This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (413 messages)
From:
Mike White SunDog Pro.
Autodesk Multimedia Forum
· Autodesk 3D Studio
September 25, 1995 1:15 PM
I found the problem too be Qemm. I used Emm386 and it worked out fine. Thanks Mike
I just wanted too add this statement. These routines will not work on some computers. I'm having this problem. Load them up and bang back to my C:\ prompt. Mike White
From:
Mike White SunDog Pro.
Autodesk Multimedia Forum
· Autodesk 3D Studio
September 22, 1995 12:32 PM
I'll be sending the info to you tonight. I've been working on my Dad's car and I'm just finishing up. Mike
From:
Mike White SunDog Pro.
Autodesk Multimedia Forum
· Autodesk 3D Studio
September 19, 1995 7:10 PM
From:
Mike White SunDog Pro.
Autodesk Multimedia Forum
· Autodesk 3D Studio
September 19, 1995 1:29 PM
I'll private E-mail you info on Tmaker.sxp Mike White [SDP]
Isn't that the truth.
These are very good question. I'm going to direct the over to Tom Hickson at 4D Vision. I'm sure he will have an answer. Mike White
I also wanted to say they will still live on in 3D MAX. Mike
Thanks you Jim for throwing in this point. You explained it a lot better then I could. Mike White
Thanks Anne. Mike
#Image Where
Message #190163
Wondering about the image of the pre-historic squid I up loaded Thursday. I see some one else's image using Sculptor. I just wondering. Mike White [SDP]
. Yes Mike this is what is planed. I don't wanted it limited to just hair. Nice to hear you input any other ideas would be great. Mike
Yes Mike
Cool
Ok John. Mike
Good question how it works Pov-ray. I'll let you know when the samples go on line. Tmaker does stand for texture maker. Talk to ya later Mike
As texture one and two so forth they blend with each other. > No longer partners. You need to get the updated unlocked versions from 4D Vision. The unlocked version iteration functions are different the the locked versions. The matlibs will work out fine with the unlocked versions. I'm also…
I see the same thing going on too. Mike
From:
Mike White SunDog Pro.
Autodesk Multimedia Forum
· Autodesk 3D Studio
September 6, 1995 8:28 PM
3D Studio's material limit is 255 in a scene. You can't use more then this. Mike White [SDP]
Hello there Carlton I'll write a doc up today and post in the messg.. Mike
> Well we are the only one's selling this routine . The price is 50.00 dollars U.S. There's a few people about three that have it know and they love it. One is Lee Steele. You might want to ask him what he thinks. Mike
> Your welcome. I hope we will be able to soon. Mike
We've been working on a hair routine to. The only problem is its a slow development. My new programmer is trying too hold 2 job's and write the code for hair. Hopefully it will be done around Christmas. Mike White [SDP]
I see your point Michael. I would really like to combine our routines into one. Our's really could be one. We have one routine called Tmaker.sxp which is capable of archiving all our textures. The only thing needed would be some preset buttons for preset textures. Good pont again have…
I love your point Michael. On the other hand think about it if developers were to combine their IPAS into a single routine it would cause a lot more memory over head. I love LenzFX, but this is a classic example of too much over head. When then the size…
Your welcome Mike
You need to load the matlib file file before you run detailer. Mike White
The version is 1.10 has the vertex motion editor. I'm sorry too say no it does not support morp targets, but that's a real good idea. Mike White. Sorry it took a few days to get back to ya. I went to Las Vagas
I love using Puppeteer. I've actually been using Puppeteer with the manuals ever since it came out. I just recently received the manuals. There is a work flow you have to follow. When you do it becomes a very easy interface to work with. I've been on the beta list…
#185187-
4dvision
Message #185466
Your welcome. James Mike
Hello James give Tom Hickson a call using Schreiber's phone number. He's also Tech support. Mike White [SDP]
Thanks Tim. Hope to see you at Siggraph. Mike
Thanks. Will do. Mike
Hello Tim I'm curious where can I get this book ? I've been waiting since April. Is is selling through N.R.P ? Mike White
Your welcome I'm glad that they were useful.If I can answer any more question please ask. Mike
Did you ask for Thomas Hickson ? I mentioned to him about your script, so he will rember. Please give him a call at Schreiber. Let me know what happens. Mike
I can understand. Lots of code. Mike
Yes I'll be a Siggraph. I up loaded the 3 motion file in the IPAS Usage. This *.zip file is really small. Mike
Yes it's a blast. It adds a hole new world to 3D Studio. There's an example Keith Seifert worked on that brings IK and Puppeteer together. I really haven't had a chance to work on it yet. Next week I will. He used the IKDino.3ds I have the *.ipt file…
Version 2 is out just give Schreiber a call and they will update it. Mike White [SDP]
I uploaded the today. Mike
Hello Gary. There's a little problem with rotations on very complex motion files. One is a Ballet.aoa file which show what I talking about. It happens after the third rotation on the foot. No real problem it really easy to solve on your own. Thomas Hickson said I should up…
Mainly it depends on how the motion file has been captured, and translated. Say for instance if you were to capture through the SGI it will work if the translation is done properly. Puppeteer supports it's own file *.ipt. puppeteer also supports *.txt , *.asc *.aoa, *.vpm, and *.trc. Now…
If you may have any further questions in the future or any problems feel free to drop me a E-mail. Mike
If you find a converter please let me know .I personally haven't, seen one. Mike White [SDP]
I found it very stable. The little problem I found is in the vertex motion editor. Some times it doesn't like the puppet on *.VPM file. This isn't a major problem. The user just needs to import the motion with out the puppet, or just delete the puppet. I've been…
Yes as Martin pointed it's up to 1.10. It has a new feature Vertex Motion Editor. It allows the user to deform a mesh on the vertex level. This great feature allows the user to such thins a face motion tracking. Another point is the work flow is pretty straight…
Hope it works out for you. Mike
Hello Laurie. You have a 50 mhz pc. I just got done fixing my friends. He encountering the same problem I set his clock speed in his CMOS at 1/5 and it started right up and no problems on the exit. Mike White
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