to assist people in getting bones set up. I do have my model of the SHALIEN creature that is depicted in ALIENS.JPG uploaded there though. P.S. You're Gumby model is not in Arts. An anim is however.
Phil, Right now assigning image maps or textures to the individual particles is not supported. The only way to assign attributes to particles is by defining them on the object that will be particalized as you mentioned. The overhead in memory required to render say 5000 particles, each with it's…
Phil, I'll ask Mike and see if this will be resolved in a future version, if it's not already addressed in 3.1. -GreG
The upgrade to version 3.0 is $300. The Constant Update program, which constitues 4 updates, and the final Landmark version (ie: Imagine 4.0) costs $100. -GreG
Peter, Regarding Gumby, will do. I ran across it a while ago, and just forgot to take a look.
>> I have downloaded some of your work and am amazed, you are a 3D god. Do you do this professionally?
Imagine 3.1, the first update in their CONSTANT UPDATE program offers FIELD rendering. The press release for Imagine 3.1 can be read in the Imagine Section of the AmigaVendor forum.
#CONSTANT UPGRADE
Message #87879
TO ALL IMAGINE USERS OF SPECIAL INTEREST TO CONSTANT UPDATE REGISTERED USERS Impulse will be releasing in 10 days the first of four updates to Imagine 3.0. This update will be sent to users who have a purchased the Impulse service program known as CONSTANT UPDATE. If you are a…
#CONSTANT UPGRADE
Message #205
TO ALL IMAGINE USERS OF SPECIAL INTEREST TO CONSTANT UPDATE REGISTERED USERS Impulse will be releasing in 10 days the first of four updates to Imagine 3.0. This update will be sent to users who have a purchased the Impulse service program known as CONSTANT UPDATE. If you are a…
#New Account
Message #185
Please make note of my new CIS address…74774,232. The previous address will be phased out very quickly, so don't use it! 🙂 -GreG
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