CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (413 messages)

I found the problem too be Qemm. I used Emm386 and it worked out fine. Thanks Mike
I just wanted too add this statement. These routines will not work on some computers. I'm having this problem. Load them up and bang back to my C:\ prompt. Mike White
#191975 Sky .SXP map Message #192118
I'll be sending the info to you tonight. I've been working on my Dad's car and I'm just finishing up. Mike
#191623 #Sky .SXP map Message #191642
I'll private E-mail you info on Tmaker.sxp Mike White [SDP]
#191155 #Puppeteer & BioVsion Message #191357
Isn't that the truth.
#191135 #Puppeteer & BioVsion Message #191150
These are very good question. I'm going to direct the over to Tom Hickson at 4D Vision. I'm sure he will have an answer. Mike White
#190440 SXP's revisited Message #190450
I also wanted to say they will still live on in 3D MAX. Mike
#190233 The SXP zone Message #190305
Thanks you Jim for throwing in this point. You explained it a lot better then I could. Mike White
#190195 Image Where Message #190235
Thanks Anne. Mike
#Image Where Message #190163
Wondering about the image of the pre-historic squid I up loaded Thursday. I see some one else's image using Sculptor. I just wondering. Mike White [SDP]
#190156 Hair? Message #190162
From: Mike White SunDog Pro. Autodesk Multimedia Forum · Wishlist September 10, 1995 6:00 PM
. Yes Mike this is what is planed. I don't wanted it limited to just hair. Nice to hear you input any other ideas would be great. Mike
#189717 The SXP zone Message #189720
Yes Mike
#189716 SXP's revisited Message #189719
Cool
#189617 IPAS U DON'T need! Message #189690
Ok John. Mike
#189623 #The SXP zone Message #189689
Good question how it works Pov-ray. I'll let you know when the samples go on line. Tmaker does stand for texture maker. Talk to ya later Mike
#189624 #SXP's revisited Message #189688
As texture one and two so forth they blend with each other. > No longer partners. You need to get the updated unlocked versions from 4D Vision. The unlocked version iteration functions are different the the locked versions. The matlibs will work out fine with the unlocked versions. I'm also…
#189543 IPAS U DON'T need! Message #189572
I see the same thing going on too. Mike
#189422 Materials Limit? Message #189453
3D Studio's material limit is 255 in a scene. You can't use more then this. Mike White [SDP]
#189325 IPAS U DON'T need! Message #189396
Hello there Carlton I'll write a doc up today and post in the messg.. Mike
#189128 #IPAS U DON'T need! Message #189193
> Well we are the only one's selling this routine . The price is 50.00 dollars U.S. There's a few people about three that have it know and they love it. One is Lee Steele. You might want to ask him what he thinks. Mike
#189047 #Hair? Message #189191
> Your welcome. I hope we will be able to soon. Mike
#188966 #Hair? Message #189041
We've been working on a hair routine to. The only problem is its a slow development. My new programmer is trying too hold 2 job's and write the code for hair. Hopefully it will be done around Christmas. Mike White [SDP]
#188971 #IPAS U DON'T need! Message #189040
I see your point Michael. I would really like to combine our routines into one. Our's really could be one. We have one routine called Tmaker.sxp which is capable of archiving all our textures. The only thing needed would be some preset buttons for preset textures. Good pont again have…
#188494 #IPAS U DON'T need! Message #188757
I love your point Michael. On the other hand think about it if developers were to combine their IPAS into a single routine it would cause a lot more memory over head. I love LenzFX, but this is a classic example of too much over head. When then the size…
Your welcome Mike
#185696 NEED IPAS FILE Message #186230
You need to load the matlib file file before you run detailer. Mike White
The version is 1.10 has the vertex motion editor. I'm sorry too say no it does not support morp targets, but that's a real good idea. Mike White. Sorry it took a few days to get back to ya. I went to Las Vagas
I love using Puppeteer. I've actually been using Puppeteer with the manuals ever since it came out. I just recently received the manuals. There is a work flow you have to follow. When you do it becomes a very easy interface to work with. I've been on the beta list…
#185187- 4dvision Message #185466
Your welcome. James Mike
#185173 #4dvision Message #185178
Hello James give Tom Hickson a call using Schreiber's phone number. He's also Tech support. Mike White [SDP]
#183409 3DS IPAS book Message #183438
Thanks Tim. Hope to see you at Siggraph. Mike
#183276 3DS IPAS book Message #183310
Thanks. Will do. Mike
#183245 3DS IPAS book Message #183258
Hello Tim I'm curious where can I get this book ? I've been waiting since April. Is is selling through N.R.P ? Mike White
#182573 Thanks 4 motion Message #182640
Your welcome I'm glad that they were useful.If I can answer any more question please ask. Mike
Did you ask for Thomas Hickson ? I mentioned to him about your script, so he will rember. Please give him a call at Schreiber. Let me know what happens. Mike
#181242 Latest Puppeter info? Message #181350
I can understand. Lots of code. Mike
#181190 Latest Puppeter info? Message #181348
Yes I'll be a Siggraph. I up loaded the 3 motion file in the IPAS Usage. This *.zip file is really small. Mike
Yes it's a blast. It adds a hole new world to 3D Studio. There's an example Keith Seifert worked on that brings IK and Puppeteer together. I really haven't had a chance to work on it yet. Next week I will. He used the IKDino.3ds I have the *.ipt file…
Version 2 is out just give Schreiber a call and they will update it. Mike White [SDP]
#181029 Latest Puppeter info? Message #181136
I uploaded the today. Mike
Hello Gary. There's a little problem with rotations on very complex motion files. One is a Ballet.aoa file which show what I talking about. It happens after the third rotation on the foot. No real problem it really easy to solve on your own. Thomas Hickson said I should up…
Mainly it depends on how the motion file has been captured, and translated. Say for instance if you were to capture through the SGI it will work if the translation is done properly. Puppeteer supports it's own file *.ipt. puppeteer also supports *.txt , *.asc *.aoa, *.vpm, and *.trc. Now…
If you may have any further questions in the future or any problems feel free to drop me a E-mail. Mike
If you find a converter please let me know .I personally haven't, seen one. Mike White [SDP]
I found it very stable. The little problem I found is in the vertex motion editor. Some times it doesn't like the puppet on *.VPM file. This isn't a major problem. The user just needs to import the motion with out the puppet, or just delete the puppet. I've been…
Yes as Martin pointed it's up to 1.10. It has a new feature Vertex Motion Editor. It allows the user to deform a mesh on the vertex level. This great feature allows the user to such thins a face motion tracking. Another point is the work flow is pretty straight…
Hope it works out for you. Mike
Hello Laurie. You have a 50 mhz pc. I just got done fixing my friends. He encountering the same problem I set his clock speed in his CMOS at 1/5 and it started right up and no problems on the exit. Mike White

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