This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (4,359 messages)
Dave, >> but has been tested by many under Nt and seems very stable
Chris, >> The next release of NT will have the '95 interface. For professional use, I strongly recommend use NT over '95.
Martin, thanks to you, Lee and James) for all your replies. I'll take a look at select.zip I actually have the beta manuals at home – I just haven't left work for several days .
Rick, wow, we could get really deep into this analysis couldn't we? I'm pretty much satisfied that you're getting most of your performance from the new cache design. Something to consider when buying a new system – ask for the super ruptured pipeline cache . the next step would be…
Rick, I did some more tests on another machine at my office and your times aren't that far out of line. I suspect your cache type is reponsible for a slight 4-10% speed increase over my system. I remember Gary Yost saying that that new cache design could boost performance…
Rick, >> Any ideas what could make the difference, surely they didn't install a P120 by mistake, Nah… couldn't happen
#select/deselect faces
Message #192857
can one select/deselect faces with the PXP tse? I'd like to select 30% (then 70%) of the leaves in a Schreiber tree for deletion – maybe just go ahead and delete them without the selection. PXP sounds like the ticket for such a job. Can it do that? TIA.
#anistud and NT?
Message #192856
will the new release 1.1 run under Windows NT? I don't plan on getting Win95 ever. I'm running NT 3.51 with the Win95 shell and would be interested in the upgrade only if it will run in NT. TIA.
Garry, >> a 100% quality JPG should be as good (in quality) as a Targa –
Claus, re: 128mb RAM in each PC >> Can I help you?
Rick, >> Any ideas?
Stephen, >> Not a big deal for single frames, but when you've got 1000 frames to render, it can shave HOURS off!
Rick, I think that you should have Metal shading on. Those results are out-of-line with what one would expect from a Pentium 100.
Terry, I favour the idea of a second system for sending test renders to and a dual-processor would probably fit the bill. Don't buy anything yet since everything will change by the time MAX sees the light of day.
Rick, >> SuperMicro P55CMS motherboard with 256k pipelined busrt cache
I did the 2 tests on my generic brand Intel chipset m/board Pentium 90 w/32mb ram: 1024×768 all on EXCEPT mapping, pixel 1.1, no display, no save — 2:33 640×480 all on, pixel 1.1, no display, no save — 1:48 (faster than a comparable Micronics based system I had by…
Mark, PMJI, but could you give me some (very) ball-park prices for Alpha motherboards featuring the fastest processors. I'm interested in single and multi-proc boards – I've heard around $3k for a single 300mhz m/board. You can e-mail me if you like but I don't think a vague ballpark should…
Stephen, >> a Pixel Size of 1.2
Chris, I already gave you all the phone numbers I have – 4dvision (formerly Schreiber) 800-252-1024. You could ask about student discounts, but don't hold your breath.
everybody, you should all make sure you post your pixel size (typically 1.1 to 1.5) because this really has an effect on speed.
Chris, >> can spend about 200.00 bucks on the project that me and some friends are working on for fun.
Damien, >> after optimizing 30 or so objects my computer freezes when i try to save the project …. I think the optimization is corrupting some of the meshes.
Chris, >> How much do they cost and what are the best ones to get?
Chris, >> Where can i get some real good yost products?
Mitch, there's only 3 places I know of where the e: drive would be looked for: 1) 3ds.set 2) 3dsnet.set 3) 3ds.exe's pharlap configuration I'm guessing #2 might have a reference to e: Try searching it.
Chris, sounds like you are looking for a freebie – I can't help you there, but I can suggest either 4D-Vision's (formally Schreiber) nursery if you have lots of RAM or Yost's Silicon Garden for lower ram usage trees. Other than that search the internet or build your own -…
Darrin, >> FILES=40 in my config .sys
Dave, congrats on being awarded the project 🙂 yay! >> Do you have reel?
Continuation of last message #191640, I just uploaded the pseudo-code for converting camera roll/tilt/pan cameras to .vue file. The file: mov2vue.txt (I think) should appear in the libraries shortly (maybe tomorrow). Have fun!
Ian, I just uploaded (last night) my vue2key.k3d script. It's the part that converts camera data in the .vue file to keyframes – the easy part . I'm going to bug the senior programmer for some sample code or pseudo-code for the more complicated .mov to .vue process.
bleeding edge hardware
Message #191639
decided to start a new thread over here with an appropriate title. >> Also should I be looking for the dual pipeline like SGI's?
Sorry Michele (spanky, spanky!) I didn't mean to start a discussion. It was just a quick question. Anyway, now it's in the take 5 section, we can talk about it to the cow's come home .
Darrin, thanks for posting your config. Unfortunately, everything looks kosha so I've no idea what else could be the problem. Maybe the Adesk sysops or forum asisstants have an idea. Martin
Mark, thanks for the useful info. Be sure to ask about double buffering when you are talking to glint/3d board makers. It's pretty important to have it to get smooth animation in shaded modes. shame about the P6 multi-procs. I'm going to talk to Intel about this.
Fred, >> Is this the "Metro Light Studios"
Kyle, >> I did call Digital and they told me that the Alpha upgrade as of now is $2500.
Mark, >> Just a thought, what will be the optimum video hardware for Hoops?
Tim, >> Do you know the name of any good dual pentium motherboards out there, specifically 133's?
Alan, LOL >> Laughing Out Loud
Ian, >> Thanks, I'll keep you up to date on the Kuper->3ds translation
Darrin, >> I have 150mb of free disk space left- surely, enough space for a 320×200, 256-color, 10 frame flic.
Mark, >> I forgot about the SGI renderer with 3DS. > Also I think your probably the most knowledgeable person about both the hardware and software that I've talked to here. Thanks for the input! > What do you think of the PVR card?
Kyle, >> Celebris XL … has dual pentium capabilities and also an option to add an ALPHA chip as its processor.
#Definitions: LOL
Message #191276
Matt, BTW, what is "LOL"? I've seen it before but don't know what it's an acronym for.
Dave, >> hand painting is the way I've decided to go. Much more controllable and actually fairly easy – just time consuming.
Mark, >> No, what I'm asking is what type of server and network architecture are you running for the rendering. > Does that apply to the Alphas too or does the cache negate that?
JKJ, >> I realize this may sound like a lot of tedious work, but it will result in a mesh exactly the way you want it.
Amit, >> hi.i am amit jalan from bombay,india.
Darrin (via Anne), >> "Cannot create temporary file: C:\3ds3\temp\$FLIW1$.TMP"
Scott, >> Is there a way to rotate an entire path as an"object"?
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