CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (757 messages)

From: Matt Drury Forum: Computer Animation Forum November 15, 1994 8:50 AM
Peter, Staff members deleting messages is a hanging offense in our forums. Seriously, messages may 'scroll' – be removed in favor of new messages – automatically after being online for anywhere from 3 days to 3 weeks depending on how popular the forum. If the recipient's ID is in the…
Reply to message #878
From: Matt Drury Forum: Computer Animation Forum November 15, 1994 8:50 AM
Ed, It exists, and since AVI is Audio and Video, sounds are built right in. What kind of computer do you have?
Reply to message #884
From: Brian Reed Forum: Computer Animation Forum November 15, 1994 8:36 AM
Yup Gems says it all, in that the code is looking 1 & 2 pixels ahead for the binary decisions.. 🙂 I ran to it after your second post noted the reference. Bri
Reply to message #874
From: Brian Reed Forum: Computer Animation Forum November 15, 1994 8:36 AM
Windows plays AVI files. If you dont have Video For Windows, look to Microsoft. VFW11.??? is available here somewhere, probably in WINMM. For sure its here on CIS, and its free. Now the challenge: make it work right. Bri
Reply to message #884
From: Richard Osborne Forum: Computer Animation Forum November 15, 1994 7:56 AM
Well, if the choice was between WordPerfect 6.ow and Word 6, I'd have to pick Word. Of course, that may be like choosing between hanging or electrocution! If the truth be known, most of the users here would be better off with the Write accessory that comes with Windows…
Reply to message #862
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 6:50 AM
Andy, rendering time depends on the CPU, not on the graphics card. What renderer do you use? -David
Reply to message #784
#766-IMAGINE Message #904
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 6:50 AM
Alain, I had the same card. It's VESA 1.1 or 1.01 or something. Just use univesa from Amiga Vendor Forum (I have uploaded it there) to "upgrade" you card to VESA 1.2. -David
Reply to message #766
#683-PC Animation Message #903
From: David Hofmann Forum: Computer Animation Forum November 15, 1994 6:50 AM
The new version is a NURBS modeller. And it's fast! Only saw a very first version. -David
Reply to message #683
From: Nils Pipenbrinck Forum: Computer Animation Forum November 15, 1994 6:18 AM
Well, I'll test it on a original Soundblaster Pro II and Soundblaste Pro I tonight.. We'll see if it only crashes on my vanilla-SB's. At the moment I'm more than happy with ST3. Regards, Nils
Reply to message #880
From: Nils Pipenbrinck Forum: Computer Animation Forum November 15, 1994 6:18 AM
Hi Geoffrey, Thank you.. But when will the A-Flag be set? The C, Z and O-Flags are easy to use, but what is an Auxilary-Carry? SUBMiSSiVE (what do you think, when you here this handle )
Reply to message #872
From: Nils Pipenbrinck Forum: Computer Animation Forum November 15, 1994 6:18 AM
Hi Fred, Graphic Gems sounds interesting..Is it a book? Would you please give me the ISBN-Number, author and publishers? Thanks in advance, Nils
Reply to message #874
From: Nils Pipenbrinck Forum: Computer Animation Forum November 15, 1994 6:18 AM
HI Geoffrey, I'm stunned! You speak german… That's nice… I live in Hamburg. Have a nice day, Nils
Reply to message #867
wrong messages Message #897
From: Nils Pipenbrinck Forum: Computer Animation Forum November 15, 1994 6:18 AM
Sorry! I saw, that ozcis posted two wrong messages into this forum.. Please delete them or forward them as email…. I'll try to find the error… Regards, Nils Pipenbrinck
#831-#3D modeling Message #896
From: Troy G. Jeppsen Forum: Computer Animation Forum November 15, 1994 4:16 AM
>>It's not hard to do a rippling flag.. in fact, there's one as an example in the 3DS example meshes. As I recall, that one isn't great, but is old. I think there is an IPAS that lets you do that with about the same ease that you described in…
Reply to message #831
From: George Ganoe Forum: Computer Animation Forum November 15, 1994 1:27 AM
Jane, I just saw your message from last Wednesday, and though I hesitate to recommend a particular computer, I do have some advice that should be helpful to you. When searching for a computer, the best approach is to start with the most important software you will want to use,…
Reply to message #670
#885-Imagine Message #894
From: GreG tsadilas Forum: Computer Animation Forum November 15, 1994 1:14 AM
Alain, Great! I'm glad you were able to solve the problem. Looking forward to seeing some of your work here, and in the GUGRPA forum. -GreG
Reply to message #885
From: Geoffrey S. Kane Forum: Computer Animation Forum November 15, 1994 1:01 AM
Dan, > I was looking at those for the 386SX I do telcom on. Instead I got an IBM > SLC66 motherboard with a copro and 4 megs of RAM for $400. The copro's not > nearly as fast as my DX2-66, but many ops benchmark faster on the IBM.…
Reply to message #879
From: Geoffrey S. Kane Forum: Computer Animation Forum November 15, 1994 1:01 AM
Peter, > I sent a message to the demo team, and I was wondering if you deleted it, I'm not part of THE demo team –after reading messages from so many people asking to join, I decided to form an "unoffical" or "public" demo team. We not REALLY a team…
Reply to message #878
From: Geoffrey S. Kane Forum: Computer Animation Forum November 15, 1994 1:01 AM
Fred, > Yep, your Border's sounds just like ours. I guess it must be a chain. And > they don't even rag on you for reading the books there without buying. I guess they are a chain, it's nice to find someone who believes in service. > I'll upload my…
Reply to message #876
From: Geoffrey S. Kane Forum: Computer Animation Forum November 14, 1994 11:59 PM
Jim, > A triangle can gain up to 3 edges when it is clipped to the screen. Although > if you are clipping during scan conversion you don't have to worry about it. While I didn't really think about clipping, that is something which affects every shape. Of course, if…
Reply to message #868
From: Geoffrey S. Kane Forum: Computer Animation Forum November 14, 1994 11:59 PM
David > Did you ever made an animation for a political ad? No, but maybe I'll morph Helmut Kohl into a pear , or Ross Perot into Dumbo the Flying Elephant.
Reply to message #865
#3-D MODELING Message #888
From: Nathan Stogsdill Forum: Computer Animation Forum November 14, 1994 11:38 PM
To whom it may concern, I've been working in photoshop creating a texture wrap for an oddly shaped object in strata studiopro. I'm having trouble with distortion once the texture is placed on the object. What suggestions can be offered for combating this problem? What are some good techniques for…
Reply to message #3
From: John N. Jordan Forum: Computer Animation Forum November 14, 1994 11:37 PM
Interesting stuff. When you talk about Hensen, you mean the hand controlled, puppet type control right? Or does that integrate into SI/Alias somewhere? I'd say that it would be something a bit more difficult and unnatural than a "waldo" or the reflector-input type deal. As I understand, Hensen's setup has…
Reply to message #883
#Imagine Message #886
From: Alain Alherbe Forum: Computer Animation Forum November 14, 1994 10:45 PM
Philip, That was the problem , I change card I got a S3 and now he works great! Do you have Imagine also? Alan,
#Imagine Message #885
From: Alain Alherbe Forum: Computer Animation Forum November 14, 1994 10:39 PM
Greg, I fix the problem, I got a new video card, a S3 VL VGA, I believe that the cirrus driver was at fault. I render a animation tonight and it works great!!! thanks for your help, alan,
From: Ed Boon Forum: Computer Animation Forum November 14, 1994 9:47 PM
Hello, Does anyone know if there exists a "Video Animation" player for viewing AVI files. If one exists, is it public domain? Can you add sounds to it also ? Thanks Ed
From: Philip Hruska Forum: Computer Animation Forum November 14, 1994 9:25 PM
John, and anyone interested in facial animation. I'm looking into a company called All Effects (818-768-200) that makes an animatronic unit. Haven't received their information yet. They say they have a product that can do most of what Hensen can do. I don't believe Hensen sells their system. Has anyone…
Reply to message #763
From: Philip Hruska Forum: Computer Animation Forum November 14, 1994 9:15 PM
Thanks Anton for the name and number. I will look at them. Let me know how your evaluations go, and if you are planning to do character animation (especially human faces, hands, clothing), which package you plan on buying.
Reply to message #796
From: Ranger W. Due Forum: Computer Animation Forum November 14, 1994 8:56 PM
Anyone know of someone who might have a 3ds on CD, perhaps last version, that might want to get rid of it? I don't come to this forum often,so you'll ahve to mail me!
Reply to message #614
From: Dan Richardson Forum: Computer Animation Forum November 14, 1994 8:29 PM
I'd heard about it not working on PAS, but you're the first I've heard say it wouldn't do SB. I'll have to try on my kid's machine. I really like FT2 so far.
Reply to message #863
From: Dan Richardson Forum: Computer Animation Forum November 14, 1994 8:29 PM
>>I'm looking into those CPU upgrades. 486SXs may be
Reply to message #866
#The Demo Team Message #878
From: Peter Forum: Computer Animation Forum November 14, 1994 7:54 PM
I sent a message to the demo team, and I was wondering if you deleted it, Or if it gets deleted weekly. I have some Ideas about Texture Mapping and was wondering if you're interested. I normally use Pascal but If I have to I can try to translate into…
From: Fred Trafton Forum: Computer Animation Forum November 14, 1994 7:31 PM
Jim, Thanks. Good reply. I wonder if you can say a few more words about Triple buffering. What do you mean by this? You mean writing a second page while waiting for the vertical retrace so you don't have to just sit and wait for the next one if it…
Reply to message #870
From: Fred Trafton Forum: Computer Animation Forum November 14, 1994 7:24 PM
Jeff, Yep, your Border's sounds just like ours. I guess it must be a chain. And they don't even rag on you for reading the books there without buying. I'll upload my PASCAL implementation of the PLANETS algorithm. It's not too bad, though a bit slow being all in Pascal.…
Reply to message #866
From: Fred Trafton Forum: Computer Animation Forum November 14, 1994 7:17 PM
Jens, See my replies to Brian and Jeff. On the subject of the spherical texture mapping stuff, I'll upload it sometime soon. Regards, Fred Trafton
Reply to message #858
From: Fred Trafton Forum: Computer Animation Forum November 14, 1994 7:16 PM
Bri, Catch my answer over in the Public Demo thread. It actually works by drawing multiple pixels at once instead of just a single one for each pass. Any set of 3 pixels must always be one of: * * * *** * * * … or 90-degree rotations of…
Reply to message #848
From: Geoffrey S. Kane Forum: Computer Animation Forum November 14, 1994 5:39 PM
Nils, I won't pretend to be an Asm guru, but… BTW, my book lists an AF (Auxiliary carry) and a AC (Alignment check enabled) flag. The AF is bit 4, and AC is bit 18 –NOTE: AC is a '486 only flag. The AF is affected by: AAA, AAD*, AAM*,…
Reply to message #851
#837-#Imagine Message #871
From: Philip Shenk Forum: Computer Animation Forum November 14, 1994 4:32 PM
Hi Alain, PMFJI, but I _might_ be able to help you… I've got a "generic" VESA card based on the Cirrus chipset and had all sorts of problems with the drivers that came with it. I found updated drivers (v 1.43 I believe) for cards with the Cirrus GD5426/5428 chip…
Reply to message #837
From: Jim Bucher Forum: Computer Animation Forum November 14, 1994 3:40 PM
Here is a message I posted to the gamdev forum a while back. I lean towards mode 13, because it is easier to program and it is faster on new systems. Mode X advantages: 1) Fast VRAM-VRAM blits. This isn't a big advantage anymore with PCI and VLB cards. In…
Reply to message #847
From: Jim Bucher Forum: Computer Animation Forum November 14, 1994 3:40 PM
I noticed one minor optimization you can make. When you have a horizontal edge, you do not need to store the Y values. This is because the Y value will be included in the next edge. 1 a _________ b | \ 4 | \ 2 | \ |______________\ d…
Reply to message #852
From: Jim Bucher Forum: Computer Animation Forum November 14, 1994 3:40 PM
Reply to message #843
From: Geoffrey S. Kane Forum: Computer Animation Forum November 14, 1994 3:30 PM
Nils, > Why don't you use Modex? Of cause, drawing the pixels is slower, but you can use the multiple bitplane-writes to speed up the Clear-Page-Mechanism up to 4 times. And you can use tripple-buffering (paging) for flicker-free animation. I think it's worth the approach.< I haven't ruled out Mode-X…
From: Geoffrey S. Kane Forum: Computer Animation Forum November 14, 1994 3:30 PM
Fred, > BORDERS? Where the heck are you? The only Border's Books I know of is in Dallas. < Well, there's one in Mt. Lebanon –just outside of Pittsburgh. Before Barnes and Noble opened it was the only book store that had computer books besides the "How to use ….",…
Reply to message #847
From: David Hofmann Forum: Computer Animation Forum November 14, 1994 3:21 PM
Did you ever made an animation for a political ad? -David
Reply to message #859
#840-PC Animation Message #864
From: David Hofmann Forum: Computer Animation Forum November 14, 1994 3:18 PM
Yes, this should work, but it sounds like a lot of work 🙂 -David
Reply to message #840
From: Nils Pipenbrinck Forum: Computer Animation Forum November 14, 1994 3:03 PM
HI Dan, >> Best of all, it's not a dead program, like ST3.
Reply to message #855
From: Dan Richardson Forum: Computer Animation Forum November 14, 1994 2:37 PM
>>weird that Microsoft would include OpenGL and then not give you a way to use it. It's not like Microsoft to leave a potential market untapped
Reply to message #861
From: Richard Osborne Forum: Computer Animation Forum November 14, 1994 2:17 PM
Well, thanks for the info. It seems weird that Microsoft would include OpenGL and then not give you a way to use it. It's not like Microsoft to leave a potential market untapped !
Reply to message #811
QTapplication? Message #860
From: Bob Pike Forum: Computer Animation Forum November 14, 1994 1:59 PM
I'm looking for a "relatively" inexpensive application for creating small QT movie animations. They will be primarily animated logos for on-line use and will be very modest in size and scope because of the way they'll be used. I'm an experienced graphic designer, and reasonably knowledgeable in conventional animation techniques.…
From: Geoffrey S. Kane Forum: Computer Animation Forum November 14, 1994 1:49 PM
David, > we have political commercials on TV. < Sorry to hear that. Here the law is that if a station agrees to show one political commercial, they must show all. Furthermore, they all must be charged the same rate (the minimum) regardless of how many are aired. In short,…
Reply to message #820

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