CompuServe Thread

#Imagine 2.0 Blues

34 messages in this thread
#33477From: Pete GouldJan 12, 1992 5:49 PM
Shawn, Actually, I'd very much prefer NOT to have to pay high prices for upgrades. In the broadcast arena it's out of control. I mentioned the $2500 software upgrade from Ampex, but that's only one thing. I have three major pieces of equipment to keep up-to-date; two from Ampex and one from Sony. And the management of my company is justifiably hard to convince when it comes to throwing this kind of money around. So often the result is that we have to do without upgrades we need because the manufacturers have priced them out of the ballpark. And I'm not — believe me, I'm NOT — "used to" paying high prices. While I was still freelancing part-time in video, my full-time job was as a software systems analyst for a California-based company. I worked on the PC and mid-size Unix boxes. And got used to PC software prices, which are usually pretty reasonable. By contrast, the amounts they get for firmware upgrades on these dedicated platforms (the ADO, the edit controller and the switcher) just blow me away. As for the 'rough edges' Imagine 1.0 had, I should tell you that 1.0 and 1.1 of the ADO-100 software were sooooo buggy that the ADO would crash several times a day. It would just lock up — you'd have to power it down and restart it. Sure, they released a no-charge upgrade for it — after we'd had it a year, struggling with those problems. And that's a box the company had paid tens of thousands of dollars for! (This was before I got aboard). [More]
#33478From: Pete GouldJan 12, 1992 5:49 PM
[Continued] Anyway, my whole point was that if Imagine had been priced at $1,000 (and could sell the same number of copies as it did at its current pricing), Impulse would have had sufficient resources to develop a proper manual and do more fine-tuning. But you are correct: at that price, almost no one would purchase it. And there's the problem: given what the Amiga market will bear, and how many units of a given Amiga product that can be sold, it's impossible to charge enough to do enough development, develop proper manuals, engage enough personnel, and do enough testing. Thus, the Amiga marketplace continues to be what it is: largely a cottage industry, with a few really nice products, but generally not good enough support, poor documentation, products released prematurely, endless waiting for upgrades, and higher prices for those upgrades than many of us would like. Have you thought of a solution? A solution to the problem would have to bring prices down, improve documentation and support, and result in more stable operation. This would have to happen while developers continued to make enough money to stay in business and hang on to capable programmers, who might otherwise leave and change computer platforms. What would you suggest? Pete
#33520From: SyndesisJan 13, 1992 11:49 AM
I blame the hobbyists. 🙂 A casual computer user is willing to accept lousy products because they don't need to rely on them; they just want the lights to blink and the screen to jump and the speaker to squeek. A serious, professional user – even a shoe-string, cheapskate professional user – will get extremely upset at bugs and lousy manuals. They should, no matter what size the company that made the product. My advice about products with what you judge to be lousy manuals, poor quality control, extortionary upgrades: don't buy them. Write the developer a letter and tell them why. I'd be willing to bet that some software manuals were written by the programmer, six-pack in hand, ten minutes after they considered the program "finished." Finished for now, of course. Finished enough, because the advertising hits this month, or the newsletter has reached the public… The way to prevent it? Don't buy those products? The problem is, there's ten hobbyists in line behind you. When you walk away, they buy it, then they tell you it's the greatest thing and you really should buy it. 🙂
#33542From: Shawn RandolphJan 13, 1992 7:57 PM
I believe that the way to keep a products price down is through effective software management. The comment from Syndesis is quite true that if you have a familar title or even in some cases pretty cover art a comsumer will buy the product. Case in point is ECA's Powermonger, a beautiful game but with the drawback of no Harddisk support (this is especially a problem for those who have accelerators and internal harddrives) or how about the incrediable poor ports of so many games from the IBM. I have friends who rant and rave about a game that I consider beneath the Amiga and more at a CGA or C= 64 level. Oops, got off the subject. Effective software management, the best teams I have seen were made up of a few programmers, a desktop publishing person, and a proj manager/qa person. The programmers are utimatly responsible for the production of the code as well as the "base" documentation. The desktop/graphic artist is responsible for the qa of the base materials and documentaion production, and your Proj manager is responsible for (drinking coffee?) makeing certain that there are obtainable goals and that a logical path is being follwed. This setup helps alot with initial cost (I am certain that most companys try to see it this way, but strangely enough very few realize this goal). The expensive software manuals that you and I suffer through are unforgivable. Especially if you see the effort some game producers put into $40.00 games I believe Impulse was rushed to get Imagine out. If you remember the Firecracker 24 board was comming out at the same time. I believe what resouces the company had were tied up with that project. Just a note: I believe Impulses Life Time Warrenty for the FC 24 is wonderful! This shows a dedication to a product because they know about rule 1 "Customer Support." Oh Well I'm going back to Imagine to play around with some of the Turbo Silver 2.0 Dinosaurs I recently obtained from Antic (wilely creatures that they are). By the way I converted the Dinosaurs to Turbo Silver 3.0 useing Syndesis's Interchange/TS Module…..Ciao from the funny farm!
#33545From: SyndesisJan 13, 1992 8:42 PM
A lifetime warranty in an industry that's only ten-eleven years old? That's optimism. 🙂
#33562From: Pete GouldJan 13, 1992 10:27 PM
Shawn, I totally agree with you. Trouble is, the kind of organization you describe implies MONEY! Why? Because being a programmer is one discipline, being a documentation writer is another, and being a good businessperson is a third. Few people can combine all three attributes (I've never met anyone who really did, and I sure as heck don't myself!). Due to their size and financial condition, most Amiga developers are little tiny operations with people who need to do everything themselves in order to survive. It's not the best way, for sure; but what's the alternative? It's the cart before the horse: the companies need to be bigger to be more organized; they need to be successful to get bigger; and they need to be more organized to become truly successful. And the user community has to grow, which depends on the vendors being bigger, more organized and more successful. Anyone have some aspirin? Pete
#33584From: SyndesisJan 14, 1992 12:04 PM
I think Shawn described a five-person team – let's say they cost $75K a year each, in salary, benefits, overhead, etc. With a $300 retail price on the professional product, the company gets $120 from a distributor, let's say the parts cost is $20, so they have $100 for each copy. Divide $375,000 by $100, get 3,750 copies. Except we haven't advertised yet, or paid for an Amiga trade show, or the tech support, or the next twelve month's rent.
#33614From: John PendergrassJan 14, 1992 7:56 PM
I remember your article on the costs of running a garage software company…. talk about eye-opening copy! BTW, when is your series on networking going to continue. What do you think of this new network solution announced over in AUser? I'll be in need of a 2-3 Amiga network, as transparent as possible, this year, and was hoping that your series would start soon? –jp–seattle–
#33622From: SyndesisJan 14, 1992 8:36 PM
That article left out the details; it only covered the problem in broad strokes. Want to come work at Syndesis for the summer? It's a beautiful place, when you aren't entering registration cards in the database we can have you weed the garden or mow the (five acre) lawn. 🙂 As for the INFO networking "series", I haven't been paid for the second half. Considering that I wrote it about a year ago, and that it appeared more than six months ago, I don't know if there will be a follow-up. As for ENLAN, it's theoretically a competing product for my company's DECnet, so I can only be diplomatic. We've aimed our TSSnet at the corporate market who need to integrate Amigas into an existing DECnet network. Because of the problems behind implemented an Amiga file system interface on an Amiga-only network, we've never developed the volume-level interface that ENLAN's Amiga network has. There will be several volume-level networking solutions available soon. Keep in mind that Commodore's had one in-house for quite some time, and I suspect they'll give it away, eventually. There's another about to be released from Canadian Prototype Replicas, the people who did the CDROM-FS. At the last dev con, a German company demonstrated one, too, and I'm sure they'll adapt it to Ethernet – they showed it with a very low-cost disk-drive-based network hardware. I think the Hydra Systems "AmigaNet" network died an early death when they discovered they couldn't get it working under 2.0, ever. And there's Progressive Peripheral's network, there's no reason they can't make that work over Ethernet instead of AppleTalk-like interfaces. I think the situation is about to switch from drought to flood, in other words. I know I've left out one or two other solutions that might be released soon, too.
#33718From: John PendergrassJan 15, 1992 9:24 PM
Thanks for the reply. Could I get some more info on your TSSnet product mailed to me? Or could you upload a text file with info? Or even steer me to a mag review in the past year I might check out? I am going to need a 2-3 amiga network soon, and figure that I'd better start my research here with you. Thanks…. Re the garage software developer. I'm thankful that you (and other amiga developers) were able to preservere, since you've given us such wonderful software. I liked your description of Interchange. Not flashy, but productive. Gets the job done. I'm not a 'professional' at this, but certainly appreciate 'professional' software. Looking forward to 2.0! –jp–seattle–
#33759From: SyndesisJan 16, 1992 9:22 AM
Yes, just call (608) 455-1422 and ask for TSSnet info. That's the easiest way, as opposed to having me copy your address to a slip of paper, and then expecting that paper to be carried to the Syndesis office.
#33635From: Pete GouldJan 14, 1992 10:24 PM
Exactly. That's what I was trying to get him around to. (Thanks for doing the math). It's one thing to bellyache about what the vendors/manufacturers/developers do or don't do. But complaining about a problem is not constructive unless you are prepared to offer a solution that takes the real world into account. I'd say you've provided a decent dose of 'the real world.' Now it's Shawn's turn. How 'bout it, Shawn? Pete
#33557From: R. BARRY BALDERSTONJan 13, 1992 9:37 PM
J. Foust: Interesting philosophy. The reason that we have poor quality software and manuals is because 90% of the buyers are hobbyists. The market demand is be created by computer users who don't rely on the products but are concerned with lights that blink, screens that jump and speakers that squeak. I assume that these observations are based on in house experiences. I think you have confused hobbyists with game players, although I do not wish to slight them either. I think we "hobbyists" rely on high quality products because we don't have the skills of the "serious, professional user" or the "shoe-string, cheapskate professional." I don't accept lousy products. I rely on evaluations and feedback on what to buy. I have bought software products that received high points from both arenas and they were lousy. Have you ever tried to return software that is lousy. I think the software reviews are made by serious, professionals who are amazed at bells and whistles and don't even bother to crack the manuals. I bought Imagine 1.0 and InterChange and I wasn't impressed with either, but since I am a so called hobbyist I am sure my opinion doesn't mean much as long as I spend the almighty buck. The buck which supports the R & D for all the terrific software. So don't blame the hobbyist who is often misinformed on what to buy and is too embarrassed to tell anyone that some respectable software company ripped him off. CHEERS! BARRY – via Whap! "Pro's from the Desert" Sierra Vista, AZ
#33582From: SyndesisJan 14, 1992 11:51 AM
I think I agree with some of what you're saying – hobbyists *are* content with lousy manuals, and don't get as upset as professionals when they encounter a bug. And you're right about reviewers. Most reviews are poorly done. Some aren't. I wish more reviewers would really sit and think, is this worth $150 of my dollars? And you're right, InterChange is not a flashy product. It's rather boring. It's workhorse. It works, it does what's advertised – but there are no HAM-colored gadgets, no animations, no flashy ads with melon-breasted women being rescued by flaxen-haired bodybuilders. A better question to ask is, why shouldn't Amiga hobbyists expect and demand quality software? PC hobbyists get great software. Look at anything from Borland, for example.
#33627From: R. BARRY BALDERSTONJan 14, 1992 9:07 PM
J. Foust, I think if I had to categorize the AMIGA hobbyist I would place them in the silent majority, but I wouldn't blame the state of the AMIGA software industry on them. Maybe your right a hobbyist wouldn't recognize a good product if it stood on their keyboard. I guess the hobbyists rely on the professionals to clean up the industry they depend on. Or maybe your suggesting that the AMIGA hobbyist should pull out their 90% contribution to the fragile AMIGA market and go for the "PC great software." I don't think that is your intent but perhaps your trying to wake up the hobbyists. If your going to wake up a sleeping bear you should be prepared to point him in the right direction. But, please don't insult our inteligence, that is why Americans are now buying foreign cars. BARRY – via Whap! "Pro's from the Desert" Sierra Vista, AZ
#33979From: Bill GoelkelJan 19, 1992 1:35 AM
Interesting discussion. I hope you misunderstood, because the hobbyists certainly aren't the problem and don't deserve any less than the pros. As a pro user (which I'd define strictly as somebody who uses it to earn a living), I'm very grateful for the "hobbyist" because the prices would be out of sight if we were the only market, as Pete pointed out with Ampex, Grass Valley, et al. For example, a "Pro" Nikon F4 camera no doubt would cost 10 to 15 times its $1600 price if only professional photographers bought it — there aren't enough of them to support R&D, tooling, etc. etc.. However, all I really have to sell is time and if it takes me 10 minutes of testing to learn which direction the rotate function rotates because it's not in the %$#@ manual and a competitor using another system can find it in the manual in 60 seconds, then I can only charge 1/10 his hourly rate and better stay away from projects with tight deadlines. So it's very easy to justify a few hundred dollars more for a real manual, 'cause I can make it up in a week. A hobbyist can't. What should the hobbyist do? Keep buying, and encourage others to. And hope the percentage of pro users doesn't increase before the total user base gets large enough to support better testing, manuals, support, etc. Otherwise the pros might demand it, pay for it, and drive the prices up for us all.
#34041From: Pete GouldJan 19, 1992 11:22 PM
Bill, It's an interesting situation, isn't it? Just to clarify my position: I'm not BY ANY MEANS knocking the hobbiest. I started as one. All I'm saying is that if you purchase a piece of software intended for a professional application — as contrasted with, say, a game — you should expect to pay a somewhat higher price. It's great that it's not thousands (or even many hundreds) of dollars for a product like Imagine. What got me started was not the application, but the idea of ripping Impulse over the cost of the upgrade. And all I was saying was that by comparison to the marketplace they're playing in, they're practically giving the product away. Pete
#34092From: R. BARRY BALDERSTONJan 20, 1992 8:23 PM
Bill, Thanks for the reply, but I am a bit miffed. I guess your refering to my reply to J. Foust who was stating that he blamed the poor software and manuals on the hobbyists. I didn't misunderstand, I was implying that the problem shouldn't be blamed on the hobbyists and I thought it was a cheap shot. In fact, a statement like that lacks responsibility for one's professional field. I enjoyed and appreciated your comments about hobbyists and actually feel as if some professionals don't consider "we" hobbyists as "red-headed stepchildren". I'll do just as you suggest. I have enjoyed my Amiga 2000 and DPAINT III & IV tremendously. I would hate to see the Amiga software support disappear because someone doesn't understand marketing. Most programs I have purchased have lacked the luster and sexual appeal that J. Foust thinks hobbyists are attracted to. Once again, Thanks for your reply. Take Care! BARRY – via Whap! "Pro's from the Desert" Sierra Vista, AZ
#34129From: Bill GoelkelJan 21, 1992 12:43 PM
First, the only difference between a pro user and a "hobbyist" is a pro depends on it to earn a living. If anybody implied that one is more sophisticated than the other, I don't buy it. If anything, it's the pro who is more tolerant of poor software and high prices because we NEED its capabilities to earn a living. Some pros don't have enough experience with computers to recognize bad software. The hobbyist can and will say: No thanks until you clean up your act. We'll all suffer if publishers of Amiga desktop video software re-orient their marketing to pros, which I think unlikely.
#34135From: SyndesisJan 21, 1992 2:26 PM
Taking for gratned that Amiga software and documentation isn't at the level of quality we'd prefer, wouldn't you agree that there are more hobbyists than pros using the Amiga? That contradicts your notion that hobbyists aren't willing to settle for less than the best. The problem is, they do – worse than that, a lot of them pirate software, too. That's the ultimate in lack of concern for quality and professionalism.
#34141From: Bill GoelkelJan 21, 1992 5:32 PM
I didn't say hobbyists aren't willing to settle for less than the best. I said pros are more tolerant of bad software and will pay through the nose for it. You don't have to look any farther than the editing or digital efx software used by any major post production house.
#34158From: R. BARRY BALDERSTONJan 21, 1992 9:03 PM
Bill, I hope your right. It would be real competitive out there if we hobbyists decided to become Pros. Besides, it is the huge demand that hobbyists have put upon some market areas that have caused manufactures to evolve their products into something much better for all. The 35mm camera is one example a lot of people are familar with, as you stated earlier. You stated" Some pros don't have enough experience with computers to recognize bad software". I would like to think Pros have a lot of experience with computers and software in their field, thus having the skills to work through poor software or manuals. I know personnally, I lack the skills and time to spend on frustrating, poorly documented software. I originally bought Turbo Silver 3.0 and InterChange with great creative plans for videos. Right after I received that software I received a letter from Impulse to buy their new product Imagine at a special offer price. I bought these programs because of the reviews in AmigaWorld. I waited a long time for Imagine's release and second release and I'm still wrestling the manual (over my head). I was in Portugal (4 years) while all of the above took place. I get back to McDonalds Land, join CompuServe, and find out that there is a new version of Imagine out. Impulse never notified me, which was suppose to be one of the highlights of being a registered owner. So I'm still wondering if the $100 upgrade is worth the bother. Based on my hobbyists experience I will have to see it in action before I sink another coin into it. I test drive automobiles and motorcycles before I buy them and I guess I will apply the same philosophy to software. Now if only Sierra Vista had an Amiga dealer (same problem in Portugal, although Amiga is much bigger in Europe). Well, so much for long winded nothings. Thanks for your reply. Take Care! BARRY – via Whap! "Pro's from the Desert" Sierra Vista, AZ
#34184From: Bill GoelkelJan 22, 1992 2:42 PM
Already is real competitive out there, and the fact that desktop computers are beginning to emulate our million-dollar toys makes it more so. My comment about pros sometimes being less familiar with computers has to do with the fact they generally use dedicated hardware/software packages: a paint box, an editing system, a character generator, a digital effects system. Not a general-purpose computer with a variety of separate applications. A video editor (person) generally knows a lot about editing, video engineering, continuity and esthetic considerations. More so than a typical hobbyist, let's hope. But they don't necessarily know much about computers beyond the specific system they're using, unless they also happen to be a hobbyist. Consequently, they may not be familiar with software with truly superior user interfaces. The high-end systems generally have terrible documentation — you learn by attending very expensive training (or "free" training, depending on how anxious the mfgr is to sell the system). I think we all agree a comprehensive manual would be nice, and we aren't there yet, are we? Nice chatting with you.
#34190From: Pete GouldJan 22, 1992 8:04 PM
Barry, >> …thus having the skills to work through poor software and manuals … The whole point is, if you use a piece of equipment professionally, you don't have TIME to work through poor software and manuals. If it takes me two days to build a graphic that should take four hours because I can't figure out the documentation, I'll end up having a service bureau construct the effect because I can't SPARE two days for a single effect. So I would say rather the reverse is true. If I'm using an Amiga for my own entertainment, I'm not under the gun to be productive. So I can work on my project every night for a month, if that's what it calls for. Plus, I can experiment and do whatever comes naturally, as opposed to working commercially where the client will say, "that's very nice, but can you make it do THIS?" and you'd better know how to do whatever it is. By the way, I'll agree with Bill — professional equipment often has poor documentation; you have to attend a class or apprentice yourself to someone to learn to use half the gear. One of the drawbacks of Imagine is that no such course is, as yet, available. Largely because there is not enough of a market for one (such classes typically cost upwards of $500 — some over $3000. Would you attend?) Pete
#33634From: Pete GouldJan 14, 1992 10:24 PM
>> Why shouldn't Amiga hobbiests expect and demand quality software? << I think the problem in that regard is that there's often no alternative. If I don't like Impulse's manual, I can't refuse to purchase Imagine if I want its capabilities — there's nothing else out there that does what Imagine does. Same thing with Innovision. There's a company that has had lots of problems with support, although they're getting better. But how would you "teach 'em a lesson"? Not buy Broadcast Titler II? What do you buy instead? The alternative is ProVideoPost, and Shereff Systems has their own problems. I mean, you're absolutely right in what you say, but if every available piece of software that does what you want to do is flawed in one way or another, what do you do? Pete
#33639From: SyndesisJan 14, 1992 11:18 PM
To answer obliquely, do you see how this problem relates to what Todd Rundgren said about the Amiga? His initial impressions were quite correct, I'd say: he found the Amiga unpleasantly un-Mac-like, the CLI cumbersome, and a general low level of quality in commercial software. But he's since stuck with it, right? He may have spent $30,000 to make "Change Myself", it was a real pain to push the hardware and software to do it, yet he's stuck with it presumably because he's saved $250,000 in production costs from any high-end alternative. I think the same thing is true of cheapskate semi-pro users. Sure the software might be junky, but if they can get it to work most of the time, they'll gripe and get on with their lives. This also reminds me of conversations I've had with pirates: you seem to express the opinion that someone is holding a gun to you head, forcing you to acquire any software that's mildly attractive. Just say "no". (Or in the words of Nancy Reagan's anti-illiteracy campaign, "just spell 'no'." 🙂
#33728From: Pete GouldJan 15, 1992 9:49 PM
>> You seem to express the opinion that someone is holding a gun to your head… >> No, no — you missed my point. There's no gun to my head, and I don't feel like there is. My point is that I often have a choice between struggling with the various problems we've discussed, or not being able to perform a given task. Since this thread started about Imagine, let's use it as an example. Remarkable software, actually. But the old manual was — let's be charitable — inadequate, and the new one is a great tutorial, but where's the reference manual? Just say no, you say. But if I 'just said no', I wouldn't be able to do any of the stuff I can do with Imagine — there's no alternative program. (Yes, there are other 3-d renderers, but not that do what I need for my precise application). Besides, the point I was making was not that I blame Impulse for their manual (I guess I should…), but rather that I understand the problem: they've positioned their software at a price point where corners have to be cut somewhere or they'll starve. They chose the manual. Fine — better that than the software. My question is what has to happen to get us to the point where there are enough Amiga users that these companies can sell at the current price point and make some money due to volume? (Yeah, I know — I'm dreaming). Pete
#33760From: SyndesisJan 16, 1992 9:24 AM
I don't think price is the problem. They could hire a professional writer for less than the cost of an ad in AmigaWorld. As for a definition of "professional", I'd say it was anyone who was making more than 50 percent of their income as a writer. Bad manual writers starve. 🙂
#33789From: Leslie T. BartiromoJan 16, 1992 6:20 PM
Pete, Does Impulse always have to "cut corners" with the manual? I wasn't thrilled with the Turbo Silver or Imagine manuals. The only other product I have bought from Impulse was Vo-Rec-One which has mistakes in several places in the manual. I have not bought Foundation but from what folks here on CI$ are saying that manual is hard to follow too. Do you really think Impulse is cutting corners or that they can't get someone to write and proofread a good manual?
#33800From: Pete GouldJan 16, 1992 9:38 PM
Leslie, From what I have seen, they either do it themselves in-house (Mike wrote the current manual himself) or they have a friend do it. I don't believe they have ever engaged a professional technical writer to come in, learn a product and write a proper manual. I'm not sure of all the reasons why, but a good part of the problem is sure to be financial. Pete
#33910From: Leslie T. BartiromoJan 18, 1992 7:02 AM
Personally, I would rather spend more money had have both program and manual done right. A program as complex as Imagine should be in a three ring binder with the ability to update and make additions to the docs. Both Director manuals are fantastic and should be a guide to the way such complex docs should be written.
#33651From: Peter GreciJan 15, 1992 1:53 AM
Another problem not mentioned with many of these "Hobbyists" is that many Don't Bother with the Manual(in other words Piracy)
#33629From: Marlene Zenker/SYSOPJan 14, 1992 9:30 PM
What didn't you like about InterChange? Did you let the company know about it? Steve
#33560From: Pete GouldJan 13, 1992 10:27 PM
Again, agreed. But the platform seems to attract more casual users -people who are into the machine just for the fun of it — than professionals. Now, there's NOTHING wrong with the 'just for the fun of it' user — I started as one. But without a sufficient number of pro users, nobody will produce enough pro software for the thing. Pete