This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (87 messages)
Stephen, Thanks for your prompt reply. I'm sure my system hasn't needed to swap during rendering on my 32mb 486 but I'm afraid I haven't kept track of how close I was coming. So, I don't know what that would be like with only 16mb. Since posting my original message…
#More than 16mb RAM?
Message #193275
I'm a 3DSr4 user with a hardware question about rendering speed. I have an opportunity to "trade" my trusty 486/66 with 32mb RAM for a 90 mHz Pentium with 16mb RAM. My primary motive would be to improve 3DSr4 rendering times. In most situations, is the Pentium's performance gain apt…
Mitch, Thanks for your helpful reply about the ATI card. It's included in a new system we've just received. I'll try it out. Gratefully, Lee
3DS4 & Win95!!!
Message #191565
[Reply to message #187774, which is no longer available] Mitch, I just saw your forum message asking about running 3DS4 under Win95. I've been doing so for a couple months now. In my experience, you cannot run 3DS in Windows mode, but Win95 offers a handy new feature which is…
#Millennium, good stuff?
Message #191564
[Reply to message #187773, which is no longer available] Mitch, I just read your ASOFT Forum message of 28-Aug-95. (I've been buried under deadlines for weeks and finally found a moment to check out the forum.) I'm interested in your experience with the ATI Mach 64 video card. Are you…
The file you requested is neither mine nor one I've been able to download myself. I now understand that it's available in this forum's Library 4 under the file name GLOBE5C.ZIP. Hope it works for you, Lee
Bob, I was unable to download your GLOBE5C.ZIP file from ASOFT's Mesh/Projects library at 8:00 a.m. EDT 05-Sep-95. CompuServe says no such file can be found. Might this be some kind of normal delay between the time of uploading and its visibility on this forum? At any rate, my download…
Thanks for posting your project file. Talk about service above and beyond the call of duty… I'll try to download it and check it out. Thanks again, Lee
Bob, Thanks! Please drop me a quick e-mail message to let me know when you've posted that project file(s). Gratefully, Lee
Robert, Thanks for the marvelous information you were gracious enough to share about creating realistic globes and cloud maps. I would be very interested in learning more about the filenames and locations of at least one or two of the most realistic-looking maps you said were available on the Internet…
John, Sounds like a valuable piece of advice. Although I've now rendered the project which first prompted my inquiry, I've filed your tip for future reference. Thanks! Gratefully, Lee
Andrew, I'm in basically the same position you are–a beginner with this type of 3DS rendering. Your best bet is from others here who have already replied with helpful suggestions. As I understand it, the basic challenge is to edit your materials (clouds map) for desired transparency, to use ray-tracing…
Bill, Your comments helped a lot. Many thanks! Gratefully, Lee
Ron, Your explanation really helped. Thanks! Gratefully, Lee
Stefan, Thanks for your very clear, sensible explanation of how you created a transparent cloud map. It's quite helpful. (Your virtual English seems virtually perfect to me.) Gratefully, Lee
Thanks, I'll check it out. Lee
Stuart, Thanks for the very helpful tips. I believe I've correctly implemented your suggestions. They've certainly helped. I wonder, however, exactly what you mean by a "transparency map?" Are you talking about an opacity map? A material with its materials editor transparency slider positioned all the way at 100% or…
Greg, Thanks. Hope it helps! Lee
#Glowing Sun rays?
Message #183834
I'd like to create a fairly realistic looking effect in 3DS4 which looks like the blinding glare of the sun with the sun itself eclipsed by a foreground object. I'd like for the glare/glow to only occupy the upper right quarter of the frame, gradually dissipating to the rest of…
#Transparent Clouds Map?
Message #183833
I'd welcome some tips on how to create a "transparent" clouds material. I have a spherical object whose material is a nice GIF map of the earth's surface (I think I downloaded it here some months ago: BIGWLD.GIF a 330k file containing composite satellite pictures of the earth's surface). I've…
I've been running 3DS4 under Windows '95 June beta (build 490 as I recall) and am using a nice Win95 feature to automatically launch 3DS4 in MS-DOS mode as soon as I click the icon. The key to this is a not-so-obvious feature under the second tab of the Shortcut-Properties…
#Bump Map Too Hi-Res?
Message #124663
I've run into a bit of a problem with a 3DSr3 bump map. I've created a material which contains a bump map which is a 5mb TIF file depicting a very hi-resolution greyscale relief map of the world. From that same TIF file, I've been able to create mesh objects…
Max, Thanks for your helpful tip. It makes sense and I'll give it a try next time I'm using 3DS. Gratefully, Lee
Alan, Thanks for the helpful 3DS tip. I'll try it out next time I use 3DS. Gratefully, Lee
Raymond, Thanks for the helpful tip. Lee
Reza, I might be interested in your realistic earth model and would welcome any information you can share about such a product. Thanks, Lee DeYoung 2718 Parkside Dr Jenison, MI 49428-9102
Wanted: PAL TV
Message #528298
Wanted: An reasonably inexpensive 110-volt TV capable of monitoring PAL videos. (I want to hook it up to check out NTSC-to-PAL conversion dubs from a Panasonic AG-W1 VHS deck.) A modest-sized used multi-system TV would be fine. New would be O.K. too if the price is right. Please contact: Lee…
Consider my head slapped! Thanks for helping me diagnose my apparent amnesia. (Those palm meshes were exactly what I needed.)
#3DS Palm Tree?
Message #104285
Can anyone help me find a "simple" mesh file of a stereotypical palm tree? I say "simple" because it would only be an incidental part of an animation, viewed from a distance. A stylized, simplified palm could be just as useful for this purpose as a detailed, photorealistic one. I'm…
Rainbows?
Message #103020
Can anyone suggest a BBS, forum, etc. where I could download a decent video graphic of a rainbow? VGA 640×480 would be fine in any graphic format usable within Animator Pro or 3D Studio. I'd like to be able to chroma key it over live video footage of the sky.…
#97257-
#ANI 1.3A
Message #97664
Nik, I'm a registered AniPro 1.3 user who is interested in improving font functionality by upgrading to 1.3a. I understand that details have not been finalized, but I'm interested in upgrading when that's determined. Thanks, Lee DeYoung 2718 Parkside Drive Jenison, MI 49428-9102 (616)669-1138
Ang, Thanks for your very helpful reply. Lee
#90701-
#Typical Animation Rate$?
Message #90795
Paul, Thanks for sharing your helpful insights. It's reassuring to learn that my rough estimates were reasonably accurate. Thanks again, Lee
#Typical Animation Rate$?
Message #90697
A non-profit organization I work with in Quito, Ecuador (I'm in Michigan) needs some video animation for a promotional video they plan to produce. They asked me what "the going rate" is for custom animations here in the U.S.A. In my initial reply, I estimated that a figure of $200-$400…
John, Thanks for your reply. The ImMix cube does not use JPEG compression but rather its own proprietary "Wavelet" compression scheme. That's one of the key quality enhancements of the ImMix system. Do you know if it's possible to DOS-mount an entire SCSI hard disk (from my 486) on the…
Thanks for your helpful reply. Since our ImMix probably won't be delivered for a few weeks yet, I don't know all the answers to the good questions you've raised. I've heard that the Mac front end to the ImMix could handle either Pict or Quicktime files. In the end, though,…
David, Thanks for sharing your experiences with ImMix editing. We plan to order the cube next week, so I probably won't get around to actually editing with it until sometime in March. I'm looking forward to it. Thanks again, Lee
#3DSr3 Animations on Mac?
Message #82708
Can anyone offer insights into their success (or struggles) in playing back 3DSr3 (Targa) animations on an ImMix Video Cube post-production video workstation? I know that one definite option is to dub a frame-by-frame video tape to the ImMix just like any other video footage. But it would seem preferable…
Pentium Problems & IPAS?
Message #82707
Chuck, Thanks for the helpful info. Maybe someday… Lee
Chuck, Thanks for posting your 486-Pentium rendering comparisons. Out of curiosity, what brand Pentium and 486 are you using? Thanks, Lee
#3DS AND OS/2-BACKGROUND
Message #80206
Do those "brave souls running 3DSr3 under OS/2" finding any performance gains once they've solved all the configuration issues? Curious, Lee
3DS Mesh WANTED:St.Basil
Message #55820
Anybody have a reasonably decent looking 3DS mesh file of Moscow's famous St. Basil's Cathedral? I know a place offering this commercially, but at $700, our non-profit organization's video budget can't afford it. If you have one, I'd welcome your CIS-Mail reply or else here on the forum Thanks, Lee…
Jack, I've run across another SCSI issue I thought I should ask you about. I use Hyperdisk 4.60 as my disk cache. I noticed a QEMM 7.01 tech note warning about possible problems running bus-mastering devices in virtual 8086 mode. Their preferred solution is to use a driver which complies…
Jack, Thanks for your helpful reply. My CD-ROM now peacefully coexists on the same PAS-16 SCSI chain as my new SCSI hard drive. Lee
#SCSI Terminate on CD-ROM
Message #841
Jack, Well, I took the plunge and purchased SCSIworks! Now I'm wading through my first attempt to connect multiple SCSI devices on to the same adapter (my PAS 16 card). I only have a two-peripheral SCSI cable right now (a connector on each end plus an additional plug in the…
Dave, Can you suggest a good program(s) for checking IRQ's, etc.? Thanks, Lee
James, I've been using 3DSr2 on my 32-mb Gateway 4DX2-66V since December. I've found that the right QEMM ROM-settings restored virtually all the performance lost by disabling shadow RAM (in order to use >16mb RAM). In my experiments, I didn't find that RAMBIOS.SYS enhanced performance beyond that achieved with QEMM…
#PAS & Bernoulli
Message #675
Jack, As a PAS-16 user with an Iomega Insider-90 Bernoulli drive in the same 486 desktop, I've been considering the possibility of saving a slot by switching the connection to my Bernoulli drive from its proprietary 8-bit PC2B adapter to my PAS-16. I understand Trantor's SCSI-Works package would enable me…
David, Wow! Thanks for your thoughtful reply to my message. You've described a product that sounds very well suited to my needs. Your thoroughness will help me a great deal as well. Thanks again, Lee DeYoung 2718 Parkside Drive Jenison, MI 49428-9102 (616)669-1138 (Home) (616)459-6181 (Work) (616)459-3830 (Fax)
Yann, You're right about the Targa+'s documented inability to feed both S-video and H/sync simultaneously. That could have something to do with my situation, although I tried several combinations of settings (including S-video off) without success on the RGB front. Thanks for your input, Lee
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