This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (162 messages)
>> …Truespace UG…GUGRPA…
>> You can get decent results at a much lower resolution say 2000 x 1500 which would be 200 dpi.
>> It shouldn't take more then 2 weeks for programming, then add some time for manuals and packaging, and by Labor Day you will be able to work with perfectly textured metaballs,
>> Me and the wife were right at the front and center – in the "pit"
>> Danny Mercurio of Details [74551,360]
>> Did I mention heavily discounted?
>> I will go home tonight and find the titles of books I have read that I feel might be useful and start a list in the library.
>> Go to the Truespace forum here on Cserve
>> and had some amusing encounters with a couple of panhandlers who used comedy rather than agression as their technique
>> I much preferred Anaheim a few years back
>> Dred Zepplin?
>> (STICKY, as Danny Mercurio suggeted to call it) texture mapping on the animated metaballs
>> …that's exactly why we're going to ship the API in every single copy of 3DS MAX shipping box. Give more individuals a chance at writing plug-ins.
>>unregistered Digimation Magic AXP IPAS
>> Keep an eye on your mailbox as the sorely missed Spline Patch Modeller is being given away free to all registered users of 3DS.
>> If you are having problems visualing the the cross section take a precreated 3d Mesh like one of the heads on the CD or one at Avalon then take that shape and use the boolean to cut it up so you get a bunch of cross sections. Use these…
EJ>> Any chance we could get you to bring some stills and some inside scoops EJ>> to a NC 3DS User Group meeting sometime soon? RF>> When is that again, the 2nd Friday? I have HBOs "Making of Virtuosity" RF>> on tape that I could bring along. Yeah. Second Friday.…
>> I have a copy of the very last beta build that is a bit different than the boxed version. > I am doing multimedia art production for Intuit now.
>> In a production environment such as this was there was no way that telecommuting would have been possible or even commuting back and forth to for that matter. The schedule was 12 hours days 7 days a week for 4 weeks straight!
>> My 15 minutes of fame came… and went!
>> That is real strange because that is exactly where I got my copy of the book. That was months ago though, and they did order it for me and had it in a couple of days.
#183208-
Autodesk 3ds party
Message #183376
>> Kathy Clinton's been forwarded this thread
>> Let me know if you have any other questions about the book or CDROM.
>> I got my official Microsoft letter of death this week. They have killed Composer and will stop supporting the product at the end of this month. A moment of silence is in order…
Welp… the results of the "the Collision Detection Shoot-Out" twixt Dynamic Motion Module and KeyFactory were a bit lean. The demo was given by a local dealer and he mostly (95%) centered on KeyFactory. He was still running a beta copy of DMM and wasn't really impressed w/ it at…
>> Your making me wish I had a nice cold Honey Ale right now! I'll be there again tonite after the NC 3DS UG meeting! Will you be? Tonite's meeting will be "the Collision Detection Shoot-Out" twixt Dynamic Motion Module and Keyscript. >> Especially with this heat wave!
>> what`s the KPT interface?
>> I just uploaded a sample image in the Positron forum. Type Go Positron.
>> The Polymap feature has many uses, but is best described as a dress pattern for the object's texture.
>> I have 8 chromatids…
>> The other new feature is called "Polymap". This automatically generates a map with outlines for every polygon!
>> 2) 3D-Editor:-Create-Faces-build Theres a Promt for choosing Vertex but no blue line is visible. Is my 3ds.set or something off the preferences inside my 3DS wrong.?
>> Then, after a while, my lofted objects start to fall to pieces – as if some of the vertices have suddenly been moved.
>> Starting July 10, Syndesis will close out its existing inventory of Syndesis Avalon CDROMs at a special price of $XX each, including shipping anywhere in the world.
>> we could have a TSEer's Anonymous party on Tuesday night. A bonding/support group thing.
>> One of the advantages that our digitizer will have is that instead of using traditional methods used to correct the errors in the mesh
>> …would be the B-OR format…
>> We've been doing mostly blues-oriented rock and fusion
>> Did I catch that right in a previous message about the No. Co Uses group changing the meeting day?
>> that's basically how I did it…
>> If you have YG'ss OPTIMIZE, that can help.
#MetaReys+MeshPnt+Displac
Message #173612
[pardon my misspelled subject… not enuf lines] In an unrelated message you say: >> …and Disk 7 for Displace.
>> In answer to your comment about mass market. I think you're going to see a lot of programs coming down the pike that require more memory and more disk space. The days of 4 Megs on a system are over! Even Win 95 needs 8 megs if you want…
AS vs AP
Message #173605
>> Regarding Win 95 and upgrades, I want to let you know personally that we're working on a fix so that Animator Studio runs under Win 95 and Win NT, and that it will be a free upgrade and available fairly soon.
>> i've had the same problem with two or three different video cards, and the screen adjustments never seem to translate prefectly between windows, dos, and 3ds. i've basically learned to live with, and just readjust the monitor every time i go into 3ds.
Laser Brun-In effects
Message #173477
I've just been reading your chapter on Laser Burn-In in the 3D Studio Special Effects book (nice effect BTW!) and have a quick question (if such a thing exists in 3DS ) for you if you can spare the time to answer me. I want to use the effect w/…
>> Thanks for the info and I will try to make it down next month.
>> I also found a group in the Southern California area that meets at the end of the month.
>> The ASOFT/SigGraph '95 party
>> I've just uploaded the source project file that created the Volume Lighting image and flic. Included is a text file explaining the process.
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