CompuServe Thread

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67 messages in this thread
#66221From: Michele BousquetNov 12, 1993 5:04 PM
It sounds like you're on the right track with your search for information on animation. There are a number of good books around on animation technique. You usually have to go to a BIG art supply store to find them. My favorite is Tony Wolfe's Animation Handbook, but I don't know if it's in print any more. There are lots of others though. For studies to get good at computer animation, I would recommend a traditional animation course (where you draw and record your work) supplemented by a few computer courses. For 3DS, for example, I'd recommend a basic PC course, supplemented by a few other courses in DOS, memory management, and a technical course on how to install your own boards and hook up equipment (you'll need it!) There are a few "pure" animation courses around, but as you mentioned, I think there are maybe three in the US and a few sprinkled around the world. The animation course is essential if you ever want to get REEEAL good. Glenn Melenhorst, one of the premier 3DS animators down here in Australia (his stuff is all over the Siggraph tapes) started out as a traditional animator and it really shows. I come from a Comp Sci background and am planning to do a three-year university course in animation here in Brisbane, Australia starting in February. (THE animation course in Australia) I can't see any way around it; although I know 3DS pretty well, you can only go far with a linear approach. There are some beautifully elegant things that Glenn seems to figure out with ease while I'm still brute-forcing ahead with "logical" approaches, if you know what I mean. I did some art studies off and on but I'm really looking forward to this course, because the whole point of it is to DRAW. And draw and draw and draw… it will make me think more artistically. You can only get so far by knowing every tool on the menu! I've also started working with clay, forming 3D figures before I start to model, which has squished my brain in all the right places. <g> Hopefully this animation course will continue the process. Good luck with your studies. Michele
#66225From: Aaron WeintraubNov 12, 1993 5:26 PM
Hi Michele, Thanks for the info on the book. I've been to The World's Biggest Bookstore here in Toronto (really, it is) and they didn't have much on technique. I'll check the art stores for the Wolfe book, though. That's for traditional animation, right? The basic PC, memory management, DOS and technical courses are all stuff I've come to learn by myself. Also, those sound like courses that you'd take at a technical school or community college rather than a university. The courses in traditional visual art or traditional animation may really be helpful, though. Having taken art at school for the past few years, I've had to work with a bunch of other media like paint and drawing. It really does help in other areas. For example, having to mix paint to get the right colours really gives a good understanding of colour theory, which can translate to what colours your objects should be, or what colours your lights should be. I know that Sheridan College just outside Toronto has an extremely good animation program. They have programs for both traditional and computer animation and both are regarded worldwide as among the best courses available. Did you have any art training prior to getting your comp sci degree? It'd be interesting to know if a completely non-art person could be made into an artistic person by making them draw and draw and draw. From what I've heard, either you have it or you don't. Creativity isn't something that can be taught. Aaron
#66271From: Michele BousquetNov 13, 1993 4:25 AM
Well … If "you either have it or you don't" with art, then why do people go to art school?! <g> True, every person has a particular degree of aptitude for every area, be it art or maths or whatever, but you have to agree that anyone that has *some* artistic ability can develop it further with art classes. If you do something a lot, you get better at it. I can't necessarily draw a perfect picture the first time but if I plug away at it, it eventually looks good. With things I have drawn a number of times (for example, I drew my cat about 1000 times when I was young) I can draw them well in minutes. Ask me to draw a clown (or a camshaft, for that matter) and I'll struggle for hours. I think anyone who tries at it long and hard enough can succeed, same as with computers. Another example is an aboriginal painting I once had to scan in and clean up to be used a texture map. In comparing the scan to the original and retouching it, I learned a LOT about aboriginal art. It's one thing to look at something and another to be involved in its creation. You really only learn by doing. Especially with classes in animation, where you (a) learn the concepts of motion, weight, follow-through, overlapping motion, etc., then (b) are given exercises to do to show the concept then (c) do the drawings and record them, and see the concept working for yourself. It seems like an ideal way to learn. I agree that any art-related studies will help you with 3D animation. Colour is a good example as it is hard to master and very important. As for my art training to date, it's been a hodge-podge of varied art classes (mostly in my high school days), reading and experimentation. For example I once took the all-night bus from Paris to London and spent the entire 12-hour trip sketching the people around me who were all snoring away in weird positions. Then I didn't pick up the pencil again for about 3 months. It's kind of been like that. Hopefully with assignments and teachers hanging over me I will be made to draw more often and thus advance faster than I have been. And don't you tell me that someone with a Comp Sci degree can't draw! <g> Seriously, I have yet to meet a person who is completely non-artistic. Everybody has their area. I once had a roommate who couldn't draw for beans but used to prepare the most beautiful artistically composed meals you ever saw. All the vegetables were arranged just so. <g> Michele
#66292From: Aaron WeintraubNov 13, 1993 12:58 PM
Hi Michele, Wow, you have quite a varied artistic background, fom what you've told me. I never quite said that computer science people can't draw, but I was just wondering about the feasibility of "teaching creativity". I remember a few years ago when I first visited an animation firm here in Toronto, and they said that "It's MUCH easier to teach an artist to use a computer than to teach a computer scientist to be an artist". I saw the logic behind that statement immediately, and pretty much believed it. It's true that the only way to really learn is by actually doing it, but you can get a lot from just studying and reading as well. My art class now is 50% studio, where you actually DO stuff, and 50% history, where you learn art history. The history part is just as effective at teaching as the studio part. This is where you learn everything. The studio is where you try it out for yourself. Not even the most talented person can just paint a painting with no knowledge of colour or balance. That's part of what you learn in the history. In film theory, you learn all about different angles and shots. This saves you the time of having to develop the technique yourself. For example, if you want a shot to make a guy look big and scary, shoot him from underneath. You can learn that by watching films and talking about it, rather than experimenting with camera angles while you're shooting. Another example: you could never expect someone with raw talent to just "figure out" linear perspective while doodling one day. If you study rennaissance art, you can learn that sort of thing, though. I think that the key to keeping your stuff fresh is to do it constantly. Never stop drawing, look at the world through a camera lens. I think that keeps you on your toes for the most part. Aaron
#66359From: Bailey BrownNov 13, 1993 11:22 PM
When I am able to quit my job and animate full time, I think I will have time to take art classes. Is it possible to get anywhere in art school without having to learn the techie aspects of non-computer tools (e.g., how to shade with a pencil or how to mix paint on a palette?). I have no desire to stand in front of an easel, but I do need to learn about composition, colors, lighting, etc.. I think my imagination is good, but my background is stictly computer engineering.
#66395From: Aaron WeintraubNov 14, 1993 1:28 PM
Hi Bailey, I think that just studying theory will get you what you want. However, I don't know if there are many courses around that would teach that kind of stuff without making you do it. In school, we learn the theories of colour mixing, only so that we can go use them in a painting. Everything we learn can be gotten straight out of a book but I think you get a better appreciation for it from actually doing it. For example, you can learn that you add a complementary colour to darken something, not black (add red to darken green, not black). This is just information. You can use it in 3DS by setting the Ambient and Diffuse settings of materials to the right colours for shading. I think that doing any creative act in whatever medium will help in any other medium. So that shading with a pencil will "get the creative juices flowing", so to speak, so that it can help with animation.
#66483From: Bailey BrownNov 14, 1993 9:59 PM
Aaron, I don't see what is so creative about shading with a pencil. Imaging the scene is creative, but I think realizing it is purely technical, no matter if the medium is traditional or computer. I don't need to learn how to mix colors. I can work fine with RGB and HSV. What I do need to learn is what colors look appropriate and what sort of colors, lighting, shadows, etc one should use to set a particular mood, etc. I cannot stand to work in any medium in which changes are not easily made during the realization phase. I gave up on pencils when I started erasing holes in the paper.
#66488From: Michael E BartlettNov 14, 1993 11:31 PM
Pardon my jumping on here, HA! This thread is funny to me. I've got a Master of Fine Arts Degree from the San Francisco Art Institute and I have managed to get pretty warm to this old computer. It did however take me almost 10 years of incubating the idea before I decided to actually see what kind of drawings I could make. Of course I have been a practicing artist for 20+ years. The catalyst, I suppose, was an educational grant for a comprehensive AutoCAD course. Of course I love geometry, and technical drawing so 3D Studio drew me in like a magnet. Been with it two years now and it is the most exciting thing to happen in my life in a long time. I suppose that alone qualifies me as a geek or a nerd. Have I done anything with it? Yes. Is it art? <G> Well, that remains to be seen doesn't it. My most recnt claim to fame is on the cover of the Oct/Nov issue of PC Presentations/Productions. But I really love what I can do with animation. Perhaps one day soon I'll get to the single frame video output medium. I hate being pigeon holed. If you want to do something, I say just do it. Let somebodyelse figure it out. Michael B.
#66517From: Bailey BrownNov 15, 1993 5:02 AM
Michael, I've been doing animations recorded single-frame, but would also like to get into print. I hate rendering those beautiful images and then seeing what video does to them. I'm about to put some work on BetaSP so maybe I will not gag as much then. But nothing really comes close to those glossy prints. Bailey
#66793From: Michael E BartlettNov 16, 1993 12:09 PM
Bailey, Well, I guess the pendulum swings both ways. Maybe you should submit some samples to Don Johnson at PC Presentations/Productions 71631,42. Who knows, maybe you can get into print too. The process of recording flics to a vhs leaves a lot to be desired when compared to the good BetaSP single frame recording. There is a guy around here, Will Tate, that recently had a show in a gallery of some big prints (34×60") he had done of some of his 3D Studio work. That was wild. They looked great. They were printed on a Synergy Color Plotter. He also had some Iris prints on Arches paper that were mighty impressive too. There are some problems with the toners for archival purposes but the people that cook up that stuff are working on the problem and expect to have some improvements made soon. Personally, I would like to try getting some work out of the new CACTUS system. The dithering and resolution enhancement algorithms are the best. But Hey, why do all that work if your not going to animate it?? Michael B.
#67011From: John TissavaryNov 17, 1993 5:39 PM
Whoa! Another SFAI graduate! Howdy. John Tissavary (La Luna cie)
#67022From: Michael E BartlettNov 17, 1993 6:12 PM
You know, somehow after meeting you, I'm not surprised. Howdya<g>! When did you graduate? Michael B.
#67184From: John TissavaryNov 18, 1993 4:11 PM
You're asking me to actually remember when I graduated from SFAI? It's all such a foggy haze… '86, I think it was<g>. BTW, where are you located? When did you graduate? Cheers, John Tissavary (La Luna cie)
#66513From: Joe MacRaeNov 15, 1993 3:54 AM
Anyone can learn the technique of sketching with a pencil if they are willing to devote the necessary time. but it's the shading that will define who has learned the technique and who has mastered it. They used to teach sketching to engineering students just so they could present their ideas in a form other's could understand. (guess they don't do that anymore.) I think you are wrong when you say that you don't have to learn how to mix colors. If you are going to work in color, you have to understand what will happen when you combine them. One of the exercises we did (and this was a loooooong time ago) was to create some nonsensical drawings, and then paint them. We had the use of any color we wished, but we could only use one color per drawing. (well…actually it was two colors cause we used the complement to grey out the primary to create the palette.) That is quite an exercise. You should try it. I think you will be quite surprised. But if you do, limit yourself to just ten scale steps between the primary and black. That ought to be really interesting on a computer screen. Then there is the exercise where you use nothing but slashes of primary color on a muted background……but that's for later……<grin>. The study of color is never wasted time. Did you know that for the longest time grocery stores purchased pink fluorescent tubes for the light fixtures over the meat counters ???? Wonder why they did that ????….<grin>. Maybe they still do ??? And why didn't they use yellow instead ????
#66561From: Bailey BrownNov 15, 1993 11:59 AM
They no longer teach sketching to engineering students. It has been replaced by CAD. Being a EE who changed in midstream to Computer E., I escaped without even a CAD course. We used Mentor Graphics stuff to design circuits, but that is not really modeling.
#66826From: Joe MacRaeNov 16, 1993 3:42 PM
Showing my age again……..<grin>.
#66674From: rachel rosenthalNov 15, 1993 9:26 PM
hey Joe we did the same thing in painting studio in high school at Kingswood (Cranbrook) and then at Banff Summer workshops – a big chart with the color spectrum across the chart, white on top and black on the bottom and you had to go down in 22 squares from white to black in each hue mixing the opposite on the wheel,one you could use white another you had to layer the raw hue over the white of the paper and the value had to be equal across the hues at each step. I think Charles Itten, started this stuff at the Bauhaus, then it got carried to new york thru Albers, i think thats who showed these studies to my painting teacher in Banff. I still have Itten's books on my shelf. …when i first got r2 all i did was play with saturation and brightness in the mat ed. for a week….then there's photoshop and photostyler color charts-they get their charts perfect everytime!! pss. you went to Engineering AND Architecture School? im jealous.
#66918From: Joe MacRaeNov 17, 1993 4:59 AM
Hi Rachel, Ahhh……yes….The old color charts. We did ours on separate boards. One for each of the basic hues. After we had finished them all, the instructor would take the whole set and regrade them as an entire unit. There were some long faces in the class after that little stunt, mine included…..<g>. But was there a lot of attention given to tints, hues, shades and saturations after that, and the instructor didn't even have to remind us. And a lot of us got to the point where we could mix a matching color close enough on the first try to get it exact with a little fiddling. I was amazed at just how handy that ability came into play later. Working as a tech illustrator for a bunch of engineers on government projects, you gotta make the picture the exact, right color (after all, they gave you the damn color chips didn't they……..<grin>.) Even engineers forget that there is a difference between watercolor (or designers colors) on paper and oil based paint on steel. For one of the chief project engineers we would have to mix the metal colors light so when the final product was refrisketed for the application of fixative on these colors, they would darken to the proper shade an hue. The fixative also gave the colors the proper gloss of the oil based paints…….sheesh…..talk about a production. Ahhh….but that was a long time ago. Doubt that I could hold a brush that steady any more, and I know that I couldn't draw a straight, even line with an air brush again. All down the tubes for the sake of production speed on a computer screen. OH!!! Well!!!
#66983From: rachel rosenthalNov 17, 1993 1:55 PM
oh no if you had that kind of detail work under your belt, i dont think it could be lost…do you really? you must hear the same voice telling you to watch out or do this even as you work on the computer now…imean you are still working in graphics or design on computer right? ,I love that 50sthru70s generation of presentation, that you describe…those photos in books of "Design studio: GM" and there are like 6 guys with cigarettes hanging out, with rolled up sleeves,(probably 4am) and a ziliion paint brushes and air hoses all around ONE presentation drwg on a big table..its like the early physics books like in the pre Fermi/Berkly era when the greatest physicists were writing those books about building a vacuum tube or this part and that part with these little black and white ink diagrams to test the physics concepts….regards, bye….rachel
#66616From: Aaron WeintraubNov 15, 1993 6:25 PM
I know exactly what you mean. One of the reasons I work with computers for art rather than paint is the concept of UNDO (even though 3DS doesn't have it, but that's another story <g>). I enjoy being able to adjust and tinker with stuff until it's perfect. I'm a perfectionist. It's not the technical things that make good art good, though. It's the idea behind it. If you have creativity, doing something creative in one area can help you in another area. You can get all the information you want from design books, but that doesn't necessarily mean it'll be used properly. Take a look at some movies that are beautifully shot, but have really weak story lines. You come away thinking "What a bad movie". If, however, a director does something really clever and is a great storyteller, the acting is good, but the film stock is garbagey and the colours of the objects in the film don't match each other, you still may walk away thinking "What a great movie".
#66403From: Michele BousquetNov 14, 1993 3:56 PM
A graphic (or "commercial") design course would probably give you what you want. You do have to cut out and paste things, but that applies to composition and layout. Very little drawing is involved but you will learn about colour etc. and also about various print processes, which will come in handy for computer work. Michele
#66490From: Bailey BrownNov 14, 1993 11:53 PM
Then I think I will take graphic design.
#66498From: Gus GrubbaNov 15, 1993 12:28 AM
Art and science can't be put apart. You won't understand light and color unless you understand the physics involved (empirically or otherwise). Like music is math applied to the ears and skin, visual arts is math applied to your whole body. I prefer to think you don't learn art, you just learn how to express it.
#66719From: Michele BousquetNov 16, 1993 7:11 AM
You're definitely right on that one. I have to admit I get an evil glee from telling traditional art people that when *I* mix red and green I get yellow. It makes THEM turn green. Hee hee hee, snobby little up-yourself arteest, gotcha there. <g>
#66756From: RACHID MOLINARYNov 16, 1993 10:28 AM
That's right! Look at Lenardo da Vinci….
#66469From: John TissavaryNov 14, 1993 8:56 PM
You'd be selling yourself short if you didn't try some different media in art. Computers are just another means to an end, and no more valid or invalid than any other medium, and there is nothing like variety for lighting the creative fire and inspiring artists to do things a little different than the next guy. Although there is a learning curve involved with all new media, you don't have to be great at it. It could inspire you to try new and radical things on the computer that you hadn't thought of before. The mind is a strange thing… But, depending on where you live, you'd be able to find computer art courses. Here in San Francisco there are several excellent electronic art foundations that teach courses. I know that my art school education has given me some advantages that people who come strictly from the computer world don't have, so I think you're right in wanting to learn more about the craft. John Tissavary (La Luna cie)
#66491From: Bailey BrownNov 14, 1993 11:53 PM
I tried drawing, but I kept erasing holes in the paper<G>! I will look for computer art classes. The only reason I am kind of leary of them is that it will drive me up the wall if, on the first day of class, they say something like, "This is a computer. It runs software programs." It wouldn't hurt though. I need to learn how to think in 2D. I've see some of the stuff they do with Xaos Tools, etc. and would like to learn how they come up with those ideas.
#66371From: Michele BousquetNov 14, 1993 6:19 AM
It might be easier to teach an artist computers than to teach a computer geek to draw. But hey, I don't have much choice. I'm already a geek. <g> So what am I supposed to do? Whether that statement is true or not, it doesn't go on to give any options to those who are already PC literate. My only response is that it is certainly easier to teach computer animation to someone who is computer literate than it is to teach someone who has no experience with either computers or art. Also, consider this scenario: a traditional artist, either new to a company or of long standing, will be asked if he is interested in learning the new art software. Someone will sit down and show them how to do it. Manuals will be opened, and if the artist shows a bit of interest and/or proficiency the company will even shell out a few $K to have them trained in the software. The opposite scenario: a company buys some art software. The only person who expresses any proficiency/interest is an engineer or programmer. Do you suppose the company will send him to art classes? HA! Maybe when you-know-where freezes over. So he turns out bad-to-mediocre stuff, and the drums start sounding: computer people can't do art. Excuse me, but when has anyone ever tried to teach us?! I guess the attitude perpetuates itself. It's useless to teach art to geeks, so why bother. I have considered writing an art course just for computer people. But first I gots to get real good myself and be the first guinea pig.
#66381From: Joe MacRaeNov 14, 1993 12:06 PM
Heeheeheehee…. Just had to join this conversation after these last two messages. There are several segments in today's society where artyness and geekness cohabit the same individual. Take a look at any industrial designer or architect to name just two. And during the day when I had a "real" job. Though they didn't exactly send me to school, I did have tuition to art school paid by some of my employers. (and one even picked up half of the class materials costs.) It was night school though.
#66422From: Michele BousquetNov 14, 1993 4:56 PM
Glad to hear it! It's about time! I once asked an employer to send me to some art classes. He looked at me like I was crazy. The entire graphics department was getting in-house Paintbox lessons though. So instead I hijacked a few of the "real" graphic artists (been to the University program and all) and asked them to critique my work. They were flattered and I learned a lot. Unfortunately I cannot put this on my resume as "continuing education". <g>
#66512From: Joe MacRaeNov 15, 1993 3:54 AM
Well……I ain't been in the market for a "real" job in a lot of years, but when I was (and from discussions with people who were) tutiton payments were a normal part of the compensation package. Sometimes you had to stretch a point in getting a tie-in to your present job description, but a little "artistic" imagination was normally all it took. Are today's company leaders so short sighted that they will not fund employees that are looking to better themselves and increase their value to the company for which they work ????
#66721From: Michele BousquetNov 16, 1993 7:11 AM
My experience with a "real" job is limited. But with the recession on, I think it's harder to get the extras from employers.
#66441From: Nov 14, 1993 5:55 PM
>> There are several segments in today's society where artyness and geekness >> cohabit the same individual. Take a look at any industrial designer or >> _architect_ to name just two. I'm not sure how to take that, but thanks, I think! <g> Greg Pyros, AIA
#66511From: Joe MacRaeNov 15, 1993 3:54 AM
Heeheeheehee… Not to worry Greg. I've seen some of your work, and you got a good blend of both…..<g>. I'll bet though, that every architect you know has some form of the technical and the artistic in varying amounts, even the worst one. They're necessary ingredients to even consider this profession. And a good, a really good designer has both in large amounts. Joe <ex-AIA, ex-SARA>
#66552From: Nov 15, 1993 11:29 AM
>> Joe <ex-AIA, ex-SARA> I didn't know that! Sure are a lot of ex-architects in this business, maybe your comments explain why!
#66827From: Joe MacRaeNov 16, 1993 3:42 PM
Well Greg, I still are a arty-choke, I'm just ex-AIA and ex-SARA. Being the entire firm and in a limited nich market, there weren't that many benefits for the percentage they wanted for corporate membership. And being a firm, I had to have corporate membership both locally and nationally. (but you knew that)
#66858From: Nov 16, 1993 6:50 PM
Joe: Oh, yes, I sure do know! Especially when I get the bills and am asked to pay extra $$$ for any licensed employees, too! Greg Pyros
#66396From: Aaron WeintraubNov 14, 1993 1:29 PM
Of course it's easier to teach a computer person art than a nothing person both things. But from what you've told me, you're fairly artistic. Just because you haven't taken formal courses doesn't mean the ideas aren't there. Both your scenarios exist. Where I work, an art person who applies for a job doing animation obviously wants to get "into computers". We don't train people. Someone can come in and sit down and use the equipment and figure it out for themselves. Sure, people are available for questions, but the bulk of the work is on the student. That's the only way they're going to learn. For the second scenario, if the computer engineer has no art knowledge, he'll turn out bad stuff. But if he wants to learn, he can take a course. >> When has anyone ever tried to teach us? Why would people go around looking for people to teach art to? Art teachers have enough to do with students who come to them. If you want to learn art, you can go to an art class. No one will turn you away. I made the decision that I needed art to do animation, so, I started taking art. I wouldn't have continued in computers and just expected someone to teach me art one day. That all said, I still think that computer animation is a discipline which requires a fair bit of talent in both areas. I can argue the other side also: I know a guy who is a creative powerhouse. He can paint and draw and has all kinds of ideas for films and stuff like that. But, he failed grade 10 math twice, and just barely passed it the third time so that he could gradute and go to art college. He asked me once about getting into animation and when I started talking about "simple" concepts like 3D space, XYZ axes, vertices, faces and the like, he was completely lost. There's no way, I think, that he could ever be taught to use a computer. So, the computer animator is a special blend of computer and art person. One needs both to get by. Traditionally, these two areas have had nothing to do with each other because they never needed to. Now, there's a new field forming and only a certain kind of people can fall into that category.
#66421From: Michele BousquetNov 14, 1993 4:56 PM
Hey! A message I can agree with! Finally! <G> By "when has anyone ever tried to teach us?" I meant that employers are far more likely to try to teach computers to an artist than the opposite. The employer gives the artist a little push, some encouragement and incentives (higher pay, stability, whatever). He will get lots of opportunities to try it out with his employer cheering him along, even paying for the classes. In the opposite scenario, the subject of "learning more about art" isn't even broached with the computer person. It may never have even occurred to him/her as a thing to do. I know this is not always the scenario but I'd bet it's common. I seen it myself.
#66464From: david W. mennenohNov 14, 1993 8:32 PM
I think you're absolutely correct about employers being more apt to teach computers than art. I think it's also much easier. Teaching someone a software package or three is much easier and quicker than teaching art theory, history, composition etc. There's so much more to being artistic. Even a non-creative person can learn to use software. I don't think the opposite is true. Artistic people are, for the most part, born with an intrinsic artistic ability and are taught more how to express that ability than the actual ability itself. I would love to take some art classes myself and plan on doing so in the near future.
#66614From: Aaron WeintraubNov 15, 1993 6:24 PM
Hi Michele, Glad to hear we're finally agreeing <g>. I think it all depends what you're in business to do. A computer engineering firm or where ever computer scientists go to work (software companies, whatever), doesn't need to have the artistic ability. An advertising firm which handles animation, however, needs to have both art experience and computer literacy. Aaron
#66429From: Nathan JohnstonNov 14, 1993 5:45 PM
Sign me up for that art class for computer geeks! <g> –Nat'n
#66521From: rachel rosenthalNov 15, 1993 6:24 AM
teaching is just someone discovery something and sharing it.. paraphrase of Louis Kahn great spirit…"teacher" to Venturi, Stern etal leave the "nerds" on a beautiful island with lotus flowers and R3 and Jack's tutorials…to get out of "company" world and leave the labels in the dirt…. call it "field trip to freedom…start seeeingggggggg…….yuuuudon't exist…yuuuuuuuare the rock uuuuare the pooooool ovvv waaaattterrrr uuuuuuarrrrrrrrrpaaaaaaaaaintinggggggggg….. poof" ah….. Truth is Beauty, Beauty is Truth
#66559From: John N. JordanNov 15, 1993 11:53 AM
>teaching is just someone discovery something and sharing it.. >leave the "nerds" on a beautiful island with lotus flowers and R3 and Jack's >tutorials…to get out of "company" world and leave the labels in the dirt…. >call it "field trip to freedom…start seeeingggggggg……. >ah….. Truth is Beauty, Beauty is Truth I'll go! <g> But you can leave the lotus flowers there. The island and R3 would be good enough for me. <g> The tutorials would probably come in handy too. <G> "I am a polygon, I am a polygon, …" <not!> Where do we sign up? <g> JNJ
#66665From: rachel rosenthalNov 15, 1993 9:10 PM
John lets have "Outward Bound" (OB is that wilderness training program for teens) for 3D Studio- you get to lead the fishing part…then we all do our "solo" survival experience with our computers, and we have to survive alone for three days and DO ART…geeee thats our lives(g) i think im the only one that would still need the tutorials…. (ps. finally got my letters done i sent your images and put a copyright notice and ur card on the disk i sent you cc)
#66697From: John N. JordanNov 16, 1993 12:34 AM
hee hee hee, I'm not John K Jordan, but John N. Jordan. 🙂 We've never "chatted" before. <g> I'll still go fishing though. <g> I'd love to learn fly… Thanks for the note anyways. <g>
#66710From: rachel rosenthalNov 16, 1993 2:28 AM
oh noHH!sorry JNJ! how could i get mixed up after that John Jordans summary a few months back(g)! well its apleasure to meet and JKJ can teach us both fishing……needless to say you won't be getting the cc. and you won't miss it(g). Happy Arting!
#66835From: John N. JordanNov 16, 1993 5:13 PM
Rachael: hehehe. I't good to "meet" you as well. (funny- this e-mail thing.) I find it interesting how things are in a text only "world". I've been on Internet lately, "at" a place called MicroMUSE. It's a multiuser virtual world. Kinda like the old text game Zork, but with creatable "worlds" and multiuser interaction. It's fun to be released from others preconceptions due to how one looks, appearance, age, etc. and see how people react to what you say and do. Anyway, mabe we can all go fishing there sometime. <g> It's getting too cold do really fish here in KY. See ya, JNJ
#66717From: Michele BousquetNov 16, 1993 7:11 AM
Maybe I should host a retreat out here on the island! A "3DS Retreat". I'll have PCs strewn about on the patio table, the coffee table, even a few laptops tossed around like throw pillows next to the bean bag chairs in the living room. 8:00 Morning stroll on the beach 9:00 Open discussion: Wild Bitmap Combos for Innovative Materials 9:30 Coffee on the veranda 10:00 Experimentation hour 11:00 Lecture: Use of Australian Aboriginal Motifs in 3DS Design 12:00 Lunch: Native cuisine – mangos, passion fruit and local cheeses 1:00 Lesson: The Fit Tool Explored 2:00 Afternoon swim 3:00 Experimentation hour 4:00 Tea Break 5:00 Open discussion on the day's work 6:00 Dinnertime barbie, Aussie beer (mosquito cream included) Bring your swimsuit and dongle. I'll provide the rest. How many attendees should I expect? Michele
#66785From: MARTIN G FOSTERNov 16, 1993 11:45 AM
Michele, sounds like a great lesson plan! I'll be there shortly. In fact, this is my last day on CI$ for a while.
#66807From: Nov 16, 1993 1:29 PM
Martin: Have a great trip! See you when you get back! How will we manage the So. Cal. 3DS User's group without you? Greg Pyros
#66841From: MARTIN G FOSTERNov 16, 1993 5:35 PM
Greg, thanks for the well wishes. I'm going to have a lovely time crossing the outback by platypus <g>. I'm sure you'll have no problems managing the meeting without me, although I'd love to see the video post tape by Digimation, to see if he just regurgitates the manual like before, or actually comes up with some tips and tricks. Byeee!
#66904From: Jeff HesterNov 16, 1993 11:22 PM
Michele: Sounds great! So when should we show up? Better make it about two weeks long to really provide maximum impact. <g> Seriously though, just think about what would come out of such an intense/casual atmosphere, filled with the potpourri (sp?) of 3DS users from around the globe. Blows the mind, eh? Jeff
#67584From: Michele BousquetNov 22, 1993 5:55 AM
Yeah, I would love to do a weekend like the one I listed, but I'm not sure how many people would show up from outside Brisbane. We have a healthy user base here in Brisbane though. A plan forms… I can just see you now.. "Karen, I know we're saving for your new car but I have to go to Australia for a 3DS commune at Michele's beachside cottage. I'll send you and the kids a postcard." I suggest you duck immediately after. <g> Glenn Melenhorst and I just finished up teaching four intense days of classes here. But it was in a hotel conference room, complete with overhead projector and stuff. Glenn's curriculum was spectacular. I have so many ideas for my demo reel my head is spinning.
#67612From: Nik Grant [adesk]Nov 22, 1993 8:41 AM
Did those Multimedia Resellers Guides make it to your presentation on time? Nik
#67621From: Jeff HesterNov 22, 1993 9:40 AM
Ouch! The back of my head is aching just for *thinking* about that trip. <G> I saw your earlier messages about the training…sounded great. Did you get chance to see ModelView? I have some friends who use ModelView exclusively, but I haven't had the time (or inclination) to learn Yet Another Application. From what I've seen of *their* work, I'm not particularly impressed, but since we use a lot of Intergraph, 3D Studio is a hard sell. Does MV have anything to offer that 3DS doesn't? Cheers, JH
#67646From: David TaffetNov 22, 1993 11:33 AM
Michelle – You and Glenn ought to videotape his 'spectacular' presentations and sell them… to me. <g> David Taffet
#67654From: Ted BoardmanNov 22, 1993 12:57 PM
What sort of a teaching style are you finding effective with 3DS. I find a mix of hands-on, step by step for teaching the concepts and command sequences then breaking the class into groups of twos for individual projects towards the end of the class is working pretty well. The Projects go from storyboard to animation(very short projects by the way) with me stopping the class to explain problems that come up and would be pertinant to the majority. I don't use tutorials per se because I don't feel they are effective in an intense 32 hr class.
#66718From: Michele BousquetNov 16, 1993 7:11 AM
So when are you coming? <g> Michele
#66908From: rachel rosenthalNov 16, 1993 11:42 PM
whenever you say go……. Michele…. your studies and program sound like a great break and challenge, isaw the tail of that message a while back…it must be hard to leave a successful practice and step into a new realm and all for creative growth…..you deserve it, but it must take some courage to do…Brava Bravisima! ciao bella (glad you are safe and sound after global whirlwind, it is so nice to have a face and person to connect now!)
#67585From: Michele BousquetNov 22, 1993 5:55 AM
Hey, why don't you move your company here? We'll just like hang, and think of animation ideas, then get our peon minion staff to actually do the work, except for the fun parts we want to do ourselves. Now must go to look for peon minion staff… Michele
#67660From: Nov 22, 1993 12:59 PM
Michele: >> Now must go to look for peon minion staff… Are you accepting volunteers? Greg Pyros
#67763From: Michele BousquetNov 23, 1993 1:03 AM
Sure, come on down. This is Amazon territory, though. Bring Susan, and she and I will sip mint juleps on the veranda while you slave away on the PC. At night you will be called upon to *entertain* us. Hey, this is sounding better and better all the time… Michele (just making it up as I go along)
#66456From: James Coulter[Mindscape]Nov 14, 1993 6:44 PM
Aaron, PMJI, but I am feeling an urge to defend the CS/Engineering folk . . . > I remember a few years ago when I > first visited an animation firm here > in Toronto, and they said that "It's > MUCH easier to teach an artist to > use a computer than to teach a> > computer scientist to be an artist". > I saw the logic behind that > statement immediately, and > pretty much believed it. About three years ago, Mr. Rosebush, from Rosebush Visions Corp., presented a forum on computers and graphics at my alma mattre (sp), WMU. He was among the first pioneers to do computer animation — and did it entirely from raw code when he started. When he was asked about which talents were peferred to be hired at firm such as his, his reply was just the reverse of the what the animation firm told you. He said it was easier to teach a CS person or engineer to be artistic than vice versa. His reasoning was that he found it more difficut to train artists to be proficient with computers than for techies to lean the concepts of art. For example, teaching an art major how to mathematically construct a function-based polygonal landscape — vs. — teaching an engineer how to effectively use a three point color scheme. Personally, I think that a person's capacity is more a result of their desire to achieve. — James — PS. The words "Hue" and "Scheme" frighten engineers, and the words "Polygon" and "Vertex" frighten artists. 🙂
#66535From: Yost GroupNov 15, 1993 8:44 AM
Mr. Rosebush should stick to raw code. I think he's 180 degrees off the mark.
#66560From: John N. JordanNov 15, 1993 11:53 AM
James: Allow me to put in my 2 cents worth. >Personally, I think that a person's capacity is more a result of their desire to >achieve. I almost totally agree. <g> I think that desire is probably close to 75%+ I have found that if I don't want to do something, I just won't learn well. That's why many are specializing in motivation in business/etc. They are very closely linked. Something that must be considered is ones self image. For example, my father thinks that he isn't very creative. Therefore, he doesn't like to do creative things. Sure, he isn't _that_ creative, but he does not even try to develop/release his creativity. It's a "self fulfilling prophesy". I believe everyone has inherent creativity, it just depends on how it is "fed". This has to do with upbringing, and other influences in ones life. Ok, but now- on the otherside- I believe that some people are more creative than others. This involves their strengths and weaknesses. All may have the ability to be creative, but some more than others. I don't believe that everyone is at an equal level of potential at the beginning of their life. We all have our tendencies, and talents to do this more than that, etc. Yes, for 3D, I do feel that a solid technical understanding is essential for doing anything well. One can't be %100 if one does not understand how things work, at least in a general level.
#66615From: Aaron WeintraubNov 15, 1993 6:25 PM
Hi James, That's really interesting. That's the first viewpoint I've heard coming from the other direction. It sounds like Mr. Rosebush is one of those rare people with the capacity for the combination of both art and computers. I've seen animation programmed from raw code by other computer scientists and it is, artistically speaking, junk. With the advent of powerful computer graphics software, 3DS included, of course, an artist has much less to learn to do computer animation. An artist entering the field no longer has to learn to "mathematically construct a function based polygonal landscape", just how to tell the program to do what is wanted in simple terms. Part of the greatness of animation software, I think, is in how transparently it can be used. It's primarily a tool for artists, not a toy for computer scientists. I'm definitely not saying that being able to get into the guts of the system is bad. That would put me in the postion of defending the Macintosh operating system (heaven forbid <G>). It's just that words like "function-based" need not ever be used to do something that, underneath, is "function-based". Aaron