CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (591 messages)

#6561 #Request: shaders Message #6565
There's been talk about perhaps including the parameter "RENDERER" within the material definition. Any more thoughts on that Gary? – Phil
Apparently the instructions for Installing the Rainbow lock software driver are a bit difficult to locate in the Beta material. To make things a bit easier, here's a quick run down: ================================= 3D Studio MAX requires the presence of a hardware lock from Rainbow which has been supplied to you…
Welcome to MAX Message #6543
Welcome to the MAX development forum! If you are reading this then you have the proper clearance to down load builds and access the latest development examples. New builds of MAX are available nearly every Monday. The availability of development tools will be announced on this forum when they become…
#6355 #test Message #6359
From: Phillip L. Miller Autodesk Beta Forum(FREE) · MAX Adesk October 7, 1995 12:37 PM
I don't know, with all of our travelling maybe thaqt's a correct ID . – Phil
#193586 3Ds Partner Program Message #193728
>>Thank you for your reply. I saw MAX at Eyeball, NYC last week and understand it's due for release in a couple of months? Most glad you saw it! The official Autodesk statement for MAX's release is that it's scheduled for this "winter". >>Pre release software is available pending further…
#193384 #3Ds Partner Program Message #193417
Hello Gilbert, I am the Developer Relations Manager for Autodesk Multimedia and am responsible for the program (which is currently under revision to accommodate 3D Studio MAX development). >>I am looking for information on the specifics of the Multimedia partners program and the Autodesk representative handling it. The program is…
#192079 #Reflections Message #192084
Are you using flat mirrored materials? If so, remember that the the first face found in the mesh to have a flat mirror material defines the plane and normal of the reflection. Every other face will be refering back to its position and give you incorrect results. To resolve it,…
#191934 Normals edting Message #192083
As kevin said, use the 3D Editor's Surface\Normals\Flip commands or use the Optimize Plug-In's interactive method. You're est et is to actually model correctly for mesh output in AutoCAD – one golden rule prevails: Every face of the same mesh needs to share 2 vertices with ever adjacent face. If…
#189012 how 2 draw a screw? Message #192082
Common question. You were right in your first approach, but there's a 3DS.SET file parameter you need to set. Edit your 3DS.SET file so that "LOFTBANKING" is off. Now your triangle will loft correctly. Put a simple cylinder in its midst (with the same segments as the helix had stepsfor…
#191762 #TRUE TYPE FONTS Message #192049
Try Fontographer – it'll change TTF to PFB (and vice verca) very easily. – Phil
#191271 hopeless text bevels Message #191311
Glad I could help. – Phil
#191152 #hopeless text bevels Message #191216
The "trick" is that the 0-100 default range of the bevel deformation grid is in UNITS, while it is easy to mistake it for a percentage. So, you have to examine your text shape's size and judge what would be a proper bevel , remembering that Bevel offsets its effect…
#187933 #AudoCad import Message #187946
By solid modelling I assume you mean R13 ACIS entities correct? These are encrypted within the DXF format and not capable of being read without a liscence agreement. Thus 3DSOUT is your only method. If you're exporting AME/Designer/AutoSurf models, then you have to create a mesh representation prior to DXF…
#187772 #AudoCad import Message #187866
In short, you will have much more control with DXF export and import. 3DSOUT is required to export ACIS/Region models and light, cmaera, & material setups. For the complete answer, check out chapter 11 of "Inside 3DS R4" – Phil
3D acceleration cards are just becoming available on the PC market. The Glint based boards are indeed fast and fairly cost effective when compared to Open-GL equivalents. The video options are sure to change rapidly, and the clearest choice will be able to be made when MAX ships. You're right…
1. Yes, MAX has a real time preview mode that is fully shaded. It was shown at Siggraph @ 1024x768x15-bit color with *extremely* goods performance and real time modeling options with real time feedback in all viewports. 2. Can not comment at this time. 3. Can not comment at this…
#187252 MAX WCT? Message #187323
Development for MAX will require Visual C++ ver 2.2 – Phil
#186043 I need hair! Message #186108
From: Phillip L. Miller Autodesk Multimedia Forum · Wishlist August 20, 1995 11:09 AM
>> MAX developers are either already working or will be gearing up in a month or 2, from what I heard at Siggraph… They'll be gearing up in a BIG way ! – Phil
#185366 Siggraph/MAX/WOW!! Message #185377
I positive that no one will ever write the "TALENT" plug-in ! – Phil
#184659 Nurbs in 3ds Message #184734
From: Phillip L. Miller Autodesk Multimedia Forum · Wishlist August 13, 1995 11:39 AM
Now Jonas can just say "granted" intsead of "got it" when wishes come in > – Phil
#184707 3D Studio Hard copy Message #184733
Your best bet is to render to a true color file (e.g. TGA) and then print the file from another program (perhaps PhotoShop or RenderPrint). Printing directly to a printer without saving the image is of very little value, hense the lack of drivers for doing so. – Phil
We're showing MAX with NT3.51's Win95 shell since that's what NT will look like when MAX ships this winter. Believe me, you want what NT offers you. – Phil
#Siggraph/MAX/WOW!! Message #184612
Thanks again for the purple haze guitar solo! I think every one at the show enjoyed it. – Phil
#184552 Help defend 3DS Message #184609
>>.or so they say First I heard of it. – Phil
#184547 The next 3DS- MAX Message #184608
>>Lets just hope the the IPAS pricing doesn't get carried away. Actually I don't think there's that much risk of that happening. MAX is allowing Plug-Ins to register themselves against its hardware lock and is providing methods for them to run in reduced modes (to what ever extent the developer…
#184286 #Help defend 3DS Message #184520
Ask those companies for their demo reals and compare. – Phil
#184353 #Glint ? Message #184519
>> My fear is that MAX will want Dual 120 Pentiums and GLINT chips. I just showed MAX to our developers this morning on a P90 with a nonaccelerated card using a PCI bus and the performance impressed the entire room (even those that had seen the Siggraph presentations). It…
#184264 Glint ? Message #184509
While there are several card options don't overlook the BUS – you want it as wide as possible (i.e. PCI). – Phil
#184288 #The next 3DS- MAX Message #184503
>>Don't count lightwave out yet. Lightwave has most of the plug-ins that 3DS is now including with MAX plus the XOAS tools and Elastic Reality's (hIIP) plug-in that with be bundled the full version of it's product. Sorry, but that's like saying a Yugo has all the features of a…
#183152 Scaling question Message #183181
You could use the shareware PXP from Mark Meier to do this (KBDTRF.ZIP). Another option is to use the Keyframer and adjust its scale key to be what ever value you wish. This works, but scaling on frame 0 can cause problems with some KXPs (the PXP changes the actual…
#182217 acadr13 export to 3ds Message #182265
>> Apologies, would 'Autodesk Representative' be a more accurate description? WIZOP, SYSOP, SL, FA, have me all confused. :-} If you want to get technical, my title at Autodesk is "Multimedia Developer Relations Manager" but here on the forum I'm jsut some one that lurks and helps out . -…
#182165 #Lofting Problems Message #182260
Ralph nailed it – use Deform/Fit. – Phil
#181725 A'CAD13 ->3ds Xport? Message #182156
DXFOUT and 3DSOUT will give you *very* different results from the same AutoCAD geometry. Read Chapter 11 of Inside 3D Studio for the whole, detailed story. For maximum control I recommend using DXF. If you have to export ACIS then use 3DSOUT. – Phil
#181700 acadr13 export to 3ds Message #182155
>> Phil is an architect, a writer (Inside 3D Studio) and a SYSOP here in the forum. Just a clarification. I'm not a sysop – those people are a LOT more prevelant on the forum than I could ever be . – Phil
#181762 acadr13 export to 3ds Message #182154
>> The R4C1 patch corrected the r13.dxf incompatibility, right? Yes, R4C1 now reads all the entities within the DXF format that it used, in the manner it always has. (no new R13 entities though – you still need R13's 3DSOUT for those). >>Was there any modification to how ACAD/3DSOUT generated…
First, turn of Caps Lock – you're yelling! Next.R13's DXF file is readable by 3DS R4C1 and later. Alternatevily you could download DXF3DS.EXE form the forum which will convert to 3DS as a stand alone utility.(neither reads ACIS however). Next, Your exports sound like you're making a VERY dense mesh.…
>>nice tutorial, Brent! Geez, you'd think that he had acctually taught or something . – Phil
#181609 #HELP! DXF problems!! Message #181632
OK, now what's an "extent marker" ? That's a term not present in standard AutoCAD and thus the DXF format (to my knowledge). These extent markers may simply not be recognized in the DXF format and the 2D Shaper may be getting a bit "confused". Next, what do you mean…
#181498 #HELP! DXF problems!! Message #181505
Were the layers ON when you did the dxf export? Have you tried areating the same DXF files by exporting from AutoCAD? (it could be an Acad Lite problem because I import multiple layered DXFs all the time without a hitch). – Phil
#179999 CONTEST!!! 3D/NT Message #180281
I still like "More Better Studio" . – Phil
>>We had nothing to do with AAS. >> – J I think you're time was better spent else where . – Phil
#179164 Opacity ?? Message #179469
Once you've assigned an Opacity map the entire material is 100% transparent with the Opacity map telling it where it is opaque. So, in order to have an opaque area on the material the map must be pure white – if it's any less than white it will be that…
Is the transparent morph target hidden? What do you mean by the "peak" of the morph? Also, set the morph key's continuity to 0 (in Key Info) to avoid any overshoot that may be occuring. – Phil
#178660 3DS dead slow Message #178683
Look for POWER.EXE in your startup files – that's probably the culprit. As for starting slowly, what's your graphics card? Is it by any chance an ATI? – Phil
#178486 #un-Welded Vertices Message #178521
Either select by element, or move a vertex so you can see which faces get pulled with it and cancle out of the command. – Phil
#178441 #Selection sets A,B,C Message #178520
You can assign selections of faces a unique smoothing group number and recall them at any time. While this works well for storing the selection set, it's important to remove the smoothing group before final rendering (unless they happen to be smoothed as well of course). – Phil
#178100 Bitmap to Hemisphere Message #178193
>> any thoughts about making one of the hemis wink in animation. The easiest way to do that is to resort to planar mapping and assign it a FLC texture of an iris and an eyelid coming done over it. It also works to pan/roll the eye back and forth.…
#177870 #Bitmap to Hemisphere Message #178011
You might also want to LOFT the sphere/dome to get lofted mapping coordinates. It's the best way I know of acheiving mapping that works for things like golf balls, trees, and globes. – Phil
#177599 Slide Resolution Message #177689
Any resolution that is 3:2 will work fine for 35mm slides. After that, the larger the image = the sharper the slide. You can go as low as 900×600 with good results or 3072×2048 for nearly perfect slides. – Phil
>>SIGGRAPH should be great, are you going to be strapped to your demo chair again? I wouldn't miss being in the booth this year – it's going to be a pretty exciting place. As for day long presentations , I have a more sane schedule this Siggraph. Are you going…
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