CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (997 messages)

#197289 3d Studio Training Message #197329
From: dave aguilar Autodesk Multimedia Forum · Education Issues October 27, 1995 11:12 AM
>> I have been approached by a government agency for 3D Studio Training. They would like 6 people involved in this training seminar. I do not own 6 copies and neither do they. The egancy has only a single copy. I would like to help them out, but would like…
#197247 Screen size Message #197292
>> Every time I try to adjust the screen size under the drop down menu "extra" it kicks out of the Animator Pro program and lists the path C:\ani\resource in large font. I suspect a poor video card but it's a Trident with a meg. Can anyone help?
#197288 ed kellerman Message #197291
>> I just think that splitting out examples and work files from utils etc would make more sense for the forum….my opinion only!
>> needs to edit 24 bit stuff sure use anistudio but make sure it is a killer PC. > BTW…how many people actually play around with 24 bit avi's etc….and what in your opinion is a groovy graphics card good for this kind of stuff.
#197152 #AAS and Swapfiles Message #197174
>> Is there a way to specify the location of swapfiles in Animator Studio? What am I missing?
#197135 Playing Flics Message #197173
>> the start of the animation. Where can we get the correct DLL to avoid this message being displayed? Is there a development kit we can buy? Any help will be greatly appreciated.
#197155 #Ani Pro .fnt & 3DS Message #197172
🙂 -dave
#197018 FLC to 8-bit AVI Message #197130
>> I had been using the MS RLE compression. Upon further experimentation, I discovered that the converted AVI file plays fine in the Animator Studio player but not in the Windows Media player–typically all black with a few
#196920 Sound in Sync Message #196981
>> Are you saying that the only way to consistently keep sound and video tied together is to use a joint lossy playback AVI. If so, I think that we are in trouble because the quality of the lossy codecs is not useable for my needs.
#196899 #Ani Pro .fnt & 3DS Message #196980
yep. Adobe's pulled a number of questionable stunts this year… their new encrypted filters also made them incompatible with AStudio's filter ink. 🙁 -dave
#196860 Script File Message #196865
>> C:\animpro\anipro\play.flc -N"c:\sound\wave\play.voc" c:\sbpro\vedit2\vplay -M -F
>> Glad to be back…well, sort of. I'm preparing for AU. Yes, I'll be there. Instructing no less! Let's definitely get together. Of course, there's always the speaker reception.
>> I'm looking for a program that converts imagefiles into dxf files other tha the program GIFDXF.
>> Is there some way to prevent a FLC file from changing the palette when it is played via MCI commands? I have a FLC which is mapped to the current background palette, but there is always an ugly flicker when it starts and stops.
see Nik's response. the AAS picture for NT users is simple… r1c0 (original) … no go. r1c1 (first patch) … no go. r1.1 (win95 compatible) … possibly. -dave
>> Dave thansk for your reply I have since found a photocopy of our registration
#196716 #Sound in Sync Message #196778
>> As always, thanks for the response, but this time you lost me on a couple of things. >> 2) I'm not setting any codecs right now.(in studio the compression setting is set to " No Recompression") However, when I open the file in Soundlab and check the compression options…
#196693 #Sprite Question Message #196777
>> I have a background image upon which I wish to place a sprite (with movement) with no motion path e.g. to place the tutorial example Bird.avi on a background screen whereby its wings move up and down, but the bird itself does not move across the screen (background) i.e.…
hi Jeremy! long time no see here. 🙂 yes… we have stressed that r1.1 was not written for NT… but it does seem very stable under NT so far. i've had several postings from the locals who use NT that they are happy with it so far and boy is…
#196745 #Ani Pro .fnt & 3DS Message #196775
>> I was using a 286 and it ran great. OH how times have changed. Now times are changing again, my 486DX2/66, 16 meg LB, with gig..still works great..but..I see the writing on the wall :).. Thanks Dave..will CD it.
Autodesk University Message #196645
_ __ \ // \\_// /|-| A N I M A T O R S T U D I O N E W S | \ / O|-| >>>>>>>> Autodesk Univerity
AAS reminder Message #196644
_ __ \ // \\_// /|-| A N I M A T O R S T U D I O N E W S | \ / O|-| >>>>> R1.1 for Windows and Win95
#196621 Stretching a Sprite Message #196633
>> Thanks for the help with keyframing a sprite. It is working beautifully. > 1) When I reopen a previously saved session, the audio track often slips quite noticibly out of sync with the animatin frames. Is there anyway to prevent this?
#196522 AStudio v1.1 Message #196571
>> AAS is _not_ running because of the problem I reported. The system is saying that it is making an invalid dll call to a dll file.
#196479 FLC PROBLEM! Message #196532
>> i agree animator studio is much better… but why should i use it when it can't even give me 0,0,0 for the background? > it defeats the purpose of an upgrade.
>> I will confirm that. I've used it very successfully on NT 3.51, although I haven't stressed it as much as I do on Win95.
#196502 Ani Pro .fnt & 3DS Message #196530
>> still a no go. What have I missed. Are these fonts not compatible with 3ds3?
#196396 ed kellerman Message #196425
>> Will you please give him his own library, it really pisses me off to scroll through all his work to find one poco routine…..get real!! Or make sure that all the utils for anipro are in the utils library…
>> Simple things like reversing a flic file in the old dos anipro take seconds on a p75 with 24mb….under windows…minutes and you have to pingpong it then delete the original frames…..awful!!!
#196370 #FLC PROBLEM! Message #196393
>> i cannot get a .flc to be transparent in Authorware 3.0. i did notice that the background is 2,2,2 ? how do i fix this? i went ahead and saved the flc as dib's and used animator pro to resolve,,,, so why bother with animator studio?
AAS Tip of the week Message #196331
_ __ \ // \\_// /|-| A N I M A T O R S T U D I O N E W S | \ / O| | >>>>>>> Tip of the Week
#196301 FLC to 8-bit AVI Message #196330
>> I am trying to convert 640×480 FLCs to 8 bit AVI files. I am doing this so that I can play them in Power Point using the Media Player (instead off AAPlay).
>> We chatted on Sept 6 about my not receiving my Animator Studio 1c1 update yet. It's now Oct 20, I faxed in my registration way back on July 22, and I still have not seen anything. Is there a CIS Number or Fax Number or something where I can…
#196258 #Stretching a Sprite Message #196327
>> Is there a way to use the stretch command on a sprite? > For instance, I have a sprite that is a walking person, and want to have the person "grow" (stretch) as it walks forward. I can get it to walk or stretch, but not both at the…
#196187 #AStudio v1.1 Message #196245
>> I recently installed the Animator Studio update under Win95 and when I try to execute it, I get the message 'you application is making an invalid dynamic link call to a .DLL file ' or something similar. Incidentally, this message also appears when I try to open the soundcard…
#196137 FLC Transparency Message #196167
>> if I load FLCs off the CD and save them using Animator, the background is no longer transparent in Authorware. Also, the resulting file size is "slightly" different then the CD version. I've tried all the settings in Animator I can think of. Help…
>> I did go in and bump my swap file up to over 50 meg, and I even tried adding an additional 8MB of memory. Nothing seems to help.
>> Does anyone out there have a teenager using Studio or Pro? Hows the learning curve? My 13 year old uses a shareware program called "Movie" I would like to get him a real program that has job applicable skills involved, but only if it's not so difficult that only…
#196018 Animator Pro Problems Message #196157
>> I am going after the program that makes .flc into .exe. It is information that I see I am going to need. Thanks for the information and for all the other good help you have given me.
>> I just got the Animator STudio 1.1 upgrade for Win95. I'm just wondering, is 1.1 also supose to run under NT?
#195946 AS 1.0 upgrade Message #195963
>> You might wanna call 'em. That's what I had to do. I wasn't on the list automatically. Of course, I still haven't gotten the 1.1 upgrade.
#195926 #AS 1.0 upgrade Message #195962
>> problems with the 1.0 release and/or get a version compatible with Win95. So far I have heard nothing from Autodesk. Is there something else I need to do?
#195795 Slowdown? Message #195954
>> When using KAI's Power tools, Animator S slows down. I just have to choose filter for inks to get to KAI's and the slowdown beginns. I haven't even begun a process yet. Very strange. Have anyone a solution to this?
>> Dave: You ought to mention that this requires the decimator chip, which, if you have an early board, has to be ordered from DPS!
>> Is there a program that will convert .flc files to .exe files like the old FLI2EXE did. I need to make a .flc into something that does not involve a zip file. It needs to be a .exe or at least a file that needs no extra information from…
>> I want to make 3D stereographic animation with 3D studio, I want to know if there is an IPAS that doing it or there is another way ?
>> I recently received v. 1.1 of Ani Studio, and it loads fine under Win95. However, if I attempt to cut and paste videos I consistently get "not enough memory" errors. I'm running with 16MB RAM, and have plenty of swap space… anyone else seeing this problem. Any resolutions?
>> A collegue of mine went to california in August and was told by an exec from Autodesk AAS upgrade was shipping then – in the States. And guess what it is October 15th and we've had nothing
>> UPS dropped by today with a package. To my surprise, there was my latest version of AAStudio! Great work, guys. Now, let's hope it works as well when I load it!
>> Using the DPS PAR with Animator Studio (without resorting to TGA sequence):
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