CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (50 messages)

From: Chris Duke Animation Vendor A Forum · Hash, Inc. February 15, 1995 9:26 PM
Steve, I just received my AM v.3 upgrade notice via snail mail today and I have a few questions. 1. What other improvements beside Unattach and Insert Control point have been made to the modeler ? Any other tools ? 2. What is variable patch resolution ? 3. Would you…
From: Chris Duke Animation Vendor A Forum · Hash, Inc. January 30, 1995 10:35 PM
I was wondering if any AM users knew if there were any tilable images available here on CI$ ? Chris
#3619 #Lights Types? Message #3656
From: Chris Duke Animation Vendor A Forum · Hash, Inc. January 30, 1995 10:35 PM
Michael, >> The A-Wings rendered in 2 hours 43 min. That may seem excessive, but >>they are so detailed that 16meg RAM wasn't enough to render two of them >>in one scene, How about rendering the two separately and then compositing the two later, provided one doesn't fall into the…
#3601 #Lights Types? Message #3611
From: Chris Duke Animation Vendor A Forum · Hash, Inc. January 29, 1995 4:17 PM
Michael, >>I haven't figured out what the "m" and "b" are that are above the 2 >>bottom boxes, so I ignore them. They stand for Magnitude and Bias. In other words they help you determine how a spline will pass through a control point. BTW, What was the rendering time…
#2650 Transformers Message #2671
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 29, 1994 2:14 AM
Michael, I haven't seen the Transformer cutscenes that you referred to in your message, but I do agree with your opinion about the pointless use of computer animation. No matter how offensive the Transformer example may be, I doubt that it could be as bad as what I see on…
#2386 #Project Files Message #2402
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 12, 1994 7:21 PM
Pawel, No, I wasn't aware of the Corel/stock photo lawsuit. But then again I don't particularly like stock photography or clip art for that matter. I suppose the lesson of this example and others is that every artist should endeavor to create work that is completely original. But I for…
#2359 #Project Files Message #2379
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 10, 1994 6:10 PM
>>After all the copyright laws exist to protect those who either create or >>pay for original artwork. Pawel, So how do POP artists get away with using the work of others ? Does Warhol's estate pay a fee to the Campbell Soup Co. every time a print of "100 Cans"…
Droids Message #2378
From: Chris Duke Animation Vendor A Forum · New Anim. Vendors December 10, 1994 6:10 PM
Christopher, >>Did you use klieg light on them…? Yes, four in all, one for each droid. >>What were your rendering settings…? Vga and photo. I decided not to use anti-alias in order to reduce my rendering time by about 1/3. I also reduced the image from 1024×768 to 640×480 to…
#2344 Project Files Message #2374
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 10, 1994 2:47 PM
>> Because for the past few months, getting onto the BBS has been one >>giant pain. I might try again though. Michael, For what its worth, getting a successful connection seems easier during the week than on weekends. At least that has been my experience. Chris
#2350 Project Files Message #2373
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 10, 1994 2:47 PM
>> I just spent 2 hours typing some info on copyright laws for you and >>anyone else interested, and after I filed it, it just vanished. Michael, Did you try a universal search of your hard drive. My CIM will occasionally put files in directories not associated with my CIM…
#2346 #Project Files Message #2372
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 10, 1994 2:47 PM
Bruce, I did as you suggested and downloaded several files from the GRAPHSUP forum concerning the copyright issue. They made for some interesting reading. But regardless of all the lip service copyright infringement gets in these forums I must say that CompuSpend's inforcement of these rules is inconsistent at best.…
#2298 #Project Files Message #2340
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 9, 1994 2:31 PM
Christopher, >>It took my basic ship .TGA's 2 1/2 weeks to show up… Wow, 2 1/2 weeks, thats strange. It took my upload only a few days. BTW, what is next for your ship. Are you going to add image maps to the surface, etc… ? Chris
#2322 #Project Files Message #2339
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 9, 1994 2:31 PM
Bruce, I am curious, what does the law say about such matters. Where does artistic freedom end and copyright infringement begin ? If the artist doesn't profit by his interpretation is he violating the law ? Wondering, Chris
#2318 #Project Files Message #2338
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 9, 1994 2:31 PM
MIchael, How about uploading your work to Hash's BBS instead ? Just a thought, Chris
#2180 #Wireframe questions Message #2187
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 2, 1994 11:31 PM
Kevin, Regarding the way Bob's legs are connected to his body, I would suggest resculpting that part of his body. Assuming you haven't made any significant changes to Bob's lower torso that is. The default connection between Bob's upper leg and lower torso is horizontal in nature. This may be…
#2129 #Wireframe questions Message #2168
From: Chris Duke Animation Vendor A Forum · Hash, Inc. December 1, 1994 9:33 PM
>> An example of my current rendition of a nose is available here as >>FACE.SEG, but it lacks something for definition and realism. What exactly is your concern about the nose, is it the way it is modelled and if so what part of the nose ? Or is your…
#2091 #Upload Space ? Message #2148
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 30, 1994 1:33 PM
MIchael, Thanks for your careful sculpturing explanation. I always find it helpful to learn how others solve modeling challenges. BTW, your TIE-IN model looks better than the one used in the cut scenes in the game TIE FIGHTER. Perhaps you could earn a few extra dollars at Lucas Arts. Chris…
#2042 #Upload Space ? Message #2080
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 26, 1994 1:48 PM
Michael, I downloaded TIE-IN.JPG yesterday. Good job. I compared your model to a picture of one of the TIE-IN models used in Return of the Jedi and was pleased to see how faithful your model was to the original. What method did you use to produce the grooves on the…
#2064 Upload Space ? Message #2079
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 26, 1994 1:48 PM
>>It is a zipped file containing 3 .TGA's of a basic Star-Trek type ship I >>designed. It's a static model that I'm building to take me through all >>the modules of A:M to help me learn the program… Someday it may even >>be an animation! I look forward to seeing…
#2016 #Upload Space ? Message #2036
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 23, 1994 7:45 PM
>>One night I got that message. It appeared to be a temporary problem. Michael, Christopher Hoffman's message suggests that it may not be so temporary. While I have your attention, how is life in the Star Wars universe ? Do you only work for the Empire or do you also…
#2029 #Upload Space ? Message #2035
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 23, 1994 7:45 PM
Christopher, Hopefully one of the sysops around here will tell us what is going on. BTW, what is in your ZIP upload, a still image, FLI, FLC, etc… ? Chris D.
#1955 Shaft of Light ? Message #2034
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 23, 1994 7:44 PM
>>It would help to be able to render a test sphere AND a series of frames >>directly in the material editor so the experimenting time would be kept >>down (steve?). It looks like I will have to keep experimenting. Back to the Salt Mine. Suggestions appreciated, Chris D.
Corkscrew HOW-TO. Message #2031
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 23, 1994 6:07 PM
Chris, As you requested, I will now try to explain my method for constructing the CORKSCREW.SEG I sent you. Please keep in mind that much of what follows can easily be changed to create other corkscrew like SEGs. First set the left window to FRONT view and the right window…
#Upload Space ? Message #2012
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 22, 1994 11:17 PM
Steve, I was considering uploading a FLC I created and I remembered reading a message in this forum sometime back that mentioned the Hash library was full. Is this true ? Should I try your BBS instead ? Chris D.
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 22, 1994 2:00 PM
Chris, I have sent you a ZIP file containing the SEG file. If it is what you had in mind let me know and I will explain how I did it. Chris D.
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 22, 1994 2:41 AM
Chris, I read your message last night about the corkscrew and decided to give it a try. After a few minutes I had created what I believe you are after. The segment resembles a simplified pig's tail or coil spring. If you are interested, I will send you via e-mail…
#1715 Shaft of Light ? Message #1896
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 18, 1994 12:49 AM
Jim, >> Have you experimented with the FOG.MAT? It is an example of the >>material moving and expanding over time. I have rendered a few test images using FOG.MAT as atmosphere, but I didn't notice anything. What should it look like ? Chris D.
#1649 #Shaft of Light ? Message #1707
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 11, 1994 3:08 PM
Jim, Thanks for your lighting tip. I don't think it will work for the animation I had in mind, but I might be able to make use of it on another project. What I am looking for is a solution independent of the light source. Something that would react to…
#Shaft of Light ? Message #1618
From: Chris Duke Animation Vendor A Forum · Hash, Inc. November 7, 1994 1:35 PM
I am curious to know if any AM users know how to produce a shaft of light, by that I mean the visual effect of light entering through a window into a dust or smoke filled room. Any ideas ? Chris D.
#1201 Temp Files Message #1209
From: Chris Duke Animation Vendor A Forum · Hash, Inc. October 13, 1994 1:06 PM
Pawel, Thanks for your help on aspect ratios. It all makes sense now. Chris D.
#1109 #Temp Files Message #1122
From: Chris Duke Animation Vendor A Forum · Hash, Inc. October 8, 1994 9:18 PM
>>Of course, now when Steven Spielberg is coming with the TV series called >>"Earth2", I will have to do something with the title… If Steven's Earth2 is as bad as his other forays into television, such as SeaSquid, your need for a title change may take on an unexpected importance.…
#1098 Temp Files Message #1107
From: Chris Duke Animation Vendor A Forum · Hash, Inc. October 6, 1994 9:24 PM
>>Shadow.tga shows up when you render the scene with the shadows. (-p >>switch in Render24) Pawel, I will have to disagree with you. The shawdow.tmp file does show up when I use the -p switch, but only when I use Klieg lights. If I were to use Bulb lights with…
#1094 Temp Files Message #1106
From: Chris Duke Animation Vendor A Forum · Hash, Inc. October 6, 1994 9:24 PM
>>… there is no way to remove them except to delete them which I >>wouldn't reccomend… >> Steve, Hash Inc. Steve, Thanks for your help. But I will continue to delete them until I find a use for them. Hard disk space is far too valuable to do otherwise. Chris…
#1077 #Temp Files Message #1089
From: Chris Duke Animation Vendor A Forum · Hash, Inc. October 5, 1994 1:07 PM
>>the temp files you are referring to is where the renderer stores it's >>data while finishing/creating an image… the shadow.tmp is where the >>alpha channels are stored… these files should not be left behind after >>you close the render… >> Steve, Hash Inc. Well Steve, they are left behind after…
#Temp Files Message #1074
From: Chris Duke Animation Vendor A Forum · Hash, Inc. October 4, 1994 11:03 AM
Steve, I am curious to know why AM leaves some rather large .TMP files behind after a rendering is completed ? And why does the use of Klieg lights cause AM to produce a separate Shadow.TMP file ? Seeking enlightenment, Chris D.
#814 Reboot TV Series ? Message #819
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 15, 1994 12:04 PM
Thanks Loyd.
#763 #Reboot TV Series ? Message #776
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 12, 1994 3:37 PM
Steve, When you do see it I suggest you look closely at the curved surfaces. I don't think the creators had the advantage of a spline modeler. Chris D.
#753 #Reboot TV Series ? Message #775
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 12, 1994 3:37 PM
Loyd, Do you know what network Battletech will be broadcast on ? Chris D.
#750 #Reboot TV Series ? Message #774
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 12, 1994 3:37 PM
Kevin, I am glad I am not the only one who saw it. Your right about the smoothness of the characters facial expressions and lip syncing. It looked like the results of motion capture. As for a favorite character, I liked the design of the evil character Megabyte and the…
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 12, 1994 3:37 PM
Kevin, Thanks for the tip on iris placement. Its similar to my solution except for setting the constraint. For what ever reason I never thought to do that. As for uploading an example of one of your noses, that is certainly a generous offer. If you decide to do so…
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 10, 1994 5:42 PM
All, I was wondering if any Hash users had seen the new ABC Saturday morning TV series named Reboot, and if so what were your opinions, thoughts, criticisms, etc… Does anyone know what hardware and software the creators of this show are using ? For me the series came as…
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 10, 1994 5:41 PM
Kevin, Thanks for taking time to reply to my questions, I appreciate it. And if you don't mind I have a few more. >> The eyes are (of course) spheres with a material I call eyeball which >>has the colorations ( including light veins up close) and specular. I >>then…
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 7, 1994 1:20 PM
Kevin, There were quite a few files answering to the Cheshire keyword search. Would you narrow the selection by recommending a few files that you consider to be your best work with AM. While I was in COMART forum I downloaded CCHALL.GIF. Was that image created with AM ? And…
#628 DOS Render24 Message #630
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 4, 1994 2:21 PM
Pawel, Success ! Thanks for your help. The magic command missing from my previous attempts was -q . I thought the default format was targa so therefore I didn't bother to specify it. And for what ever its worth I don't use the project name, I just include the path…
#DOS Render24 Message #622
From: Chris Duke Animation Vendor A Forum · Hash, Inc. September 3, 1994 2:55 PM
Steve, I am using AM for windows v2.03, and I have a question regarding the DOS renderer. I can successfully render a still frame from a .cho file using one of the standard resolutions (-m,-l,-v), but I have been unable to render a higher resolution still using the -w# and…
#Mac to IBM Message #275
From: Chris Duke Animation Vendor A Forum · Hash, Inc. August 16, 1994 2:09 AM
Hash, A few of the picture files I have downloaded from your library on AOL were created on the Mac and stored in formats that my IBM software can't read. Do you know of any conversion utility that would make these files viewable on my IBM PC. Thanks, Chris D.
From: Chris Duke Amiga Vendor Forum · Impulse June 16, 1994 10:43 PM
>> Also, 4 megs is the bare "BARE" minimum to make Imagine run, I doubt you will be able to do much with this low memory amout, 8 megs seems to work fine, and 16 megs is the bestr.
From: Chris Duke Amiga Vendor Forum · Impulse June 16, 1994 10:43 PM
Michael, I believe your right about my lack of RAM. I have decided to give up on Imagine until I can afford to upgrade my machine so it can adequately deal with a program like Imagine. Thanks for taking time to help me, I appreciate it. Chris
From: Chris Duke Amiga Vendor Forum · Impulse June 15, 1994 2:23 PM
Michael, I tried your suggestion. I removed EMM386.EXE from the config.sys and now Imagine will start, but if you try to do something it will crash. Any other suggestions ? Chris
From: Chris Duke Amiga Vendor Forum · Impulse June 14, 1994 11:29 PM
I am trying to get Imagine 3.0 to run on a 486DX-33 with 4meg Ram, impossible ? I'm using EMM386.EXE, so I used the -noxms switch, but nothing happened. Suggestions, comments, patches…?