This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (290 messages)
The DXF motion file export works on the principal of capturing data in a dxf format for your keyframes to be imported into a 3D program capable of doing the "tweening" We will have more specifics on this as soon as a press release is ready…. Steve, Hash Inc.
The DXF motion file export is only available with version 3…. Steve, Hash Inc.
Ed, the problem with holes in the meshes has been corrected in v3…. Another thing I forgot to mention is that we now export DXF motion files!! This virtually eliminates the need for the Bones IPAS…. We've spent alot of time enhancing our DXF export I hope that you will…
#Animation:Master DXF
Message #164154
To all interested DXF DUDES: I wanted to interject Hash Inc's feelings on DXF…. I think it is important to note that we worked on DXF import for almost two years! with little success… we would very much like to have a compatible DXF import, but the entire industries feeling…
We WILL have a set of printed docs as well as very comprehensive online help…. Steve, Hash Inc.
Thats a tough one! IMHO, NT is only suited to Pentiums with 32MB+ Ram…. I have no experience with OS/2, except it's a ROYAL pain to configure…. You may want to wait and see what WIN95 brings… Steve, Hash Inc.
Sorry, Andrew…. I know 200.00 is alot especially for a student! but we've poured mega effort into this new version and we think you will find it's worth every penny! Steve, Hash Inc.
#Version 3 New features!
Message #4237
Version 3 New Features February, 1995 Over a year has been poured into this new version. It is a complete rewrite in C++ to accommodate an integrated interface. Below is a slight description of the new features I can remember. I hope you will be as pleased with it as…
NO! Hash and Microsoft were dealing in the summer of '93 but we felt uncomfortable and the deal fell apart… Hash Inc is a solely owned corporation. No part is owned by anyone in any way!!! Ah, the pleasures of being solvent…. Steve, Hash Inc.
The "relative projects path" system of filing has been completely redone in version 3…. users who have had troubles with projects will bless us for this I think… It is basically just like any othe file chooser dialog now. Steve, Hash Inc.
Alex, A:M unfortunately does not support rendering directly to a PAR drive, you must first render to a DOS drive, then move the files… Version 3 will support direct to PAR drive rendering. As for your output problem, I'm afraid I don't have any suggestions, that's how we have ours…
The projects path is VERY important when doing figue substitution…. make sure that the figures you are substituting are in the same project folder as the rest of the pieces of the figure that has the substituted parts. This means some careful manipulation of your previous projects, but it's the…
>>Are there any plans for a competitive upgrade or a CD-rom based application of your Animation Master or Playmation for under a $150 like Imagines $99 package.
Glad to hear you aren't running off anywhere 🙂 I wish there was something I could do to get a little more freedom in what is allowed in uploads… BTW I wanted to let you know that Hash Inc. is no longer affiliated with Microsoft in any way! Steve, Hash…
you can purchase it from a company called Kodiak Trade Consultance phone: +49-721-97-23-210 Steve, Hash Inc.
The idea is for you guys to hang out here!!! Come on guys, don't go running off on me…. Basically, I'm just another user with a very few special privleges who monitors this thread and answers questions. I work for Hash Inc. NOT CIS and I can't talk about how…
This type of object interpolation is only available on the SGI platform… Steve, Hash Inc.
Andrew, I want to let you know I agree completely!!!! I have NO problems with users uploading whatever they want into the Hash Inc library… Unfortunately, I have zero control over what CIS does with the files… I don't even have any input on their placement, I don't even get…
Send me a test render with a description so I can get a better idea what you are talking about… Steve, Hash Inc.
It will be 200.00 for the upgrade and yes we are still on schedule for a late March release… Steve, Hash Inc.
Ask your friend for a photocopy of the spec from the back of the book… it's a bit lengthy to type in and I wouldn't want to risk transcription errors. Steve, Hash Inc.
Animation for use in our video would be MOST appreciated!! BTW your demo shots have a special place on my HD Steve, Hash Inc.
Yes, we are just about wrapping up a MAJOR interface redo… all integrated into one app, very comfortable Photoshop3 /Corel5 style interface! No multithreaded version yet and no benchmarks… Steve, Hash Inc.
there is a detailed file format in the back of the book.. if you need more send us specifics and we will help you out. Steve, Hash Inc.
Unfortunately, the FLC format does not generate correctly from OUR program… we suggest using Dave's Targa Animator as a workaround. (It's a great shareware program available online) Steve, Hash Inc.
Your hardware sounds fine! I'd be happy to send you some info including a demo tape! E-mail me your address… Brouse the file area if you haven't already… there is some great images there… Steve, Hash Inc.
Kevin, be sure to let us know when your comic is released! We'll be the first in line to buy it! Steve, Hash Inc
Your wish is our command! The Dec Alpha versin will be available in about a month! Steve, Hash Inc.
You are correct that a video cards performance should not affect rendering speed… also you can choose to turn off the rendering display window, then there is no output to the video screen at all… Steve, Hash Inc.
Richard, yes, Decals will morph with the sphere… that's the whole idea behind the Decal Module. Steve, Hash Inc.
Right now Master doesn't run under NT because of a problem with the Hardware key call. We have just gotten new code from the manufacturer that fixes this problem, so the next version will. I don't have any idea of what kind of performance differences this will make. As far…
The current version does not, but the new version will support more than two windows. Steve, Hash Inc.
I'll send it right out! Steve
Absolutely! Thanks for your input Erik…. Steve
Our software only produces the animation, there are many third party utilities that can be used to sync sound to animation… everything from shareware to Packages like Adobe Premier are able to do this. Steve, Hash Inc.
We use black because it's the easiest to see the spline colors on… for instance, it would be difficult to see white on a grey background and white is important because it means the spline is deselected… If we had a preferences menu for the background, we'd also have to…
I'll send a copy of the update out today…. It will probably take a couple weeks to get to Germany by snail mail… Steve, Hash Inc.
Another dongle is $175.00…. I'll send those updates right out! Steve, Hash Inc.
Ask away Lee, we're here to help! Steve, Hash Inc.
Try RGB: 0 Ambience :20 Transparency: 95 Specularity: 100 Roughness: 0 Mirror :0 Refract: 11
We have two dealers in the UK: PRD in Wolverhampton +44-902-755-293 for Mac and Powermac…. Art Electric in Malmesbury, Wiltshire +44-071-494-3167 for Windows… Steve, Hash Inc.
I would suggest tracking down issue 16 of 3D Artist Magazine…. it deals heavily with glass in our program…. basically its a matter of getting your transparency and refraction values right, also, make sure the glass has thickness (ie:double walled) Steve, Hash Inc.
We will have a quick shade in Action in the next version! The only help I can offer in your selection of control points dilemma is to make full use of that zoom key…. there isn't a way to lock sections of a character except joints… a freeze feature is…
Unfortunately, the only file are we have to work with is the one… I'd love it if you guys would start uploading! Steve, Hash Inc.
I'll send it right out Andrew! Steve, Hash Inc.
Yes, I am talking about the March release…. Many companies use Gouraud shading as their final output, but yes, it will be very useful for a preview without shadows or reflections… this is also what we will use for our new "bounding box render" preview in all modules… Steve. Hash…
Just a shot in the dark here but was it Elastic Reality? Steve, Hash Inc.
All polygon renderers will be faster…. there really isn't anything we can do about it. We will be offering a Gouraud shader option which will convert to polygons before rendering in the next version. This will be totally GL compliant. All of our line draw functions will also be enhanced…
Richard…. Hash Inc. will be releasing every model we've ever built on a CD with texture maps, image maps and motion files later this year… This will go out free or for a very nominal charge to all registered users who ask for it! Steve, Hash Inc.
Chad, the big difference between spline modelers and polygons is spline/patch modelers create easily animatable organic models. Polygons simply can't do this! If you wan't spaceships and buildings, Polygons are fine…. trees, plants or people are much easier with patches AND you can do the other stuff too! Steve, Hash…
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