This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (412 messages)
>>It gives an idea of the appearance but a 3DS render would be even nicer. Ah, ok. Well, the dragon's head picture I uploaded (SCLPTDRG.JPG) has both the geometry as exported from Sculptor, as well as the end result of what I did w/the geometry. The top part of the…
>>I could not render the examples provided. By this, do you mean that hitting alt-r while in the IPAS wouldn't create a shaded render in the active window, or something else? Sorry, I haven't downloaded the demo, so I don't know what the problem might be. John Stetzer JWS
>>Where will this demo be posted? Should be up in IPAS usage library as we speak :^). John Stetzer JWS
>>pipelined burst or not? Yep (or so I was just told). Think the extra 256k cache contributed towards the slight speed gap? John Stetzer JWS
>>Is there a way to have motion or object blurring used with bones? Someone suggested a method ealier that seems to do the job w/scene MB. 1. Scale your time by whatever # you're going to use in scene MB (ex. scale a 300 frame scene to 1500 frames for…
>>How much RAM do you have 64 megs. >>how much and what type of L2 cache 256k. John Stetzer JWS Sorry, just installed it yesterday and wanted to pass along the results as quickly as possible. Re. the Display/No Display figures; indeed, go figure, but there you have it (happened…
Oops, placed these in the wrong thread initially… For the render speed list: Intel 133 (Triton chipset), 70 ns RAM (non-EDO) Chevy.3ds 640*480, 1.1 AA, Shading Limit Metal No Display mapping off: 51 seconds mapping on: 1 minute 11 seconds Display mapping off: 51 seconds mapping on: 1 minute 10…
>>I should contact 4D Vision… Right, and to check just to make sure I remembered correctly…don't have the Europe # handy right not, though; sorry. John Stetzer JWS
#In case someone sees thi
Message #192860
Just as a FWIW; a local newsletter had a little human interest type story on me in it. It's not something anyone's likely to see, but if you do, there is an error in the story (should be obvious, it's an error of hubris). I did request a change to…
>>is there a PC-program that can stabilize my video shot by removing the shaking??? I think I remember reading that 4D Vision's Digital Fusion program has some sort of image stabalization. John Stetzer JWS
>>That's the real problem with the lack of space here True…I forget that not everybody checks both forums, perhaps I should load my next Sculptor pic. to this forum, should Ann permit it. >>It isn't a substitute for me actually using the program (even if I can't save a mesh)…
>>>While I'm very interested in additional modeling tools, I think you really do have to to try them before you buy >>>(particularly when the images demonstrating it have so far not been what I would call stellar).< >>That is the same thing I thought. Sorry Tim, I'll try to do…
#What is Sculptor IPAS?
Message #192493
>>Do you (or anyone else) know if there's a demo version available? There will be one availible; the target date for Sculptor is a week from Friday, so look for a no-save demo sometime around then. >>…interface is everything. Sculptor's interface is set up very much like 3DS's, and it's…
Thanks Kevin, much appreciated :^). John Stetzer JWS
#DPS BBS #?
Message #192101
Could someone give me athe # for DPS's BBS? TIA… John Stetzer JWS
Mike, please email me info on it too, TIA. John Stetzer JWS
Anytime :^). John Stetzer JWS
>>I do not know of any raster to vector software that is that good What I've heard second hand is that Adobe's Streamline is the best out there on the PC; FWIW. John Stetzer JWS
>>What is it, exactly? Basically, it's a spline-based freeform modeling IPAS; it's based on creating and then deforming primatives into the shapes you want. It has a lot of deformation tools, several levels of control points for deformations (coarse, fine, and grafts for very detailed work). It does export meshes…
Sculptor pics. pointer
Message #190476
Just wanted to offer a pointer towards a couple of pictures done using 4D Vision's upcoming Sculptor IPAS, for those who may be interested. I've uploaded two images (TROPHY.JPG and CLCKWORK.JPG) to the ASHOWCASE forum; both of the heads in pictures (a dragon for Trophy, a female robot for Clckwork)…
>>I'm getting married this weekend My sincerest condolenc….er, congratulations!!!! (yeah, that's the ticket!) :^). John Stetzer JWS
>>Any suggestions as to what I'm missing ? Have you tried rewelding the object? (just a guess) John Stetzer JWS
>>Real 3D board Went hunting through some of my old CGW mags. and found a # for the Real 3D board people (800-393-7730), and for the person on the other end of the line I got a Web site (www.mmc.com/real3d). Haven't had the chance to check it out yet. According…
>>your reply says "how fast can you afford to go" :^); been there, done that, tho' it was w/a newer car (my "how fast…" project was an '96 police Mustang). Discovered a slightly hopped-up Suzuki GS 850 a few years latest and, at $800, found that to be some of…
>>Bones Pro – new version is coming… Any teasers for new features and what version # this'll be? John Stetzer JWS
>>Certainly seems like a possibility, doesn't it? I hope it's the case. Me too…I don't think it'll happen immediately, but with the hardware lock/software recognition, possibly combined w/the easier development of IPAS's, I do think it will occur. >>I'd like to run this question by ScotS and DavidA and see…
#Motion Capture
Message #188299
>>Regarding the 3-D accell hardware – I understood that they can not only assist in preview speed but also lend a hand in final render. Come to think of it, I think I remember something in a CGW a while back of a picture of a helicopter in which part…
>> Got a number? Not off the top of my head; maybe someone will pop up w/it. I believe I remember seeing their ads for their boards in some isssues of CGW and for employment oppertunities in some game magazines like Next Generation. >>I've got a P100/32MB/ATI 4MB. Some frames…
>>I say we all write to them and support they idea, as it would more than likely provide MAX users with some of the finest 3D environmental tools in the world! I'll second that…also got a quick opinion question for you. Do you think that the ability in Max to…
>>They advertise it as faster than the GLint stuff at 250K triangles/sec versus 150K for the GLint. Have you looked into/heard anything about Lockheed Martin's Real3D board? I want to say I remember hearing a quote of 750k textured/shaded polys per sec., but I can't remember for sure. John Stetzer…
>>I enjoyed your work, especially the flying dragon! Thanks :^). >>Can't figure out why you criticize your work so much. A couple of reasons. First, none of the stuff I brought was 'reel quality', and that's kinda bad when you know you can do it, you just haven't actually _done_it.…
>> – no longer a "lurker"….. No more hiding behind that front man, eh ;^)? Good meeting you and Andrew there; next year I promise to have some better stuff to show ya' :^). John Stetzer JWS
Hi Alan, good to meet you and others at the Asoft gettogether. Max sure was impressive as h*ll :^)! Hopefully next year I'll have some better ''junk' to show than those crusty ol' dragons and such ;^). John Stetzer JWS
>>My 15 minutes of fame came… and went! But you'll always have ASOFT ;^)!!! Congrats to you and Martin! John Stetzer JWS
>>I feel honored to be included among such distinguished Animators in this thread as one who also didn't receive an invite this year, but did last year. Gosh, y'all are starting to make me feel positively guiltly about getting an (out of a potential 3) invite. John Stetzer JWS
>>How bout a checkerboard teapot with spherical "Michelon" snowmen chess figures on it…in space! :^)… no sounds like to much work; Besides, the rules were reflective spheres over a checkerboard plane (one guy did a very nice biplane textured w/a checkerboard pattern being held aloft by 3 shiny hot air…
#Nurbs in 3ds
Message #182933
>>I can proudly say that I have NEVER created a single "shiny sphere on a chess board" image, and never will!!! Just as an aside, David; about a year ago another forum on CIS had a 'nontest' using that very cliche as the theme. Some of the solutions were quite…
>>Thanks for the good Real 3D info… Anytime. John Stetzer JWS
>>I gather that there may be 3 versions of Real 3D. I believe the one and two on your list are the same thing; the ad in 3DArtist is newer than that in the Catalog, tho'. >>Is that because it is not a true plug-in? Ah, ok; now I see…
>>1) Do you have the "Special Real 3D version for 3DS users" as described in the Partner Catalog? I believe it is a dongleless version of the 2.5 software, w/the modelling book Bill's working on when he gets it done. >>2) Do you (or can you) use the texturing ability…
>> What I should have said is that I have not seen anything since then, as I recall. Ahh, OK. Well, that's a real quick summery of my experiences w/it, at least :^). If you have specific questions on what you see, feel free to ask. John Stetzer JWS
>>I follow this forum and don't recall recent comments about this product. There was a fairly long thread on this a couple of months ago; if you do a library search on Bill Batchelor's ID (71532,1214) you should turn up some files w/more info and some sample objects. I've got…
>>Everyone bring demo tapes!!!!!! But my demo tape is currently so thin and pitiful; can we bring pictures too, huh, huh ;^). John Stetzer JWS
>>Feel free to send us some samples when your ready Well, I do have a few things up here on CIS (AMMEDIA and ASHOWCASE), mostly still pics. and one or two flics. Some have gotten really good reviews from downloaders :^). A search on my ID should turn them all…
>>In fact, I doubt that ANYTHING that we show at Siggraph will be what you _expect_. >>Best to just wait another 3 weeks and 6 days… I bet you just love doing this to us ;^). John Stetzer JWS Next year I swear to God I'll have a submission for…
No, what's it about? John Stetzer JWS
Check GRAPHSUP (I think) for more info… John Stetzer JWS
Check your email… John Stetzer JWS
>>The text will move That would be a bit of a PITA to keyframe. Though of something when I left work for the mall that might work, or perhaps point you to an Idea that might work (haven't tried it myself, so I may just be plain wrong). First dolly…
#VP /dropshadows
Message #173355
Would making a copy of your text, moving it (the copy) behind and down diagonally from your origional text, and assigning a 100% self illuminated transparent gray work, or was this the other way?
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