This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (1,176 messages)
>> I need a fully upgradeable copy of 3ds r3.
>> mouse emulation mode?
>> wacom Art Z tablet to work with 3d studio release 3?
>> bump map becomes more blurred only when rendered to fields
>> EVO-9650
#EVO-9650
Message #190748
I'm hoping that you or Gus can help with an unusual problem with an EVO-9650. A university professor I am working with has this unit and is running it with the EVO driver that shipped with 3ds4. All day today he has been trying to record an animation and it…
>> Perspective does NOT maintain FOV
TSE Problems
Message #189692
– Reply to message #183778 (already scrolled) >> I EXPECT. I.E. 400 AND IT GIVES ME -232.
>> do you know the people at Animatek? If so, could you ask them to take part in this forum. I have lots of issues to discuss with them regarding World Builder, because I'm not sure if my comments will reach them.
>> no one has it set up on the store computers.
>> hope the info helps
>> How is the win 95 selling in the stores out there?
>> $30,000
>> Van Halen didn't allow
>> separate Ambient and Diffuse map types? > 3DSMAX2.GIF
>> This is for a feathered glow effect simulating the Earth's atmosphere and I'm having a very hard time doing it.
>> Video Post idea!
#P6 motherboards
Message #188095
>> high end hardware is my specialty(G)
>> I just noticed that a strange "banding" on most objects in my recent renders was caused (?) by the .set file's Shadow-Bias-Absolute=ON/OFF choice being changed to ON.
>> Again, my bitmap is a green pattern on white, the upper left pixel (and the whole border) is white. The white renders black?
>> I'm trying to figure out how to get an animated matte which I can give our editor which will show only the eye center (the white matte) being hidden and revealed by the animated "lids" while still blacking out all the other objects in the scene
>> I have an X-MP fully loaded.
>> a box would only show 4 faces.
>> Do you know why this happened twice?
>> use a utility to pull every other line from alternating files to create perfect fields.
#187373-
Anybody been ripped off?
Message #188073
>> Anyone want it?
>> enjoyed our chat at SIGGRAPH.
>> VBLUR IPAS.
>> Next, I start chopping toes and fingers if necessary.
>> Is the script compiled or does 3DS just parse it? Is it invoked like regular IPASs?
>> Is there any way to use an AVI file as a texturemap in 3ds.
>> My problem is **how thinly can one be spread before the head that supports many hats explodes?
>> I can't "Mshape" the mesh because I have exceeded the 65k
>> Is this already shipping? How long should we wait before worrying…
>> Thanks for sending the Max demotape
>> Dual 133mhz Pentiums with 512 megs would be ideal.
I am not with the Yost Group, but as a Forum Assistant hopefully I can answer some of your questions and save Gary and Co. some time… (My answers are based upon my impressions from the Autodesk booth at Siggraph, and may not be complete or fully accurate.) 1 &…
>> Maybe it's possible to write a script to automate the process?
>> Your saying that C++ is going to be manditory in the future sends chills up my spine
>> We also try rendering to GIF an then use Video post to make the FLICS
>> >
>> net queue will show cpu 1 has having failed. I can look over and it is running ok though.
>> >>14,000 targa files
>> I was just told by ASUS that the highest you can go with the Intel Neptune is 100 dual,
>> Any ideas
>> The shadows are complete on frame 191 and truncated on 192.
>> antivesa.com
>> I was not aware that EPS was a write-only format
>> You apply an Edit Mesh modifier to the stack
>> Is there a more current version?
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