This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (450 messages)
Michael, If you put your pallete (.COL file) in for a custom pallete , when you render, no matter WHAT you render, as long as you render to an 8-bit format, that image will have your custom pallete.
#Video Post wish
Message #139177
I would like to see more than 8 tracks in the Video Post at any one time — 16 would be better or make it user-defineable as to how many VP tracks you can see, so those who like to use higher screen resolutions can see more. thanks, -Kyle
It's likely that whatever program needs a .pal file, will also take a .bmp file and extract the pallete info from it. make a .col file from youe existing flic, then render an empty scene with the .col file as the custom pallete, and save the image as an 8-bit…
Hi William,
Sanford, The earliest I'll be able to get back to work on it is Dec. 12 so take your time. yup, i think I'm still full 🙂 It would be helpful if I could get the spider model and it's walk cycle -Kyle
Hi Andrew, What I would do is get your 240 colors that you will use and make the other 16 colors neon green (0,255,0) or some color you know will not be used in your flic. That way, when you render your anim to the pallete it will not use…
Dale, I'm not sure what you're refering to … the skinhead mesh I uploaded? or the jumping brick? or something else? but anyway I don't even have autocad, so I'm sure that I pulled the verticies in 3DS. > I would have selected groups of verticies on my objecs and…
Broken Bulb Image
Message #136933
An image of a broken light bulb has been uploaded to the IMAGES library. I used the method I described in the 'Broken Bulb' thread in the 'Autodesk 3D Studio' message section to create it. I appreciate any comments thanks, -Kyle
G, thanks, I just uploaded an image of it in the 'images' section -Kyle
Hi Alex, –broken bulb– yup 🙂 Take a real lightbulb, break it and feed it piece by piece into your floppy drive 🙂 OK here it is but in order to do it (by my method), you'll need DISPLACE.pxp (from disk Yost disk #7) I'll assume that you've already made…
I see . . so THIS is what you do with you spare time 🙂
#135132-
Planet Studio
Message #135543
Hi Andrew, I recently got a note from Barbra Gefvert, she said it's at the printer now. all good things to those who wait 🙂 -Kyle
Nik, actually there was one kid who was able do defeat all the odds and put legs on his – – it's in the video. > maybe we could ask Yost group to make a dinolegs Ipas 🙂 -Kyle
Hi Nik, I'm running the Vibrant drivers that shipped with r4.
#134761-
TARGA+ configure,…
Message #134912
Hi Spencer, As long as you can get TMODE to work correctly, try using the vibrant drivers and select the one that says "use tmode" just make sure that you've run TMODE and TPCLR before you run 3DS – just write the commands into a batchfile that runs 3DS. Also,…
Flame/Vapor Wish
Message #134316
It would be VERY useful to be able to select a group of objects (from a dialog box) and update ALL the secondary motion data for those objects at once, rather than tediously doing each one at a time.
G I did a flic last night of my Fire Ball – I looks pretty awesome. I upload it soon . . . 🙂 -Kyle
G- I just uploaded an image of the NEW Fire Ball – it looks about 10 times better too. sorry, no flics yet – I've got to get it moving better. are those cashews or almonds? or maybe just plain unsalted nuts. 🙂 -Kyle
David, sure thing, I'll write it up -Kyle
G, I've got a better one that I did today, but I already see some room for improvement. You'll see another version soon. -Kyle
Tim, well, fire is expensive, but it looks really good. I sent Gary Yost a preliminary versoin and he went nuts over it. I'll be uploading a bunch of other stuff (flics and meshes) maybe next week. -Kyle
Tim, sorry about getting back to you this late. I've made a pretty complex fireball that has 5 AXP Flame boxes with 40 emmitters each on top of the disintegrated ball and it's taking about 5 min a frame at 320×200 on my P90 with 64 megs. -Kyle
John, thanks, I guess it wasn't documented very well in the docs. -Kyle
Tim, yeah. I assumed that because It wasn't clearly stated in the docs that you could use a sequence of files – so you couldn't. I guess you can! thanks -Kyle
Hi Sanford, I've been watching your conversation develop for the last few days, and I wanted to tell you that I figured out a web – doing it similar to how Martin was suggesting – lots of sliced pieces to form the strands. I've got a small mesh and image…
David, I'm really open to anything. The most recent thing I've uploaded is the SkinHead anim in the IPAS Usage section. I would be interested in doing some how-to's regarding using multiple ipas routines to acheive a single effect. (i.e. disintegrate+smoke+glow+flame+vapor+motion blur = a good explosion on top of a…
David, Sounds great – I'll contribute in any way I can -Kyle
Aaron, -most excellent. Here's a wishlist item I would like to be able to control where a ripple might start. For example you toss a rock in some water – I want to set the frame# the ripple should start and where. This could be defined in 3D space, or…
Bill, thanks -Kyle
Hi Bill, just checked — I've got v1.3, can I upgrade for free or is it more $$$? thanks, -Kyle
T, nope. -Kyle
T-Spect Le, I have mirage and use it frequently, but not in the straight forward approach. I turn on the brightness/darkness switches and filter it over a grey background, then use the resulting flic or string of targa files as a bump/shinyness map for other objects. I am dissapointed that…
David, no problem, glad I could help.
Gary, Ask and you shall receive 🙂 I'll upload it in a few. I do explosions the same basic way, only I let Desintegrate blow up the particles. It works pretty good.
Hi David I saw your FireBall message and had to try one for myself. I made one through the following method: You'll need some of the earlier IPAS routines to use this though. 1. use Disintegrate.axp on a geodesic sphere with no explode evvelope – so it just sits there…
Vibrant driver problem
Message #132455
Jonas, I've got a STB Pegasus 4MB VLB video card, and when I have the Mat Editor display set for 640×480 at 24bit, it seems to like to redraw its menus in strange places on the screen, and then not erase them afterwards, so I have to switch to the…
#Vibrant driver problem?
Message #132221
Guys, I've got a STB Pegasus 4MB VLB video card, and when I have the Mat Editor display set for 640×480 at 24bit, it seems to like to redraw its menus in strange places on the screen, and then not erase them afterwards, so I have to switch to the…
Dan, You'll want to look at your values for 'rise% object' and 'Length %'. -Kyle
most excellent addition — let it be coded! -kyle
#Wish List items
Message #129728
R5 Wishlist items I'm just lettin' my imagination go …:) Some of these pertain to 3ds itself and some to various ipas routines I would really like to have : (in no particular order) -ability to animate camera ranges, light ranges, light attenuations, atmosphere / fog conditions. -every aspect of…
Gary, thanks, I thought that's what it might have been. I'll just make a texture map that looks the same. -Kyle
#Dents2.sxp help
Message #129284
Guys, I used dents2.sxp on the skinned head (uploaded image sknheads.jpg) and when I started to animate it, the texture did not stay on the face correctly. It looked as if it were not pinned to the actual mesh. the only animation was 2 morph keys, and a rotational key…
Glenn, I used deform and it worked great. I made a grid box, resized it, booleaned three holes out of it, then tessalated the mesh and used deform. now all I have to do is make the animation look real. sigh — I forsee many late nights in the distance.…
Glenn, Thanks, I'll give it a try. -Kyle
Martin, goo question—it's a prospective character for an animation I'm going to do. I've got to make it walk around an do other stuff. I would rather not pull verticies for hundreds of positions. I've tried it already — no luck I think I might resort to a skinned rectangle…
#Skin a brick
Message #128308
Anybody have any thoughts as to how I might make a skinned brick — the kind with three holes in it?
ik and b-spline
Message #127585
Jonas, please take a look at my message "ik and b-spline in r4" to Yost group in IPAS usage. thanks -kyle
#ik and b-spline in r4
Message #127580
Guys, question — Can you use ik to deform and control a b-spline patch obj? for example, let's say I build a face with b-spline patches, can I control portions of that face (lips, eyebrows, etc.) with ik bones? or does ik only aid you in moving objects? another question…
Gary, thanks, I'll try it -kyle
#No RAM ???
Message #125587
When using the Glow.ixp filter on an image (size 512×486) through Vpost. I'm getting a "No RAM for summing tables size:512 x 486" message. I've used IPASFIX.EXE on the glow.ixp file and I have 64 Megs of RAM. any suggestions? thanx, -kyle
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