This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (73 messages)
Joseph: Did you increase the detail level to the max? Also, when loading the surface, use the largest smoothing angle. Alfonso
Using WACOM ArtZ & 3DS4
Message #156754
Jonas: Can I use my WACOM ArtZ tablet with 3DS4? If so, how? Alfonso
Jonas: Have you had a chance to try out the IPAS that I sent you? I haven't sent you the latest because I haven't heard from you. Alfonso
John: Those images that you did are EXTREMELY cool! Have you thought of writting articles for 3D Artist magazine? It would be awesome to read about the "making" of that image. Alfonso
Cool! what's the image's name? Is it here? Alfonso
Can you be more specific? What card do you have? can you do a screen capture and send it to me? Alfonso
Thanks for reminding me of the shader! I new I was forgetting something! Alfonso
I'm trying to get the PXP finalized so it can be distributed. I don't have any dates on hand right now 🙁 Alfonso
Thanks for the feedback! I'll keep everyone here posted on Blob Sculptor for 3DS. Alfonso
#Blob Sculptor Feedback
Message #150686
Are there any Blob Sculptor users out there? What kind of models do you create with it? Any comments/suggestions? The Blob team has already ported Blob Sculptor to run as an IPAS (PXP)….the AXP should come out soon. Alfonso
There's a paper on SIGGRAPH where hair is modeled as very thin cylindrical beams, which are modeled physically, i.e., gravity has an effect on them an pulls them down. Needless to say, they used a large amount of them to create hair effects on human models. Alfonso
I forgot to explain what I use it for, so it will be easier to understand the code. If you have 4 viewports on the screen (screen dimensions are MAXX and MAXY) the area to your right which is empty has the dimensions (assume the viewports are square and of…
Jonas: I developed this code to handle the dialog location. I have to thank Stefan Didak who gave me a hint on how to code it. // assumptions: // 1) Dialog was created with upper left corner at origin // 2) center of Dialog will be positioned to the right…
I agree. If you have viewports that need to be displayed at the same time as the dialog, a function such as put_dialog_at(x,y) is needed badly. Alfonso
#Locating Dialogs
Message #144921
Does anyone know how to create an IPAS4 function to position a dialog anywhere on the screen? I'm looking for something similar to center_dialog() but with some added functionality like: put_dialog_at(x,y) where x,y is the new location of the dialog box. Alfonso P.S. I tried modifying the Dialog structure, but…
interesting, I bought a CD the other day, but it turns out that the images were all drawn and the quality was awful. Alfonso
no problem, let me know if I can be of any help. Alfonso
I called Tom @ Jerde but he was out. I think he was returning today. Alfonso
I've been looking for the sphinx mesh for some time now. Alfonso
I think the problem you experienced when the camera "flipped" is due to the camera being in a position where the software can't calculate a single orientation but there's an infinite amount of orientations that would apply….this is called a "singular" point. Imagine that you have a camera right on…
//For some reason, I thought you had a commercial connection to Praver… sorry! it's OK. He ported the blob modeler to Windows and even then the program is freeware. Alfonso
//Do you have any rights to the World Render code, or are you just a contributor or hired //programmer for them? none of the above – World Render was developed by a Ron Praver. He also volunteered to port the blob modeler to Windows….I co-authored the DOS version of the…
Greg: Thanks for the info. I'll try to contact them today. Alfonso Hermida
The Windows version of the blob modeler hasn't been updated in a while and the file format is not compatible with the current DOS version. Also, it doesn't have cone/cylinder component shapes. If you can live with that, then please use it. I would like to hear your comments on…
thanks Jonas! I'll look into it.
//wouldn't this kind of mesh be found in some medical animators files? the egiptian sphinx? I'm lost. Alfonso
Your application sounds interesting – I have a PXP that I wrote called NOISE.PXP which can add noise to an object. I posted an image here that shows that effect. I think the file is called NOISE.ZIP or something like that (you can also use my ID number to search…
Do you know of someone that might have some source code to write a minimal 3DS file? I could plug it into Blob Sculptor.
WAS: finding sphinx 3D mesh IS: foreign languages and literature Kevin: Thanks, I'll check on the Jerde Partnership. //RE: El Flechador Del Sol //I know nothing of it. It was mentioned in a book I was reading. //I just thought I'd bounce it off you since I was punching in…
//Regarding your quest for the Sphinx. //I don't know much about such things. //But you might want to hit up the Jerde Partnership in Venice, CA. //A few years ago, Thomas Jaggers, the CAD director there, was part of a team //that recreated the Sphinx (with nose). Do you know…
//I built my first cave system with Blob (yes, 2.0a) yesterday – this thing has some real //potential. a cave? interesting. Is that for a fly-by? //I continue to get "A serious math error.." often (running solely on the Pentium now) I'll //try to pin it down. keep me posted…
sphinx 3D mesh?
Message #143414
Does anyone know of a PD 3D mesh of the sphinx?? I know that Viewpoint has 2 but I'm on a spending diet. Alfonso
//Alfonzo, Thanks for the cool program. thank you for the comments! //I do remember your post about blob.02a thanks for the reminder I will DL it as soon as I //am done reading. //I like the new cone/tube componants. //I find it difficult to select componants that occupy the same…
//I just got and love your Blob modeler! I built a reasonable head & shoulders bust with it //in a few minutes. I want to use it to build a cave structure so I can move inside. thanks! did you get version 2.0a for DOS? There's an awesome image that…
Max: What have you tried to do with the Blob modeler? Are you aware that I posted the latest version a little while ago? (version 2.0a). I would appreciate your feedback. Alfonso
Hope you find it useful! Alfonso
#Blob Sculptor 2.0a out!
Message #142073
I just posted BLOB2A.ZIP in the Autodesk 3D Studio Lib. It fixes a bug in the selection process. Here's the blurb: ————————————— Blob Sculptor 2.0a for DOS. Graphical User interface that aids you in the development of blobby objects. New version supports spheres, cones and cylinders, faster preview, interactive camera…
Article for 3D Artist
Message #2446
Hi! I'm currently writting a review article for "3D Artist" magazine on Visual Reality and a "how-to" to follow up. I would like to hear your comments about it. I bought a copy a few days ago and I already have done a lot with it. If you have "Simply…
//Seems to me that with all of the multimedia rush and subsequent need for sophisticated //3d modeling tools, there would be a great need for modeling tools suited for creating //organic forms. It is really tough creating realistic humanoids using polygon-based tools //(could just be my lack of expertise). I…
//Is 2.0 a winapp? I think I have downloaded 1.0 in the past and there was a Windows //version at that time. Initially, version 1.0 was available for DOS and Windows. On the other hand v. 2.0 is only available for DOS. //As I understand it, the main benefit of…
Blob Sculptor users:
Message #139424
I've received a good amount of feedback on Blob Sculptor 2.0 and I started fixing some of the bugs. I already improved the selection process, for example, some users had problems selecting one of the components if others were too near. Some of the features, like mutliple selection will require…
Hmm, let me know if you don't get a response in a while/ Alfonso
have you tried these two numbers? 505-982-3532 voice 505-820-6929 fax and voice they're in New Mexico. Alfonso
Thanks! Please keep me posted on what types of applications you use it for. I've heard of a lot of people using it but they never tell me anything 🙁 If you have a chance check out on GraphDev the images done with it – I've seen mostly cartoon characters,…
//I just searched the library and could not find blob20.zip. I posted it on the weekend so you may have to wait until Monday. I'm not sure the ADESK sysop works on weekends . Alfonso
no problem, please use it and let me know if you have any comments/suggestions. Alfonso
#Blob Modeler Posted
Message #138043
I just posted in the Autodesk 3D Studio file area the file BLOB20.ZIP which is Blob Sculptor 2.0. This program helps you model with blobs – it supports spheres, cones and cylinders. It outputs to different formats. Read below! Alfonso Hermida member of the Blob Team P.S. I forgot to…
NOISE_I.PXP IPAS
Message #136858
Hi! I uploaded an image (I think it's named DEFORM.GIF) which shows a letter and a Gsphere being deformed using a "homegrown" IPAS – NOISE_I.PXP. I would really like to hear your comments on it. Alfonso
One of the features the IPAS needs is the ability to be able to select specific vertices. Right now you can only select a complete objects. Not having this functionality forces me to create a 3D window from within the IPAS and create my own routines to select vertices, right?…
I have the same problem. Someone told me to use clib3s.lib from version 9.5 and it seems to works fine. I tried to do some gfx calls and now it doesn't work. I see from the errors that you're getting that clib3r.lib also shows up as a trouble maker. Maybe…
Page 1 of 2