CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (100 messages)

#3372 AM IMPROVEMENT Message #3376
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. January 22, 1995 5:51 PM
>>>>I hope that somebody will take this comments in account when Hash Inc decides to make version 3.0. Dejan, A:M is going through some major interface redesigning right now, it might be too late for your message… The time will tell if they will make the program friendlier or not.…
#3335 #Outline drawings Message #3338
From: Pawel Bodytko Animation Vendor A Forum · Visual Software January 21, 1995 10:32 AM
George, I did't see Michael's message (I am using WinCis and sometimes I miss things and later it is too late ) I hope what I said about hash is somehow relevant to his concernes… As for Hash, it is a very powerful suite of programs that are especially well…
#3313 #Outline drawings Message #3330
From: Pawel Bodytko Animation Vendor A Forum · Visual Software January 20, 1995 6:45 PM
George, >>>I don't know of any 3D software that does not initially subdivide curved surfaces into facets. If you don't mind me jumping in, but this is exactly how Animation:Master and Playmation from Hash, Inc work — with splines and patches. Their curves aren't maybe as easy to control as…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. January 17, 1995 10:08 PM
>>>I mean, I love A:M and I love working with it, but some things just drive me nutso. Peter, this seems to be the standard relationship with A:M ;=) The transparency troubles you describe are just part of those "quirks" everybody sooner or later runs into… The reason I jumped…
#2834 OpenGL again Message #2844
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. January 4, 1995 6:57 PM
>>>>With all of your competitors being able to take advantage of an OpenGL hardware accelerator in rendering, won't AM appear to render like a snail? From what I hear OpenGL doesn't do a thing for raytracing, it is good for the "more mechanical" kind of rendering (no true shadows, reflections…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. January 2, 1995 10:04 AM
>>>>a dark red (140/0/0) segment that is 70 % transparent is placed in front of another dark red seg. (same color). This second seg now is opaque. The color of the intersection should also now be dark red, but it is bright red. The two reds seem to be added…
#2741 What is OpenGL Message #2760
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. January 1, 1995 8:17 PM
>>>>What specifically are you addressing when you say that the OpenGL only applies to preview rendering? Erik, All I know is what Steve wrote about it. Here is his message: >>>>No news yet on how the OpenGL accelerators will improve the performance of our software… they are more geared for…
#2727 #What is OpenGL Message #2730
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 30, 1994 6:11 PM
>>>I believe that Matrox has one or more new cards out for the PC that support OpenGL. Mark, Thanks for the info! And as ususal I had to buy something else… ;< (bad chice again!) I just got Dimond's Viper ProVideo that in adition to 1024×1268 in 24 bit claims…
#2695 #Transformers Message #2729
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 30, 1994 6:10 PM
>>>"ReBoot" has proven that "life-like" human characters can be done (neglecting the blue and green skin -but what the hey, they are pioneers!), But isn't ReBoot a video game pretending to be a cartoon?…
#2645 #What is OpenGL Message #2649
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 28, 1994 9:04 AM
Erik, >>>The hardware accelerator's can perform the renderings at speeds many times greater than the main CPU (which of course leaves the CPU free to conduct other tasks). Are any of those on the market (who makes them)? Would they work with our PCs or Macs? What kind of money…
#2628 #Particle FX Message #2635
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 27, 1994 2:04 PM
>>I can't wait for the Multi-processor PMacs with the 620 chip! Is PMac going multiprocessor? I've thought this was out of the question… Pawel
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 23, 1994 11:49 AM
Jim, >>>I hope you get your video card problems worked out soon, its no fun having a new toy not work correctly! Yes, those things do get on your nerves… I have been around long enough not to expect too much from things that just appeared on the matket… My…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 21, 1994 9:50 PM
Jim, I did do some partial tests with the Clam.cho. Both the computers have 32 megs of RAM. Both run Windows for Workgroups and the 32 bit file acces was enabled. The project files were copied over and not used over the network. The basic antialised 640×480 took 3.24 min…
#2520 #Particle FX Message #2537
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 20, 1994 12:46 PM
Jim, I will also test those files… My Pentium is partially up and running, so I could at least do the windows tests… I've been too bussy to fix all the little quirks that showed up, like not being able to load WW3.11 when I turn on the 32 bit…
#2402 Project Files Message #2410
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 13, 1994 9:52 AM
>>>Now on a lighter note, I was wondering if you had uploaded any of your work to CIS. I am always curious to see how others are using AM. If your worried I promise not to infringe your copyright 😉 Chris, No, I have not. So far all my work…
#2379 #Project Files Message #2386
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 11, 1994 2:50 PM
>>>So how do POP artists get away with using the work of others ? .. Does Warhol's estate pay a fee to the Campbell Soup Co. every time a print of "100 Cans" is sold ? Chris, I have no idea. (I am just an artist). Maybe the difference is…
#2339 #Project Files Message #2359
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 9, 1994 9:41 PM
>>>If the artist doesn't profit by his interpretation is he violating the law ? Why not?… After all the copyright laws exist to protect those who either create or pay for original artwork. In my opinion the harm is greater if you give away stolen work than when you sell…
#2207 F/X or no F/X? Message #2234
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. December 5, 1994 6:42 PM
>>>Mostly because how would the program know what to take apart??? Grady, You must have missed my earlier messages where I did explain how… In any case, Steve does know about the idea even if it showed up to late for a closer examination for A:M 3.0… Pawel
#2139 #Aspect Ratio Message #2143
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 30, 1994 9:19 AM
Michael, I have no idea how the standards were established other than the standards are what they are — that is the VGA width/hight ratio = 1.00. The display systems include all the things you mentioned — TV "pixels" for example are not square, so you have to build-in the…
#2126 #Aspect Ratio Message #2128
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 29, 1994 10:09 AM
>>>>Is there a formula for calculating correct aspect ratios for non-standard frame dimensions? Michael, The rule number one is not to get confused… Aspect ratios exist only for different display systems — for printing it is always 100% (1.00) It is a question of how much you have to expand…
#2089 Particle FX Message #2094
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 27, 1994 10:29 AM
Michael, >>>Sorry, I didn't realize this was the criteria for the test, I thought it was just the test of 90Mhz pentium compared to the 8100. Oh well, maybe next time. I would be very interested to see your numbers without the Win/Worgroup 3.11 just as much… I hope to…
#2083 #Particle FX Message #2086
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 26, 1994 7:02 PM
Michael, >>>I have a P-90 with 32megs. Do you run Windows with 32 bit disk access (Workgroups or 3.11)? Pawel
#2076 #Particle FX Message #2085
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 26, 1994 7:02 PM
>>>Thanks for the numbers on the Camera Haze. Just curious, do you know what the numbers stand for? Percentage, pixels, etc…? I think the number is the distance (from camera's target) where the background color will blend with the scene… If the object is 1000 units away from the camera…
#2046 #Particle FX Message #2062
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 25, 1994 8:37 AM
Jim, I never used motion blur, but did play with the haze a bit… I would sy that if you want just a little fog you should set the haze value pretty high 12000 — 20000. If it is too low the "air depth" will be look fake. This is…
#2037 Particle FX Message #2038
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 23, 1994 10:51 PM
Jim, I did make my orders already. On Monday I should have everything home: Pentium 90, 32 megs RAM, 545 meg IDE Hard Drive, 1.2 Gig external SCSI HD (used), 4M VRAM Video Card (new Viper VideoPro that combines 30 FPS MPEG Video with general PCI accereration — 1024×1280 in…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 23, 1994 9:56 AM
>>>HSH2SEG, I thought that this converts the DXF into a .seg file, does it work for you, or are you saying that your DXFs from corel import just fine? Sculpture 2.07 opens both Corel (2D) and TrueSpace (2D & 3D) DXF files directly, so there is no need for HSH2SEG.…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 23, 1994 9:56 AM
>>>I am under the impression that the import filter only works with 2D DXF's. With 2.07, I still have to use the DXF2SEG utility to import a 3D .DXF. Is it supposed to import both? Michael, The V.2.07 opens the 3D DXF files created in TrueSpace directly (Beveled type ect…
#2009 #Particle FX Message #2020
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 23, 1994 9:56 AM
Jim, >>>On the networking, does Lantastic connect to Macs? In the company I work for, (for another 3 months ) they also have a Lantastic network. Plus a Cannon Laser copier w/Fiery. The funny thing with Fiery is that it connects _ONLY_ to Macs… and they have none. So the…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 22, 1994 8:16 PM
>>>>Then use the DXF2SEG utility to convert it. Michael, if it creates DXF files than I don't really need it. I already have TrueSpace and Imagine that can do that. Also, why do you need to convert the DXF if A:M can import it directly since the release 2.06? Pawel
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 22, 1994 9:10 AM
>>>There is a $15 program called Font 3D that does an excellent job of extruding and beveling True Type fonts. It is from Studio Pon. It gives you a lot more flexibility than an import from Corel. What kind of files does it create? Where do I get it? Pawel
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 21, 1994 9:18 PM
Michael, >>>I have tried a couple of different times to create the handrail of a spiral staircase. I don't think it is possible at this point with AM's modeler. Have you ever tried to use a macro recorder with the Sculpture? Using this combination it is possible to model some…
#1957 #Particle FX Message #1972
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 21, 1994 9:18 PM
Jim, Thank you for your efforts… I got a calculator in my hand and pretty decided to stay with the PC for now… >>>how are your computers tied together now? The network? A simple Ethernet cards and Lantastic… Since it isn't that high speed (16-bit cards) I usually copy all…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 21, 1994 9:18 PM
>>>PMFJI, I notice you mentioned HSH3SEG, Have you gotten that to work? What's the trick…please? Sounds as you guys still have problems importing DXF files… I had some funny experience with this on the PC side. The update 2.06 was working OK with DXFs from TrueSpace but the 2.07 doesn't!…
#1921 Particle FX Message #1937
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 20, 1994 11:31 AM
>>>I just upgraded a couple of 486/66mhz PCs to Pentium/90mhz . The 90mhz Pentium is exactly 3 times faster rendering than the 486/66mhz. So, that's all there is… I thought it was 5 times… If that's the truth I better look at the PowerMac once more. (Alpha and all that…
#1911 Particle FX Message #1915
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 18, 1994 7:45 PM
Mark, >>It seems that you could put together a farm of used PCs cheaper than a farm of used MACs. Horsepower per dollar-wise. This must be one of those ESP messages ! Just today I registered for a computer auction tomorrow… Will see what people are willing to pay for…
#1838 #Particle FX Message #1864
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 17, 1994 1:35 PM
Michael, >>>I'm thinking about a small business loan of $50,000. Then I could get a couple of Pentiums, PowerMacs, an Amiga and about 15 DX2/66's with 32 megs. I hope you have the business all lined up to pay for those toys. There are some painful lessons to be learned…
#1836 #Particle FX Message #1863
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 17, 1994 1:35 PM
>>>In a subsequent message to Kevin I did state that the files are residing on a Novell Network that the PC is accessing. Is the server Mac or PC? Pawel
#1842 F/X or no F/X? Message #1862
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 17, 1994 1:35 PM
Grady, >>>First I would say If people read the manuals thorougly, then all of the whys would not exsist. If you want skinning, then it has to be seperated… what's the big deal??? I don't know what other people reading habits have to do with me asking "why?"… I've read…
#1832 #Particle FX Message #1835
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 16, 1994 11:14 PM
Michael, Thanks for your input. Right now I am preparing myself for going back on my own (working for other people really sucks!) and have to make sure all my needs will be met. I have 2 486s, and am tossed between PowerMac and Pentium 90… Both have advantages (wchich…
#1820 #Particle FX Message #1826
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 16, 1994 1:23 PM
Jim, >>>It may be the Novell Network that is slowing it down, last night it was 9 minutes per frame, today its 58 minutes! Woww! Yesterday I saw your message about the 9min (486 66) to 53 sec (PowerMac 6100) speed diferance and I started shopping for the PowerMac… If…
#1726 #F/X or no F/X? Message #1734
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 13, 1994 12:07 PM
Michael, >>>I personally think that anyone who thinks that the interface is too confusing or difficult to use is just too lazy to learn it. I have to disagree with this. Good interface is a very important. In addition to the learning courve, you end up doing manually the job…
#1728 #Imagine 3.0 VESA Message #1733
From: Pawel Bodytko Animation Vendor A Forum · Impulse November 13, 1994 12:07 PM
GreG, Thanks for the Imagine info. Since they decided to increase the resoulution I will get on their constand update program… (until now I was waiting for the IM 3.0) I have a very hard time seing what is going on with the mesh with the low rez. screen… The…
#1722 #Imagine 3.0 VESA Message #1723
From: Pawel Bodytko Animation Vendor A Forum · Impulse November 12, 1994 4:49 PM
GreG, >>>This will change in Imagine 3.2, where you'll have 256 colors and the ability to use higher resolutions. When is it going to be out? Pawel BTW. Just today I got my CGW and there is a write-up on Imagine and your name and views are all over the…
#1693 #Particle FX Message #1705
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 11, 1994 10:19 AM
Michael, >>>it seems to me that the only reason there aren't particle systems for spline models is because no one has actually expended the effort to create one. I am sure you are right on this. The real question is: will there be somebody who will do it? This is…
#1640 #AM PC Message #1704
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 11, 1994 9:47 AM
Steve, Yesterday I got an error/warning message that was programed in instead or "Are you sure?" when setting Lathe Precision value above 64… (it was 200 and it worked) It asked "Have you gone mental?" Now, remembering all this fight about a:M interface being non-standard, I would have to ask…
#1591 Features 2 Message #1608
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 6, 1994 9:20 PM
Jim, >>>how can I get a shadow to be very soft, if you don't mind giving away a trick? There is no trick at all. This is one of the functions in A:M (not Playmation)… Manual pg. 259. You have to use Bulb or Kleig lights — Type (T) 1…
#1473 General Message #1480
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 1, 1994 11:13 PM
Michael, >>>They are one example of a company that could care less what platform or application you use, as long as you can animate things to their requirements and output your animation into the required file format; ,tga, .gif, etc. This sound much better than in thw print world where…
#1462 #General Message #1471
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. November 1, 1994 2:14 PM
>>>There are so many quality 3D applications available now that the industry is not looking for users of a particular program, instead, they see a piece of animation and want to know who created it; it is the artist that matters more than the application. Are sure, Michael that this…
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. October 31, 1994 10:06 PM
Charlie, >>>While the print work is paying the bills, the 3D is really where I seem to be going. Same thing here. I use A:M, TrueSpace and Imagine for print mostly… I keep promissing myself to animate more, but still don't know much about selling animation and I hate working…
#1452 #Features 2 Message #1459
From: Pawel Bodytko Animation Vendor A Forum · Hash, Inc. October 31, 1994 10:06 PM
Steve, >>>The new Post module will increase the functionality of soft shadows… Great news! >>>Pawel, Our Boolean will be 3D of course! Will the splines continue from one shape to the other? If so will you be able to spec wchich ones should merge when adding two shapes onto one?…

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