CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (1,198 messages)

#11159 #extrude curved line Message #11163
>>You'll have to get a polygon out of it somehow
#9927- PIGFARM.GIF Message #11162
Hey Greg, The clouds were modeled with Blob sculptor then I used Fog Object with the ghost, and pebbled texture to vary the normals of the object even more.
>> Is this like: "I forgot I was supposed_to_be_born ? ROFL..
#11140 trueSpace 2.0 Message #11160
>> This is assuming of course there is someone to write the pulg-in. 8) >> –=R=– Well, OK, but only if I *have* to..
#11128 #extrude curved line Message #11159
You'll have to get a polygon out of it somehow.. That's the issue with the Corel file, I believe..
#Your Artwork Message #11158
Hi Stephen, I really enjoyed the images you've uploaded. Great work! I especially LOVE BLUBOOK.JPG & SCULPT.JPG. Truly inspiring…thanks for sharing them with us. Looking forward to seeing more! -GreG
#11152 #Scaling bones Message #11157
>> But this would cause the map to be stretched looking on the top of the head. Yep, if there is any "detail" on the map at the edges you'll get that stretched look. You can always deform the head so that the top & bottom of the head is…
#11146 Trouble with bones Message #11155
>> So you're saying I shouldn't just mess with the faces inside the mouth, but with the entire jaw, right?
#11131 #Scaling bones Message #11152
>> Use planar mapping from the side of the object, in this case the head.
#11130 #DRAGON01.JPG Message #11151
>> By Jove, you've narrowed it down to a mere zillion possibilities ;^)!!!! Actually, to get specific, it's sorta based on an ant lion (the head was much broader initially). > That's what this was; an exercise in modeling w/Real3D. Turned out passing fair, I think.
#10965- #OOPS Message #11150
>>Thanks for letting me take up your time…I will check the docs (duh). I didn't really think to look for something as easy as new feature documents with the software.
#10996- #Fill to Edge/Cracks Message #11149
>>How do you mean load it into Imagine and trace the edges? Apparently this is something I have no yet come across. And as far as the fill to edge command, I haven't figured that SOB out yet!!
>>looks like a fetal memory error
#11133 extrude curved line Message #11147
>>why not duplicate your line
#11109 #Trouble with bones Message #11146
So you're saying I shouldn't just mess with the faces inside the mouth, but with the entire jaw, right? Thanks much for your help. Stephen
#11113 3D Exchange Standard Message #11145
>> Interesting topic…. Regards, John Dowdell Macromedia Tech Support John, along with this, What's up with smart 3D? Alan
#11092- 3D Exchange Standard Message #11144
>> >> As far as I have seen, these API's are not for compatible models, >> but designed to produce real time rendering on the fly. In other >> words the problems with different formats for modeling will still >> exist, but the rendering for games and engineering demos will…
#11132 reciept? Message #11143
From: Caligari Gfx User Group A Forum · trueSpace UG May 1, 1995 4:16 PM
Yes, the fax number is 415-390-9755. –=R=–
From: Caligari Gfx User Group A Forum · trueSpace UG May 1, 1995 4:15 PM
Ok…. Here are my thoughts on the reboot prob. It looks like a fetal memory error in windows (which is not displayed). The error could be coming out of the graphics driver or another driver that is getting hosed. The system memory becomes unstable when you put that kind of…
#11077- #trueSpace 2.0 Message #11140
From: Caligari Gfx User Group A Forum · trueSpace UG May 1, 1995 3:41 PM
Yeah it could if Michael codes a plug in interface, which is either going to come as midterm between 3 or in 3. This is assuming of course there is someone to write the pulg-in. 8) –=R=–
Lightwave vs Imagine Message #11139
From: Trevor Low Gfx User Group A Forum · Lightwave UG May 1, 1995 3:36 PM
I'm a current (experienced) user of Imagine 3.2 for the PC. There seems to be a good deal of energy about the release of Lightwave 4.0 for the PC and I would very much like to move to a 32bit windows program for my rendering. My question is: Is there…
#11128 #extrude curved line Message #11133
Hi Frank PMBI, why not duplicate your line, closing the ends with a tiny line, giving a closed shape. Even paper has three dimensions 🙂 – that's the only way I got a result anyway. Derek
#10890- #reciept? Message #11132
Is there a FAX # we can use to send in a copy of the receipt? Thanks
#11125 #Scaling bones Message #11131
>> what I want to do is split my image map in half and mirror it so it applies the same on both sides of the head.
#11124 #DRAGON01.JPG Message #11130
>>It sort of looks like a bug to me. By Jove, you've narrowed it down to a mere zillion possibilities ;^)!!!! Actually, to get specific, it's sorta based on an ant lion (the head was much broader initially). >>I guss I'll just have to do it with modeling That's what…
#11085- #extrude curved line Message #11128
>>Can you give me a better description of what you're trying to do?
Hi Jon,, Thanks for the imput. I suspect that I was responding to an optical illusion. (See my reply to Ian.) I do not believe that the position of the object above or above/behind the object will make much of a difference. But I'll take a look and see if…
#10992- #reflections are wrong Message #11126
I've had a little time to view your bmp. and scn.. Thanks for taking the efforts to explain yourself clearly. Since I've been mostly away from the computer, I have been studying the question out here in the real not_so_virtual_world with mixed results. I have seen results that still give…
#11108 #Scaling bones Message #11125
>> I've been busy describing and pushing them to put in a feature for creating accurate wrapped image maps. Looks like a utility to facilitate this will be implemented in 3.3.
#11119 #DRAGON01.JPG Message #11124
>> Thanks…can you guess what animal I based it on? >>Maybe I try something like that. Why not ;^)?
#11117 3D Exchange Standard Message #11123
Great Reply, John. You really made me think about how good this would actually be. If there ever was a standard file format it would have to be updated constantly. Every time a company created a new effect like bones. Also with bones there are several ways it is implemented…
Mike.. Still waiting for the fax..
I believe the MCI drivers are released to the public, but that doesn't mean that Adobe has written specifically to that device, using the new MCI drivers.. Hopefully sooner, but we'll see..
#11040- #DRAGON01.JPG Message #11119
>> I just got a look at your ship and it looks great Thanks…can you guess what animal I based it on? >>Maybe I try something like that. Why not ;^)? John Stetzer JWS
#11005- 3D Exchange Standard Message #11117
Tim tipped me off to the existence of this thread, so I'll jump in with both feet! My company makes InterChange, a program that translates between more than thirty 3D file formats, so I've got a special perspective on this topic. I'll start with a comparison. Consider all the bitmap…
#10907- reflections are wrong Message #11116
From: Jon Deane Gfx User Group A Forum · trueSpace UG May 1, 1995 9:41 AM
Frank- If you think about it, the reflections will only run down to the viewer if the object is behind and above the edge of the reflective surface. However, if you put that object on the surface, the reflection can only be as it is in your file. -Jon
#11005- 3D Exchange Standard Message #11113
Hi Tim, Good topic. I don't have the full picture by any means, but can add a bit here and there, broken out by format: DXF: Yup, go bye-bye, please. Better than nothing, but everyone who's used more than one tool must know its drawbacks by now. RIB: This was…
Snail movement Message #11112
I don't get it… again I am trying to move an object in a "snail-like" movement. Therefore I create a simple deformation latice, set a keyframe for each end of the latice, skip to frame 12, move the front end of the lattice some inches, set a keyframe at frame…
Hi, I'm hoping you could help me with a coule of problems I'm having with TS 1.04. The first is that when working with large or complex models my machine hangs (i.e., the mouse cursor stops responding) and then my machine reboots itself. I occaisionally get Out of Memory errors…
#11096- Trouble with bones Message #11109
David, Using your example: picture the lower jaw as a hemishpere with 13 wedges, with the hemi-sphere's left lip being the lower lip of the mouth. The small subgroup should be the first cross-section (lip wedge) at the left. The large subgroup should be all the cross-sections starting from the…
#11106 Scaling bones Message #11108
>> Right now the scaling the bones does not affect the faces that bone should influence, I checked. Is it planned for future versions? This feature can make certain types of animations much easier – expanding and contracting muscles, for example.
#11093- 3D Exchange Standard Message #11107
>> Thanks for the reply. I guess by pulling the different modules apart Impulse hopes to attract a larger user base to the individual parts, rather than the whole.
#Scaling bones Message #11106
Greg, Right now the scaling the bones does not affect the faces that bone should influence, I checked. Is it planned for future versions? This feature can make certain types of animations much easier – expanding and contracting muscles, for example. -= Andrey =- ZIPtag * Cocaine — the thinking…
#11028- * WALLPAPER ARTISTS! * Message #11105
Mike… I've never created a wallpaper (yet) but have some goofy ideas I'd like to try. Is there any publication, shareware, FAQ, or whatever that will give a novice wallpaper builder some insight on how to build/test his/her designs? \\\. ========================= >-===– >-==*- /
#11076- PAR card and Truespace Message #11103
From: Randy Stumman Gfx User Group A Forum · trueSpace UG April 30, 1995 8:57 PM
Terry, Thanks. Appreciate your opinion and it helps. I thought DPS was going to come out with a driver for Adobe Premier soon? Randy CVP
Aircraft Message #11102
From: Joseph Murphy Gfx User Group A Forum · trueSpace UG April 30, 1995 7:55 PM
Anyone have an aircraft object? If so, I would greatly appreciate a copy. If you know where I might be able to find some, please let me know. Thanks
#11045- DRAGON01.JPG Message #11100
>> > …I did not even know there was such an animal and now I am going to have to look into it..
#11064- OOPS Message #11099
>> The Digimax can also safely hold an object of about 15 pounds or less.
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