This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (40 messages)
If your dealing in american TV standard the standard res is 640X480 or 512X486. Most cards will not allow you to dump to tape higher than that unless your dumping to PAL or SECAM or they got you on a sales gimmic. (Video res being what it is). Marv….
Background bit map
Message #188005
Help… I created a background .gif bit map of an embosed logo as per the tutorial. Useing R4. and filed in 3DS4\Images\SOFA_BKG.GIF (for the time being). When I go Renderer, View, Image… it looks great… dark gray letters embosed on a dark gray background. When I assign it as a…
ahhhhhhhh……… I did some playing in extreme desperation and shorten my end segment do to timeing of the script and then deleted all my previous camera rolls except for the last one and the most of the problem went away. I also left enough extra frames at the end so…
#185416-
#camera roll
Message #186237
The message wasn't there could you please resend you long thread that deals with quaternions!!! Marv….. Thank you.
Thanks but I'm appearently dealing with a 3ds4 limitation. ps….. cheap components and high end programs don't mix. Marv….
Good tips and infro from some great people. The bottom line is try both and see what works best for your animation. Some times frames will be better and sometimes fields will be better espically with a lot of motion. Sometimers we will want to hold a animation and repeat…
Thanks I'll check that out……. Marv
#185416-
#camera roll
Message #185676
I tried that…. I had no messages waiting…… could you send again please! Thank you!
#Animator color change
Message #185675
I need to get pointed in the right direction, I'm shure this is in the doc's but I can't find where. I need to change a gif bit map image color. In this case a rope weave pattern thats Black and White. I need to have the darker tones absorb…
Huh?……… I thought that I was in E mail…… Can you tell me how to get that info!!
camera roll
Message #184876
Sometimes when I do a camera move I get a strange unintended roll thats hard or impossible to correct. I have a animation that I have to fix and rotating the objects is not an option. I have gone in to every frame a twecked the camera roll (the last…
Thanks……. I'll play with that. Marv………………
PS. I'll check it out, Sounds interesting.
Thanks….. I'll add that to my list. I've been given some other things to try that will still allow me to use my Quick pass/Diaquest. Thanks I may need it. Marv.
Thanks, I'll take a look at what you recomend. I'm rendering "Fields". I use DiaQuest Quick Pass for dumping so I can easily reverse field order if necessary. Or is their something else that I need to be aware of? Thanks…..Marv.
#reverse render
Message #165726
I did an complex linked animation and I needed to render it in reverse order as frame "0" was the end, and frame "330" was the begining. I tried selecting "Range" and entered a range of "330" to "0". It rendered frame 330 first and rendered it as "XXXX0330.tga. I…
Thanks it worked……. Marv.
#lost mapping icon
Message #164258
I created some metal objects, mapped, assigned materials, and test rendered them and they looked great. I then added animation and lost the mapping…. as a matter of fact when I tried to resign the mapping paramaters the mapping icon failed to appear on screen. What gives…………………………? How did I…
When to Link & animate
Message #164113
Very Good…………… Thanks a lot, I'll try that. Marv………………………..
When to Link & animate
Message #164001
I had to do an animation in which I had 7 parts that assembled themselves. And at various stages as a stage would come together they would move as a unit so the next part could align it's self properly and also become part of the unit and so on…
Yes we do. Thanks Rick I'll look into that. Marv…………………………..
Sorry for the confusion but I know what happen….. I appearently downloaded your response while you were still replying and all it said was "….."leave frame "0" alone". But, good it forced me to engague my brain……. Frame "1" solves a lot of problems…. Thanks for a great response…. and…
Talk about weird……. I went back into the form and saw this nice message from you that spells out what I just did (my first response) and your other tricks. I don't know where the first message came from but it did'nt give me any fixes like the ones you…
Weird rotation
Message #157459
Re: Weird Rotation. I know that……………….. But something happened down stream that changed frame "0" and some how and I needed a fix. You inadvertantly gave me an idea that appears to have worked, I simply went to frame "1" and made the correction and it appears to work fine.…
#Weird rotation
Message #157411
I've created a car accident scene where the car goes for a block and a half and then rotates clockwise for 180 degrees and lands on its top with a slight twist to the left in 3DS4 Keyframer. When I went back to frame 0 the car had rotated slightly…
combine objects
Message #151488
I'm playing with 3ds4 cd "Pcacity" and I've noticed that you appearently have used the create object to join 2 or more objects together, ie street lights, parts of buildings (plants, dirt, windows, etc), etc. What is the advantage to this? How do you break them appart? Would I use…
Custom Palette/Embosed
Message #149268
Makes scense, I get the Idea, Thanks…………………….. MN.
thanks…. In another words I should set it higher only when I need to and then reset it back to 500 when I'm done with that job! Please give me some imput to my test rendering question.
only happen on render screen (I paniced). Truevision Video/VGA card for display and rendered Gif, Flc, or TGA. I use Targa 16/24 for dumping to video. In all case's rendering time was 3:41 per frame on a 486 33 even when I used a Custom Palette. I thought turning off…
Call me, lets talk first. (206) 265-6800 8:30 AM-6:00 PM pacific time. We do a lot of things.
#Custom Palette/Embosed
Message #148651
Note: I think my last message got lost so here it is again. I'm useing release 4 and Animator Pro. I created a custom palette as per p8-117. When I did a test render I got dot patterns on my unassigned black background, why? It's not there if I use…
Copy of: Oval shape/Skin
Message #146655
Gayle, Sorry I haven"t responded sooner, I don't get on CS all that often and then there was the hollidays. No I'm not texture maping nerves yet. Just used colors. Did you try and adjusting your texture in the materials editor? I've had great sucess on other objects like metal…
Just useing color at this point. I think I've figured out how to cheat to make it look as one. I just need 5 minutes to try it, now lets see maby after I make a pie for my #1 client, and after I install leadview so we can ck…
I'm trying to get hold of Bill. Thanks……. Every little bit helps.
#Copy of: Oval shape/Skin
Message #140729
Yes Object's are lofted. And I want to have the nerve branche's come out of the main spinal nerve so they look natural similar to the branches on a tree. Only in this case just 4-6 main branches from the trunk, but the kind of look that a tree branch…
#Skinning
Message #140410
(I hope that I have the right Batchelor) RE: David Mennenoh 71561, 2343 message. What Female image is he talking about? I, like David am new at this. We are getting into human figures and other skinning projects, and have trouble with joints. Also can you skin two or more…
#Copy of: Oval shape/Skin
Message #140373
FROM: Marvie C Nauman, 75543,1275 TO: DATE: Re: Skinning mulpitable objects Useing slice and Hierarchy I've created an oval tube (Nerve) and a round cone type object as an branch comeing off the main nerve but have not been able to skin the main and branch together as one object.…
#Z Clip, Maps
Message #136914
How can I prevent Near Clipping when doing close Fly By's and Fly Though's? My Z Clip is set to 1 and lens 35 or 50mm. I still got it on my recient project of flying though and around spinal column bones. When I try useing "Maps/Cement.cel" as a reflection…
#skin
Message #125280
To Martin Foster Sorry guy their is a Phd, a Doctor, and a regular guy here and we all check (about 10 times each) the Valit template objects page 29 & 30 a and it was not clear to us. Your statement about 3d lofter was the first that we…
Skin/slice
Message #125089
Im haveing trouble skinning a spine bone from Viewpoint, I get "cannot have less than 2 cros section poimts" yet in slice it says "cross s sections 2048, Section Points 3" I've played with Slice with no luck. HELP!!!